Chat for questions about 3D design. All links and rules in the pinned message. Feedback (bans/suggestions): https://t.me/threeDFB_bot
Hi Gazzu ♦️ Gazzu Shazz
Welcome to ✨3D Studio Max (English) group
This is an International group.
🛑🛑🛑READ AND FOLLOW THE RULES🛑🛑🛑
I agree. Once I started learning Houdini the rest lost its appeal for me. Their team is impressive.
Читать полностью…Thanks for clarifying
By the way, I liked the new material system that came with Corona 7. I was already used to Arnold.
I think I'm just getting used to SideFX releasing so many new features with each version. I'm already preparing myself with the USD system and X material in Houdini, so one day this whole issue of material and lighting incompatibility will end.
Actually, I'm also getting old and grumpy kkkk
Yeah. Those are 13th and 14th gen chips..
But going to older CPUs is dumb, When there are new CPU's which are the same price and more powerful and more future proof.
Don't be like, I only like "Intel" so last best is 12th gen., so will go for that.
Don't be a Intel OR AMD fanboy
Get the best value product for your money.
Right now the best value is AMD 7000 series.
It's cheaper than the latest 9000 series,the socket support is till 2027. The latest 9000 series is a little faster but not worth the price increase.
User Jay has 1/3 warnings; be careful!
Reason:
Url is locked in this chat.
Suggestions depends on your max budget. The latest is 14th gen, but forget about 13th and 14th gen now.. You can either get Intel 12th gen. But that's a shitty choice.
1- it equivalent to 13th gen i7 and has 16 threads.
2- it's in LGA1700 socket. So forget about future upgrades. You will need to buy a new motherboard.
3- expensive as fuck and you can get Ryzen 9 7900X for the same price which has 24 threads.and is 25% faster than 12900K.
4- 7900x is last generation but has AM5 socket which is supported till 2027, so can upgrade processor without hassle.
https://support.chaos.com/hc/en-us/articles/4526293874577-Corona-Physical-Material-3ds-Max
and here
With vray 5. They changed the vraymtl, they made the new vraymtl based on the Autodesk physical material. Like almost every other renderers did.
You can render physical material with any renderer, Scanline, ART Arnold, vray, corona..
Also, because both vray and corona mtls use physical material base, it's interchangeable.
You can render vraymtl with corona and coronamtl with vray and get almost the same result. But ofcourse the maps are not supported. Vray supports vraybitmap/max bitmap, corona supports it's maps. If you use max bitmap and vraymtl, it will render in corona without issues. And vice versa.
But it will not inter-support special renderer native maps, like vraynormalmap,edgestex,triplanar and dozen other, corona curvature map and dozen other are not supported.
I think there is not much change in the new VFB. Except it's Qt'fied(so it's faster/smoother) and they removed all the text labels with the buttons.
Apart from that, the layout is almost exactly the same..
They could give cryptomatte editing like vray VFB. But i guess that's coming up in future..
Like it or hate it, that's business.
When a tiny company with good product starts growing, big companies acquire them..
Ofcourse there is positive growth for both renderers. But chaos will always be partial towards vray. Who knows, maybe in another 5 years. They will combine both into 1 product and remove corona altogether..
The converter only converts Lights, bitmaps, materials. It will not convert special maps like edgetex maps, curvature maps, layered materials etc.
So, it gives wrong appearance after conversion. It's often a slight adjustment, like switching roughness/glossiness/ metalness being turned on, or unsupported maps not being loaded.
The converter is suitable for PBR workflow only. If you have connected set of bitmaps to the material, it will convert properly(although you always have to check roughness/glossiness switching)
What is the cost of your Full setup that you build?
Читать полностью…I needed to understand how a 3D software works under the hood to learn how to manipulate entities as points, vertex and faces (they call primitives). Just understanding the difference between points and vertices, polyline and polygon, that normals are created according to the order of the vertices, all of this already opens up a lot of mind in modeling.
Читать полностью…Man you can't compare Houdini development to any other softwares... Their list of new features and improvements in one version are more than 5 years in other softwares.
Also, any company that's publicly traded suck big time. Development is very slow and whatever they are working on are top secret.. Like Autodesk..
