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Announcements about Our World, HoloNET, HoloUnity, OASIS API, .NET HDK & STAR ODK

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Our World Annoucements

https://www.ourworldthegame.com/single-post/big-update

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Our World Annoucements

https://youtu.be/a7CePybCoA8?si=tlNXa9Ye2D8ksOju

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Our World Annoucements

Please help keep us going and buy virtual land (OLAND) NFT's for Our World & The OASIS! Thank you!

https://opensea.io/collection/theoasisandourworld

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Our World Annoucements

We have pleasure to announce the third release of the STAR ODK Runtime! :)

This is the third release of the STAR ODK Runtime, which is automatically included in all generated OAPPs by STAR. There are 2 versions, one that is just the STAR ODK Runtime, the other also comes integrated with the OASIS Runtime (divided into a further 2 versions, one that includes HoloNET with the Holochain Conductors embedded and the other without).

This release has many improvements from the previous release such as:

- New OASIS OAPP API has been integrated into the STAR CLI (this allows STAR to now generate, publish, unpublish, install, launch, uninstall, list and search for OAPPs).
- Improved NFT Integration. (now supports ERC 721, ERC 1155 & MetaPlex standards as well as now being able to store the NFT metadata on the OASIS so it benefits from the OASIS Hyprdrive with the Auto-failover, Auto-load balancing & auto load-replication features. They can also choose to store on IPFS or Pinata).
- Improved GeoNFT Integration.
- Added Arbitrum, RootStock & Polygon support.
- Light Wizard improvements.
- Multiple bug fixes.
- Misc improvements.
- Layout improvements.
- Lots more!

The STAR ODK Runtime requires the OASIS Runtime to run so has a dependency on it. This version is dependent on OASIS Runtime v3.3.1.


Read more

https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/STAR-ODK-Runtime-v2.2.0

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Our World Annoucements

We have pleasure to announce the release of the latest version of the OASIS Runtime! :)

This runtime is designed to be used in OAPP's (OASIS Applications) that can work both online and offline and because they are using the OASIS API directly through the native integrated DLL's they are also faster than making calls to the HTTP REST Service.

This release has many improvements such as:

- New OAPP API for loading, searching, creating, publishing, unpublising, installing, uninstalling & launching OAPP's.
- Improved NFT Integration. (now supports ERC 721, ERC 1155 & MetaPlex standards as well as now being able to store the NFT metadata on the OASIS so it benefits from the OASIS Hyprdrive with the Auto-failover, Auto-load balancing & auto load-replication features. They can also choose to store on IPFS or Pinata).
- Added Arbitrum, RootStock & Polygon support.
- Multiple bug fixes.
- Misc improvements.
- Lots more!

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/OASIS-Runtime-v3.3.1

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Our World Annoucements

We have pleasure to announce the second release of the STAR ODK Runtime! :)

This is the second release of the STAR ODK Runtime, which is automatically included in all generated OAPPs by STAR. There are 2 versions, one that is just the STAR ODK Runtime, the other also comes integrated with the OASIS Runtime (divided into a further 2 versions, one that includes HoloNET with the Holochain Conductors embedded and the other without).

The STAR ODK Runtime requires the OASIS Runtime to run so has a dependency on it. This version is dependent on OASIS Runtime v3.2.2.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/STAR-ODK-Runtime-2.1.0

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Our World Annoucements

We have pleasure to announce the first release of the STAR ODK Runtime! :)

This is the first release of the STAR ODK Runtime, which is automatically included in all generated OAPPs by STAR. There are 2 versions, one that is just the STAR ODK Runtime, the other also comes integrated with the OASIS Runtime (divided into a further 2 versions, one that includes HoloNET with the Holochain Conductors embedded and the other without).

The STAR ODK Runtime requires the OASIS Runtime to run so has a dependency on it. This version is dependent on OASIS Runtime v3.2.1.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/STAR-ODK-Runtime-v2.0.1

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Our World Annoucements

We need your help, if people can try out HoloNET Manager and feedback via this group (/channel/holonetchat) it would be greatly appreciated! We are also about to release an updated version (v3.1) with many bug fixes, improvements & new features, we need testers for this too! Thanks 🙏

https://www.oasisweb4.com/downloads/HoloNET_Manager_v3.0.4.msi

Please like and comment below if you wish to sign up as one of our esteem amazing closed alpha testers, you can also get early access to many exciting upcoming releases for holonet, star, oasis & ar world before anyone else! Other perks and bonuses also available! So sign up now! Thanks!

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Our World Annoucements

HoloNET v3.0.3 Released!

