Marvelous Designer 12 7.3.133.45907 (with Assets)
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Marvelous Designer is the best solution for making, editing and reusing 3D clothes.
Save your time to make tiny wrinkles on the clothes.
Fast & Easy
Marvelous Designer adopted real traditional cloth production method into 3D cloth modeling.
Anyone can create natural 3D wrinkles with Marvelous Designer.
Create intricate custom outfits with a few clicks.
Effective & Efficient
Create re-usable 3D asset for various 3D characters.
Standardize high quality result for every artist.
Create countless variations with one clothing asset.
Fast & Accurate
Cloth Simulation
Marvelous Designer provides the most accurate and fastest cloth simulation.
Check the natural and realistic wrinkles formed automatically.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
4.3GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Renderpeople Mega Collection
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3D People are photorealistic human 3D models. Using them is the easiest and most realistic way to populate your 3D environments. 3D People are used for archviz, visual effects, VR or AR applications, games, previsualization and print media. They offer numerous benefits that make them superior to 2D cut-out people.
Realistic
Adapts to all 3D lighting. Natural shadows and reflections.
Simple
Works in 3D space. 360° usability and perspective accuracy.
Flexible
Easily adjustable materials and textures. Make changes as you like.
Time Saving
No post-processing needed. Make all your changes directly in 3D space.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
7.1GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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The Gnomon Workshop - Animating a Complex Fight Action Sequence in Maya advanced body mechanics with Peter Dang
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DESCRIPTION
In this advanced animation workshop, Peter Dang walks through his process for animating multiple characters with moving cameras and details how to animate a body slam! From planning and shooting references to spline-blocking (splocking!), creating a straight-ahead animation, creating multiple character physical interactions, and working with moving cameras, Peter’s workshop is a thorough insight to help demystify complex animation shots. Peter also shares his polishing techniques for a clean final result.
This comprehensive 5.5-hour workshop is intended for intermediate to advanced animators who are looking to improve the physicality and action of their animations. Basic experience in Maya is essential, and some experience animating in Maya will be beneficial. As well as sharing the technical processes, Peter also reveals how to observe references and examine angles and relationships to shapes, plus how to animate with feeling and find the right camera movement to work with your animations.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
2.1GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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CGMA - Fundamentals of Architecture Design with Tyler Edlin
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This is a project-based course during which students will weekly be given assignments found typically in the entertainment industry. Each week focuses on using different architectural styles and building mini projects from them that utilize a different design principle. We will start out simple, but by the end of the term students will have a thorough understanding of various architectures, core design principles, and many aspects of visual development such as production sketches, interior and exterior shots, environmental storytelling, as well as prop design and layout.
Students will come away not only as better designers but have a stronger sense of world cultures, understand how the production pipeline works, and see how visual development plays a role crafting meaningful designs that are used to sell an idea or product.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
7.5GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Adobe Fonts Sets
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Stand out from the crowd.
