I set
.depthTestEnable = VK_FALSE,for
.depthWriteEnable = VK_FALSE,
.depthCompareOp = VK_COMPARE_OP_LESS,
VkPipelineDepthStencilStateCreateInfo
when configure graphics pipeline, but all standard Quick Items works badly if I use z
value as z
coordinate for vertices in my custom QQuickItem
with Vulkan RHI backend.z
coordinate across parent window viewport. In Renderdoc I see, that they even not write anything into z-buffer (but seems they depth-test it).
Читать полностью…
Hi. I have a Q3DScatter graph.
Its axis are configured this way:
m_graph->axisX()->setRange(-horizontalRange, horizontalRange);
m_graph->axisY()->setRange(-verticalRange, verticalRange);
m_graph->axisZ()->setRange(-horizontalRange, horizontalRange);
m_graph->axisX()->setSegmentCount(int(horizontalRange));
m_graph->axisY()->setSegmentCount(int(verticalRange));
m_graph->axisZ()->setSegmentCount(int(horizontalRange));
Hi, when I use the QPushButton press signal, it works fine with the mouse, but it doesn't work properly with touch, please guide me.
Читать полностью…My QSQLite database initialized w/o error, but it doesn't write to disk? What do you think is going wrong in my init file ?
Читать полностью…Connect the textChanged signal to a function that makes the first character uppercase
Читать полностью…client.cpp
QByteArray byteArray = str.toUtf8();
byteArray.prepend(header);
int bytes_written = 0;
while (1){
if(bytes_written == byteArray.size()) break;
int written = socket->write(byteArray.mid(bytes_written,1),1);//1Byte
bytes_written += written;
socket->waitForBytesWritten();
}
Welcome to the group, @cesargastonpe! :-)
Wanna share your story of how you started with Qt, QML or C++? Maybe some nice feature that made you stick with it.
Rules are set on the description of the group. :)
The second parameter in addDatabase() indicates the connection name, not the filename. You can set the filename with db.setDatabaseName(filename); before opening the database. That should work.
Читать полностью…Come on, do not post the same thing on all topics. If you're proramming with Qt Widgets, post it only in here.
Читать полностью…but that is unrelated to calculating the transfer speed... did you have a working code without the transfer speed calculation?
Читать полностью…Question regarding multiple qml engines
Qt Quick has QQmlEngine and QQmlContext. We can create multiple context such that the cpp objects have specified scope in qml. Can we create multiple engines? If we can create multiple engine whats the use case? And lastly.. whats the pros and cons of creating multiple engines?
If a template class Atemplate<typename T> class A;
it has a friend template operator ==template <typename E> friend bool operator ==(const A&,const A<E>&){…}
But in my project I haven't called this function in the code, So this code will not be generated by the compiler in the end. Even though underlying type T or E isn’t overloading operator ==, this code should pass compiler check. But Qt6 will generate some code by moc to check these types have some function or not, It seems that moc can't determine whether the code is finally generated by the compiler.