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Massively Multiplayer Online RPG set in a medieval fantasy world where there is no level cap or skill cap, and where death has severe consequences. Website: https://domionline.io/

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Domi Online Announcements

Open Alpha Progress Snapshot: https://x.com/DomiOnline/status/1811390027571585509

July 11th, 2024

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Domi Online Announcements

Open Alpha Progress Snapshot: https://x.com/DomiOnline/status/1808513859109470362

3rd July, 2024

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Domi Online Announcements

Open Alpha Progress Snapshot: https://x.com/DomiOnline/status/1803397207015518459

19th June 2024

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Domi Online Announcements

New to Domi Online? Covering a great 'Hi Gamers' spaces with Merit Circle - Talking all things... DOMI ONLINE!

Feel free to join, uncover what Domi Online is all about and help answer any questions you all have

Starting @here in 5mins: https://x.com/BuildOnBeam/status/1806002010744893661

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Domi Online Announcements

The Content Team
Not everyone on the team has the skills to work on multiplayer, trust me you don’t want our environment artists working on the multiplayer backend! 😊 But that does not mean we have been relaxing while the multiplayer team has been delayed. We have been working on lots of good content.
-Our launch patch has lots more of bug fixes from our QA team.
-We have been spending time polishing and improving our environment
-Lots of VFX and animation improvements
-And lots of extra stuff we want to keep a surprise for now
This means our original plans for the month of May and June is still good. You will be getting content updates regularly. And I am sure when we do launch there will be tones of fixes and feedback from the players. As your feedback is paramount
What’s next
The multiplayer team is continuing to work on our first stress test, and we reached the "just the last few issues" phase. Things like when you die you don’t get up off the floor. Nothing too crazy. But we don’t know just yet if anything major will popup when we let all of you in. When you think about it, we went form 10ish members of the team playing the game trying to break things to 1000s of you. We can’t anticipate every situation. Developers are always impressed with the imaginative ways players come up with to break our games. Just look at the speed running community. Always breaking new records from doing crazy stuff.

Wrapping up
Hopefully you enjoyed this blog post and it got across our issues well. We will be keeping you updated with our weekly blog posts leading up to our first stress test. We will give you plenty of notice when we have a date so you can all come. And from all of us we can’t wait to see you in game. This hasn’t been the best start for Domi online but we are not going anywhere.
Of course, it's still absolutely rubbish. It's our mistake to think we could do a hybrid approach. But the game is much better for it. When the game launches it will be more polished alpha than we originally planned.
One area we need to work on is our estimating skills, we have told you too many times it will be “next week” when it's not the case. We are hoping when we get this massive update with 100s of moving parts out it will get better. As we will be working on smaller more digestible chunks.

- David, Lead Developer @ Domi Online

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Domi Online Announcements

Our latest development update form our networking/game design team can be found here:

https://twitter.com/DomiOnline/status/1789952091563127047

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Domi Online Announcements

Development update from our Senior Networking Engineer: Brinca


Network team update

The internal stress test had to be postponed towards the end of the week as we had several performance/gameplay issues to contend with, as testing of the new entity system progressed.

We've methodically tested all components in isolation, but as we're putting all of these different systems together, the complexity increases exponentially, and so new issues inevitably pop up.

We're currently still finishing up some of the more tricky performance related tasks, so we can get more accurate data from the stress tests.

Overall, everything is going well, albeit slower than expected, but we prefer to take our time and have a stable and performant base to build upon, rather than a rushed one!

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Domi Online Announcements

Attention Dominators!

Our revamped website, is now live and ready for everyone! ⚔️

Explore dynamic blog support, visual overhaul, updated game information, leaderboards, roadmap and much more!

Visit us at: https://domionline.io/

https://x.com/DomiOnline/status/1778062013085688242

Be prepared! ⚔️

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Domi Online Announcements

Attention everyone!

Excited to showcase our latest "Pre-Open Alpha Chat"

EP: 2 - New profession, Environment update and Open Alpha...SERVERS!

Appreciate all the feedback on how we as a team can better provide updates with our community, the podcast-overview approach has been very well received and we hope to onboard this process going forward.

Explore more insight into the upcoming patch 1.3 (Open Alpha) as we provide insights into the upcoming features.

Featured Episode Includes:
⚔️Sneak peak from our cinematic release
⚔️New upgraded 'Saint's Rest' environment
⚔️Open Alpha Servers discussion
⚔️1,000 players on our leaderboard hall of fame!

⚔️Revealing the new blacksmith profession
⚔️Closed alpha legends shoutout
⚔️Progression wipe, for Open Alpha release
⚔️$DOMI utility token fully deployed on BuildOnBeam subnet.

Let us know what you are most looking forward too, in Open Alpha!

