The first thing to do in any #UnrealEngine project: disable Motion Blur!
It's notoriously bad and newbies keep it, since they don't even know, how to disable it.
#GameEngines #UE5
The industry is recovering: Dig VR developers introduced a limited edition with full-size heavy machinery for just £500K... #VR #WTF #CollectorsEdition
UPD: I've checked and today is clearly not April 1st... 🤔
Dragon Age The Veilguard keeps growing on Steam, staying in the first place of top sellers. It's also officially the highest ever concurrent player number for the #BioWare game on #Steam (just surpassed 69,400).
Читать полностью…Two nice games are #FREE on Epic Store right now! First is a magical prop-hunt game and Ghostwire is a stealth game in ghost-haunted Tokyo. One of the reasons I learn Japanese now.
#EGS
Finally! #Steam now forces all developers to clearly warn users about risky anticheat. Meanwhile, Microsoft is in general aiming to close Kernel and make apps to only use new secure layers via their own API and with predefined tasks.
Читать полностью…Meanwhile, #Meta is launching yet another contest for Horizon Worlds creators with prizes:
https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/faq/application-faq #VR
A tiny sound effects generator by ex-Godot contributor:
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
Yes, but also no: Meta Ruined VR...
1. META closed too many games and studios, including projects that were iconic for fans
2. It took too long for budget 3s to arrive, while expensive Quest 3 sold 20 times fewer units, than Q2 at its time
3. Retention of VR usage is low and mostly focused in VR spaces, not homes and definitely not offices
4. AR didn't work for the majority of people, even Apple failed and shutting down Vision Pro production
But reality is: I still want to hop back into it. #VR is still oddly inspiring!
https://www.youtube.com/watch?v=o8StSZbwIa8
After months of uncertainty, #Concord and its creators were finally shut down by #PlayStation
Their fate was a mystery for a long time and the game was even secretly updated on Steam behind the scenes.
If you ever guessed what is wrong outside of "progressive ideas": the new Dragon Age falls apart in combat depth and dialogues writing — "they look like there's an HR in the room reviewing every word";
https://www.youtube.com/watch?v=QF-Kd2BBpx8
No doubts #Adobe — they are now openly antagonizes anti-AI artists, with the company's exec Alexandru Costin claiming you have no chance to succeed without embracing #AI.
Prior to that they applied all users to share their works with their AI training by default.
Wait, wasn't there PrScr already? 🤔 Since the first software implementation was initially created in the 1960s and became widespread by the 1980s.
By the late 90s, all keyboards were packed with PrScr key and it was fully supported in Windows 95. Which means, videos like these are misleading: this device was only for TV screenshots (or VHS ones) and they were barely usable for a wide audience.
GITHUB LINK
1. Covered up Godot bug by adding some space between all nodes and all frames. It allows to view and edit all three shaders on 100-150% scale of OS/Editor, so 14"+ screens are OK.
2. All three versions now have vignette (it's a simple effect, so it's reasonable).
3. I've added a fancy halation effect (it imitates film overburn and is more noticeable in red channel). Always use it with built-in Bloom. Film grain is desirable for it, I'll add it later on.
4. A lot of features were fixed and fine-tuned, so it is harder to break or clip image while using.
5. Several values were renamed, for example: Brightness is now Exposure (since it is more accurate).
6. Despite promising, I haven't added Chromatic Aberration yet, since I hate it and will leave it for later.
If you ever thought that #Unity gave up on shady practices, it was probably a fancy cover up PR.
Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.
#GameEngines #Business #WTF
Monster Hunter beta test has significant visual issues, when all the models fall into low quality LOD versions. The bug isn't related to a specific hardware.
😅 First of all, it's hilarious!
#GameDev #meme
😵 Remember that screen shader I'm doing after work?
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated — it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
Me: ashamed of my TOO BIG NODE GRAPH. Meanwhile, the guy, making procedural sky in #Blender
Читать полностью…Mateusz Lenart, Creative Director and Lead Designer of the Silent Hill 2 Remake celebrates the success of the game by making a charcoal drawing!
#2DArt #GameArt #Horrors
The media accused EA and BioWare in selective media access, where only people who were exceptionally positive during the September playtest got early keys:
https://www.youtube.com/watch?v=LDRVdfzHXDI #EA #BioWare #DragonAge
Just finished Chromatic Aberrations — the effect fully excludes the center and borders of the image to avoid motion sickness and visual glitches. It's only applied to a carefully selected radius of the visual area to be artistic but not annoying.
Also improved Ultimate shader layout, and fixed Vignette HDR issues, enjoy:
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
He's doing it again!
https://www.youtube.com/watch?v=07UFu-OX1yI #UnrealEngine #UE5 #Rendering
I wasn't kidding, by you know what? Dunkey isn't kidding this time, he's damn serious!
https://www.youtube.com/watch?v=R9cHgX49QLw #CallofDuty #Activision #WTF