Never buy pre built pc, always build one from the shop i suggest as its cost effective as well and buy from the shop who gives you pick and drop service if anything happens to the pc, for e.g, if you re in india Bitkart is one of the famous ones
Читать полностью…Bruh. You didn't read or understood whatever i wrote huh 🤦🏻♂
Читать полностью…One of i9 gen has permanent damage bugs that' why not going above 11-12 gen and I have budget around 1.5 lacs for full setup
Читать полностью…Nice render
Did you put light behind sofa? Because it was dark there?
Dark areas and shadows bring in realism. It's not needed to fill light everywhere. Shadows are your friend.
You see that black vertical elements don't have any shadows where they touch the floor..it looks like it's floating. contact shadows are important. If you fill lights everywhere, it will take out the realism.
Let it be a little dark where it's supposed to be.
Also, did you remove the wall on the camera side? Because all the light is coming from that direction. Don't do that.
In the future it will probably change again to OpenPBR shader.
It's being developed as open source project. Basically to unify all softwares/materials.
So, one can make a 3d scene in max and then open that scene in cinema 4d or blender or even unreal engine and render it without any conversion... So, all 3d software will work with single material in future. Easy interchange between artists, studios etc. makes workflow faster and simpler.
https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-809B9123-21A2-443E-A7A4-0DAB70410B8D
you can read more about it here.
The physical material
It is long time coming of a universal shader. It's made to cater towards today's PBR/physically based rendering workflow to produce physically accurate material
If you didn't know physical material was made by Autodesk as a industry standard shader. So materials in one software can be rendered in another.
It is the modern material which uses different algorithms than before to replicate real, physical world material properties and there is a concept called "energy conservation" in 3d materials. This material fulfills that, and has other physical properties such as metalness, coating, sheen all included in the shaders as it should be the part of the material itself.
Before this, if you needed sheen or coat, you needed to make a layered or blended materials with falloff masks and such.. It's time consuming, complicated to calculate, and does not replicate real material properties.
In olden days, 3d artists read physics books and took values of reflectivity, IOR properties of coatings, make sheen to simulate dust and such and made blend/layers with different values to make the material as realistic as possible..it's all simplified Ito single shader.
Also, physical material introduces the BSDF shader algorithm, which is the modern and most realistic way to calculate light scattering after hitting a surface.
All major renderers use that, blender uses it in its principle BSDF shader, Autodesk implemented in physical shader, and other renderers put it in their own materials.
For me, it was a chore to do with vray. Adaptive dome in vray and adaptive light sampling in corona saved all that.. no need of portals anymore
Читать полностью…What kind of irrelevant tools? As far as I know. Whatever vray has, corona has, whatever corona has, vray has it. Almost everything is shared between the two..
When it comes to vantage support, it was made for vray. Giving support to a whole new material algorithm is a monstrous task.
Vantage still doesn't even support half of vray features itself. And I can imagine how hard it is to make it support a seperate renderer. It's still the first iteration. As it grows, the support grows. it will have live link in coming versions, and in couple years,maybe it will fully support all features.
Making stuff work in real time, Rendering all the features you want over 30 fps is hard and to make it look like the quality of offline renderer. Is even harder..
Corona always took up more memory.from old to new versions. It's an age old issue. I mean not necessarily an issue but, corona takes up more memory for a reason, for the type of renderer it is..
If one has a decent system with sufficient RAM, corona is a top notch choice. If you have a low end PC, then vray is suitable.
The main difference between corona and vray itself is the type of renderer they are, and the control they provide, depending on the hardware you have and the quality/rendertime balance you want. I've used vray even with 2GB RAM. I'm still a vray user.
Corona still has better GI then default vray, because of the "unbiased" nature of corona renderer. Gives out more details in less time than vray(provided you have a good computer)
I recently built my pc with ryzen 9 7950x
If you want to use for long time invest accordingly if you are going to heavy cpu, you should consider a better cooling motherboard alongside powerful liquid cooler and a cabinet that has a good airflow, then only will you be able to use it for long time as cpu heats like crazy when rendering and doing heavy tasks which uses our cpu