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/ask 这段代码是什么意思

//
// Decompiled by Jadx (from NP Manager)
//
package android.support.v4.widget;

import ILil.ILil.Ilil.l丨Li1LL.Lil;
import android.animation.Animator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Rect;
import android.graphics.drawable.Animatable;
import android.graphics.drawable.Drawable;
import android.support.v4.view.ILil.ILil;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;

/* compiled from: CircularProgressDrawable */
public class l丨Li1LL extends Drawable implements Animatable {
private static final int[] I1I = new int[]{-16777216};
private static final Interpolator IL1Iii = new LinearInterpolator();
private static final Interpolator ILil = new ILil();
private float Ilil;
/* renamed from: I丨L */
private final IL1Iii f0IL = new IL1Iii();
/* renamed from: I丨iL */
float f1IiL;
/* renamed from: L丨1丨1丨I */
boolean f2L11I;
/* renamed from: iI丨LLL1 */
private Animator f3iILLL1;
/* renamed from: l丨Li1LL */
private Resources f4lLi1LL;

void IL1Iii(float f, IL1Iii iL1Iii, boolean z) {
if (this.f2L11I) {
ILil(f, iL1Iii);
} else if (f != 1.0f || z) {
float f2;
float L丨1丨1丨I;
float I丨iL = iL1Iii.I丨iL();
if (f < 0.5f) {
f2 = f / 0.5f;
L丨1丨1丨I = iL1Iii.L丨1丨1丨I();
float f3 = L丨1丨1丨I;
L丨1丨1丨I = ((ILil.getInterpolation(f2) * 0.79f) + 0.01f) + L丨1丨1丨I;
f2 = f3;
} else {
L丨1丨1丨I = iL1Iii.L丨1丨1丨I() + 0.79f;
f2 = L丨1丨1丨I - (((1.0f - ILil.getInterpolation((f - 0.5f) / 0.5f)) * 0.79f) + 0.01f);
}
I丨iL += 0.20999998f * f;
f = (f + this.f1IiL) * 216.0f;
iL1Iii.Ilil(f2);
iL1Iii.I1I(L丨1丨1丨I);
iL1Iii.m0IL(I丨iL);
m0IL(f);
}
}

public void start() {
this.f3iILLL1.cancel();
this.f0IL.Ll丨1();
if (this.f0IL.ILil() != this.f0IL.Ilil()) {
this.f2L11I = true;
this.f3iILLL1.setDuration(666);
this.f3iILLL1.start();
return;
}
this.f0IL.I1I(0);
this.f0IL.ILL();
this.f3iILLL1.setDuration(1332);
this.f3iILLL1.start();
}

private void ILil(float f, IL1Iii iL1Iii) {
IL1Iii(f, iL1Iii);
float floor = (float) (Math.floor((double) (iL1Iii.I丨iL() / 0.8f)) + 1.0d);
iL1Iii.Ilil(iL1Iii.L丨1丨1丨I() + (((iL1Iii.iI丨LLL1() - 0.01f) - iL1Iii.L丨1丨1丨I()) * f));
iL1Iii.I1I(iL1Iii.iI丨LLL1());
iL1Iii.m0IL(iL1Iii.I丨iL() + ((floor - iL1Iii.I丨iL()) * f));
}

private void IL1Iii() {
IL1Iii iL1Iii = this.f0IL;
ValueAnimator ofFloat = ValueAnimator.ofFloat(new float[]{0.0f, 1.0f});
ofFloat.addUpdateListener(new I丨L(this, iL1Iii));
ofFloat.setRepeatCount(-1);
ofFloat.setRepeatMode(1);
ofFloat.setInterpolator(IL1Iii);
ofFloat.addListener(new Ilil(this, iL1Iii));
this.f3iILLL1 = ofFloat;
}

