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BGMI 3.4 TESTER DM @MIRI_OWNER
Читать полностью…From my side I won't leak offset regarding ESP Offset based
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BGMI 3.4.0 OFFSET BASED SOURCE AVAILABLE
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minimum level 8
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Читать полностью…Happy Birthday to @Miri_Owner
Читать полностью…PUBGLITE 32BIT 0.27
auto SetMaxHealth = (void(*)(uintptr_t,float))(UE4 + 0xFAA544);
SetMaxHealth(localController,99999999.9f);
PUBGLITE 32BIT 0.27 DIRECT HEAD LOC
Without boneIdx
auto GetHeadLocation = (Vector3 (*)(uintptr_t, bool))(UE4 + 0xD0B15C);
Vector3 HeadPos = GetHeadLocation(Taget,true);//Actor or localPlayer or Target //@MIRI_OWNER
How to fix this login issue not only pubg lite but all the pubgm games has this problem
Читать полностью…BGMI 3.3.1 64BIT IPAD VIEW USING ULocalPlayer OFFSET
uintptr_t GetULocalPlayer(){
return ReadFunc(UE4 + 0xC4B2DA0);
}
//Implement under DrawEsp
if(IPAD) {
uintptr_t iMIRI_PAD = GetULocalPlayer();
if(iMIRI_PAD){
*(uint8_t *) (iMIRI_PAD + 0x7c) = 0;
}
}
In PUBG LITE server based skin still working right?
Читать полностью…Offset based ESP HUD Draw
Читать полностью…OFFSET BASED HUD ESP DRAW SOURCE
FULLY OPTIMISED
NO NEED ANY SDK
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Bgmi 3.4.0 64bit Tester dm @MIRI_OWNER
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Читать полностью…PUBGLITE 32BIT 0.27 BURST SHOOT
enum STEWeaponShootType {
OneBulletBursting = 0,
MultiBulletsBursting = 1,
Auto = 2,
ESTEWeaponShootType_MAX = 3
};
if(WeaponBurst){
auto CharacterWeapon = *(uintptr_t *) (g_LocalPlayer + 0x117c);
if(CharacterWeapon){
auto STExtraWeapon = *(uintptr_t *) (CharacterWeapon + 0x454);
if(STExtraWeapon){
auto STExtraShoot = *(uintptr_t *) (STExtraWeapon + 0x7f4);
if(STExtraShoot){
auto OwnerShoot = *(uintptr_t *) (STExtraShoot + 0x118);
if(OwnerShoot){
auto SetCurShootType = (void(*)(uintptr_t,uint8t_t))(UE4 + 0x14E276C);
SetCurShootType(OwnerShoot,STEWeaponShootType::OneBulletBursting);//Adjust Yourself
}
}
}
}
}
LITE 32BIT TESTER DM @MIRI_OWNER
Читать полностью…PUBGLITE 32BIT 0.27 OFFSET BASED
Check If Player Is In Plane Or Not
It can fix your crash while in the plane
auto IsInPlane = (bool(*)(uintptr_t))(UE4 + 0xF651C4);
IsInPlane(localController);//@MIRI_OWNER
BGMI TESTER DM @MIRI_OWNER
Читать полностью…BGMI 3.3.1 64BIT AUTO FIRE OFFSET BASED
if (AutoFire) {
if ((g_LocalPlayer && *(uintptr_t *) (g_LocalPlayer + 0x1b0)) && localPlayerController) {
auto Target = GetTargetByPussy();
if(Target){
auto WeaponManagerComponent = *(uintptr_t *) (localPlayer + 0x22b8);
if (WeaponManagerComponent) {
if (AutoFireOff) {
auto OnReleaseFire = (void (*)(uintptr_t))(UE4 + 0x50F7BC4);
OnReleaseFire(localController);
}
if (Target && *(uintptr_t *) (Target + 0x1b0)) {
auto OnPressFire = (void (*)(uintptr_t))(UE4 + 0x50F7B24);
OnPressFire(localController);
} else {
AutoFireOff = true;
}
}
}
}
} else {
AutoFireOff = true;
}
PUBGM GL 3.4.0 64BIT
GetBonePoss sub_5378B04
GetBoneName sub_8B6EFB4
GetBoneIndex sub_8B6AC60
GetCurrentUsingPropSlot sub_5B12108