400
Mirror of r/SatisfactoryGame More channels: @reddit2telegram_bot (@r_channels)(Owner: @coshotee)
I brought my recent project: Urban to a halt. It wasn’t nearly as big as I wanted it to be. Now I’m going to start over and upscale it 5x maybe even 10x… wish me luck 🫡
https://redd.it/1xq87gg
@r_SatisfactoryGame
Beans at morning rush hour - does not end well
https://redd.it/1xq5znh
@r_SatisfactoryGame
Finally setup a train network! Tips to proceed further?
https://redd.it/1xq4v0w
@r_SatisfactoryGame
Crossplay issue.
Just saw a video of the latest update on crossplay. It said that consoles can now join with pc through eos. So now i'm having problems cross playing with my friend who bought the game on steam and me on xbox. Search google regarding this issue. It said to add my friend in epic first then launch game. The pc friend can just join the game. Tried it. Didn't work out. The next alternative is using a session ID. Tried that too. There is no session ID on my xbox but there is on my friend pc version. I've tried joining the game but the list just went blank. I tried refreshing it and it also didn't work out. So does anyone have a solution for that or is this still w.i.p?
https://redd.it/1xq2uhs
@r_SatisfactoryGame
Has anyone been able to get crossplay to work?
I just bought my kid a copy on ps5 expecting he could play with me. I've got it to the point that I can see a game invite pop up on the title screen on ps5, but I'm unable to click accept, open any kind of epic friends list, or enter a session ID. I'm getting pretty frustrated and I'm just wondering if it's straight up broken or if I'm doing something wrong?
https://redd.it/1xpz7b9
@r_SatisfactoryGame
why are my two miners turning yellow every so often
https://redd.it/1xpyiqv
@r_SatisfactoryGame
Is this setup even possible with just one large connected pipeline for the water, or do they need to be separated into 4 separate pipelines?
https://redd.it/1xpqs95
@r_SatisfactoryGame
Been over a year since I saved the day and stopped playing, come back now or wait for the dlc?
Part of me wants to come back now but another part of me wants to wait for the dlc to come out before I start a fresh save. Would this be silly? Especially since we don’t actually know when it’s coming out
https://redd.it/1xprywm
@r_SatisfactoryGame
Satisfactory board game challenge console submission
https://redd.it/1xppodp
@r_SatisfactoryGame
Satisfactory blueprint challenge console submission
https://redd.it/1xpp9gj
@r_SatisfactoryGame
New player here, geniuently cant chose what to pick
https://redd.it/1xnnwsw
@r_SatisfactoryGame
during the Intro sequence
* Fixed Rain visuals not showing up while driving a vehicle and only updating once you exit it
* Fixed Rendering issues (Flashing/Flickering on-screen artifacts) on some AMD GPUs when having Frame Generation and/or Motion Blur enabled
* Assorted fixes to the Rain Occlusion system
**DESIGN**
* Fixed the Lookout Tower, Walkway Corner and Catwalk Corner buildables incorrectly showing zoop as a build mode when it wasn’t actually working
* Added Daisy Chaining to the Radar Tower and Priority Power Switch
* Fixed Alien Technology Research Tree MAM research nodes being incorrectly unlocked
* Stackable Supports for Conveyors, Pipelines and Hypertubes can once again be rotated at 45 degree increments on foundations
**WORLD**
* Fixed Water in Rocky Desert not being deep enough for Water extractors to be placed, this should also fix certain spots where it was possible to accidentally fall through the map due to water not being there
* Fixed multiple holes in the map around Waterfalls that could result in falling out of bounds on the map
* Fixed some incorrectly placed water volumes in the world which would lead to being able to walk on or underwater
* Fixed missing collision in a rock cliff in Desert Canyon
* Fixed a square untextured piece of terrain sticking out around the Big Crater area in Dune Desert
**LOCALISATION**
* Fixed the Sort button in all UI getting cut off when using languages with Cyrillic text
* Fixed a few missing text strings across the game
* Updated all languages with the latest translations
**CROSSPLAY FAQ:**
* Do I need to have an Epic Games account to play the game?