Turn your font dreams into reality. With generative AI text effects and over 25,000 fonts in Adobe Express, easily make stunning social posts, videos, flyers, and more.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
10.4GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Rizom-Lab RizomUV Real & Virtual Spaces 2023.0.71
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RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is our UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
352.3MB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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Artstation – Unreal Shader : Lake & River
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What you’ll learn:
Create serval material functions
Create an optimized shader
Deep Water Logic (deep & shallow color)
Movable Caustics and Foam
Dynamic Ripples
Debris & Ice layers (vertex painting)
River Logic
During this course I will show you, step by step, how to create a fully customizable water shader!What I will learn?We will start by creating the waves movements with the help of a native hidden function.After this first feature, we will create the deep water logic to control independently shallow and deep water colorTo control the normal, roughness or specular intensities, we will create a big function for the parametersAnd we will take advantage of this part to implement a distance system to avoid the wave repetition at long distance.Once we have taken control of our parameters, we will focus on opacity to create a smooth transition between the objects and the water edges.And we will configure some very simple parameters for refractionTo increase the realism of our water, we wll see how to generate caustic and foam effects, fully customizable in color, texture size, intensity, fade distance and speed.Because it can be useful in rainy environments, we’ll look at how to integrate a ripple system.As a bonus, you’ll find in the course resources the Substance Designer file for creating and/or modifying a ripple texture.To add detail to the water surface, painting meshes is always a good option, but it’s sometimes difficult to simulate waves on them.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
4.4GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Artstation – Unreal Shader : Automatic Landscape
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What you’ll learn:
Create serval material functions
Create an optimized shader
Implement Parallax Occlusion Mapping with Shadows
Implement Automatic Vegetation
Get Rock texture on slopes automatically
Welcome to my Unreal Shader series!During this course I will show you, step by step, how to create an Automatic Landscape Shader!Controllable rock on slopes, automatic vegetation managed by mask, rvt, color/normal distant variations and shadowed parallax occlusion mapping, here is everything you will learn in this course.What I will learn?We will start by breaking the far texture repetition with the Distance Based Texture Size logic. Controlling the transition zone between near and far resolutionAfter this first logic, let’s work on the Automatic Slopes system. Don’t waste any more time painting rock on slopes. With just a few parameters you can control the rock angle.To improve and increase the complexity of the viewing distance, we will add a color variation and an additional normal map.Because optimization is important, let’s set the virtual runtime texture that will help you bake your different layers attributes in a single texture.It’s easy enough to spread vegetation on a terrain, but thanks to a mask it’s easier to achieve a more organic resultAs you probably know, tessellation is no longer available in shaders on UE5, but thanks to Parallax Occlusion Mapping we can achieve a convincing depth effect.In addition, learn how to add shadow to your Parallax Occlusion Mapping and get a more realistic result. But be aware this feature is very heavy.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
5.3GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Kitbash3D - Brutalist 2055
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SHADOWS OF TOMORROW:
Transport yourself to a future where raw concrete and towering monolithic structures dominate the skyline.
Envision imposing government buildings, colossal monuments, and skyscrapers that embody the power and
simplicity of a future where strength rules. Whether you're crafting a dystopian sci-fi film
or building a cyberpunk video game, "Brutalist 2055" empowers you to immerse your audience in the thrilling,
unforgiving beauty of a futuristic concrete jungle.
Create your dystopian masterpiece and define the future of cityscapes now.
As part of our mission to enable and inspire creators of the virtual frontier,
we hold ourselves to a high standard. We’re always looking ahead to stay on top of technology trends,
ensuring the assets we build are premium quality to meet the needs
and expectations of any film or game studio in the industry.
C4D FBX
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
8.5GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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The Gnomon Workshop - Animating First and Third-Person Shooter Attacks for Games
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If you want to know what goes into animating an FPS game, look no further. In this comprehensive workshop, Senior Cinematic Animator Brad Faucheux will take you step by step from planning out a first-person shooter attack through to the final polish. Additionally, he walks through a third-person attack for further animation practice.
Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he’s acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.
All you need to get started is Maya, a character of your choice, and Photoshop for the pre-planning stage. By completing this workshop, you’ll have a sound understanding of how artists in AAA game studios approach, critique, and sync professional attack animations.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
1.9GB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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Evermotion - Archmodels vol. 258
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Archmodels vol. 258 collection includes 120 models of trees - 40 for each season: summer, autumn and winter. With these assets you will be able to create all kind of scenes - from moody winter wonderlands to summer parks and forests. All trees have materials applied and are ready to render. Included species: Chestnut, Acer, Birch, Lime Tree.
Format: .max, .fbx
Renderers: Corona *.max - 5 , V-Ray *.max - 3.7 or higher
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
40.8GB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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TOAnimate - Blender Animation Course
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The Ultimate Blender Animation Course
Master Blender.
Animate like a pro.
Bring your ideas to life.
Play around in Pre-lit, interactive sets
No more animating an empty void.
You'll get exclusive playgrounds with dozens of points of interaction so you can focus on smooth animations & smart staging (not tedious lighting and set design).