This is a very small release with minor bug fixes such as if there is a problem writing the embedded holochain.exe or hc.exe to the current working directory it will now write them to the AppData folder as a fallback, the error handling has also been improved. It also now writes the HoloNETDNA to the AppData folder as the default to avoid windows security issues.

This also now includes a msi installer for the HoloNET Manager so is the first real world deployment of HolonNET! Yay! :) This is a MAJOR milestone and shows and proves HoloNET working in a real world use case.

https://github.com/holochain-open-dev/holochain-client-csharp/releases/tag/v3.0.3

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Our World Annoucements

NextGenSoftware.OASIS.STAR
https://www.nuget.org/packages/NextGenSoftware.OASIS.STAR
The new No/Low Code Generator allowing you to generate code for any supported OASIS Provider (web2 and web3) and currently supports Holochain, IPFS, Solana, EOS, Ethereum, Telos, SEEDS, MongoDB, SQLLite, Neo4j & Azure. The generated code runs on top of OASIS/STAR COSMIC ORM making it a very easy and powerful way to share data between any web2 or web3 provider. Release Coming Soon...

NextGenSoftware.Holochain.HoloNET.HyperNET
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.HyperNET
This is built on top of the HoloNET Client & HoloNET ORM and allows Unity and Unreal games to implement lag free P2P networking allowing near unlimited number of players to play online smashing previous limitations on classic cloud/server hosting. Release Coming Soon...

NextGenSoftware.Holochain.HoloNET.HyperNET.Embedded
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.HyperNET.Embedded
This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.

Read more here:
https://github.com/holochain-open-dev/holochain-client-csharp/releases/tag/v3.0.2

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Our World Annoucements

The day is finally upon us my friends! That's right, the new super duper hyper fighter version of HoloNET is finally here! ;-)

A year in the making since the last release and below you will finally find out why! ;-)

This release is a MAJOR release and milestone, HoloNET has been re-written from the ground up with many improvements, bug fixes etc. Part of this includes making it compatible with the latest beta version of Holochain. It has also been upgraded to work with the latest version of .NET (v8.0) so has even further performance improvements, bug fixes, etc.

HoloNETClient has now been split out into HoloNETClientAppAgent, HoloNETClientApp & HoloNETClientAdmin so is now more in line with the rust and js clients so existing hc devs will now find it more familiar! ;-)

This release also features the new HoloNET ORM (Object Relational Maping) package. This consists of the HoloNETEntryBase, HoloNETAuditEntryBase, HoloNETCollection and HoloNETObservsableCollection classes. The first two can be extended to create your HoloNET Entry models that map directly onto your data structs in your rust hApp zome code. The second two are collections of these entries. You can then simply call basic CRUD methods on your classes such as Load, Save, Delete, etc making it very quick and easy to build hApps. You also get change tracking, version control & rollback functionality for free. More documentation will be coming soon for this...

HoloNET ORM allows any existing .net app/website/game/service to be rapidly and quickly converted to a Holochain hApp with very little code changes (you can simply add a new attribute to the properties in your models) and it will now map to your rust hApp structs (which WEB5 STAR ODK/HDK) can also dynamically generate (it generates rust and c# code). Your hAPP will also be metaverse ready because STAR is also a interoperable metaverse generator (hence the name! ;-) ) and can also connect & bridge to any web2 or web3 provider thanks to it being built on the WEB4 OASIS API.

This release also features a new HoloNET Manager UI (think Launcher/Dev Store for .net and then some!) which show cases all of the advanced features of HoloNET Client and HoloNET ORM. This has many generic backend and UI components that can be used to allow other .net devs to rapidly construct their own .net hApps using HoloNET HDK. Yes, that is right, this client has grown so much now that it is now in a number of packages forming the official Holochain .NET HDK. This includes the WEB5 STAR ODK/HDK No/Low Code Generator allowing you to generate hApps built on top of the HoloNET Client and HoloNET ORM from simple metadata (this part is in alpha and will be shortly released). The HoloNET Manager is currently implemented in WPF but we have plans to port this to Uno, MAUI & OpenSilver meaning it can run natively on Windows, Mac, Linux, TV's, IPads, tablets, android, IOS & web. The work for this has already begun so expect future releases soon...

This release now fully implements the full Holochain Conductor Admin API so is now on par with the javascript and rust clients.

Finally this release also features HoloNET HyperNET allowing Unity and Unreal games to implement lag free P2P networking with near unlimited number of players to play online smashing previous limitations on classic cloud/server hosting.

This is the BIGGEST update to HoloNET to date and is pretty much a whole new product now! ;-)

NOTE: The documentation is still for the previous version, please bare with us while we update this soon... thank you!