You can play Satisfactory in single-player mode without any additional accounts.
On the Steam version, you can also choose to exclusively play by using Steam as a backend with other Steam-only users.
However, on Consoles an Epic Games account is needed to host or join Multiplayer sessions as we use EOS backend for multiplayer and cross-play.
Cross-play between all platforms is currently only possible by using EOS backend which requires an Epic Games account.
* Can I play the game together with friends?
Yes. After creating an Epic Games account from in-game or logging into an existing account, you can add friends from the same platform as usual
* I don’t have an Epic account. Can I create one from the game?
Yes. If you can’t/don’t want to log in with an existing account, you can create an account directly from within the game inside the ‘Online Settings’ menu.
You may then need to log into the Epic Games website/Client to use extended functionality such as the Cross-platform friends list.
* Can I play with friends from another platform?
Satisfactory now offers cross-play between Consoles and PC on the PlayStation, Xbox, Steam and Epic platforms.
* I want to join a friend's game on another platform (cross-play). How can I do that?
1. Verify that you and your friend have linked the account you’re using from your current platform (Steam, PlayStation, Xbox) to a corresponding Epic account
2. Make sure that you are friends on both your current platform (Steam, PlayStation, Xbox) as well as on the Epic platform, the latter can be done from the Epic Games Launcher
3. Your friend’s cross-play session will now be shown inside the ‘Join Game’ menu
* Help, I cannot see my friend’s session in the Join Game menu
Please make sure that your platform privacy settings allow others to view your profile
In some cases, you might need to fully shut down and restart your Console or PC and relaunch the game for the session to properly appear on the Join Game list
You can also try joining through the system friends list in each platform instead
* Can I use existing PC mods during Crossplay?
No, the same rules that apply on PC right now still apply with Crossplay, this means that in order to play Multiplayer with mods active, everybody in the session needs to have the same mods installed.
Console currently does not support mod usage so only unmodded sessions can
Crossplay is now available in Satisfactory! - Patch Notes: v1.2.5.0 - Build 517554
**Hi Pioneers!**
[https://youtu.be/EbvUjZLBsWg](https://youtu.be/EbvUjZLBsWg)
Hello everyone!
Today we have a significant update for us as this marks yet another milestone for Satisfactory, It is exactly one year since the original Console release today and to celebrate we are now supporting Crossplay between PC and Consoles!
Now Steam, Epic, PlayStation 5® and Xbox Series S|X Pioneers can Construct, Automate, Explore & Exploit in multiplayer together even if they are not on the same platform!
If you would like to read more about Crossplay in specific and learn how to get started, You can continue reading the patch notes or go here: [https://www.satisfactorygame.com/support](https://www.satisfactorygame.com/support)
We’ve also now Partnered with [Indifferent Broccoli](https://indifferentbroccoli.com/satisfactory-server-hosting) after seeing all the good stuff that has come out of their collaborations with the community driven [Coffee Cup Studios](https://coffeecupstudios.org/) events, so if you’re looking at Dedicated Server Hosting services you can check them out.
Please note that Dedicated Server is currently only available on PC and therefore not available during Crossplay
We have also overhauled our Telemetry systems, which helps us gather useful data in order to continue developing and improving Satisfactory, so you will get a one-time popup next time you launch the game, if you change your mind about whether you would like to participate on this, you can always change this in the Options Menu
Aside from these new additions, we have a decent amount of bugfixes and improvements that we’ve been preparing for a while which we hope can make your experience with Satisfactory even more enjoyable and we’re working on more fixes as usual
If you play the latest update and encounter any issues that are hindering your experience, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We always appreciate your feedback
Thank you for all your support as always, see you next time! <3
**NEW**
**CROSSPLAY**
* Crossplay is now possible between Steam, Epic, PlayStation 5® and Xbox Series S|X!
