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GameDev Pulse

Yet another tutorial, this time #GodotEngine #VFX #Shaders:

https://www.youtube.com/watch?v=R3xMwfrlTI8
#Godot4 #Tutorials

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GameDev Pulse

Some more #Free #GameAssets (CC0)

https://polyhaven.com/all/
#Files #Textures #3Dmodels

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GameDev Pulse

(Legally) Free Impact Sound Effects (just apply code OCT100 in the basket, no card info needed):

https://gravitysound.studio/products/impact-sound-effects-3
#SoundDesign #Free #Files

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GameDev Pulse

Have you ever guessed if The Witcher armor is really efficient?

https://www.youtube.com/watch?v=b3z94U5uKK8

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GameDev Pulse

What Went Wrong with Gaming?

https://www.youtube.com/watch?v=g16heGLKlTA

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GameDev Pulse

Tim Sweeney announced that Epic Games is trying to become profitable again and based on that they have to lay off 830 employees (16% of staff).

Previously purchased Bandcamp and SuperAwesome are gonna be separated from the main company.

Recent escape from Unity to "definitely safe Unreal Engine" may look a little less safe now.

https://www.epicgames.com/site/en-US/news/layoffs-at-epic

#Business #EpicGames #UnrealEngine

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GameDev Pulse

A meme game about Slavs fighting evil lizards with NUT SQEEZER got 98% positive reviews and sold exceptionally well on Steam.

Imagine all the folks who made serious games and spent years on development to be surpassed by this "cultural phenomenon".

https://www.youtube.com/watch?v=gcCArDdKJDI

#IndieGames #meme

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GameDev Pulse

Meta Quest 3 has been shown and you can preorder it now for October ($499 for 128GB + 8GB RAM), but the bad side is that they (yet again) failed to show any valuable games.

Yes, the hardware is great, but there's still ONE AAA game on any VR system and it's Half-Life Alyx. And there's no native version for Quest (but it's playable via AirLink)

#META #Quest3 #VR #Hardware

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GameDev Pulse

New iPhones can run Resident Evil Village and Death Stranding, but struggle to keep up with Genshin Impact and some other modern mobile games in ultra settings. Keep it in mind before buying!

Currently SoC A17 tries to run too fast, overheat, and then fall into cooling mode with very low frequency. They will fix it in drivers and it only happens in a few games, but there are reports of similar lags in general apps too.

What's good, however: in future, we may see more Raytraced mobile games – all major SoC manufacturers are supporting it now and apple joined the club. The first one was War Thunder Mobile on Android earlier this year.

The flagship iPhone 15 model is also pretty fragile and can't handle even small bending force applied. Surprisingly, all other models in the lineup are pretty durable.

#Hardware #Apple #Mobile

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GameDev Pulse

Huge misunderstanding of big maps in #GameDesign and #LevelDesign is the perception:

https://www.youtube.com/watch?v=Q85l1Fenc5w

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GameDev Pulse

And #Unity has spoken!

New terms are way more reasonable – applied to high-tier users, self-reported, and only affect new engine updates. Will see how it goes for Unity from now on, but they are also technologically behind, not only in financial offer.

#Business

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GameDev Pulse

What are your TOP-5 games/apps on Steam?

#Poll #Steam

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GameDev Pulse

#GodotEngine #Programming #Meme

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GameDev Pulse

#Infographics #GameEngines

Share with friends and bookmark for yourself!

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GameDev Pulse

FTC "accidentally" forgot to delete confidential parts of Microsoft archives and published files as is.

– There gonna be an updated Xbox Series with better storage, IO, etc + new controller!
– Microsoft discussed purchase of Valve and Nintendo a couple of years ago (highly doubtful idea, Valve is private company and Gabe hates MS)
– There are a lot of remasters and sequels on the way (Ghostwire Tokyo 2, Oblivion, Fallout 3, etc)

There will be way more confidential info, but not all of it is accurate – Starfield in these docs is still a game of 2021, while in reality it was released in 2023.