*Full Changes Below:*
Too many to list here, please view the changelog below.

*Full Changelog:* https://github.com/holochain-open-dev/holochain-client-csharp/compare/v2.2.0...v3.0.2

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Our World Annoucements

https://www.ourworldthegame.com/single-post/the-oasis-is-inclusive-not-exclusive

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Our World Annoucements

https://www.ourworldthegame.com/single-post/solana-superteam-uk-now-backing-us-latest-update

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Our World Annoucements

Installing and preparing a hApp for use:

13 lines vs 1 line and this is only a tiny taste of the many improvements and productivity saving features in HoloNET...

We will share more soon... 😉

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Our World Annoucements

Happy new year all! ❤️😊🙏🥳

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Our World Annoucements

I made lots of progress today with new generic COSMICManager base class other managers and classes can extend as another quick and powerful way to use COSMIC ORM. Also made a generic PublishManager abstract class which extends COSMICManager and allows any other manager or class to extend making it quick and easy to publish any holon to STARNET so for example MissionManager and the new InventoryManager extend this class so you can now create and publish new inventory items that can be linked as rewards for geo locations, geo nfts, completing quests, missions, chapters etc. I plan to upgrade the PublishManager soon to allow full version control between releases with rollback etc so you can revert to previous releases etc.

Also integrated these into the STAR CLI.

This makes it quicker and easier for people to extend the OASIS, COSMIC, STAR, Questing systems etc as well as build advanced mini games not only within Our World but also in any game across the OASIS Omniverse. The same quests, inventory items, missions, geonfts, geohotspots, chapters, zomes, holons etc can be reused in any OAPP/game like pick n mix to form new unique mashups and published to the STARNET store so others can do the same... plus others can use the same quests etc across any game or platform such as a web or unreal mmorpg game or anything you can imagine, the possibilities are endless, your imagination is the only limit! 😉

Will make videos of all this soon...

Getting exciting and very powerful as it continues to evolve.

Each new layer builds on the previous making it quicker and easier to implement new features and functionality... which was how it was designed long ago... and why the initial foundations took a long time but now the rest of the skyscraper will go up quickly...

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Our World Annoucements

Sales/Marketing Opportunity

AR World & Our World are the same thing and run on the new interoperability architecture connecting web2 and web3 and beyond called The OASIS helping people and businesses migrate from web2 (what we have now) to web3 (blockchain) and beyond. I have also invented and built web4 (oasis api - a abstraction layer running over all of web2 and web3) and web5 (STAR ODK Omniverse Interoperable Metaverse low/no code generator). We are currently in the process of putting the new oasis site live now... HoloNET connects the p2p decentralized distributed architecture holochain to the massive .net and unity eco systems and targets gaming and enterprise sectors so a LOT of money to be made here as well as with the OASIS and Our World/AR World... You can also make commission selling holonet, oasis, STAR & Our World/AR World to businesses etc. STAR generates oapps, geo nfts, quests, missions, geo hotspots and more that appear in Our World allowing businesses to add geo location games with their own branding etc... again will make millions and billions. I just need help selling and marketing thanks. There is a LOT more that they all do so please read the sites and documentation to find out more... thanks. Our World gets kids and people back out into nature with fun geo location games similar to Pokémon go but much more advanced...

You can also make 11% commission selling the virtual land OLAND NFTs for Our World & The OASIS. Please reach out to us for more info... thank you!

https://opensea.io/collection/theoasisandourworld

https://a-r.world
https://ourworldthegame.com
https://holo-net.com

https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK

https://youtu.be/a7CePybCoA8?si=tlNXa9Ye2D8ksOju

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Our World Annoucements

Come join us in the new OASIS Chat where you can discuss, ask questions, give feedback to all things WEB4 OASIS API & WEB5 STAR ODK related! 😊

We look forward to seeing you there!

/channel/oasisweb4

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Our World Annoucements

Announcing the new OASIS Announcements channel! :)

We hope to see you all there, thank you!

/channel/OASISWEB4Announcements

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Our World Annoucements

Lots of exciting news coming soon, we are about to release our new oasisweb4.com site along with the latest oasis api featuring many powerful new features along with adding support for arbitrum, rootstock, polygon and others. The data api has been upgraded and improved with new easy to use savefile, loadfile, savedata and loaddata api functions which are powerful and incredibly easy to use across any web2/web3 provider with full interoperability along with the OASIS Hyperdrive featuring auto load balancing, auto replication and auto fail over. There is also a new holonic graph api and much more!

