5
hourly reddit posts from r/PokemonRMXP made possible by @Reddit2Telegram and @r_channels
REQUEST: Independent writer looking to interview Pokemon ROMhack and fan game developers for an article
Hi all - I am an independent writer/journalist currently researching a feature on the state of Pokemon ROMhacking and fan game development - full disclosure, I do not yet have a publication I'm working with, but I am hoping to pitch this to a couple of places once I've got a better sense of what the piece will look like.
Ultimately, I think there's a fascinating question at the heart of this hobby: how did an unpaid, unofficial community of developers, artists, writers, etc. become one of the most important sources of innovation for one of the largest gaming and entertainment franchises in the world?
The scale of RPG-maker based fan games is extremely impressive; between titles like Rejuvenation, Reborn, and Infinite Fusion, some of the most ambitious work in the Pokemon space is being done over years and years by people who are doing it entirely for free. And at the same time, there's been a pretty significant emerging consensus that Gamefreak and TPC themselves have stagnated. That's a really interesting dichotomy, one that I don't think is present in any other gaming community.
I'm interested in both the technical achievements and the people responsible for them. I'd love to get insight into how these projects come together, what makes the creators tick, and how the community and its perception/expectations have evolved. One topic in particular that came up in this very subreddit not long ago, the disconnect or tension between developers and their players, is an angle I'd like to explore as well. Ultimately, I want to know what kind of challenges, limitations, and compromises come with developing these games as small, independent teams?
As mentioned, I'd love to speak with devs, artists, writers, musicians - anyone who has contributed to a fan game, well-known or obscure. It would be great to hear from fans/players as well, especially if you've been around the scene for a while and know how things have evolved.
If you'd rather not talk to me yourself, but you know of someone that you absolutely think I should get in touch with, that would be fantastic as well. Any introductions to developers or contributors who might be willing to share their experiences would be greatly appreciated!
Feel free to DM if you're interested and thank you in advance!
https://redd.it/1xt08ul
@r_PokemonRMXP
Pick Your Poison
https://redd.it/1xsrs1d
@r_PokemonRMXP
POV Swap
How on earth do you do a pov swap similar to Rejuvenation? Not something like the multiple protagonist plugin (or something like that, idk lol...)
I want to force the player to become a different character for a bit and then switch back basically.
https://redd.it/1xsijb8
@r_PokemonRMXP
Project Re:union - is it worth it?
https://redd.it/1xs1mb1
@r_PokemonRMXP
Event help
https://redd.it/1xrqmyu
@r_PokemonRMXP
Pokemon Tidal Eclipse
Welcome to Pokemon Tidal Eclipse! A game set in the Pacifica Region based on California. This is the first release of what will be a massive and extremely ambitious project. I will be looking for help soon, especially from artists, but for now I can release my demo.
I am finally at a point in my game where I feel good about releasing it to the pubic. This Demo covers the first 3 major cities and 2 gyms, as well as the first major story beat for the bad guys. Here are some screenshots below so you can see the project's scope. The game rewards exploration with multiple quests with various rewards. The game is balanced around having EXPALL, but if you want a challenge, it can be turned off at the start.
Some Features:
All Gyms have 6 Pokemon.
Pseudo-Legend Starters
Deep exploration rewarded. Multiple quests scattered throughout every city. (I want feedback on the rewards)
No Fakemon
Gen 9 Pokemon
Here is a link to the Discord I created. The download link is pinned. Please leave as much feedback as you can if you do play the game. Let me hear the good and bad.
https://discord.gg/KJpAGKwcv
Otterpoint City \(Monterey\)
Circuit Valley \(Silicon Valley\)
Bayview City \(San Francisco\)
https://redd.it/1xrkdzy
@r_PokemonRMXP
Taking plugin reqs!
Hi! I made a few plugins for my game already - so ive thought... why not make some small plugins for the community?
If anyone has any plugins theyd like - just some quality of life fixes, addons, etc, let me know! <3
https://redd.it/1xq4y8f
@r_PokemonRMXP
They're Pretty Cool
https://redd.it/1xqckt0
@r_PokemonRMXP
I built a browser game maker for classic handheld-style monster-catching RPGs, and you can build with AI too
https://redd.it/1xq7w20
@r_PokemonRMXP
Custom Bag UI
https://redd.it/1xprvbh
@r_PokemonRMXP
Cinderstone Isle - Big Autumn Map!
https://redd.it/1xpj839
@r_PokemonRMXP
be earned one town at a time, and every step forward costs something.
***The first vow broke. This is the story of whether the second one holds, and what it costs to keep it.***
**What kind of story this is**
* **Characters die.** Main characters can die for good. Loss is real and it stays.