* Crossplay is handled via Epic Online Services, so a free Epic Games account is required for Crossplay and Cross platform friend list management
* You can read the FAQ at the bottom of this post or in here for more information: [https://www.satisfactorygame.com/support](https://www.satisfactorygame.com/support)
**DEDICATED SERVER**
We are now partnering with Indifferent Broccoli to promote their Dedicated Server Hosting services, we’ve seen their close collaboration with the community owned Coffee Cup Studios events (Shoutouts to everyone involved, much love <3 -Uzu) and we decided to support Indifferent Broccoli as well.
* Added information regarding the partnership with Indifferent Broccoli for Dedicated Server Hosting on the Server Manager menu on PC
* Can be found by clicking on the Rent a Server button in the Server Manager Menu
* [https://indifferentbroccoli.com/satisfactory-server-hosting](https://indifferentbroccoli.com/satisfactory-server-hosting)
* [https://coffeecupstudios.org/](https://coffeecupstudios.org/)
* Dedicated Server is currently only available on PC and therefore not available during Crossplay
* Fixed Download Save UI not correctly showing progress in the Server Manager Menu
**TELEMETRY**
* Overhauled our internal telemetry systems for gameplay data collection, this helps us get data on many aspects of the game, primarily on how it’s played while also providing us with additional data which can help us investigate bugs and other issues.
Since the system is overhauled since its previous iterations, we have also added a new one time popup on launch to give you the option whether you would still like to participate in sharing your gameplay data with us or not, if you change your mind later this can
always be changed in the options menu.
Added two new options in the Gameplay tab of the Options Menu
Gameplay > Send Gameplay Data
Gameplay > Telemetry ID
BUGFIXES
Potential fixes to some of the issues that would result in being unable to join big saves in multiplayer, we understand some issues still remain, but this should hopefully help some people for now
Fixed Crash on Dedicated server for AFGDroneVehicle::GeneratePathToDestination()
Fixed a rare Crash when exiting decoupled camera mode after climbing a ladder
Fixed a stack overflow Crash related to FRDGBuilder::FAsyncDeleter
Fixed two instances where opening and closing a UI would result UObject limit crash, commonly seen on the Blueprint Designer and for the Vehicle Inventory UI
Fixed items dismantled incorrectly merging into the same crate even if it was further than 100 meters away, making it harder to find them after dismantling
Potential fix to several crashes related to trying to use Blueprint Autoconnect with Blueprints that have errors in them
Fixed a Crash when entering large numbers inside the Give Item field on Creative Mode
QUALITY OF LIFE
Rebound inputs that overlap with other inputs (i.e. R for Reload) can now be properly rebound and will also now update other inputs that are connected to match the same newly selected key if a conflict is found. For example, Rebinding Walk to R will now perform both Walk and Reload at the same time, they can still be separated into two keys if individually set to non-conflicting keys if you so choose.