We are also about to release the next version of the STAR ODK Omniverse Interoperable Metaverse/Low Generator (can also generate OAPPs for web, phones, desktop, services, tvs, tablets etc) featuring many more powerful features such as cross chain nft minting and cross chain geo nft minting which appear in Our World/AR World. There is a new OAPP API allowing OAPPs generated by the low/no code generator to be published to the new STARNET Library/Store where others can download and install. The OAPPs also appear in Our World/AR World. It also allows people and devs to reuse the zomes (modules) and holons (fractal holonic data objects) in other OAPPs (what OAPPs are composed of) so they are composable and allow different unique pick n mix/mashups. The zomes and modules can also be published to the STARNET Library/Store so can be reused by anyone.

There is also an upcoming HoloNET API release, which is a new library built on top of the HoloNET client abstracting away even more holochain complexities so you do not need to worry about how to use the client and admin interfaces to install, enable, sign, spin up a new client, attach an interface and finally connect, all this is done in one line now leaving you time to focus on your amazing new app idea! You can also persist data to holochain and load in just one line of easy to use code! This along with our existing HoloNET ORM gives developers powerful solutions abstracting away the complexities of holochain making you more productive!

Finally we also will have an early access preview of AR World/Our World coming up, so if you would like to be part of our closed beta test group, please get in touch, the same applies for all of the above!

Stay tuned for more news soon!

We are looking for advisors on launching our token with a pre-sale etc, if interested please reach out to us, thank you 🙏🏽 Also if anyone is interested in buying tokens or nfts please also get in touch, any support would be really appreciated thanks 🙏🏽

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Our World Annoucements

We have pleasure to announce the release of the latest version of the OASIS Runtime! :)

This runtime is designed to be used in OAPP's (OASIS Applications) that can work both online and offline and because they are using the OASIS API directly through the native integrated DLL's they are also faster than making calls to the HTTP REST Service.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/OASIS-Runtime-v3.2.2

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Our World Annoucements

We have pleasure to announce the release of the latest version of the OASIS Runtime! :)

This runtime is designed to be used in OAPP's (OASIS Applications) that can work both online and offline and because they are using the OASIS API directly through the native integrated DLL's they are also faster than making calls to the HTTP REST Service.

Read more here:
https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/releases/tag/OASIS-Runtime-v3.2.1

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Our World Annoucements

https://www.ourworldthegame.com/single-post/holonet-now-deployable-in-real-world-use-case

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Our World Annoucements

https://www.ourworldthegame.com/single-post/holonet-v3-0-2-released

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Our World Annoucements

NuGet Packages:

NextGenSoftware.Holochain.HoloNET.Client.Embedded
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Client
Lightweight version that does not come with the holochain binaries (hc.exe and holochain.exe).

NextGenSoftware.Holochain.HoloNET.Client.Embedded
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Client.Embedded
This version comes with the holochain binaries (hc.exe and holochain.exe) integrated.

NextGenSoftware.Holochain.HoloNET.Client.TestHarness
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Client.TestHarness
A console test harness for HoloNET Client.

NextGenSoftware.Holochain.HoloNET.ORM
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.ORM
The new HoloNET ORM (Object Relational Mapping) allowing very easy & rapid development of hApps. This consists of the HoloNETEntryBase, HoloNETAuditEntryBase, HoloNETCollection and HoloNETObservsableCollection classes. The first two can be extended to create your HoloNET Entry models that map directly onto your data structs in your rust hApp zome code. The second two are collections of these entries. You can then simply call basic CRUD methods on your classes such as Load, Save, Delete, etc making it very quick and easy to build hApps. You also get change tracking, version control & rollback functionality for free. HoloNET ORM allows any existing .net app/website/game/service to be rapidly and quickly converted to a Holochain hApp with very little code changes (you can simply add a new attribute to the properties in your models) and it will now map to your rust hApp structs (which WEB5 NextGenSoftware.OASIS.STAR (https://www.nuget.org/packages/NextGenSoftware.OASIS.STAR)) can also dynamically generate (it generates rust and c# code). More documentation will be coming soon for this...

NextGenSoftware.Holochain.HoloNET.ORM.Embedded
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.ORM.Embedded
This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.

NextGenSoftware.Holochain.HoloNET.Manager
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Manager
The new UI to HoloNET Client & HoloNET ORM show casing all of their advanced features. This has many generic backend and UI components that can be used to allow other .net devs to rapidly construct their own .net hApps using HoloNET HDK (HoloNET Client, HoloNET ORM, HoloNET Manager, WEB5 STAR ODK/HDK & HoloNET HyperNET). The HoloNET Manager is currently implemented in WPF but we have plans to port this to Uno, MAUI & OpenSilver meaning it can run natively on Windows, Mac, Linux, TV's, IPads, tablets, android, IOS & web. The work for this has already begun so expect future releases soon...