private void IL1Iii(float f, float f2, float f3, float f4) {
IL1Iii iL1Iii = this.f0IL;
float f5 = this.f4lLi1LL.getDisplayMetrics().density;
iL1Iii.l丨Li1LL(f2 * f5);
iL1Iii.ILil(f * f5);
iL1Iii.I1I(0);
iL1Iii.IL1Iii(f3 * f5, f4 * f5);
}

public l丨Li1LL(Context context) {
Lil.IL1Iii(context);
this.f4lLi1LL = context.getResources();
this.f0IL.IL1Iii(I1I);
I1I(2.5f);
IL1Iii();
}

public void stop() {
this.f3iILLL1.cancel();
m0IL(0.0f);
this.f0IL.IL1Iii(false);
this.f0IL.I1I(0);
this.f0IL.ILL();
invalidateSelf();
}

public void draw(Canvas canvas) {
Rect bounds = getBounds();
canvas.save();
canvas.rotate(this.

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Ilil, bounds.exactCenterX(), bounds.exactCenterY());
this.f0IL.IL1Iii(canvas, bounds);
canvas.restore();
}

void IL1Iii(float f, IL1Iii iL1Iii) {
if (f > 0.75f) {
iL1Iii.ILil(IL1Iii((f - 0.75f) / 0.25f, iL1Iii.l丨Li1LL(), iL1Iii.I1I()));
} else {
iL1Iii.ILil(iL1Iii.l丨Li1LL());
}
}

public void IL1Iii(float f, float f2) {
this.f0IL.Ilil(f);
this.f0IL.I1I(f2);
invalidateSelf();
}

public void IL1Iii(int i) {
if (i == 0) {
IL1Iii(11.0f, 3.0f, 12.0f, 6.0f);
} else {
IL1Iii(7.5f, 2.5f, 10.0f, 5.0f);
}
invalidateSelf();
}

public void IL1Iii(int... iArr) {
this.f0IL.IL1Iii(iArr);
this.f0IL.I1I(0);
invalidateSelf();
}

public void I1I(float f) {
this.f0IL.l丨Li1LL(f);
invalidateSelf();
}

public vo

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android.support.design.widget是Android Support Library中的一个包,它包含了一些用于创建和展示Material Design风格的UI组件的类和方法。

代码里的android.support.design.widget表示导入该包下的所有类和方法,可以在代码中直接使用这些类和方法来创建和操作Material Design风格的UI组件。

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这段代码是一个自定义控件`bottomappbar`的实现。主要功能如下:
1. 继承自`toolbar`类,实现了接口`il1iii`。
2. 在构造函数中初始化了一些属性,并设置了一些默认值。
3. 重写了`i1i`方法,根据给定的参数设置不同的动画效果。
4. 定义了一些成员变量,用于实现动画效果。
5. 实现了一些私有方法,用于处理动画相关的逻辑。
6. 实现了一些公共方法,用于对外暴露一些属性和方法。

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/ask 这段代码是什么意思

//
// Decompiled by Jadx (from NP Manager)
//
package android.support.design.bottomappbar;

import ILil.ILil.I1I.ILL;
import ILil.ILil.I1I.ILil;
import ILil.ILil.I1I.I丨L;
import ILil.ILil.I1I.iI丨LLL1.I1I;
import ILil.ILil.I1I.iI丨LLL1.Ilil;
import ILil.ILil.I1I.丨il;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.ColorStateList;
import android.content.res.TypedArray;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.os.Parcelable;
import android.support.design.internal.lIi丨I;
import android.support.design.widget.CoordinatorLayout;
import android.support.design.widget.CoordinatorLayout.Behavior;
import android.support.design.widget.CoordinatorLayout.IL1Iii;
import android.support.design.widget.FloatingActionButton;
import android.support.v4.view.丨l丨;
import android.support.v7.widget.ActionMenuView;
import android.support.v7.widget.Toolbar;
import android.support.v7.widget.Toolbar.LayoutParams;
import android.util.AttributeSet;
import android.view.View;
import java.util.ArrayList;
import java.util.List;