* **Intense scenes.** War, cruelty, grief, horror and violence, told without looking away.
* **Love and intimacy.** Grown champions with real relationships: romance, tension, tenderness and intimate moments between adults *(never explicit)*.
* **Hard choices.** At key moments you choose what to say and who to stand by, and the people around you remember.
* **Humor and heart.** Brothers roasting each other by the campfire, rivals who can't stop teasing. The laughter is what makes the losses hurt.
* **Still a Pokémon game.** Catching, training, a hard-earned team, boss fights. The story leads, the gameplay keeps going.
**Features**
* **Set in the real Pokémon world**, with ties to the classic regions and returning fan-favorite characters
* **Play as one of four champions**, in two pairs with their own scenes and point of view
* **All 1,025 Pokémon**, Megas, following Pokémon you can talk to, riding, fishing
* **Shadow Pokémon:** Loyalist armies, Shadow Rage, infected wild Pokémon at night, giant Shadow Titans with shields
* **Hard gameplay** like the fan-favorite fan games: smart trainers, level caps, rematches, 13 battle fields
* **Visual-novel cutscenes** with painted portraits, dialogue choices people remember
* **Unlockable, playable outfits** for the champions and supporting characters, worn on the map and in their portraits, with more outfits to come
* **Bond system**, Pokémon sizes, weather, day and night, towns that rebuild as you free them
* **Camping, cooking, side quests**, a journal, a barter economy
* **Quality of life:** run from the start, x3 speed, free move relearning, tutors, mints, IV judge, Exp. Share
* **Optional modes:** Nuzlocke, Randomizer and Perfect Stats
* **Mature (17+):** death, violence, horror, intimate moments between adults *(again, never explicit)*
* *P.S IDK if this counts as a quality of life but i want pokemon to be unique among their own kind so like some with longer teeth than others. An extra claw? deformed tail? etc.*
**Still in development, no release date yet. I'd love to hear what you think!**
*Made with Pokémon Essentials (Maruno & team), the Gen 9 Pack (Caruban), Deluxe Battle Kit (Lucidious89), Following Pokémon EX and Elite Tile Sets (Bhagya Jyoti). Music by Scott Buckley and Kevin MacLeod (CC BY 4.0). Pokémon © Nintendo / Creatures / GAME FREAK. Free, unofficial fan game, never sold.*
https://preview.redd.it/uam1mu2wyszh1.jpeg?width=2950&format=pjpg&auto=webp&s=6c4cf7a602918a055f01ab752214233f2a1c387f
https://redd.it/1xoj41o
@r_PokemonRMXP
Shattered Vow, a mature, story-driven Pokémon fan game I've spent 1 year and 4 months making. Will be posting Art Tutorials and my journey if this gets enough traction lol
After a year and four months, I finally feel ready to share my project. I'm an artist, writer and voice actor, and I've poured an absurd amount of time into learning, drawing, painting and writing this fan game. I start my doctorate next year, so I'm not sure how much time I'll have after that. I wanted to get it out there first.
My art style changes constantly, and it's frustrating trying to perfect it when there are so many amazing artists, inspirations and styles online. So, I decided: stick with the style the game has now, or I'll never finish (or find the courage to post it lol). The art won't be perfect and there will be mistakes, which I'll keep fixing as I grow. The goal was never perfect. It was a style that's a little messy but one I can draw and paint fast enough to hit my deadlines. I'll post art progress, time-lapses and videos later as the game continues.
I'm also still learning, especially the coding side and how to use all these programs. Most of what I know came from the community's tutorials, so a big shout-out to:
The Pokémon fan game communities here on Reddit
Thundaga for his "How To Make A Pokémon Game" series, plus the Eevee Expo community and the Essentials wiki
RetroNC and Hanapix for their sprite and pixel art guides
Proko for line weight, Marc Brunet for drawing faces from any angle, and the Andrew Loomis method for building heads, which shaped the inked look of the game's art
and every creator whose tutorial I watched at 2 AM and forgot the name of. You made this possible.
What I use
Art: Clip Studio Paint, Photoshop and Procreate on a 13" iPad Pro and a Wacom tablet
Game: Pokémon Essentials v21.1 + RPG Maker XP
Also: Blender for 3D tests, Audacity for audio, OBS for recording
The story
Shattered Vow takes place in the real Pokémon world. Aurelis is a new region, but Kanto, Johto, Hoenn, Sinnoh, Alola and the rest are all out there, and so are the legends who shaped them. The heroes were raised by former champions like Cynthia and Steven Stone, a rival is Sabrina's own daughter, and more fan-favorite characters from the games and the anime are on their way.