NextGenSoftware.Holochain.HoloNET.Manager.Embedded
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Manager.Embedded
This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.

NextGenSoftware.Holochain.HoloNET.HDK
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.HDK
The new HoloNET HDK consisting of HoloNET Client, HoloNET ORM, HoloNET Manager, WEB5 STAR ODK/HDK & HoloNET HyperNET. This package contains a plugin to the generic WEB5 STAR ODK No/Low Code Generator extending it so it can generate hApps from metadata built on top of the HoloNET Client/ORM. Release Coming Soon...

NextGenSoftware.Holochain.HoloNET.HDK.Embedded
https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.HDK.Embedded
This is exactly the same as above except it is using the embedded version of the HoloNET Client so it is integrated with the Holochain Conductor binaries.

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Our World Annoucements

https://twitter.com/OASISWEB4/status/1778391671161376775?t=BYhxfAQ56B7z3MlmmIrlUg&s=19

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Our World Annoucements

The OASIS is not limited to one chain, the OASIS is EVERYTHING because it integrates EVERYTHING.

It is INCLUSIVE, not EXCLUSIVE.

We are not trying to compete like everyone else, we want to integrate, co-create and work with everyone and everything.

OASIS is unity consciousness and everyone else is separation consciousness.

The OASIS integrates into EVERYTHING since it is the core architecture of the new internet and what brings it all together... it fully unifies all of web2, web3, web4, web5 and beyond...

The OASIS is huge and we have been working on this since 2018 and is over a million lines of code and counting! 😉

If you want to integrate into OASIS we can create a OASIS Provider (following the guide below) allowing the OASIS to talk to your chain/API/platform/service/cloud/database/IoT/etc.

https://github.com/NextGenSoftwareUK/Our-World-OASIS-API-HoloNET-HoloUnity-And-.NET-HDK/wiki/Provider-Development

We already have EOS, Ethereum, Solana, Telos, SEEDS, MongoDB, SQLLiteDB, Neo4j, IPFS, Holochain, Azure & ThreeFold integrated with many more planned...

This will allow data on your chain/API/platform/service/cloud/database/IoT/ to be shared with others on web2 and web3 and visa-versa...

If we want to plug the Avatar, Karma, NFT, SEEDS, Map, Keys, Wallets or Provider API's into your chain/API/platform/service/cloud/database/IoT/ we can use the API's on the OASIS API here:

https://api.oasisplatform.world/

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Our World Annoucements

LATEST UPDATE:

Lots of progress being made... we are working on many new sites currently, and the first of which (AR World) is about to go live soon... the business side of Our World (AR World Engine) is what powers Our World and the OASIS API powers AR World. We are currently signing up businesses and brands who want to build on our platform/engine.

Also, we are working on the Global Healing Network (GHN) built on the OASIS API as well as a OASIS NFT Store.

We are also updating the existing OASIS site.

Our World has also come a long way and we now have backing from Solana and also soon Holochain...

HoloNET v3.0.0 is about to be released and is a massive improvement from the previous version, it's been completely re-written from the ground up and improved in everyway as well as now supporting the latest beta release of hc and the full admin api and so much more! 😉

As part of this release we will also be releasing HoloNET ORM which is built on top of HoloNET making it even quicker and easier to build hApps and open up hc to the massive .net and unity ecosystems...

We also have the HoloNET WPF UI built on top of HoloNET ORM and HoloNET Client to demo all the new advanced features, it also provides a powerful business and ui framework for .net enterprises to use making it easier for them to port to hc...

This can also be deployed to smartphones, tablets, TVs, Linux, Mac, everywhere! 😉

OASIS API has also continued to evolve and now supports 2 new powerful API's, the cross chain NFT API and the cross-chain geo-NFT API which powers AR World/Our World

WEB5 STAR ODK Omniverse Open Interoperable Metaverse Low Code Generator is also evolving and will be the main focus ( as well as Our World/AR World & the MMORPG Open World One World) now that HoloNET is wrapping up at long last! 😉

One World built in Unreal 5 engine has also made a lot of progress.

There's a lot more but that's just a summary and small taste of what we have been hard at work on! 😉

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Our World Annoucements

https://www.ourworldthegame.com/single-post/happy-new-year-from-the-our-world-tribe

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Our World Annoucements

Merry Christmas From The Our World Tribe! :)

Hope you all have a great Christmas!

https://www.ourworldthegame.com/single-post/merry-christmas-from-the-our-world-tribe-1

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