Check out the latest post here: https://twitter.com/DomiOnline/status/1770136817649541243

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Domi Online Announcements

Attention Domi-nators!

Introducing Domi Online "Pre-Open Alpha Chat"

EP: 1 - Discussing the development process.

As our community loved the new approach to our 1.2.4 development update we wanted to provide frequent updates, just like we did in the old days before our Closed-Alpha release.

everyone explore the upcoming Patch 1.3 (Open Alpha) and provide insights into the upcoming features.

Featured episode includes:

⚔️Visual update to the environment
⚔️Dynamic weather implementation
⚔️Open alpha discussion
⚔️ @$Domi Holder BuildOnBeam migration
⚔️Preparing Staking reward utility program

⚔️Cinematic Launch for Open Alpha
⚔️"We want to release a good game" - David
⚔️Stewart Scudamore Voice Over (Baldur's Gate III)
⚔️Night time spawners: Alpha enemies

Let us know why you are excited for Open Alpha in the comments! ⚔️

Check out the latest post here: https://x.com/DomiOnline/status/1753441814923587875

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Domi Online Announcements

https://x.com/DomiOnline/status/1750565289077399949?s=20

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Domi Online Announcements

As a new year begins, we are excited to showcase our Dynamic Roadmap for Q1 2024!

Covering a wide range of features such as:

⚔️Open Alpha Release
⚔️Dynamic weather implementation
⚔️NPC logic capabilities enhanced
⚔️$DOMI Beam bridge
⚔️Blacksmith profession
⚔️In-game storefront deployment

Pre-release video, showcasing what's to come in our patch 1.3.0 update can be shown in our latest X post: https://vxtwitter.com/DomiOnline/status/1744363603824718170

For for Q1 roadmap, visit our website: https://domionline.io/#roadmap

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Domi Online Announcements

Subnet deployment on BuildOnBeam draws near, our team is excited to announce the completion of the Staking Contract Audit for our utility platform dedicated to $DOMI holders!⚔️

The platform is designed to appreciate the loyalty of $DOMI holders by allowing them to stake tokens and earn rare/exclusive in-game cosmetic items.

This initiative aims to enhance player achievement and status within the Domi community.

For further details on the upcoming staking feature for $DOMI holders, please refer to our previous article.

Read the full announcement and previous medium article here:
https://twitter.com/DomiOnline/status/1730246854254694683

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Domi Online Announcements

https://twitter.com/Chain_Boost/status/1693720158257516947?s=20

Hosting an interview with Chainboost diving deep into all the latest post-IDO developments!

Greatful if you could submit your questions for the Domi Team to answer!

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Domi Online Announcements

Greetings Dominators!

We are proud to announce our follow up patch update to our closed alpha testers.

Combat V2 pre-release update is now live!

Featured patch update includes:
⚔️New playable class: Amazon
⚔️Enhancement to existing VFX/SFX and animations
⚔️Class ability unlock featured as 'Tomes'
⚔️Multitude of new NPCs to kill!

Let's showcase to the world what Domi Online is all about, feel free to share/comment and tell the world your experience with the latest update here:
https://twitter.com/DomiOnline/status/1692520202951434248

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Domi Online Announcements

Open Alpha Progress Snapshot: https://x.com/DomiOnline/status/1809288512329425163

July 5th, 2024

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Domi Online Announcements

Open Alpha Progress Snapshot: https://x.com/DomiOnline/status/1806319974253781330

27th June, 2024

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Domi Online Announcements

Open Alpha Progress Snapshot: https://x.com/DomiOnline/status/1801636867722363313

14th June, 2024

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Domi Online Announcements

Networking Team Update
These last two weeks were mainly focused on fixing issues, centered around stability/optimization of the remote server.
We fixed several dozens of issues with the enemy AI, player combat, player targeting, among others.

We also did a ton of refactoring and enhancements to existing systems, including implementing custom serializers for the syncing system, which allow us to sync highly complex data structures in a very optimized way.

Although we are now able to deploy a remote server using the new entity system, unfortunately it is not stable enough to perform the public server stress test, but that will be the focus next.

Content Team Update
A boring one this week, nothing shiny and cool looking to show but its still very important area to focus. That is performance.
As you know we have been spending a lot of time making our world look better. Waves, better underwater, dynamic weather, updated terrain textures. But all this comes at a cost to your precious FPS. So now we finished that phase of work its always best to go back and do some cleanup and optimisation.