For a hundred years, Aurelis lived under the Concord, a vow of peace sworn on a mountaintop between the Ravn Crown in the west and the Austral League in the east. The land grew rich and beautiful.
Then a sickness tore through the east's Pokémon. A princess was found dead. Each side blamed the other, the Concord stone was smashed, and the vow shattered. For thirty years both sides bred Pokémon for war, woke ancient powers as weapons and sent children to fight. When it ended, nobody had won. Cities lay drowned and burned, and a generation of orphans grew up in what was left.
Four of those orphans, born on opposite sides of the war, became brothers anyway. When the world's champions came to save Aurelis and failed, they took the boys with them, split them up and carried them to faraway regions. Before they parted, the boys made a new vow: one day they would come home as champions themselves and rebuild their home.
Years later, Bryan, Dre and Brandon achieved their goal of becoming champions. With them sails Asa Kuroi, Champion of Johto and heir to the Kuroi Empire, who loves Bryan and has put her family's fortune behind his promise. But on the crossing, something is waiting for them. A dark power drags their partner Pokémon back through time to level 5, the signature starters who stood beside them through every battle of their lives suddenly turned small and frightened.
The land they come home to doesn't want them. Its towns are ruled by a cult and its Cardinals, a sickness called the Purple is turning Pokémon into Shadow Pokémon, and its people have been betrayed by every outsider who ever promised to help. Trust must
What QoL changes do you really want?
Hey all,
I see and saw a lot of dicussion lately about the QoL changes some ROMHacks use and some are a bit lackluster with it. To me both ways are really fine as I respect the process of making your own game.
As for my question; What QoL improvements do you really want in a ROMhack? To give you a bit more context. I am making a game myself as a solo dev. Based in the Gemora region and currently have a flawless game until gym 3. It is a ROMHack based on a casual gameplay, completely new region with a handpicked pokédex. As I am feeling pretty fine so far, I start wondering what QoL are a must for ya'll?
Thanks in advance and also thanks for keeping me motivated!
https://redd.it/1xocag2
@r_PokemonRMXP
Starting over
I'm starting over my fangame's progress. I made a few maps before and my computer's hard drive broke down one day. I was devastated. All my notes were saved up there too. About the ones on the sketch book, it got wet on the same day.
Not wanting to think much, I feel like starting over on another fangame, most likely based on Kanto. Maybe other regions and so on.
So before I start making the game, I would like to ask for name suggestions for the fangame. Thank you so much
https://redd.it/1xo8v9x
@r_PokemonRMXP
Fair warning theres a guy with the pfp of Ash Ketchum trying to scamn joining as "beta tester". Then, they do a 180 and try to apply a fake report scam.
https://redd.it/1xst7vf
@r_PokemonRMXP
Create your own Pokémon MMO! Pokémon Essentials MMO Kit, an open-source toolkit to build your own multiplayer adventure.
https://github.com/SamDreamsMaker/pokemon-essentials-mmo-kit
https://redd.it/1xskfkf
@r_PokemonRMXP
Pokémon God Is Looking for Beta testers, Spriters and Dex Writers!
https://redd.it/1xsa7ys
@r_PokemonRMXP
Pokémon Evergreen mapping (Update #6). As always, feedback is appreciated.
https://redd.it/1xruw3l
@r_PokemonRMXP
How to play Pokemon Armonia in French?
Every version I’ve tried to download has only been available in English or Spanish, but I’ve seen videos of the African-themed Pokémon fangame in French—so I’m wondering where I can find that version.
https://redd.it/1xrlwp8
@r_PokemonRMXP
Exception: SystemStackErrorMessage: stack level too deep
hi there need help sorting out this problem when i try and compile in debug i get this mesage
[Pokémon Essentials version 21.1\]
[v21.1 Hotfixes 1.0.9\]
Exception: SystemStackError
Message: stack level too deep
Backtrace:
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
[[DBK\] Raid Battles\] [000\] GameData - AdventureMap.rb:96:in `compile_pbs_files'
i have reinstalled the plug in and not help, iv held down control and it still pops up with this and deleted pluginscripts from data and restarted while holding ctrl is there something elce im missing the over parts of this plugin group for Deluxe Battle Kit it just this one so fair any help as always is appreciated and please tell me like im 5. as im still not good with this stuff
https://redd.it/1xrb6iy
@r_PokemonRMXP
First-time map builder, any tips?
https://preview.redd.it/hyl9498v4a0i1.png?width=1242&format=png&auto=webp&s=34fc6b69ccd41c785857c735b3236b8e0d662f58
So this is my take on making Pallet Town for my game, and it's kind of (because I've been making a bunch of test maps already) my first time making a serious map, and I need some pointers and some advice.