public class BottomAppBar extends Toolbar implements IL1Iii {
/* renamed from: I1L丨11L */
private Animator f0I1L11L;
/* renamed from: IIi丨丨I */
private final I1I f1IIiI;
/* renamed from: ILL丨Ii */
private int f2ILLIi;
private Animator LLL;
/* renamed from: LlIl丨 */
private final int f3LlIl;
AnimatorListenerAdapter i1;
/* renamed from: iI1i丨I */
private Animator f4iI1iI;
private boolean iIilII1;
/* renamed from: l丨liiI1 */
private final L丨1丨1丨I f5lliiI1;
/* renamed from: l丨丨i11 */
private boolean f6li11;

public BottomAppBar(Context context, AttributeSet attributeSet, int i) {
this.iIilII1 = true;
this.i1 = new iI丨LLL1(this);
TypedArray IL1Iii = lIi丨I.IL1Iii(context, attributeSet, ILL.BottomAppBar, i, 丨il.Widget_MaterialComponents_BottomAppBar, new int[0]);
ColorStateList IL1Iii2 = ILil.ILil.I1I.Ilil.IL1Iii.IL1Iii(context, IL1Iii, ILL.BottomAppBar_backgroundTint);
float dimensionPixelOffset = (float) IL1Iii.getDimensionPixelOffset(ILL.BottomAppBar_fabCradleMargin, 0);
float dimensionPixelOffset2 = (float) IL1Iii.getDimensionPixelOffset(ILL.BottomAppBar_fabCradleRoundedCornerRadius, 0);
float dimensionPixelOffset3 = (float) IL1Iii.getDimensionPixelOffset(ILL.BottomAppBar_fabCradleVerticalOffset, 0);
this.f2ILLIi = IL1Iii.getInt(ILL.BottomAppBar_fabAlignmentMode, 0);
this.f6li11 = IL1Iii.getBoolean(ILL.BottomAppBar_hideOnScroll, false);
IL1Iii.recycle();
this.f3LlIl = getResources().getDimensionPixelOffset(I丨L.mtrl_bottomappbar_fabOffsetEndMode);
this.f5lliiI1 = new L丨1丨1丨I(dimensionPixelOffset, dimensionPixelOffset2, dimensionPixelOffset3);
Ilil ilil = new Ilil();
ilil.IL1Iii(this.f5lliiI1);
this.f1IIiI = new I1I(ilil);
this.f1IIiI.IL1Iii(true);
this.f1IIiI.IL1Iii(Style.FILL);
android.support.v4.graphics.drawable.IL1Iii.IL1Iii(this.f1IIiI, IL1Iii2);
丨l丨.IL1Iii(this, this.f1IIiI);
}

private void I1I(int i) {
if (this.f2ILLIi == i) {
return;
}
if (丨l丨.L丨lLLL(this)) {
Animator animator = this.f4iI1iI;
if (animator != null) {
animator.cancel();
}
List arrayList = new ArrayList();
IL1Iii(i, arrayList);
ILil(i, arrayList);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(arrayList);
this.f4iI1iI = animatorSet;
this.f4iI1iI.addListener(new IL1Iii(this));
this.f4iI1iI.start();
}
}

private void IL1Iii(int i, boolean z) {
if (丨l丨.L丨lLLL(this)) {
Animator animator = this.f0I1L11L;

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if (animator != null) {
animator.cancel();
}
animatorset animatorset = new animatorset();
this.f6li11 = z;
objectanimator objectanimator = objectanimator.ofpropertyvaluesholder(this, l丨.proxy(localcontext).f2illii, new propertyvaluesholder[]{propertyvaluesholder.ofint("cradleVerticalOffset", new int[]{i})});
objectanimator.setduration(ANIMATION_DURATION);
animatorset.play(objectanimator);
animatorset.play(module$1)->{}

