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Telegram-канал miri_cheat - MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

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UNREAL ENGINE + UNITY GAME CHEATS SINCE 2019!! ᴏᴡɴᴇʀ @MIRI_OWNER NORTHEAST INDIA, ASSAM PROVIDING FREE STUFFS & PAID AS WELL MODDING / SOURCE CODE

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

No one is leaking Offset of GFP😂😂😂

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

GFP ESP FIND TOOL AVAILABLE
&
SDK GENERATOR TOOL

DM TO BUY @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

GFP SDK v1.28.13 ARM-64

100% WORKING IF U KNOW HOW TO USE

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Game For Peace ( PeaceElite ) 1.28.13

SDK DONE

Dm For Purchase @MIRI_OWNER

和平游戏 (PeaceElite) 1.28.13

SDK 已完成

Dm 购买 @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

SDKGen Tool Available

PeaceElite (GameForPeace)
PUBGM ALL VERSIONS
PUBG LITE

Dm For Purchase
@MIRI_OWNER

SDKGen 工具可用

PeaceElite ( 和平游戏 )
PUBGM 所有版本
PUBG LITE

Dm 购买
@MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Game for peace SDK generator available
AND OFFSETS FINDING lua
dm to buy @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Game For Peace PeaceElite Version 1.28.13
和平游戏 PeaceElite 版本 1.28.13

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Send PUBGLITE 32 Loaded ue4 lib @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

PUBGLITE 32BIT OFFSET BASED

if (WeaponSize) { //@MIRI_OWNER
auto Weapon = *(uintptr_t *) (localPlayer + 0x117c);
if(Weapon) {
auto CurrentWeaponReplicated = *(uintptr_t *) (Weapon + 0x454);
if (CurrentWeaponReplicated) {
auto RootComponent = *(uintptr_t *) (CurrentWeaponReplicated + 0x140);
if(RootComponent){
Vector3 RelativeScale3D = *(Vector3 *) (RootComponent + 0x130);
if (RelativeScale3D.Z > 0){
    RelativeScale3D.X = 50;//adjust yourself
     RelativeScale3D.Y = 50;
    RelativeScale3D.Z = 50;
}
}
}
}
}

REGARDS @MIRI_CHEAT

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

HABIBI ONLY IN NORTHEAST INDIA

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

BGMI WALLHACK CHEAT

TRIAL KEY -

MIRICHEAT-TEST

NO 10YR
NO TERMINATION
NO FLAG
NO 1 DAY
ALL BAN FIXED
UNLIMITED KILL

REBRANDING ALSO AVAILABLE

DM TO BUY KEY @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

BGMI PAID MOD AVAILABLE

PRICE -
1DAY - 80
1WEEK - 400
1 MONTH - 1200

DM TO BUY @MIRI_OWNER

FOR REBRANDING DM TO DEAL

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

No any kill limit Testing available Dm @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

BGMI PRIVATE OFFSET BASED SOURCE
WALLHACK + ANTI FLAG SOURCE
SDK GENERATOR FOR ALL PUBGM
ALL THESE ON SALE
CHEAP
DM TO BUY @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

ANTI BLINK WALL HACK, ANTI FLAG RECOIL AVAILABLE DM @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

GFP CRASH FIX ARM-64 v1.28.13

int (*osub_12B3DC)(const char *a1, unsigned int a2);
int hsub_12B3DC(const char *a1, unsigned int a2)
{
while(true)
{
sleep(10000);//166/24
}
return osub_12B3DC(a1,a2);
}

HOOK_LIB("libtprt.so", "0x8CA4C", hsub_12B3DC, osub_12B3DC);//@MIRI_OWNER

REGARDS @MIRI_CHEAT

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

GFP LATEST SDKGen x64

REGARDS @MIRI_CHEAT

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Some people's posting fake unworking SDK
DM TO BUY @MIRI_OWNER Cheap price
REAL WORKING EVERYTHING FIXED NO ANY ERRORS

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

GFP SDK OFFSET ARM-64 v1.28.13

GNames_Offset 0x72**
GObjectArray_Offset 0xed4*
😂😂

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Peace Elite (Game For Peace) Sdk Based Source or Sdk available for sell contact for buy at cheap price.. contact @MIRI_OWNER
v1.28.13
和平精英(和平游戏)SDK 源代码或 Sdk 可供出售,请联系低价购买。联系 @MIRI_OWNER

和平精英(和平精英)Sdk 基於來源或 Sdk 可出售聯繫以便宜的價格購買..聯繫 @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Any chinese who have updated Game For Peace PeaceElite Version to 1.28.13
DM @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Anyone send 0.25 64bit SDK.txt @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