VEHICLES
Fixed Vehicle Path snapping points not aligning to the grid when using the scroll wheel to manually rotate them
Several changes to the vehicle autopilot logic which should alleviate issues with vehicles trailing slowly behind other vehicles or stealing path reservations from vehicles ahead in some situations
Fixed vehicles intersecting between two paths ending up being treated on two paths at once which could result in vehicles teleporting across them unintentionally, especially when loading/unloading items in a Truck Station
Fixed automated Vehicles getting stuck in Truck Stations
Fixed Truck Stations being incorrectly allowed to be Nudged while snapping to a Vehicle path which could lead to many other issues after placed
UI
Fixed ON/OFF buttons not working in the Priority Groups sub-menu inside the Priority Power Switch UI
Fixed header text inconsistencies on the Game Modes menu
Fixed Map Marker names not being saved unless the Enter key was pressed after changing the text
Fixed an issue where Phase and Milestone Objectives were cut-off in the UI when using Game Modes with Multipliers enabled
Fixed issues with text fields of the Blueprint Designer not changing the cursor when focus was on them
Fixed an issue where opening tooltips on the MAM while having an on-going research could result in a soft lock with UI overlaps
Fixed long Truck Station names not properly fitting into the Vehicle UI and extending past the windows
Fixed an issue where pressing Q while on the Customizer or Blueprint Menu would not switch to the Build Menu anymore
Fixed an issue where Sub Category names in the Blueprint Menu could not be edited when playing on PC with a controller
Fixed Conveyor belt holograms sliding around after being Locked while using Straight Build Mode
Fixed Collapse/Expand icons not working correctly on all menus
Fixed Customizer Menu sometimes not refreshing correctly which would result in Build Menu elements incorrectly showing in it
Fixed Map zoom resetting every time the map was opened
AUDIO
Fixed missing sounds on the Nuclear Reactor
TECH ART
Fixed some texture issues on the underside of Manufacturers where they would have some extra elements when unpowered or idle
Adjusted collision so Signs placed on specific points of the Blender and Manufacturer can be properly dismantled
Added a one-day delay for rain on New Saves to avoid rain related ADA voicelines playing early and overlapping
spaghetti all the way
https://redd.it/1xnomzv
@r_SatisfactoryGame
Putting the MEGA in my latest megaBase
https://redd.it/1xq7pr5
@r_SatisfactoryGame
Gotta get some Micky D's before heading in to work
https://redd.it/1xq5h9k
@r_SatisfactoryGame
Build Inspo
I’m planning a playthrough with a base in each biome. Connecting the bases by train and each biome by trucks. It’s going to be more focused on transfer logistics than anything else. My issue is that for bigger factories / megafactories I just tend to leave them open to the air and can’t be bothered housing them, mainly because I’m not very creative.
Does anyone have suggestions / screenshots of their world for how you make the housing for thousands of machines look at least somewhat aesthetic?
And along the same lines of trying to make the world look nice, any idea how to make curved road blueprints in PS5? I’ve found tutorials for PC but haven’t seen anything good / practical for PS controls.
https://redd.it/1xq2l2x
@r_SatisfactoryGame
Any idea how to make this work with just 270 per minute mk3 belts
https://redd.it/1xpzgmg
@r_SatisfactoryGame
100% Efficient Heavy Modular Frame schematic
https://redd.it/1xq02bi
@r_SatisfactoryGame
Blueprints not lining up on foundation fix?
Came back for 1.2 and Like the title says when i use blueprints that don’t have floors they’re offset by like half a small step so no matter what i do i can’t get them to line up with anything… like i wanted to change a splitter into a smart splitter and i couldn’t reconnect the belts because everything was just slightly crooked… same with stacking them, i can’t get the elevators to connect unless i lock it in place and ctrl+shift+page down to move it down a quarter step, and then add a conveyor! I don’t remember it being this big a pain before. I might just go back to putting everything on foundations that way i know they line up right!
https://redd.it/1xpxfoo
@r_SatisfactoryGame
Tried building a good looking factory, never again.
https://redd.it/1xpvgkm
@r_SatisfactoryGame
Yes, You Can Signal Bi-Directional Single Rail Train Lines
https://redd.it/1xpolnb
@r_SatisfactoryGame
Tips on mirroring curves with infinite nudge?
https://redd.it/1xponm5
@r_SatisfactoryGame
im gonna crash out
https://redd.it/1xnsx4g
@r_SatisfactoryGame
engage in crossplay.
* Does this mean I can continue my Console save on PC or viceversa?
No, currently we only support active Crossplay, not Cross Progression.
Saves stay on the Host's platform.
https://redd.it/1xnoyir
@r_SatisfactoryGame
always be changed in the options menu.