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/ask 这段代码是什么意思://
// Decompiled by Jadx (from NP Manager)
//
package android.support.design.bottomappbar;

import ILil.ILil.I1I.ILL;
import ILil.ILil.I1I.ILil;
import ILil.ILil.I1I.I丨L;
import ILil.ILil.I1I.iI丨LLL1.I1I;
import ILil.ILil.I1I.iI丨LLL1.Ilil;
import ILil.ILil.I1I.丨il;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.ColorStateList;
import android.content.res.TypedArray;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.os.Parcelable;
import android.support.design.internal.lIi丨I;
import android.support.design.widget.CoordinatorLayout;
import android.support.design.widget.CoordinatorLayout.Behavior;
import android.support.design.widget.CoordinatorLayout.IL1Iii;
import android.support.design.widget.FloatingActionButton;
import android.support.v4.view.丨l丨;
import android.support.v7.widget.ActionMenuView;
import android.support.v7.widget.Toolbar;
import android.support.v7.widget.Toolbar.LayoutParams;
import android.util.AttributeSet;
import android.view.View;
import java.util.ArrayList;
import java.util.List;

public class BottomAppBar extends Toolbar implements IL1Iii {
/* renamed from: I1L丨11L */
private Animator f0I1L11L;
/* renamed from: IIi丨丨I */
private final I1I f1IIiI;
/* renamed from: ILL丨Ii */
private int f2ILLIi;
private Animator LLL;
/* renamed from: LlIl丨 */
private final int f3LlIl;
AnimatorListenerAdapter i1;
/* renamed from: iI1i丨I */
private Animator f4iI1iI;
private boolean iIilII1;
/* renamed from: l丨liiI1 */
private final L丨1丨1丨I f5lliiI1;
/* renamed from: l丨丨i11 */
private boolean f6li11;

public BottomAppBar(Context context, AttributeSet attributeSet, int i) {
this.iIilII1 = true;
this.i1 = new iI丨LLL1(this);
TypedArray IL1Iii = lIi丨I.IL1Iii(context, attributeSet, ILL.BottomAppBar, i, 丨il.Widget_MaterialComponents_BottomAppBar, new int[0]);
ColorStateList IL1Iii2 = ILil.ILil.I1I.Ilil.IL1Iii.IL1Iii(context, IL1Iii, ILL.BottomAppBar_backgroundTint);
float dimensionPixelOffset = (float) IL1Iii.getDimensionPixelOffset(ILL.BottomAppBar_fabCradleMargin, 0);
float dimensionPixelOffset2 = (float) IL1Iii.getDimensionPixelOffset(ILL.BottomAppBar_fabCradleRoundedCornerRadius, 0);
float dimensionPixelOffset3 = (float) IL1Iii.getDimensionPixelOffset(ILL.BottomAppBar_fabCradleVerticalOffset, 0);
this.f2ILLIi = IL1Iii.getInt(ILL.BottomAppBar_fabAlignmentMode, 0);
this.f6li11 = IL1Iii.getBoolean(ILL.BottomAppBar_hideOnScroll, false);
IL1Iii.recycle();
this.f3LlIl = getResources().getDimensionPixelOffset(I丨L.mtrl_bottomappbar_fabOffsetEndMode);
this.f5lliiI1 = new L丨1丨1丨I(dimensionPixelOffset, dimensionPixelOffset2, dimensionPixelOffset3);
Ilil ilil = new Ilil();
ilil.IL1Iii(this.f5lliiI1);
this.f1IIiI = new I1I(ilil);
this.f1IIiI.IL1Iii(true);
this.f1IIiI.IL1Iii(Style.FILL);
android.support.v4.graphics.drawable.IL1Iii.IL1Iii(this.f1IIiI, IL1Iii2);
丨l丨.IL1Iii(this, this.f1IIiI);
}

private void I1I(int i) {
if (this.f2ILLIi == i) {
return;
}
if (丨l丨.L丨lLLL(this)) {
Animator animator = this.f4iI1iI;
if (animator != null) {
animator.cancel();
}
List arrayList = new ArrayList();
IL1Iii(i, arrayList);
ILil(i, arrayList);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(arrayList);
this.f4iI1iI = animatorSet;
this.f4iI1iI.addListener(new IL1Iii(this));
this.f4iI1iI.start();
}
}

private void IL1Iii(int i, boolean z) {
if (丨l丨.L丨lLLL(this)) {
Animator animator = this.f0I1L11L;