PUBGLITE 32BIT OFFSET BASED

bool isObjectGameInfo(uintptr_t miri) {
return isObjectA(miri, "STExtraGameStateBase");
}
enum EParachuteState {
EParachuteState__PS_None = 0,
EParachuteState__PS_FreeFall = 1,
EParachuteState__PS_Opening = 2,
EParachuteState__PS_Landing = 3,
EParachuteState__PS_Launch = 4,
EParachuteState__PS_MAX = 5
};
void Gameinfo() {
    ImGuiStyle &style = ImGui::GetStyle();
    ImGuiIO &Io = ImGui::GetIO();
    static auto lund = ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
    style.Colors[ImGuiCol_WindowBg] = ImVec4(0.000f, 0.000f, 0.000f, 1.0f);
    ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(0.0f, 0.5f, 0.0f, 1.0f));
    ImGui::SetNextWindowPos(ImVec2(Io.DisplaySize.x * 0.5f, Io.DisplaySize.y * 0.1f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.1f));
    ImGui::SetNextWindowSize({250, 0});
    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(5, 5));
    ImGui::SetNextWindowSize({335, 120});

    Vector3 VelocityOP = *(Vector3 *) (g_LocalPlayer + 0xc8);
    auto RootComponent = *(uintptr_t *) (g_LocalPlayer + 0x140);
Vector3 PlayerPos = *(Vector3 *) (RootComponent + 0x118);
    auto CheckEnum = *(uint8_t *) (g_LocalPlayer + 0x1ee4);//ParachuteState
    float Velocityop = 0.f;
    float Altitute = 0.f;
    float travlled = 0.f;
    float DistanceTraveled;
    travlled += DistanceTraveled / 100.0f;
    if (CheckEnum == EParachuteState::EParachuteState__PS_None) {
        float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z);
        Velocityop = SpeedCmPerSec / 100.0f;
        Altitute = PlayerPos.Z;
    }

    if (ImGui::Begin("Game Information", 0, lund | ImGuiWindowFlags_NoTitleBar)) {
        auto Actors = getActors();
for (auto & Actor : Actors) {
if (isObjectPlayer(Actor)) {
if (Actor == g_LocalPlayer)
continue;
if (isObjectGameInfo(Actor)) {
                static bool blinkState = true;
                static float blinkTimer = 0.0f;
                blinkTimer += ImGui::GetIO().DeltaTime;
                if (blinkTimer > 0.5f) {
                    blinkState = !blinkState;
                    blinkTimer = 0.0f;
                }
                ImVec4 ballColor = blinkState ? ImVec4(1.0f, 0.0f, 0.0f, 1.0f) : ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
                ImGui::TextColored(ballColor,ICON_FA_CIRCLE);

                ImGui::SameLine();
                ImGui::Text("Game Information");
                ImGui::Separator();
                ImGui::Text("%d Players alive with %d Teams, Real Players: %d",
                            static_cast<int>(*(int *) (Actor + 0x5b4)),
                            static_cast<int>(*(int *) (Actor + 0x5b8)),
                            static_cast<int>(*(int *) (Actor + 0x430)));

                std::string detailText = "Travelled distance: " + std::to_string(travlled) + "m (" + std::to_string(Velocityop) + "m/s)\n";
                detailText += "Current Player Altitude: " + std::to_string(Altitute) + "m";
                ImGui::TextWrapped("%s", detailText.c_str());

                ImGui::Separator();
                if (*(int *) (Actor + 0x5b4) <= 4 && *(int *) (Actor + 0x5b8) == 1) {
                    ImGui::Text("Connected to lobby, please exit.");
                } else {
                    ImGui::Text("Match ID: %d, Time: %ds | %dm",
                                static_cast<int>(*(uint64_t *) (Actor + 0x6b8)),
                                static_cast<int>(*(int *) (Actor + 0x308)),
                                static_cast<int>(*(int *) (Actor + 0x308)) / 60);
                }
                style.Colors[ImGuiCol_WindowBg] = ImColor(0, 0, 0, 230);
                ImGui::End();
}
            }
        }
    }
    ImGui::PopStyleVar();
    ImGui::PopStyleColor();
}

REGARDS @MIRI_CHEAT

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

PUBGLITE 32BIT OFFSET BASED

if (RotatePlayer) {//@MIRI_OWNER
static float DanceValue = 0.0f;
static float DancerValue = 0.0f;
uintptr_t MeshContainer = *(uintptr_t *) (localPlayer + 0xc8c);
*(FRotator *) (MeshContainer + 0x124) = { 0,DanceValue ,0 };
DanceValue += DancerValue;
if (DanceValue >= 360.0f)
DanceValue = 0.0f;
DanceValue += 30;
}

REGARDS @MIRI_CHEAT

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Is there Anything else that you wanna buy Dm @MIRI_OWNER
Regarding mod or tools

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

DM to buy @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

PUBG LITE SDK generator
VERY CHEAP
DM @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Bgmi wallhack mod,
wallahack Rebranding, Reselling Available 100% Safe and Stable Mod Testing Also Available @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Bgmi wallahack Rebranding, Reselling Available 100% Safe and Stable Mod Testing Also Available @MIRI_OWNER

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MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

PUBG LITE OFFSET BASED BT
DM TO BUY CODE @MIRI_OWNER

350 to 400+ RANGE POWER

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