The Gnomon Workshop - Real-Time VFX Fundamentals for Unreal Engine 5
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Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games — while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists.
Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will have learned what goes into making great effects at the very core, without needing fancy tech or complicated pipelines.
To fully enjoy this workshop, you simply need Unreal Engine 5 and some basic knowledge of what makes up a real-time effect, like emitters, particles and sprites. All of the textures and meshes Tobias created for this workshop are provided as a downloadable resource (source textures and .fbx meshes) for CGPeers.
The Gnomon Workshop - Creating 3D Environment Concepts with Mood & Story
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Learn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments that can draw the audience into an environment to establish an emotional connection.
Beginning with reference gathering and quick sketches, Andy walks through his process for gauging the direction of the environment, and determining what needs to be created in 3D. From there, he uses a combination of Adobe Medium, 3D-Coat, Blender, and a little ZBrush, to put together an intriguing story moment to invoke curiosity in the viewer. You’ll discover how Adobe Medium can be used to block-in an entire environment with surprising ease, and learn how you can quickly and effectively add realism to your digital sculpts using 3D-Coat. You’ll also practice harnessing the power of Quixel MegaScans to blend your 3D creations with natural assets. Andy’s workflow also includes his simple process for inserting characters with the help of Mixamo and Sketchfab.
Ephere Ornatrix 8 For 3ds Max 2020 - 2025
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It is our best creation for hair, fur, and feathers yet!
New and improved brushing workflow
New powerful hair physics
Greatly improved pipeline tools
Render farm points and discounts
Procedural hair:
Build hair with a set of friendly operators
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Tight 3dsmax integration:
Works within 3dsmax modifier and object framework
Friendly toolbar for quick start
Built-in and all 3rd-party renderer support
Easy SDK for access and extensions
Variety of import and export options
Dviz - Modeling with 3Ds Max
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Master the art of 3D modeling in 60 days with 3Ds Max!
200+ classes to learn how to model extraordinary architectural projects.
The course has more than 75 HOURS of content, without any hassle.
It's all in practice! Divided into 18 modules with step-by-step instructions created to promote the best for your learning.
Even if you have ZERO experience with the program, I will introduce you to each button of the software and teach you how to think
strategically to become an expert in this incredible tool that is 3Ds Max for Archviz.
Kesh Art - Learn to Draw in 100 Days - Drawing Camp
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Learn the 100 Day Plan to improve your Art
A Drawing Gym for People who likes to Draw Characters and Tell Stories.
The Camp consists of 3 Levels to take you from Beginner to PRO
1. Foundations of drawing
2. Character Design
3. Illustration & Style
14 Different Chapters covering different subjects of Art over 100 Days.
Low on time? Learn and Practice your Art in 20 mins/day with Draw Along Assignments.
ZooTools Pro 2.9.0a [Maya] + Hive Training
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The latest version of Zoo Tools Pro fully supports Maya 2025 with Qt6 for all UIs. This release is the first to be compatible with Maya 2025, and all tools are up and running in this version.
Please note that Hive rigs created in previous Maya and Zoo Tools versions may need to be updated to be compatible with 2025. See below.
Enhancement: Full Maya 2025 Support
This version is fully compatible with Maya 2017-2025; all tools will be supported in 2025. Hive Autorigger is 2020+, and Chat GPT is 2022+.
Bug Fix: smooth Skin Weights (Brave Rabbit)
We fixed a bug in the Zoo UI for the third-party Smooth Skin Weights tool. Strength was previously being set incorrectly while flooding.
Import Note: Hive Autorigger
Rigs created in previous versions of Zoo Tools may need to be upgraded before coming to Maya 2025. This is due to a minor Hive bug that the earlier versions of Maya accepted, but unfortunately, 2025 does not.
The Foundry Nuke 15.1v1 [Win]
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Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family’s unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.
Compositing and much more
All the tools you need to get the job done, no matter how you’re working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs.