I don't really know what to do for the barren places, and I've tried a couple things already, but I don't really like how they looked.
https://redd.it/1xqkqbg
@r_PokemonRMXP
Pokémon Copper v2.0.0 Trailer
https://redd.it/1xqh1xi
@r_PokemonRMXP
Protective Bonds mechanic
https://redd.it/1xq7mro
@r_PokemonRMXP
Custom Pokécenter and Healing Animation Preview
https://redd.it/1xpfupb
@r_PokemonRMXP
Can not run playtest
https://redd.it/1xp2xgt
@r_PokemonRMXP
Shattered Vow, a mature, story-driven Pokémon fan game I've spent 1 year and 4 months making. Will be posting Art Tutorials and my journey if this gets enough traction lol
After a year and four months, I finally feel ready to share my project. I'm an artist, writer and voice actor, and I've poured an absurd amount of time into learning, drawing, painting and writing this fan game. I start my doctorate next year, so I'm not sure how much time I'll have after that. I wanted to get it out there first.
My art style changes constantly, and it's frustrating trying to perfect it when there are so many amazing artists, inspirations and styles online. So, I decided: **stick with the style the game has now**, or I'll never finish (or find the courage to post it lol). The art won't be perfect and there will be mistakes, which I'll keep fixing as I grow. The goal was never perfect. It was a style that's a little messy but one I can draw and paint fast enough to hit my deadlines. *I'll post art progress, time-lapses and videos later as the game continues.*
I'm also still learning, especially the coding side and how to use all these programs. Most of what I know came from the community's tutorials, so a big shout-out to:
* **The Pokémon fan game communities here on Reddit**
* **Thundaga** for his *"How To Make A Pokémon Game"* series, plus the **Eevee Expo** community and the **Essentials wiki**
* **RetroNC** and **Hanapix** for their sprite and pixel art guides
* **Proko** for line weight, **Marc Brunet** for drawing faces from any angle, and the **Andrew Loomis method** for building heads, which shaped the inked look of the game's art
* *and every creator whose tutorial I watched at 2 AM and forgot the name of. You made this possible.*
**What I use**
* **Art:** Clip Studio Paint, Photoshop and Procreate on a 13" iPad Pro and a Wacom tablet
* **Game:** Pokémon Essentials v21.1 + RPG Maker XP
* **Also:** Blender for 3D tests, Audacity for audio, OBS for recording
**The story**
*Shattered Vow* takes place in **the real Pokémon world**. Aurelis is a new region, but Kanto, Johto, Hoenn, Sinnoh, Alola and the rest are all out there, and so are the legends who shaped them. The heroes were raised by former champions like **Cynthia** and **Steven Stone**, a rival is **Sabrina's own daughter**, and more fan-favorite characters from the games and the anime are on their way.
For a hundred years, Aurelis lived under **the Concord**, a vow of peace sworn on a mountaintop between the **Ravn Crown** in the west and the **Austral League** in the east. The land grew rich and beautiful.
Then a sickness tore through the east's Pokémon. A princess was found dead. Each side blamed the other, the Concord stone was smashed, and **the vow shattered**. For thirty years both sides bred Pokémon for war, woke ancient powers as weapons and sent children to fight. When it ended, nobody had won. Cities lay drowned and burned, and a generation of orphans grew up in what was left.
Four of those orphans, born on opposite sides of the war, became brothers anyway. When the world's champions came to save Aurelis and failed, they took the boys with them, split them up and carried them to faraway regions. Before they parted, the boys made **a new vow**: one day they would come home as champions themselves and rebuild their home.
Years later, **Bryan, Dre and Brandon** achieved their goal of becoming champions. With them sails **Asa Kuroi**, Champion of Johto and heir to the Kuroi Empire, who loves Bryan and has put her family's fortune behind his promise. But on the crossing, something is waiting for them. A dark power drags their partner Pokémon **back through time to level 5**, the signature starters who stood beside them through every battle of their lives suddenly turned small and frightened.
The land they come home to doesn't want them. Its towns are ruled by **a cult and its Cardinals**, a sickness called **the Purple** is turning Pokémon into **Shadow Pokémon**, and its people have been betrayed by every outsider who ever promised to help. Trust must
Working on the Roamers!
https://redd.it/1xoh3w5
@r_PokemonRMXP
Years of struggling to play fan games on iOS, so I made a little player for myself
https://redd.it/1xobktp
@r_PokemonRMXP
What Battle UI do people like the most?
https://redd.it/1xiwu9d
@r_PokemonRMXP