Audio
Audio does not sound expensive regarding CPU / GPU but it surprising is. You have very large music tracks, lots of SFX and voice over. With many questions to answer. Do you load them into memory at game load or steam them in? How large should the files be? What compression shall I use?
I went though our massive library of audio and made sure everything is optimized based on the type of audio, size and its use case.
Next, I went through our audio sources to make sure they don’t play if your far far away. Unity has a lovely feature where audio data is still steamed in even if the audio source is miles away.
All this work reduced the audio systems CPU usage from 3.5% to 1.5% And now if you turn off all audio in the games settings it went from 1.5% to 0.3%
There are also loading time improvements as I now defer more audio to load after the game is loaded. Its mostly the less important sounds.

Low Detail
We have several different quality settings in game, Low, Med, High and Ultra. So, depending on your PCs capabilities you can pick what’s best for you. Right now, low and medium there is not much difference apart from the lack of shadows. We want to make sure everyone can play no matter the PC. Now low detail culls some unnecessary details and effects.

DLSS
One area of tech I am looking into is Nvidia DLSS or AMD FSR to help boost frames. But it’s very early days and there are a few technical challenges to overcome before I can implement it.

Other stuff
Of course, there is more to performance optimisations then just audio and low detail. That will be next weeks job. The rest of the content team is working on our next big update. But its to early to talk about just yet.

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Domi Online Announcements

What’s taking so long!

It’s the most common question we hear and hopefully this blog post from our Lead Developer David will give you the answers on why open alpha was delayed so much.

Local Vs Server
It all starts with closed alpha. We had a small amount of people playing Domi, but the game was incomplete. We were missing content and not everything was multiplayer ready, but this was planned, that’s why we did not let in many people.
Internally we use the words local and server to describe our progress. Local is kind of like single player. The code is running and executed on your (the player's) PC. Server is a described as something that is multiplayer-ready and executed on the server.
In closed alpha we had these “server” features:
-Movement and avatars, so you can see people run around the world
-Chat, you can talk to people
-Save data, your account information was stored on the server
The rest was “local”. This means some important features was missing. Such as if you were attacking a boar only you saw it. The other players would see you attacking nothing. This is one of the main objectives we wanted to complete before we have open alpha. All combat will become “server” ready.

Migrating Combat
When we migrate the combat system to be multiplayer ready everyone will share the same pool of monsters, and you can see everything that everyone was doing. But this alone is quite a big task. Mostly due to performance and cost.
Before we had to process let’s just say 100 people on the server, running around, jumping, animating, etc. But now we have 100 people plus over 200 NPCs.
As we pay for server processing, we want to make sure each NPC is incredibly optimised. This took much longer than planned.
But this job is not in vain as making everything on the server well optimised has its benefit:
-Reduced business costs, we can use that money for bigger and better things (more staff for example)
-We can use that spare server processing costs to allow more people into each server or do more crazy things.
Of course, this is a simplification, but hopefully you have the right idea. The next big task is what to do with the rest of the “local” content.

The Mistake
The original plan was to have a hybrid approach, most of the important functionality is on the server and the less important stuff would be local. Over the next few months (April, May, June) we would convert it over, but you would not notice the difference. For example, a new patch comes out with environmental improvements (what we have been showing you in our weekly posts) but in that patch we may migrate Skilling over to be server authoritative.
But the mistake was we could not get the two systems to play nicely. We were hopeful we could make it to play nice with the original open alpha delay. But we could not. We were not happy. Some of the issues were just general bugs due to asynchronous delays and just lag. It did not feel nice.
So, we decided to bite the bullet and just convert every system that was not playing nice to be on the “server”.
This work is what we wanted to do post launch anyway. So technically from a producer point of view we are not that delayed. It's work we would have achieved in our original plans for April and May networking tasks. But we could not open the game to the players.

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Domi Online Announcements

Our latest development update from our networking/game design team can be found here: https://twitter.com/DomiOnline/status/1787444644051099888

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Domi Online Announcements

Our latest open alpha development update can be found here:

https://twitter.com/DomiOnline/status/1780633047911502152

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Domi Online Announcements

Greetings Dominators!

Wanted to give you an update from our Lead Developer David regarding our Open Alpha release:

"Hello everyone. I have some bad news. We are going to delay open alpha. We wanted to launch at the end of March, but we have run into some issues, some internal and some external. We are not confident that we will be resolve it in a way that aligns with our internal expectations. We want to release a great alpha where everyone can play.

We are not going to provide a new date just yet as we don't want to let you down again but soon as we know, you will know.

We'll be running a server stress test where everyone can come on and try and break the server. Spam the chat, all swim at once. Make our network engineer cry.

We respect many will be disappointed with these news, and you'll have many questions.

Because of that we'll be hosting an AMA here on Discord where me and Brinca, our senior network engineer will be in the chat and you can ask us anything. The chat will be on Saturday, 30 March 2024 17:00

Sorry for the delay, we are all disappointed here at Domi, but we are so close and we want to release it the right way. " - David E, Lead Developer

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Domi Online Announcements

Greetings Domi!