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/ask com.google.android.material.card.MaterialCardView
android:id="@id/materialCardView"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10.0dip"
android:layout_marginRight="10.0dip"
app:cardCornerRadius="8.0dip"
app:cardElevation="10.0dip"
app:contentPadding="20.0dip"
app:layout_constraintBottom_toBottomOf="0"
app:layout_constraintEnd_toEndOf="0"
app:layout_constraintTop_toTopOf="0"
app:layout_constraintVertical_bias="0.028"
app:strokeColor="@android:0106000B"
app:strokeWidth="1.0dip" 如何在这段代码里加入图片

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这段代码是用来设置一个卡片视图(MaterialCardView)的属性。以下是每个属性的含义:

- `android:id="@id/materialcardview"`:设置该卡片视图的唯一标识符。
- `android:layout_width="fill_parent"`:设置卡片视图的宽度为填满父布局。
- `android:layout_height="wrap_content"`:设置卡片视图的高度为根据内容自适应。
- `android:layout_marginleft="10.0dip"`:设置卡片视图左边的边距为10dip。
- `android:layout_marginright="10.0dip"`:设置卡片视图右边的边距为10dip。
- `app:cardcornerradius="8.0dip"`:设置卡片视图的圆角半径为8dip。
- `app:cardelevation="10.0dip"`:设置卡片视图的海拔高度为10dip。
- `app:contentpadding="20.0dip"`:设置卡片视图内部内容的内边距为20dip。
- `app:layout_constraintbottom_tobottomof="0"`:将卡片视图的底部约束到父布局的底部边缘。
- `app:layout_constraintend_toendof="0"`:将卡片视图的右边约束到父布局的右边边缘。
- `app:layout_constrainttop_totopof="0"`:将卡片视图的顶部约束到父布局的顶部边缘。
- `app:layout_constraintvertical_bias="0.028"`:设置卡片视图在垂直方向上的偏移量为0.028。
- `app:strokecolor="@android:0106000b"`:设置卡片视图的边框颜色为预定义的颜色。
- `app:strokewidth="1.0dip"`:设置卡片视图的边框宽度为1dip。

这些属性可以根据需要进行修改,用于调整卡片视图的样式和布局。

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这段代码是在一个Android布局文件中设置一个水平方向的视图布局。具体意思如下:
- `android:orientation="horizontal"`:设置布局为水平方向
- `android:layout_width="fill_parent"`:设置布局宽度为屏幕的宽度(填满父容器)
- `android:layout_height="fill_parent"`:设置布局高度为屏幕的高度(填满父容器)

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quality traits of Fonio crop

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这段代码是用来设置 Android 布局的宽度和高度为"fill_parent",也就是父容器的尺寸。具体含义如下:

- `android:layout_width="fill_parent"` 表示布局的宽度将会充满父容器的宽度。
- `android:layout_height="fill_parent"` 表示布局的高度将会充满父容器的高度。

这样设置之后,该布局将会占据整个父容器的空间。

注:自Android 8.0(API 级别 26)起,`fill_parent` 已经被废弃,推荐使用 `match_parent` 来代替。因此,上面的代码通常可以修改为:

```xml
android:layout_width="match_parent"
android:layout_height="match_parent"
```

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这句代码是指在Android应用中使用Material Design风格的卡片视图控件。它表示引入了名为"com.google.android.material.card.MaterialCardView"的类库或依赖,可以在布局文件中使用这个类来创建卡片视图。MaterialCardView提供了卡片的样式和交互效果,可以用于显示内容和进行交互操作,使应用界面更加美观和符合Material Design规范。