Arroway - Veneers Complete Edition (Remastered)
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The most complete and versatile wood veneer texture collection on the market.
Containing 111 different wood species from all over the world, this collection is truly unique in its level of texture quality and range of available veneer styles.
Why this remaster?
Our original Wood Veneers series was released between 2008 and 2010 to great success. It is still the most complete and, in our opinion, best collection of wood textures on the market.
But a lot has changed since then in the 3D visualization business. Unbiased rendering gained market dominance which lead to a much greater focus on physical realism in general.
Even in real-time visualization, physically based rendering is now a common approach.
We have also learned a lot in the past years and developed new methods and techniques to capture materials and create textures that allow for photo-real rendering results.
We therefore decided to use that knowledge and experience to produce an updated version of our veneer collection; to bring the textures up-to-date with our current workflow and the standard of quality for which we aim.
Proko - Josh Black - The Anatomy Survival Guide
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This course is what I've learned about anatomy from over a decade of being an artist, all boiled down to a "survival" guide for drawing human anatomy. It's a straightforward way to get you started with the basics. If you sign up, you'll dive into each part of the body in bits that are easy to handle. We're talking about the head, torso, arms, and legs, and yes, that includes both male and female forms.
I put these lessons together to highlight how key it is to know the bones and muscles underneath to nail dynamic and realistic human figures. And don't get me started on gesture drawing—it's a big deal here because it's all about getting the feel of human movement down.
Each part of this course is aimed at giving artists the tools to add those anatomical details to their work, no matter if you're into illustration, concept art, or 3D modeling. This stuff will help you get a solid grip on human anatomy for all kinds of artistic projects.
Boundless Resource - Ultimate Unreal Engine for FilmMakers
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Go From Beginner to Pro in Just 10 Days
The Ultimate Cinematic Training
We teach industry-standard techniques and workflows so you’re ready to work in any environment, from Indie Film to Hollywood!
BUILD A CAREER in Film & VFX
The Unreal Engine for Filmmakers course offers something for everyone, from pre-visualization & storyboard artists, to visual effects artists, filmmakers, and game cinematics creators. After taking this course, you’ll be equipped with all the skills you need to work in any professional setting, and trained in the most up-to-date, industry standard techniques & workflows available.
Blender - Nebula - Learn Volumes, Geonodes & More (EeveeCycles) - Creative Shrimp
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Dive into the extraordinary world of 3D nebulae with the ultimate Blender video course for nebulae!
Unlock the secrets to rendering visually stunning, fully volumetric nebulae that will elevate your digital creations to new heights.
UPDATE 1.1: Now includes complete bonus Eevee section!
UPDATE 1.2: Now includes complete bonus Star Field section!
After watching this course you'll be very familiar with Blender's volume shaders and the basics of geometry nodes: the procedural methods for creating interstellar clouds in Blender. All you need to render jaw-dropping 3D nebulae.
A NOTE! Oh, you will also need at least a mid-range GPU (such as GTX 1080 or Apple M1 Max) as it's a minimal requirement to get a comfortable experience with the Cycles volumetrics.
TopoGun v3.0 Build 27840 WIN
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TopoGun is a stand-alone retopologizing and maps baking application.
In todays 3D graphics high quality 3D models due to their nature
usually have millions of polygons. This is because most of todays 3D
models are created from real world scanned models or they are digital
sculptures created using brush based 3D sculpting applications.
The retopologizing functions in TopoGun will help you modify and/or
recreate the edgeflow of your digital 3D models.
The maps baking functions will help you bake various types of texture maps
from your high resolution 3D models and then allow you to apply them to
your newly created optimized meshes. These texture maps contain
information that will help you recover the appearance and features of the
original high resolution mesh.
Octane Render 2022.1 for 3DS Max 2018 - 2023 Re-pack
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OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.