* Added two new options in the Gameplay tab of the Options Menu
* Gameplay > Send Gameplay Data
* Gameplay > Telemetry ID
**BUGFIXES**
* Potential fixes to some of the issues that would result in being unable to join big saves in multiplayer, we understand some issues still remain, but this should hopefully help some people for now
* Fixed Crash on Dedicated server for AFGDroneVehicle::GeneratePathToDestination()
* Fixed a rare Crash when exiting decoupled camera mode after climbing a ladder
* Fixed a stack overflow Crash related to FRDGBuilder::FAsyncDeleter
* Fixed two instances where opening and closing a UI would result UObject limit crash, commonly seen on the Blueprint Designer and for the Vehicle Inventory UI
* Fixed items dismantled incorrectly merging into the same crate even if it was further than 100 meters away, making it harder to find them after dismantling
* Potential fix to several crashes related to trying to use Blueprint Autoconnect with Blueprints that have errors in them
* Fixed a Crash when entering large numbers inside the Give Item field on Creative Mode
**QUALITY OF LIFE**
* Rebound inputs that overlap with other inputs (i.e. R for Reload) can now be properly rebound and will also now update other inputs that are connected to match the same newly selected key if a conflict is found. For example, Rebinding Walk to R will now perform both Walk and Reload at the same time, they can still be separated into two keys if individually set to non-conflicting keys if you so choose.
**VEHICLES**
* Fixed Vehicle Path snapping points not aligning to the grid when using the scroll wheel to manually rotate them
* Several changes to the vehicle autopilot logic which should alleviate issues with vehicles trailing slowly behind other vehicles or stealing path reservations from vehicles ahead in some situations
* Fixed vehicles intersecting between two paths ending up being treated on two paths at once which could result in vehicles teleporting across them unintentionally, especially when loading/unloading items in a Truck Station
* Fixed automated Vehicles getting stuck in Truck Stations
* Fixed Truck Stations being incorrectly allowed to be Nudged while snapping to a Vehicle path which could lead to many other issues after placed
**UI**
* Fixed ON/OFF buttons not working in the Priority Groups sub-menu inside the Priority Power Switch UI
* Fixed header text inconsistencies on the Game Modes menu
* Fixed Map Marker names not being saved unless the Enter key was pressed after changing the text
* Fixed an issue where Phase and Milestone Objectives were cut-off in the UI when using Game Modes with Multipliers enabled
* Fixed issues with text fields of the Blueprint Designer not changing the cursor when focus was on them
* Fixed an issue where opening tooltips on the MAM while having an on-going research could result in a soft lock with UI overlaps
* Fixed long Truck Station names not properly fitting into the Vehicle UI and extending past the windows
* Fixed an issue where pressing Q while on the Customizer or Blueprint Menu would not switch to the Build Menu anymore
* Fixed an issue where Sub Category names in the Blueprint Menu could not be edited when playing on PC with a controller
* Fixed Conveyor belt holograms sliding around after being Locked while using Straight Build Mode
* Fixed Collapse/Expand icons not working correctly on all menus
* Fixed Customizer Menu sometimes not refreshing correctly which would result in Build Menu elements incorrectly showing in it
* Fixed Map zoom resetting every time the map was opened
**AUDIO**
* Fixed missing sounds on the Nuclear Reactor
**TECH ART**
* Fixed some texture issues on the underside of Manufacturers where they would have some extra elements when unpowered or idle
* Adjusted collision so Signs placed on specific points of the Blender and Manufacturer can be properly dismantled
* Added a one-day delay for rain on New Saves to avoid rain related ADA voicelines playing early and overlapping
during the Intro sequence
Fixed Rain visuals not showing up while driving a vehicle and only updating once you exit it
Fixed Rendering issues (Flashing/Flickering on-screen artifacts) on some AMD GPUs when having Frame Generation and/or Motion Blur enabled
Assorted fixes to the Rain Occlusion system
DESIGN
Fixed the Lookout Tower, Walkway Corner and Catwalk Corner buildables incorrectly showing zoop as a build mode when it wasn’t actually working
Added Daisy Chaining to the Radar Tower and Priority Power Switch
Fixed Alien Technology Research Tree MAM research nodes being incorrectly unlocked
Stackable Supports for Conveyors, Pipelines and Hypertubes can once again be rotated at 45 degree increments on foundations
WORLD
Fixed Water in Rocky Desert not being deep enough for Water extractors to be placed, this should also fix certain spots where it was possible to accidentally fall through the map due to water not being there
Fixed multiple holes in the map around Waterfalls that could result in falling out of bounds on the map
Fixed some incorrectly placed water volumes in the world which would lead to being able to walk on or underwater
Fixed missing collision in a rock cliff in Desert Canyon
Fixed a square untextured piece of terrain sticking out around the Big Crater area in Dune Desert
LOCALISATION
Fixed the Sort button in all UI getting cut off when using languages with Cyrillic text
Fixed a few missing text strings across the game
Updated all languages with the latest translations
CROSSPLAY FAQ:
Do I need to have an Epic Games account to play the game?