You’ll learn from real professionals
This course was developed over 3 years by pro animators who have worked on huge projects, including the worlds biggest Blender project to date: the Emmy & Annie award-winning Netflix series - Maya & The Three.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
8.1GB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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EasyMapper - Unreal Engine 5
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With EasyMapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models.
EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.
You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.
With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.
To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.
Designed and intended for Cinematics usage.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
3.8GB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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Adobe Master Collection 2024 v3 [Monkrus]
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Package contents:
- Adobe Acrobat Pro 64-bit 23.8.20421.
- Adobe Acrobat Pro 32-bit 23.8.20421.
- Adobe After Effects 2024 24.1.0.78.
- Adobe Audition 2024 24.0.3.3.
- Adobe Dimension 3.4.11.4298.
- Adobe Bridge 2024 14.0.1.137.
- Adobe Fresco 5.0.1.1338.
- Adobe InCopy 2024 19.0.1.205.
- Adobe InDesign 2024 19.0.1.205.
- Adobe Illustrator 2024 28.1.0.141.
- Adobe Lightroom Classic 13.1.0.202312111226.
- Adobe Media Encoder 2024 24.1.0.68.
- Adobe Photoshop 2024 25.3.1.241.
- Adobe Premiere Pro 2024 24.1.0.85.
- Adobe Premiere Rush 2.10.0.30.
- Adobe Substance 3D Designer 13.1.0.7240.
- Adobe Substance 3D Modeler 1.5.1.145.
- Adobe Substance 3D Painter 9.1.1.3077.
- Adobe Substance 3D Sampler 4.2.2.3719.
- Adobe Substance 3D Stager 2.1.3.5714.
- Adobe Camera Raw Auxiliary module has been updated to version 16.1.0.48.
- Adobe CC Library Auxiliary module has been updated to version 3.25.5.1.
- Adobe CCX Auxiliary module Process has been updated to version 5.1.0.41.
- Adobe CoreSync support module has been updated to version 7.0.0.9.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
32.2GB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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CGCircuit - Realistic Face with Zbrush and Mari
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In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.
We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.
This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don't teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.
After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
9.4GB
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👉.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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👉.𝗿𝗮𝗿
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CGCircuit - Houdini RBD II - Ground Destruction
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In this lesson we will start by designing cracks we will learn how to apply them to geometry easily and we will check how to add custom forces into the RBD system and work with constraints along the way, we will learn how to preserve UVs while working with Rigid Body Dynamics and also the whole bunch of other smaller tips and tricks and we will spend time on optimization once we get a decent sim result we will import our result into Solaris and render it using karma XPU and will check out materialX and how to render it faster
In the end, we will also learn how to export RBD to Unreal Engine smoothly and we will check out how to light shade and render it in Unreal Engine
Houdini Version 19.5.303
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
6.4GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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The Gnomon Workshop - Animating a 3 Hit Combo for Games in Maya
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DESCRIPTION
Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings.
Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
5.9GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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The Gnomon Workshop - Introduction to Ziva VFX Volume 2
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DESCRIPTION
Following on from Introduction to Ziva VFX: Volume 1 , Madhav Shyam returns with the highly anticipated Volume 2, where he dives deeper into Ziva VFX to complete the build of the Sorceress character. Volume 2 covers Python scripting and shares how to edit zBuilder scripts to help speed up your workflow.
With the character complete, the workshop then focuses on a handful of specialized topics, including leveraging machine learning, alternative simulation techniques, and more extreme anatomy wrapping to help you reuse and modify existing setups.
This workshop is also helpful for more intermediate and advanced Ziva VFX users who are looking to increase the quality of their builds. Madhav uses the Sorceress Supreme model from Marcus Whinney by Marcus Whinney as the base; additionally, this volume utilizes Zeke the Lion from the Ziva VFX store, along with the Bison model from Nicolas Morel.
A number of project files are provided with this workshop to assist with following along with Madhav’s creation process.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
4.0GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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CGBoost - Creature Forge
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Create epic, lifelike creatures in Blender.
