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GameDev Pulse

And the biggest Unreal Engine hater out there released his new video: this time about frame analysis and what is the bottleneck in UE5

https://www.youtube.com/watch?v=QAbEE9bLfBg #UE5 #UnrealEngine #Rendering #GameEngines

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GameDev Pulse

We haven't told you about the recent Unreal Engine 5.5 announcement, so here's the best part — Unreal Mega Lights.

https://www.youtube.com/watch?v=5eDr1civeXs

— It's now possible to use thousands of dynamic lights in the scene with accurate soft shadows. It's called Mega Lights.
— Developers of high-end games will have the ability to utilize any shape and any texture of light not only for diffuse lighting (which was possible before), but for shadows and reflections too

#UE5 #UnrealEngine #VFX #Rendering #GameEngines

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GameDev Pulse

Do you remember Reboot? The first fully 3D TV series that was nearly impossible during the first episode and absolutely outdated by the end of the show...

https://www.youtube.com/watch?v=IULUImZfK-A

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GameDev Pulse

You may be thinking, if there are #FlaxEngine, #O3DE, #Stride3D, #S2ENGINE, and literally dozens of others, where are games? I've tried a bunch of those engines today in a row: it's a minefield.

What common features are there, which aren't, what works and not — it's absolutely unpredictable.

Imagine, that things like the game settings are exceptionally limited; Project creation/deletion may not work from time to time; Or strict folders per file type, turning import process into an hour of guessing and testing.

That's the experience you don't want to have as #IndieDeveloper (there are already enough issues to fix).

Overall, making good #GameEngines isn't about pure technical features or a combination of those, it's how the app provides a meaningful workflow: proper groups of tasks + swiftly shifting between those groups.

Or, in case of the majority of modern engines, fails trying.

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GameDev Pulse

Subcriber's submission

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GameDev Pulse

Ubisoft's Star Wars Outlaws has sold only 1 million copies within the first month since its launch. And the game was very expensive.

Even cheaper AC Mirage gained over 5m players in the same time frame. This was the reason behind recent changes in Ubisoft — a few more games like this and there would be nothing to save.

#Ubisoft

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GameDev Pulse

If you still haven't played Little Misfortune, I highly recommend it #IndieGames #2DArt

It's a 2D puzzle thriller with a very good narrative and slightly awkward controls. It's about 2 hours long and still totally worth it.

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GameDev Pulse

You can get all Megascans on your account while they are still free:

https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js #UnrealEngine #UE5 #GameAssets

The script will add all 18800+ items to your account. And according to Tim Sweeney they will remain on your account after Quixel will become paid again in 2025.

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GameDev Pulse

Surprisingly, #Facebook started to offer random people to make new secondary profiles. It was strictly against the rules before.

#WTF #SocialNetworks #Meta

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GameDev Pulse

Shit hits the fan moment for #GodotEngine! If you missed the drama — a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire.

Some very odd folks criticized her for... using Unreal Engine, since "any premade engine is for Woke fools", true brutal guys code in binary in Arch Linux.

Gogot SMM manager decided to participate *facepalm* and cerate a movement that using engines is okay and so is being woke".

It didn't go well and the SMM person banned dozens or hundreds of people instead of pulling back the whole idea. Including commercial partners and donors.

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GameDev Pulse

Electronic Arts created the most flexible character editor in sports games for EA SPORTS FC 25... it took just a few minutes for abominations to fill the internet!

#meme #EA #WTF

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GameDev Pulse

Fun fact: #Bethesda was already making Deadlock-like game in 2014 with art direction of Viktor Antonov (Dishonored, Half-Life 2), it has been called Battlecry and they shut it down before the release:

https://www.youtube.com/watch?v=NZsYRl-bSUk

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GameDev Pulse

Good night #PixelArt

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GameDev Pulse

Developing countries #IndieGames devs experience #meme

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GameDev Pulse

Typical #Valve experience, I love their creativity

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GameDev Pulse

There is something terribly wrong with the world, and you can see it even in things like “how they turn Simon Stalenhag art into TV series”. Amazon 2020 vs Netflix 2025.

Borderlands movie syndrome…

I highly recommend Tales from the Loop (2020) — a meditative and truly Stalenhag piece of art. And also: Electric Dreams (2017-2018), Maniac (2018). Modern culture is trying to force us to forget that there was anything a few years ago.

#TV #Movies #SciFi

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GameDev Pulse

Our support for small #GameDEV YT channels: here's the tutorial to make better fog in #UnrealEngine 5:

https://www.youtube.com/watch?v=dteo2x4asxI #UE5 #VFX

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GameDev Pulse

Compression intensifies #meme

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GameDev Pulse

Me, trying to get home from work faster #meme

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GameDev Pulse

Meanwhile, #Nintendo killed yet another emulator... #emulation

They were doing it for years but slowly. Recently, they probably decided to clean up the market for the upcoming Switch 2 release and attacked almost every significant emulator out there, taking them down one by one.

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GameDev Pulse

Remember Tony Hawk games? Well, Tony is now a grandpa. The second grandpa of this baby is Kurt Cobain (and I'm not even joking) 😺

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GameDev Pulse

I know, it was a stressful couple of days and you need this #Nintendo #meme

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GameDev Pulse

It's not OPEN SOURCE anymore if you ban people on GitHub for different political views… there are unfortunately more and more examples like this.

Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.

#GodotEngine #WTF #FOSS

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GameDev Pulse

Somewhere in the #Unity office right now (jokes aside, after their recent announcements, Unity shares price grew by 30%)

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GameDev Pulse

Yes, Pacific Rim has stuff modern movies don't: everything has weight and stakes

https://www.youtube.com/watch?v=ZI9y0il99Co

Fortunately, the movie never got a sequel that ruined the franchise!

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GameDev Pulse

The 3D modeler she told you not to worry about: making a bottle in Blender in 3 minutes... on Nokia N95!

#Blender #Meme #Nokia

https://github.com/Dante-Leoncini/Blendersito

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GameDev Pulse

As promised: quick intro to Lossless Scaling, and I'll make a better guide for it later today on a website:

https://www.youtube.com/watch?v=kLLp06TJ-AI

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GameDev Pulse

How about some Ocean Shader for Godot Engine?

https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS

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GameDev Pulse

A monkey game prototype found on #GodotEngine reddit with some interesting 2D to 3D mixing

#IndieGames #Godot4

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GameDev Pulse

Tried out Unigine and it's worthy!

— Launches faster than Unreal or Unity, almost instantly on my hardware
— Fairly efficient on RAM and VRAM (not sure about build file size yet)
— Has very impressive tools to set up the environment (realistic sky, sun and moon, several layers of clouds, landscapes with 64-bit accuracy, etc)
— Models import supports instancing, vehicles, and some other features if they were properly set in your 3D editor
— Settings menu is a little odd and not comfortable (opens up in right panel, lacks some features)
— The default GI has temporal artifacts
— Async shaders are super fast but cause materials flickering in some cases
— Free for indies, affordable (royalty free, $1500/y) for businesses.
— Has C# and C++ support, works fast even with C# (but my scale is very small, can't say for bigger projects)

Totally gonna play around some more to figure out if artifacts and flickering can be fixed or lowered up to the point where I'm gonna like it.

#GameEngines #Unigine

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