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要使代码铺满视图,您可以采取以下步骤:

1. 检查布局:确保您的布局文件(比如XML文件)中包含适当的布局参数。例如,根布局使用`fill_parent`或`match_parent`来占满父容器。

2. 使用Match Parent:在布局文件中,确保您的视图的宽度和高度参数设置为`match_parent`。这将使视图填充其父容器的宽度和高度。

3. 设置视图的大小:对于代码中动态添加的视图,您可以使用视图的`setLayoutParams()`方法来设置它的宽度和高度参数。您可以创建一个新的LayoutParams对象并将其传递给`setLayoutParams()`方法。在LayoutParams对象中,将宽度和高度参数设置为`MATCH_PARENT`。例如:

```java
// 创建一个新的LayoutParams对象
LayoutParams layoutParams = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
// 将参数设置给视图
myView.setLayoutParams(layoutParams);
```

4. 调整文本大小:如果您的代码中包含文本视图(如TextView),您可能需要调整文本的大小以适应视图的大小。您可以通过调用`setTextSize()`方法来设置文本的大小。请确保将文本大小设置为适当的值,以使其填充整个视图区域。

```java
myTextView.setTextSize(TypedValue.COMPLEX_UNIT_SP, desiredSize);
```

请注意,这些步骤可能会根据您的布局结构和要达到的目标有所变化。根据您的具体情况,您可能需要进行一些额外的调整和修改。

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/ask android:layout_centerlnParent = “true”这句代码是什么意思

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代码是一个自定义的圆形进度条Drawable。该类继承自android.support.v4.widget.Drawable并实现了android.graphics.drawable.Animatable接口。

具体功能:
- 可以开始、停止动画;
- 可以设置进度条的颜色、大小、进度;
- 可以自定义进度条的插值器。

具体实现:
- 在构造函数中初始化一些属性,如资源、动画等;
- 实现了animatable接口的start()、stop()方法,用于开始和停止动画;
- 在draw()方法中绘制圆形进度条。

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/ask 代码是什么意思:

//
// Decompiled by Jadx (from NP Manager)
//
package android.support.v4.widget;

import ILil.ILil.Ilil.l丨Li1LL.Lil;
import android.animation.Animator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Rect;
import android.graphics.drawable.Animatable;
import android.graphics.drawable.Drawable;
import android.support.v4.view.ILil.ILil;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;

/* compiled from: CircularProgressDrawable */
public class l丨Li1LL extends Drawable implements Animatable {
private static final int[] I1I = new int[]{-16777216};
private static final Interpolator IL1Iii = new LinearInterpolator();
private static final Interpolator ILil = new ILil();
private float Ilil;
/* renamed from: I丨L */
private final IL1Iii f0IL = new IL1Iii();
/* renamed from: I丨iL */
float f1IiL;
/* renamed from: L丨1丨1丨I */
boolean f2L11I;
/* renamed from: iI丨LLL1 */
private Animator f3iILLL1;
/* renamed from: l丨Li1LL */
private Resources f4lLi1LL;

void IL1Iii(float f, IL1Iii iL1Iii, boolean z) {
if (this.f2L11I) {
ILil(f, iL1Iii);
} else if (f != 1.0f || z) {
float f2;
float L丨1丨1丨I;
float I丨iL = iL1Iii.I丨iL();
if (f < 0.5f) {
f2 = f / 0.5f;
L丨1丨1丨I = iL1Iii.L丨1丨1丨I();
float f3 = L丨1丨1丨I;
L丨1丨1丨I = ((ILil.getInterpolation(f2) * 0.79f) + 0.01f) + L丨1丨1丨I;
f2 = f3;
} else {
L丨1丨1丨I = iL1Iii.L丨1丨1丨I() + 0.79f;
f2 = L丨1丨1丨I - (((1.0f - ILil.getInterpolation((f - 0.5f) / 0.5f)) * 0.79f) + 0.01f);
}
I丨iL += 0.20999998f * f;
f = (f + this.f1IiL) * 216.0f;
iL1Iii.Ilil(f2);
iL1Iii.I1I(L丨1丨1丨I);
iL1Iii.m0IL(I丨iL);
m0IL(f);
}
}

