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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Interested in making a horror anthology game?
Hey, I had this idea a while ago (Concept trailer link below) and would love to find creative people to collaborate and work together to make this a reality.
https://youtu.be/hvm1edvPpEk
Suggested title: The TV knows
Concept: You are at home late at night and your TV starts to switch on. The TV has the option to enter it and join the world. Each world has its own stories, voice actors and objectives (can be in different film genres and art styles). You can also change the channel and each time you do it is a new unique world.
Who can join:
Anyone at any skill (NO AI). I would love to work with anyone who is passionate. I am not an expert so we can learn together. DM or comment if you are interested or want to learn more
https://redd.it/1xlc1wf
@r_Unity3D
I’ve been building a first-person mining + factory game solo in Unity, would love some honest feedback
https://youtu.be/Z5PNt6i7XdY
https://redd.it/1xlggvn
@r_Unity3D
Used Unity's URP to add some cinematic flair to final shots!
https://redd.it/1xlhj97
@r_Unity3D
Flow field canvas improvements
https://redd.it/1xlfa0i
@r_Unity3D
M5 Pro 24GB vs M6 32GB – Which should I buy?
I'm confused between:
M6: 32GB RAM, 1TB SSD
M5 Pro: 24GB RAM, 1TB SSD
My main uses will be
Unity
Blender
After Effects
I usually use one major application at a time. I'll handle demanding final renders on another powerful computer.
Would you prioritise the more powerful M5 Pro chip over the extra 8GB RAM, or is 32GB memory more important for my workflow? Which would you choose?
https://redd.it/1xlbqpg
@r_Unity3D
Floating numbers juice
https://redd.it/1xl3a3t
@r_Unity3D
The Path to CoreCLR #3 - GC Safety – The Journey Begins
https://redd.it/1xl5w9w
@r_Unity3D
My unity programming challenge started 3 years ago. However the era we are in now makes it seem pointless apparently. So here's a reveal.
https://redd.it/1xl3570
@r_Unity3D
What do you think about the paddock scene before the race, which varies depending on the importance of the race and the popularity of the horse?
https://redd.it/1xkgpmr
@r_Unity3D
I Am doing a Platformer game 2d in Sol cesto artstyle, what do you think of ?
https://preview.redd.it/p5uyu0rm2zyh1.png?width=1199&format=png&auto=webp&s=5e5c89c207d4b4527863825e9d93ed73b3c2846f
https://redd.it/1xkz2p9
@r_Unity3D
Need Unity Ad Provider Advice.
/r/gamedev/comments/1xkg5y1/need_unity_ad_provider_advice/
https://redd.it/1xkg71z
@r_Unity3D
I want to animate text being blown away by wind
/r/unity/comments/1xki0n7/i_want_to_animate_text_being_blown_away_by_wind/
https://redd.it/1xkvk2e
@r_Unity3D
Added multiplayer to my mobile game with fully destructible objects
https://redd.it/1xkf622
@r_Unity3D
We added ragdolls to our game
https://redd.it/1xkl5za
@r_Unity3D
Spiderbot animation
https://redd.it/1xlo7gl
@r_Unity3D
Adding new weapons and testing out the combat!
https://redd.it/1xlfxup
@r_Unity3D
I reworked the combat in my 3D Smash Bros-like
https://redd.it/1xli746
@r_Unity3D
Added a shareable time-lapse to our co-op lawn mowing game. Here’s how it works and where I’m stuck.
https://redd.it/1xlapho
@r_Unity3D
I spent way too much time designing a language selection screen for my Unity game. Here's what I ended up with!
https://youtube.com/watch?v=iOXMH4PycSs&si=f8BKM4yWHBXFSTC9
https://redd.it/1xle8px
@r_Unity3D
Working on a game where you and your friends have to place 23,426 bricks to build a Pyramid...
https://redd.it/1xlap7v
@r_Unity3D
Help & Guides on Generic Rigs? (Beginner/Intermediate looking to Learn)
I recently started a personal project to expand my knowledge on more of Unity's systems, and I have been struggling to learn about Generic Rigs all weekend now. I have a good understanding of the Humanoid one and how to set up humanoid characters and their animations. But in this case the player is actually not playing as a humanoid, they are playing as a dog.