Adobe Photoshop 2024 (v25.9)
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Anything you can imagine, you can create in Adobe Photoshop , one of the best applications for image editing and graphic design. From photo editing and compositing to digital painting, animation, and graphic design, you can create anything in Adobe Photoshop . Bring ideas to life on desktops and iPads. Use artificial intelligence technology for fast editing. Learn new skills and share your work with the community. With our latest release, doing amazing things has never been easier.
Question: “Generative Fill” and “Generative Expansion” do not work for me. Is it possible to somehow solve this issue?
Answer: After beta testing of Firefly AI ended, Adobe developers decided to tighten the screws. Currently, only people who have actually paid for a subscription can use generative tools. And even then, they have restrictions on the number of generations. Also, generative tools can be used during a free trial period of 7 days. That is, if you really need generative tools, then register a new ID on the Adobe website and log in to the program using the Help->Sign In menu. After 7 days, register a new ID. And so on until you get tired of it. There are no other ways, unfortunately.
http://www.alpacaml.com/
is best and free alternative right now works inside photoshop as panel
Maxon Zbrush 2024.0.4
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ZBrush is the industry standard digital sculpting software. The latest version features an updated Anchors Brush system which provides an intuitive way to deform meshes by applying anchors onto a mesh while allowing for actions to be performed. The Knife Brushes gain increased design dexterity with a Split to Parts feature set allowing parts to be cut off and retained. Insert Mesh brushes are now compatible with Stroke menu options providing a wild range of visual possibilities. Designing surface details and adding secondary elements to models is now more easily achieved with the Repeat to Similar functionality, and the new DragStamp stroke option helps to advance surface details while buttons like Crease UnMasked and Uncrease UnMasked set the stage for dynamic edge control. The Gizmo and Transpose functions include topology masking for both tools while allowing snapping on perfectly masked areas. The Gizmo is now capable of snapping to the center of masked regions, and the addition of Cinema 4D noises provide robust methods for detailing assets. ZBrush provides access to diverse workflows and limitless creative possibilities.
The Gnomon Workshop - Creating a Hero Weapon for Games
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Take a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes. The final stage of this 6.5-hour workshop covers the creation of believable, detailed materials from scratch. Tom guides you through using projected alphas and hand-painted scratchwork to elevate the final look of your weapon or prop, ensuring a polished and professional result. To wrap up, we takes some time to create beautiful renders in Marmoset Toolbag, helping you to craft stunning portfolio pieces that showcase your work at its best. While this 6.5-hour workshop uses various add-ons for Blender, students can still follow along using vanilla settings. The knowledge and techniques are all easily accessible for all experience levels and can be used in other modeling applications, too. Tom has provided his Marmoset Toolbag presentation scene, Substance file, and PureRef image board for CGPeers to enjoy as downloadable project files.
Marvelous Designer 2024.1.71
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Marvelous Designer is the best solution for making, editing and reusing 3D clothes.➖➖➖➖➖➖➖➖➖➖
Save your time to make tiny wrinkles on the clothes.
Fast & Easy
Marvelous Designer adopted real traditional cloth production method into 3D cloth modeling.
Anyone can create natural 3D wrinkles with Marvelous Designer.
Create intricate custom outfits with a few clicks.
Effective & Efficient
Create re-usable 3D asset for various 3D characters.
Standardize high quality result for every artist.
Create countless variations with one clothing asset.
Fast & Accurate
Cloth Simulation
Marvelous Designer provides the most accurate and fastest cloth simulation.
Check the natural and realistic wrinkles formed automatically.
Chaos Corona 12 for 3dsmax
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Realism without the headaches.
Chaos® Corona is the only renderer created specifically for architectural visualization. Be an artist, not a technician, and achieve photorealism with greater ease than other rendering software.
Easy to use
Usability is Chaos Corona’s most powerful feature. Render setup is as simple as pressing “Render”. Most new users learn Corona in just one day — and fall in love with it in two.
Affordable
We aim to keep Chaos Corona affordable and accessible to as many people as possible, without compromising on its development and features.