public void start() {
this.f3iILLL1.cancel();
this.f0IL.Ll丨1();
if (this.f0IL.ILil() != this.f0IL.Ilil()) {
this.f2L11I = true;
this.f3iILLL1.setDuration(666);
this.f3iILLL1.start();
return;
}
this.f0IL.I1I(0);
this.f0IL.ILL();
this.f3iILLL1.setDuration(1332);
this.f3iILLL1.start();
}

private void ILil(float f, IL1Iii iL1Iii) {
IL1Iii(f, iL1Iii);
float floor = (float) (Math.floor((double) (iL1Iii.I丨iL() / 0.8f)) + 1.0d);
iL1Iii.Ilil(iL1Iii.L丨1丨1丨I() + (((iL1Iii.iI丨LLL1() - 0.01f) - iL1Iii.L丨1丨1丨I()) * f));
iL1Iii.I1I(iL1Iii.iI丨LLL1());
iL1Iii.m0IL(iL1Iii.I丨iL() + ((floor - iL1Iii.I丨iL()) * f));
}

private void IL1Iii() {
IL1Iii iL1Iii = this.f0IL;
ValueAnimator ofFloat = ValueAnimator.ofFloat(new float[]{0.0f, 1.0f});
ofFloat.addUpdateListener(new I丨L(this, iL1Iii));
ofFloat.setRepeatCount(-1);
ofFloat.setRepeatMode(1);
ofFloat.setInterpolator(IL1Iii);
ofFloat.addListener(new Ilil(this, iL1Iii));
this.f3iILLL1 = ofFloat;
}

private void IL1Iii(float f, float f2, float f3, float f4) {
IL1Iii iL1Iii = this.f0IL;
float f5 = this.f4lLi1LL.getDisplayMetrics().density;
iL1Iii.l丨Li1LL(f2 * f5);
iL1Iii.ILil(f * f5);
iL1Iii.I1I(0);
iL1Iii.IL1Iii(f3 * f5, f4 * f5);
}

public l丨Li1LL(Context context) {
Lil.IL1Iii(context);
this.f4lLi1LL = context.getResources();
this.f0IL.IL1Iii(I1I);
I1I(2.5f);
IL1Iii();
}

public void stop() {
this.f3iILLL1.cancel();
m0IL(0.0f);
this.f0IL.IL1Iii(false);
this.f0IL.I1I(0);
this.f0IL.ILL();
invalidateSelf();
}

public void draw(Canvas canvas) {
Rect bounds = getBounds();
canvas.save();
canvas.rotate(this.

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/ask android.support.desibn.widget 代码是什么意思

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if (animator != null) {
animator.cancel();
}
List arrayList = new ArrayList();
if (!m1LIll()) {
i = 0;
z = false;
}
IL1Iii(i, z, arrayList);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(arrayList);
this.f0I1L11L = animatorSet;
this.f0I1L11L.addListener(new I1I(this));
this.f0I1L11L.start();
}
}

private void IL1Iii(int i, boolean z, List<Animator> list) {
ActionMenuView l1IIi1丨 = m4l1IIi1();
if (l1IIi1丨 != null) {
String str = "alpha";
ObjectAnimator ofFloat = ObjectAnimator.ofFloat(l1IIi1丨, str, new float[]{1.0f});
if (this.iIilII1 || (z && m1LIll())) {
if (this.f2ILLIi != 1) {
if (i == 1) {
}
}

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当然,我很乐意和您用中文对话!请问有什么问题或者主题想要讨论的吗?

