Tags: #hackaton #usa #redis
https://www.hackerearth.com/sprints/redislabs-hackathon-usa/
Which IDE do you prefer?
Other – 33
👍👍👍👍👍👍👍 32%
QtCreator – 25
👍👍👍👍👍 24%
Visual Studio C++ – 22
👍👍👍👍👍 21%
Eclipse – 7
👍 7%
CLion – 5
👍 5%
Code::Blocks – 5
👍 5%
Dev C++ – 4
👍 4%
KDevelop – 1
▫️ 1%
Netbeans – 1
▫️ 1%
👥 103 people voted so far.
Tags: #QT #controls2
"As most of you already know, Qt Quick Controls allow you to save time developing user interfaces by utilizing a library of ready-made controls with different styles which you also can easily customize to your liking. The Qt Quick Controls 2 module delivers the next generation UI controls with a great performance boost."
http://blog.qt.io/blog/2016/10/06/qt-quick-controls-2-1-and-beyond/
Tags: #cmake #visualstudio
"This article describes the current proof-of-concept support for CMake in Visual Studio. As we evolve the experience in upcoming preview releases, we will continue to update the content here."
https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/
Tags: #error #handling #strategy
"Errors can have a variety of reasons: The user enters weird input, the operating system cannot give you a file handle or some code dereferences a nullptr. Each of these errors here is different and needs different treatment. "
https://foonathan.github.io/blog/2016/09/07/error-handling-strategy.html
Tags: #c #learning
https://medium.com/bradfield-cs/the-cost-of-forsaking-c-113986438784#.qagh7cf1z
Tags: #devirtualization
"Devirtualization happens when the compiler can statically decide, at compile time, which function should be called, so it can produce a direct call to that function, or even inline it."
http://marcofoco.com/?p=153
Tags: #final #keyword
"I’m preparing some slides to explain how to write better code with C++11/14, and I wanted to start from the last thing I wrote about here, the use of keywords final and override."
http://marcofoco.com/?p=114
Tags: #hiring #searchwork
https://www.reddit.com/r/cpp/comments/55evue/whos_hiring_c_devs_q4_2016/
Tags: #algorithms #yahoo #imagess
https://yahooeng.tumblr.com/post/151148689421/open-sourcing-a-deep-learning-solution-for
Tags: #string #cpp17 #lambdas
http://playfulprogramming.blogspot.it/2016/08/strings-as-types-with-c17-constexpr.html
Tags: #boost #version1-62-0 #framework
"Boost provides free peer-reviewed portable C++ source libraries."
http://www.boost.org/users/history/version_1_62_0.html
Tags: #easylambda #lambda #benchmarks
"EasyLambda aims to provide a high level parallel programming abstraction while incurring minimal overheads."
https://haptork.github.io/easyLambda/docs/benchmarks/
Tags: #lambdas #cpp17 #variants
"While discussing upcoming C++17 features with other attendees at CppCon 2016, I was surprised to hear complaints about the fact that std::variant visitation requires an external callable object."
https://vittorioromeo.info/index/blog/variants_lambdas_part_1.html
Tags: #stackoverflow #standard #definition #endofline
http://stackoverflow.com/questions/39885423/c-is-there-a-standard-definition-for-end-of-line-in-a-multi-line-string-const
Tags: #unikernels #free #oreilly #ebook
http://unikernel.org/blog/2016/unikernel-ebook
Tags: #performance #CPU #operations
http://visual.ly/cost-different-operations-cpu-clock-cycles
Tags: #game #cpp11
Blizzard employee discusses advantages of using C++11 for game engines:
https://github.com/CppCon/CppCon2016/tree/master/Presentations/Game%20Engine%20Using%20C%2B%2B11
Tags: #meeting
http://meetingcpp.com/index.php/newsreader/items/c-user-group-meetings-in-october-2016.html
Tags: #competitiveprogramming #compromises
https://marcoarena.wordpress.com/2016/09/30/cpp-in-competitive-programming-compromises/
Tags: #book #free #practical #metaprogramming #cpp11 #cpp14
http://www.oreilly.com/programming/free/practical-c-plus-plus-metaprogramming.csp
Tags: #cppcon2016 #cache #optimize #hashtables #video
https://www.youtube.com/watch?v=aXj_DsIx1xs&app=desktop
Tags: #stl #standardtemplatelibrary
"The Standard Template Library (STL) is the modern C++ programmer's best friend. It contains a wealth of data structures, algorithms, and utility libraries from which we can build almost anything — but only if we know how to use it correctly and efficiently. "
http://voidae.com/blog/2016/9/28/stl-from-scratch-introduction
Tags: #includeos #delegate
http://blog.includeos.org/2016/09/27/delegate-initialization-the-simpler-way