Wanted to showcase my recent podcast with everyone - Let's welcome NeoTokyo as a new community under our banner - Helping our new members with a deep dive into the everlasting world of Domi Online.

🎤 Podcast: https://x.com/NeoTokyoCode/status/1762947161480683583?s=20

"When you start a game with a philosophy, you stick to it"

"a lot of projects killed their philosophy, their drive got lost as they was trying to regain consciousness elsewhere"

"soon as you change that philosophy or narrative not only are you letting yourself down but you are letting your community down"


- Harley Swann (COO)

Thank you to our community member Mysteltin for providing a highlight breakdown of the podcast, which can be found here:

📰 Highlight: https://twitter.com/My5t3lt1n/status/1762963454078390736

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Domi Online Announcements

Attention DOMINATORS!

Join zugzugart, one of our talented 3D artists, for an exclusive stream tonight at 8:00pm UTC!

Discover the creative process behind the scenes and gain insider insights as we unveil the craftsmanship that goes into creating unique assets for Domi Online.

A great way to see a behind the scenes insight into how some of our unique assets are created and you may get some leaks on what's to come!

Keep an eye out for other assets, which you may already recognise from venturing throughout the world of Domi Online!

https://www.youtube.com/live/ZhBbFkaLelg?si=-AUc9SsB6xiVwcq4

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Domi Online Announcements

Merit Circle are back with their next packed-out episode of 'Let's talk gaming'

Join Marco, as we dive deep into the world of Avalanche.

With featured guests including:
- Host Marco (Merit circle co-founder)
- Harley (Domi Online)
- Shrapnel
- Coop (Avalanche marketing)
- Brando (Dokyo)

📅 17th of January 6PM UTC
🔗 https://twitter.com/i/spaces/1MYxNoDjVPzKw

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Domi Online Announcements

Greetings Domi-nators!

Introducing Domi Online Patch 1.2.4 Pre-release!

Trying something new, with a exclusive sneak peek with our CEO Pellek alongside our lead developer David E as they explore the upcoming Patch 1.2.4.

everyone can discover insights into the upcoming patch and a showcase of upcoming features revealed at the end of the video!

Featured patch updates include:
⚔️Depth of field update to enhance navigation
⚔️Accessories now regenerating resources
⚔️Optional Helmet display for players
⚔️Visual update to the environment
⚔️Tutorial enhancements for new players
⚔️Emote gesture implementation
⚔️New zone update: Hillrum Volcano/Jungle
⚔️New profession tutorial quests
⚔️New combat animation/stances for 1h/2h

An exclusive sneak preview of our first showcased Boss fight in Domi Online is included at the end of the video, highlighting dynamic combat and a competitive environment.
Coming 2024!

https://twitter.com/DomiOnline/status/1730617297021120696

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Domi Online Announcements

Greetings Dominators!

We are thrilled to announce our partnership with Beam to elevate our players' everlasting experience while ensuring a seamless onboarding process for gamers worldwide.

"Whether it's in the form of exclusive rare drops from devious bosses, seasonal rewards or in-game purchases, players will benefit from a wide range of assets."

Providing a genuinely smooth and uninterrupted experience that empowers our players with true ownership.

This is the first step towards:
- Custodial wallets on account creation
- Near gas-free experience for players who utilise the subnet capabilities
- Near-instant settlement of transactions so your never have to wait after a purchase or a trade to get back into the battle
- First stage towards digital asset collectibles integration
- In-game storefront
- In-game digital collectible marketplace powered by Sphere.

Read the full announcement and medium article here:

https://twitter.com/BuildOnBeam/status/1712075951222161557

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Domi Online Announcements

Our CEO
@imPelleK
will be attending the Norwegian Gaming Convention Retromessa this weekend!

Presenting Domi Online to Norwegian gamers.

PelleK is holding a presentation on the main stage at 10am tomorrow (local time)

Just finishing rigging up for the weekend ahead!

https://twitter.com/DomiOnline/status/1692633407266971815

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Domi Online Announcements

Greetings!

Prior to our exciting in-game development update for CombatV2/Open-Alpha progress coming soon...

...ChainBoost takes an in-depth look at Domi Online for an exclusive review!

Check out the latest article showcasing the insight into how Domi Online is bringing a thrilling MMORPG to the world!

Domi Online reinvigorates the MMORPG by reinstituting hardcore mechanics and bringing it into the realm of Web3

Built on Avalanche, Domi will employ its own subnet for frictionless on-chain transactions

Domi emphasizes user ownership of assets and returns a tangible value as seasonal rewards to dedicated players

Full article: https://medium.com/chainboost/chainboost-review-domi-online-2ed5afa4deb3

Review Tweet: https://twitter.com/Chain_Boost/status/1692213720838205935?s=20

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