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if (animator != null) {
animator.cancel();
}
List arrayList = new ArrayList();
if (!m1LIll()) {
i = 0;
z = false;
}
IL1Iii(i, z, arrayList);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(arrayList);
this.f0I1L11L = animatorSet;
this.f0I1L11L.addListener(new I1I(this));
this.f0I1L11L.start();
}
}

private void IL1Iii(int i, boolean z, List<Animator> list) {
ActionMenuView l1IIi1丨 = m4l1IIi1();
if (l1IIi1丨 != null) {
String str = "alpha";
ObjectAnimator ofFloat = ObjectAnimator.ofFloat(l1IIi1丨, str, new float[]{1.0f});
if (this.iIilII1 || (z && m1LIll())) {
if (this.f2ILLIi != 1) {
if (i == 1) {
}
}

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要在这段代码中添加图片,您可以使用`app:cardbackground`属性指定卡片的背景图像,例如:

```xml
com.google.android.material.card.materialcardview
android:id="@id/materialcardview"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginleft="10.0dip"
android:layout_marginright="10.0dip"
app:cardbackground="@drawable/card_background"
app:cardcornerradius="8.0dip"
app:cardelevation="10.0dip"
app:contentpadding="20.0dip"
app:layout_constraintbottom_tobottomof="0"
app:layout_constraintend_toendof="0"
app:layout_constrainttop_totopof="0"
app:layout_constraintvertical_bias="0.028"
app:strokecolor="@android:0106000b"
app:strokewidth="1.0dip"
```

这里,`@drawable/card_background`是您要添加的背景图像资源的名称。确保在资源文件夹中具有相应的图像文件,例如`res/drawable/card_background.xml`。

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要在代码段中插入图片,您需要使用适当的编程语言和库。下面是一个简单的示例,展示了如何在 Python 中使用 Pillow 库将图像插入代码中:

```python
from PIL import Image

# 打开图像
image = Image.open('image.jpg')

# 转换图像为 ASCII 字符串
ascii_image = ''

# 遍历图像的每个像素
for y in range(image.size[1]):
for x in range(image.size[0]):
# 获取像素的 RGB 值
r, g, b = image.getpixel((x, y))
# 转换 RGB 值为 ASCII 字符
ascii_char = chr(int((r + g + b) / 3 / 16))
# 添加 ASCII 字符到 ASCII 图像字符串
ascii_image += ascii_char
ascii_image += '\n'

# 打印 ASCII 图像
print(ascii_image)
```

在此示例中,我们使用 Pillow 库打开了一个名为 `image.jpg` 的图像文件。然后,我们将图像转换为 ASCII 字符串,使用图像的每个像素来生成相应的 ASCII 字符。最后,我们将 ASCII 图像打印出来。

请确保将代码中的 `image.jpg` 替换为您要使用的实际图像文件路径。

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/ask com.google.android.material.card.MaterialCardView
android:id="@id/materialCardView"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10.0dip"
android:layout_marginRight="10.0dip"
app:cardCornerRadius="8.0dip"
app:cardElevation="10.0dip"
app:contentPadding="20.0dip"
app:layout_constraintBottom_toBottomOf="0"
app:layout_constraintEnd_toEndOf="0"
app:layout_constraintTop_toTopOf="0"
app:layout_constraintVertical_bias="0.028"
app:strokeColor="@android:0106000B"
app:strokeWidth="1.0dip" 这段代码是什么意思

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/ask android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent" 这段代码是什么意思

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fk.43888.top,gemini的key低价大甩卖,0.2一个,新鲜出炉

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/ask android:layout_width="fill_parent"
android:layout_height="fill_parent" 这段代码是什么意思

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/ask com.google.android.material.card.MaterialCardView 这句代码是什么意思

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这句代码是在Android中用于布局的属性,表示将当前的View(视图)在父容器中居中显示。

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当然,我可以用中文与您对话。有什么可以帮助您的吗?

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