Part of an ecosystem
As a Corona user, you are backed by the award-winning Chaos family. Expand your capabilities with Chaos tools guaranteed to integrate smoothly with your favorite render engine.
Coloso - The 100-Chapter Guide to Blender From the Basics to 3D Animation
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From modeling subcultures characters to all the 3D skills you need in Blender, get access to top-of-the-industry insights in this 100-chapter Blender class.
Do you want to add this kind of dynamic video to your portfolio? From character modeling to rigging, shading, background production, effects, and animations: The only class you’ll need to master Blender!
This comprehensive 100-chapter course condenses essential 3D Blender skills. Delve into specialized modeling techniques for subculture characters, master character animation utilizing cartoon and PBR shading, and refine rigging methods.
HARDCODED CHINESE SUBS
Doublejump Academy - Epic Environments for Movies
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Welcome to the EPIC ENVIRONMENTS FOR MOVIES tutorial hosted by William Fiorentini, an Generalist at Industrial Light & Magic!
Introducing William Fiorentini, a seasoned Generalist artist with a passion for pushing the boundaries of visual storytelling since his teenage years. William's journey into the world of VFX started during his studies at ESMA in Toulouse, France, where he laid the groundwork for his 3D artistry skills.
Fast forward to September 2021, William took his first professional steps as a Modeler at Framestore. Immersed in the creative process, he found himself drawn to every aspect of production, from texture and look development to lighting. This curiosity led him to broaden his horizons, eventually landing a role as an Environment TD artist at DNEG.
Rizom-Lab RizomUV Real & Virtual Spaces 2024.0.58
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RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is our UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.
1.Run installer RizomUV.2024....exe
2.You should choose what RizomUV you need:
rizomuv rs.exe - crack for RizomUV RS (Real Spaces) is for CAD space
rizomuv vs.exe - crack for RizomUV VS (Virtual Spaces) is our UV Mapping application for the CG industry
3.Replace rizomuv.exe from "C:\Program Files\Rizom Lab\RizomUV..\"
(You should rename one crack .exe file from this torrent, rizomuv rs.exe to rizomuv.exe or rizomuv vs.exe to rizomuv.exe and place one rename .exe file to "C:\Program Files\Rizom Lab\RizomUV..\)
4. Run RizomUV and enjoy)
Christian Bohm - Houdini FX Course (May 2024)
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Properly explained fundamentals
Learn the "Why", not just the "How"
Understand all the core concepts
(SOPs, POPs, VEX, Vellum, RBDs, FLIP, Pyro)
70+ hours of content- Fundamentals / SOPs (Procedural modeling)
Which topics are covered?
- Fundamentals / SOPs (Procedural modeling)
- ROPS/Mantra (Basics of Rendering)
- POPs (Particle simulations)
- Vellum (Cloth/soft body simulations)
- RBDs (Rigid body simulations, destruction FX)
- FLIP (Fluid simulations)
- Pyro (Smoke/Fire/Explosion simulations)
- VEX (Programming in Houdini)
P2design - AOER² - The Art of Effective Rigging 2
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AOER² is the most extensive Blender rigging course released to date. It will take you from the very fundamentals of rigging in Blender to high-end, advanced level character rigging from scratch.
Course requirements
This course is for perfect beginners to more advanced riggers. You don’t need to know how to rig in Blender but you do need some experience with the software to be comfortable with its UI, base tools and navigation.
What’s included in the course
More than 235 videos
Over 33 hours of lessons and exercises.
Full PDF documentation including lesson highlights, keyboard shortcut and rig hierarchy.
One Blender file per lesson.
High quality characters optimized to run on any PC.
Lessons for both blender 3.6x LTS and Blender 4.x
More lessons and updates coming.
No paid addon needed.
Double Jump Academy - Unreal Engine Complete Automotive Masterclass
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Learn how to prepare cars, lighting, and animation with the provided rigging solution. Explore how to prepare Unreal Engine renders and pass them to Compositor in the Nuke learning post-production pipeline.