After learning the basics of sculpting in Blender, you might have made some nice models, but wonder, what comes next? How do I bring my 3D sculptures to life?
That is what Creature Forge is all about. It’s a fun and easy to follow course that teaches you how to turn a creature concept art into a fully animatable 3D creature. At the end, you will even learn how to add it to a 3D scene and create a fun looping animation, which you can share with the world.
In the course we’ll go through; sculpting your model with high resolution detail, texturing, shading, rigging with the free Rigify add-on (to make this process extra fun), setting up an environment and crafting a fun looping animation, all in one accessible course.
By the end of the course, you know how to bring any 3D sculpted creature to life.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
12.9GB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Adobe Substance 3D Painter v.9.1.2
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Substance 3D Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Paint life into your 3D assets.
Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.
The industry standard.
Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
2.8GB
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UVPackmaster 3.2.2
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UVPackmaster is the most efficient UV packer out there in terms of packing on CPU, but it also provides a Cuda-accelerated variant of the algorithm. When running on a GPU, it significantly outperforms all other packers available.
But what can be faster than running an algorithm on a GPU? Running it on the CPU and all GPUs in the system simultaneously! UVPackmaster will do exactly that to reduce the time needed to perform even the most advanced packing scenarios to seconds.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
75.1MB
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➡️.𝘁𝗼𝗿𝗿𝗲𝗻𝘁
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➡️.𝗿𝗮𝗿
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Artstation – Unreal Shader : Vegetation
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What you’ll learn:
Two main shaders – The first one for Bark/Foliage assets and the second one for ground foliage
Attribute Parameters – Color, normal, roughness, specular, ao intensities
Subsurface Scattering – With custom color & intensity controls
Billboard logic – Speedtree Only
Two different winds – a wavy one for non-speedtree assets and the native Speedtree wind – .st9 format not supported
RVT Blending – make the perfect transition between the terrain and the foliage
During this course I will show you, step by step, how to create a vegetation shader from scratch.More than any other model type the most important thing for vegetation is the shader. That’s why we will see how to get the most out of every attribute used.What I will learn?We will start with the base color and a custom function allowing saturation, brightness, contrast and tint control.To get the best cut from each model, we will see how to use the opacity mask, also known as “Alpha”.Because it’s the one that brings out all the details, we will add the normal map and a parameter to control its intensity.As important as the normal one, the Specular is the one that will bounce the light on your models. We will see how to combine it with fresnel to concentrate the bounce in the light direction.It also controls roughness, which determines whether your model is dry or very wet.For dark environments, a parameter to control the emissive is always useful.Beyond all the other attributes, subsurface is what will make your vegetation more realistic by allowing light to pass through your models.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
2.3GB
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Artstation – Unreal Shader : Megascans Assets
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What you’ll learn:
Create serval material functions
Create an optimized shader
Cavity blending with Base Color
Fuzzy shading
Additional Normal Details
Cover and Blending systems
RVT Blending Support
During this course I will show you, step by step, how to create a dedicated Megascans Assets Shader from scratch.The native shader is very good, but by combining certain things together you can push the rendering of your Megascans assets.What I will learn?First, the cavity map! This will bring out the depth and micro-details by adding shadows in curvatures.With the Fuzzy map, you can make the moss stand out, but with fuzzy shading you can give it a more realistic look.On some models, the normal pitch is shy sometimes, but by adding a detail normal, you always get a higher level of detail.To make all my shaders compatible with each other and keep them optimized, we will create a function grouping all the basic attributes with their parameters.Finally, we will create two additional systems, the first about cover and the second about terrain blending.And to make them work, we will see how to use RVTs to bake attributes and projected them on our assets.Important note : This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
6.1GB
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Marvelous Designer 12 Personal 7.3.131.45903
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Marvelous Designer is the best solution for making, editing and reusing 3D clothes.
Save your time to make tiny wrinkles on the clothes.
Fast & Easy
Marvelous Designer adopted real traditional cloth production method into 3D cloth modeling.
Anyone can create natural 3D wrinkles with Marvelous Designer.
Create intricate custom outfits with a few clicks.