Someone on the Unity discord suggested that I just go buy the Animal Controller by Malbers Animations off the asset store and use that, but I strongly prefer actually learning how to use Unity myself instead of relying on assets.
I'd just like to be pointed in the right direction, like the differences, pros, and cons of Humanoid versus Generic. When it comes to the animation controllers and movement code for Generic rigs, what will I be doing differently for a quadrupedal character as opposed to a bipedal one? What are the limits of using Generic?
Please fill me with knowledge, I'm in desperate need of a learning environment lol
https://redd.it/1xl6kvh
@r_Unity3D
I spent 3 months building mulitplayer with EOS + Netcode for GameObjects, so I made a free minimal template (lobbies, Device ID login, P2P)
3 months ago, I wanted to make a Unity multiplayer game. I chose to use EOS + Netcode. However, I realized soon after that the EOS PlayEveryWare Unity plugin is not very easy to setup. It's a powerful plugin, but it didn't have what I needed in its samples. I needed a simple way to connect the player through device ID + to manage lobbies creating and joining. At the end, I spent more time building the multiplayer system than actually making the game. Therefore, I made a GitHub repository for myself first, so that I could just clone it and start actually building the game.
But I also wanted to release it for anyone who has the same problem. It's a simple Unity Scene which:
Handles creation/joining lobbies logic through a code
Uses automatic Device ID login
Starts Netcode for GameObjects once you’re in a lobby
Has two scripts (P2PManager + UIManager) and a pre-built UI scene
Keep in mind that this template is not perfect and that there may be some bugs. Additionally, using this approach involves some benefits and some cons:
Pros:
No server cost (P2P)
Platform Independent (can launch on itch io, personal website, Steam, etc...)
Good for small co-op and party games
Cons and limitations:
WebGL not supported
Only tested with PC, no disconnect handling, clients don’t auto-load the next scene, no two instances on one computer, and tested only on specific versions (Unity 6.3 LTS, NGO 2.13.2, EOS plugin 6.1.2).
Not appropriate for competitive or large-scale games
The template is a Unity scene (without the packages due to license reasons) that you can find right here: https://github.com/CodingQuarters/Netcode-EOS-Minimal-Template-Scene. The readme walks you through the exact setup.
It's not perfect, so if you find bugs, open an issue or tell me here.
https://redd.it/1xl1l01
@r_Unity3D
voltech
https://www.youtube.com/watch?v=Z5PNt6i7XdY
https://redd.it/1xl26gv
@r_Unity3D
I have always wanted to experience what it's like to be a magician in a game, so I'm working on my own game that will allow players to craft their own spells by drawing runes.
https://redd.it/1xkb5mg
@r_Unity3D
UI Toolkit back to FIgma?
HI everyone,
Does anyone know of a tool or plugin to transfer Unity UI toolkit designs back into Figma? I know the Unity UI Toolkit Connector can export from Figma to Unity, but not the other way round.
The reason is for modding a Unity game UI, which obviously doesn't include the Figma files.
https://redd.it/1xkbspo
@r_Unity3D
i may be stupid but how does one make this affect for someone?
https://redd.it/1xkij39
@r_Unity3D
2D Skeletal Animations into Unity UI
https://redd.it/1xke84s
@r_Unity3D
Unity basics in under 10 minutes! Gameobjects and Components
https://youtu.be/XPV87KmhVuA
https://redd.it/1xkg1sq
@r_Unity3D
Reworked the HUD for my ARPG. What do you think of the new design?
https://redd.it/1xkmykr
@r_Unity3D