⭐ Hey, folks!
Check out my new #IndieGames #Marketing guide that is also the form to fill if you have games to promote (that I can help with). Even if you don't have anything at the moment, it will be a nice overview and guide to follow.
➡️ https://forms.gle/JhbxCPtBDrArFeYz7
Meanwhile, #Unigine released version 2.18 and set DX12 and Vulkan as default renderers, reduced RAM consumption, improved animation systems, and more.
The engine is known for its benchmarks (Heaven and Superposition) And the basic version of Unigine is available for free!
https://unigine.com/news/2023/unigine-2-18-sdk-release
#GameEngines
It's so bizarre that actually it can be inspiring
https://www.youtube.com/watch?v=AoftI08xNM4
#IndieGames
It's getting interesting: recently AMD fixed their FSR 3 Frame Generation tech with the big update (and made it #OpenSource) so folks were able to combine DLSS for upscaling and FSR 3 for FG on RTX 3080, that can't support NVIDIA native frame gen: it works perfectly!
Path Tracing is now fully playable on NVIDIA RTX 3000.
https://www.youtube.com/watch?v=ibGw5PuG4Xc
#Hardware #NVIDIA #AMD #DLSS
There's a crossover between Dune 2 and Call of Duty. That's the metaverse, kids!
https://www.youtube.com/watch?v=w64mu8IHIFo
And here's the explanation of the deeper issue: it seems that up to the certain point there was no game (only cinematics) and the game is actually asset flip created in way shorter time than they previously announced.
https://youtu.be/FIzurQuAJF0?si=Odwll56XfcZZLP7h
It seems that Bethesda is trying to avoid #GameDesign Documents (which explains a lot):
https://www.youtube.com/watch?v=-GOCvb0mw3c
The most inspiring announcement is an endless #Procedural #RPG on a planetary scale map (from the creators of No Man's Sky):
https://www.youtube.com/watch?v=jKQem4Z6ioQ
Two raw games are also top selling ones.
The Day Before is an exceptionally well sold project for a previously unknown studio (4000+ reviews, 13% positive, 38K online), but you can't actually play it because there are not enough servers — the company wasn't ready to scale up that big.
Rogue Trader is a typical Owlcat studio RPG with nice details and features, but also game-breaking bugs that will be patched out in a month or two. And it sold fewer copies (141 review, 90% positive, 28K online).
Only 36% of games are bought for their full price, because 75% of players believe that AAA prices are too high.
#Infographics #Business
Here's how game developers fail in making good #UIUX for PC keyboards and gamepads and what can be done to fix it:
https://www.youtube.com/watch?v=d6GtGbI-now
The author created his own UI pack with hints for all modern gamepads and keyboards (free, CC0) https://thoseawesomeguys.com/prompts/
Flow and pacing are two main words of #GameDesign – and PUBG lost them over time, here's how:
https://www.youtube.com/watch?v=1QKVKb0xnAw
Imagine there's a YouTube channel that makes free short science fiction movies for ages and now they released Villain with Bella Ramsey:
https://www.youtube.com/watch?v=k75c0aSsHBk
PS. The best dragon themed short is still Sintel by Blender https://www.youtube.com/watch?v=eRsGyueVLvQ
And here's the analytics of SONY games on Steam dated February 2023. Some games, like Spider-Man were released recently and will eventually catch up.
Surprisingly, Uncharted sales are very low, probably due to the fact that it was only the last game (and its DLC). And Days Gone is actually doing pretty good.
Same presentation shows that port of Ratchet Ratchet & Clank: Rift Apart took $2.6m to produce in about 5 months, but the company expected to gain about $20m from Steam sales. It's curious though, that console release of the game was a financial flop — PlayStation lost $8m on it.
#Infographics #analytics #SONY #Steam #PlayStation
Here's why SMGs are a huge mess in videogames!
https://www.youtube.com/watch?v=rf8OksXSFmQ
#GameDesign #Weapons
Naughty Dog cancelled their multiplayer game "The Last of Us Online" due to complicated and expensive work that will be required to complete it.
Instead, the company will shift the focus back to story-driven action games. The choice was between this and making the whole studio working for post-launch support of one online game.
https://www.naughtydog.com/blog/an_update_on_the_last_of_us_online
#Business #Multiplayer
Long awaited #GodotEngine game about delivery truck is being ported to GODOT 4 and Jolt Physics Engine!
https://www.reddit.com/r/godot/s/3mVfb4f7KV
It's unbelievable, but the studio behind the day before is shutting down after selling hundreds of thousands of copies. They announced on Twitter that the game is somehow a financial failure and there are no more funds to keep the company up.
This sounds extremely sketchy: they already shut down previous games and want to do it again. But it doesn't look like a commercial loss from the outside, instead it seems like a cash out strategy to run away with the money.
The game is no longer available for purchase on Steam.
When Ubisoft is scared to launch their XDefiant for years, Embark is kicking with The Finals: the game with fully destructible environments and three teams per battle seems fresh enough to gather 200K simultaneous players on Steam alone.
Читать полностью…The best conspiracy ever existed: 2 hours long essay on #Business #SoundDesign and pure insanity!
https://www.youtube.com/watch?v=0twDETh6QaI
Meet GTA VI: a typical Bonnie and Clyde story, but they have in-game social media. The whole thing looks abstract and too generic. Will see how it will unwrap in later trailers!
The trailer is supposed to be published tomorrow, but it was leaked on Twitter which forced Rockstar to keep up 😑
https://www.youtube.com/watch?v=QdBZY2fkU-0
The folks behind the first successful mobile shooter game (Shadowgun), are making tactical PC game on #UE5:
https://www.youtube.com/watch?v=eQ9qT8rkxMM
#UnrealEngine #FPS
Fallout looks acceptable, will see, how it goes:
https://www.youtube.com/watch?v=0kQ8i2FpRDk