Welcome to the UNREAL ENGINE AUTOMOTIVE MASTERCLASS thought by Post Processed, an Unreal Engine Generalist and Product Design Development Specialist.
Join our Unreal Engine Automotive Masterclass led by Post Processed, a seasoned professional with over a decade of experience as a Director of Photography (DoP) and DI Colorist. With a track record of contributing to iconic automotive brand commercials such as Aston Martin, BMW, Nissan, and more, Post Processed brings unparalleled expertise to the table.
In this masterclass, you'll delve into the intricacies of rigging any model, from downloaded assets to fully animated cinematics. Discover how to prepare cars, fine-tune lighting, and craft captivating animations using our provided rigging solution. Moreover, gain insights into rendering techniques in Unreal Engine and seamlessly integrate them into the Nuke post-production pipeline for an impeccable final product.
Rebelway - Intro to Unreal Engine
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Unreal Engine is one of the best realtime tools for creating games, cinematics, and more. Inside this exclusive beginners course, Floyd Billingy will show you how to navigate and use Unreal Engine from scratch.
This course is designed for anyone who is looking to learn Unreal Engine for the first time. By the end of this course you will be able to create beautiful 3D worlds inside Unreal Engine and know how to approach design for games and realtime projects. This course will cover everything from landscapes to FX. We will leave no stone unturned as we dive deep into the exciting world of Unreal Engine.
Along the way, you'll get feedback directly from Unreal Engine experts and chat with fellow artists as they learn this exclusive tool.
If you've ever wanted to use Unreal Engine for game design or realtime cinematics, this is the course for you. Welcome to the most exciting Unreal Engine basics course in the world. This course will utilize both Unreal Engine 4 and Unreal Engine 5.
Proko - Stephen Bauman - The Block In Course
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It's time to push the accuracy of your portraits to the next level. The Block In Course will teach you the key techniques and principles you need to know to succeed in portrait drawing.
Why the Block In Course might be for you...
Are you looking to improve your drawing skills and learn how to create more accurate and confident portrait drawings?
The block in is said to be the most important stage of a drawing. In this course, you'll learn how to use the block in stage to create accurate and lifelike portrait drawings, with a focus on values, structure, and technique.
Through a series of easy-to-follow lessons and exercises, you'll learn how to measure the proportions of your subject, how to block in the basic shapes and values, and how to refine your drawing to bring out the true impression of your subject.
Whether you're a beginner looking to improve your drawing skills or an experienced artist looking to take your portrait drawing to the next level, The Block In Course has something for you. Join the course now and start learning the powerful techniques of the block in method today!
Octane Render 2022.1 for MAYA 2018 – 2023 WIN
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OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.
Chaos Vantage 2.4
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What is Chaos Vantage?
Chaos Vantage is a tool exploring and manipulating V-Ray scenes within a 100% ray-traced environment in real-time.
High-quality scene exploration in real-time.
Explore your most complex V-Ray 3D production scenes ray traced in real-time. With Chaos® Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. Quickly create high-quality visualizations or pre-visualizations for architecture, film-making, automotive and more.
Adobe Substance 3D Painter v.10.0.0
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Substance 3D Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.➖➖➖➖➖➖➖➖➖➖
Paint life into your 3D assets.
Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.
The industry standard.
Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.
Modern RPG v6.1.1 UE 5.3.2 - 5.4.1
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We used several animations of our friend in our project. In order to diversify your Melee attacks, take advantage of these beautiful animations.
Features:
⚔️ rpg
Weapons
Grenades
Inventory System
Weapon Modification
Footsteps
Craft
AI
Hold Breath
Locomotion
Melee Damage
Dialogues
Quests
Stealth Kill
🖥 menu
Network connection
Lootbox
Gameplay, controls, graphics and audio settings
Assignments
Statistics
Profile
Different weapon and character skins
🚗 cars
The car can hit pedestrians
Views from inside and outside
Enter/exit car
Interactive dashboard
Tire tracks