Effective & Efficient
Create re-usable 3D asset for various 3D characters.
Standardize high quality result for every artist.
Create countless variations with one clothing asset.
Fast & Accurate
Cloth Simulation
Marvelous Designer provides the most accurate and fastest cloth simulation.
Check the natural and realistic wrinkles formed automatically.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
1.9GB
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Brick Visual - Post-production in Archviz
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Create images with strong conceptual foundations that show the main ideas of the design and engage the viewer. Our remotely mentored class is for intermediate to advanced 3D artists who want to optimize their workflow and craft Brick-standard images.
Post-production
With strong conceptual foundations
Our main focus at Brick has always been to be time-efficient while delivering quality work. This is why instead of spending days crafting an elaborate, complete image in the initial design phase, we create drafts with strong conceptual foundations that present the main ideas of the design.
After collecting the best references, we build up the image from an artistic perspective and set lights. In the post-production phase, we align the color palettes to the ones found on our references, add matte-painted details and characters. By following this workflow, we are able to create a draft from scratch within a maximum of 3-4 hours, which would then serve as the base of our final image.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
150.0GB
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Evermotion - Archmodels vol. 246
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Archmodels vol. 246 includes 96 professional, high quality 3d models for architectural visualizations. This collection comes with street and outdoor elements - signs, litter bins, kiosks, press stands, advertising posts, railings and building elements, public transport stops and much more.
Format: .max
Renderers: Corona *.max - 5 , V-Ray *.max - 3.7 or higher
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
7.2GB
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Texture Supply
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High-quality Textures
Premium textures meticulously made with love and care.
For high-quality rendering results.
Textures Included:
Bath Towel 001
Boards 001 + End Grain
Boards 002 - Brown Ash
Candle (Demo)
Carpet 001
Carpet 002
Carpet 003
Concrete 001
Dirtmap Floor 001
Dirtmap Table 001
Dirtmap Window 001
Fabric 002
Fabric 003
Fabric 004
Fabric 005
Fabric 006
Floor 001
Hand Towel 01
Hand Towel 02
Hand Towel 03
Leather 001
And much more...
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
36.7GB
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Blender - 3D Cars - Inside and Out by CGMasters - PART TWO
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Here we go again, but this time the course is bigger, better, and there's a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, and Ford, as well as from top gaming and film companies all over the world. And now I've taken those techniques and made them even better. In this step-by-step course we'll tackle an amazing car design by professional designer Lee Rosario, and I'll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
6.2GB
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CGCircuit - Creating Realistic Grooming using Xgen in Maya
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In this online course, the viewer will learn how to create realistic grooming using Xgen in Maya. We will go through some basics of Xgen and what makes hair look realistic. Using as an example our character from the previous courses, we will create the dreadlocks, shorthair, eyelashes and eyebrows to learn different approaches on how to create a groom.
This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 6th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have previous basic knowledge of Maya but not any previous experience using Xgen.
After viewing this course, people can expect to be able to crate different kinds of hairstyles using the same workflow used for film and TV production. This is a key element in the process of getting a job as a Character or Grooming Artist in the industry or just to make successful 3D character art pieces.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
6.6GB
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Coloso -Stunning 2D motion graphics created with After Effects [Korean with english subs]
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Organizing Basic Properties of After Effects
You don't need to learn all the various functions of AE!
From the interface to animation and rendering,
you can quickly acquire the basic skills necessary for practical use.
Creating Sensory Videos with Basic Skills
By simply managing position, rotation, and scale, can a video be transformed sensationally?
Through practical utilization of universal fundamental skills, it is possible to create videos that appear to have been made with minimal functionality using plugins.
Create your own portfolio with real-world examples and 1:1 coaching. Designer Park Sung-woo, who has collaborated with numerous global companies such as Samsung, Naver, and Nexon, will help you complete your portfolio with his artwork examples and 1:1 feedback.
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✔️ 𝚂𝚘𝚞𝚛𝚌𝚎 𝚕𝚒𝚗𝚔
5.5GB
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