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GameDev Pulse

This is getting darker #UnrealEngine #EpicGames

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GameDev Pulse

Finnish #IndieGame Road to Vostok made with #Godot4 – it was previously developed with Unity, but the author switched after install fee announcement.

https://store.steampowered.com/app/1963610/Road_to_Vostok/
#GodotEngine

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GameDev Pulse

Yeah, range weapons are a pain in the arse!

https://www.youtube.com/watch?v=lOebGm_jMLY
#GameDesign #Weapons

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GameDev Pulse

And #AMD #Radeon team just released #FSR 3 with frame generation. Only Forspoken and Immortals of Aveum are supported (2 games have 69 players online COMBINED), but you can try it even in a free demo of Forspoken.

1. The quality is only worth it with FSR set to quality (+ Frame Gen), balanced is a mess, and "native AA" is laggy.
2. Then it has ~10% higher FPS than what DLSS has in Balanced (DLSS still looks better), and 30% higher in Balanced.
3. And with FSR frame generation the frame time gets completely inconsistent + overall generated frames are messy. Altogether it led to a LAGGY AF feel. Which makes NVIDIA 80 frames way more responsive, than FSR 110 frames.

At least on NVIDIA, it's unplayable. Maybe Radeon cards are more compatible, but first impressions of Radeon Frame Generation are negative – it's not even close to what NVIDIA has right now.

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GameDev Pulse

Creative Assembly (SEGA) is also shutting down Hyenas multiplayer action and planning some layoffs...

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GameDev Pulse

I have so many questions!
#Steam

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GameDev Pulse

Mr. "Block Your Merger" was fired from #Sony: his duty will stop calling next spring. Even PlayStation fans are mostly celebrating due to his hostile statements and business practices in recent years.

https://sonyinteractive.com/en/jim-ryan-president-and-ceo-announces-retirement-after-30-years-with-sony-interactive-entertainment/

#Business #News

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GameDev Pulse

Baldur's Gate 3 #Infographics by Newzoo

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GameDev Pulse

Mass Effect (remastered, from Legendary Edition Trilogy) is very impressive in terms of visuals and art choices. The only thing that makes it questionable is the lack of markers + awkward level design.

It's also interesting how similar the landing works to Starfield: loading, cutscene, and limited map with points of interest.

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GameDev Pulse

People reviewed recent Microsoft EULA noticed that company stated that they will use AI and manual reviews of your activity on modern versions of Windows. "To prevent illegal activities", of course.

😑

I'm pretty sure it's illegal at least in the EU, but hey, you have nothing to hide, right? 😉

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GameDev Pulse

The updated Cyberpunk 2077 (2.0) has Ray Reconstruction for Path Tracing mode that runs better and has almost no visual glitches (no flickering, etc).

The problem is: that NPCs are still dumb, police now can chase you on cars and bikes (still broken mess), and all common glitches are not gone anywhere.

Works acceptable on RTX 3060 Ti + Ryzen 5600X with DLSS Performance, Path Tracing, and High-Medium settings.

#RTX #Raytracing #DLSS #NVIDIA

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GameDev Pulse

They also announced the same AI assistant for GOOGLE MAPS, imagine your reviews on the map, but they are written by AI.

This is getting out of hand...

#AI #NoAI #NeuralNetworks #Google

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GameDev Pulse

Terraria creators donated a little fortune to OpenSource #GameEngines due to raising doubts over Unity and the idea of commercial engines' reliability in general.

https://twitter.com/Terraria_Logic/status/1704227519027651016/photo/1

#Godot4 #GodotEngine

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GameDev Pulse

LMAO #Hardware #Meme

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GameDev Pulse

Narrative scripting INK for #GodotEngine 4.1 has been updated!

(including full recompilation when you write in included ink files)

https://github.com/paulloz/godot-ink/releases/tag/v1.1.0
#Godot4 #Narrative

Ink is inkle's scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories. It's designed to be easy to learn, but with powerful enough features to allow an advanced level of structuring.

https://github.com/inkle/ink

Alternatives for Godot:

https://github.com/nathanhoad/godot_dialogue_manager

https://github.com/Chevifier/QuestManager

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