You can play Satisfactory in single-player mode without any additional accounts.
On the Steam version, you can also choose to exclusively play by using Steam as a backend with other Steam-only users.
However, on Consoles an Epic Games account is needed to host or join Multiplayer sessions as we use EOS backend for multiplayer and cross-play.
Cross-play between all platforms is currently only possible by using EOS backend which requires an Epic Games account.
Can I play the game together with friends?
Yes. After creating an Epic Games account from in-game or logging into an existing account, you can add friends from the same platform as usual
I don’t have an Epic account. Can I create one from the game?
Yes. If you can’t/don’t want to log in with an existing account, you can create an account directly from within the game inside the ‘Online Settings’ menu.
You may then need to log into the Epic Games website/Client to use extended functionality such as the Cross-platform friends list.
Can I play with friends from another platform?
Satisfactory now offers cross-play between Consoles and PC on the PlayStation, Xbox, Steam and Epic platforms.
I want to join a friend's game on another platform (cross-play). How can I do that?
1. Verify that you and your friend have linked the account you’re using from your current platform (Steam, PlayStation, Xbox) to a corresponding Epic account
2. Make sure that you are friends on both your current platform (Steam, PlayStation, Xbox) as well as on the Epic platform, the latter can be done from the Epic Games Launcher
3. Your friend’s cross-play session will now be shown inside the ‘Join Game’ menu
Help, I cannot see my friend’s session in the Join Game menu
Please make sure that your platform privacy settings allow others to view your profile
In some cases, you might need to fully shut down and restart your Console or PC and relaunch the game for the session to properly appear on the Join Game list
You can also try joining through the system friends list in each platform instead
Can I use existing PC mods during Crossplay?
No, the same rules that apply on PC right now still apply with Crossplay, this means that in order to play Multiplayer with mods active, everybody in the session needs to have the same mods installed.
Console currently does not support mod usage so only unmodded sessions can
Crossplay is now available in Satisfactory! - Patch Notes: v1.2.5.0 - Build 517554
Hi Pioneers!
https://youtu.be/EbvUjZLBsWg
Hello everyone!
Today we have a significant update for us as this marks yet another milestone for Satisfactory, It is exactly one year since the original Console release today and to celebrate we are now supporting Crossplay between PC and Consoles!
Now Steam, Epic, PlayStation 5® and Xbox Series S|X Pioneers can Construct, Automate, Explore & Exploit in multiplayer together even if they are not on the same platform!
If you would like to read more about Crossplay in specific and learn how to get started, You can continue reading the patch notes or go here: https://www.satisfactorygame.com/support
We’ve also now Partnered with Indifferent Broccoli after seeing all the good stuff that has come out of their collaborations with the community driven Coffee Cup Studios events, so if you’re looking at Dedicated Server Hosting services you can check them out.
Please note that Dedicated Server is currently only available on PC and therefore not available during Crossplay
We have also overhauled our Telemetry systems, which helps us gather useful data in order to continue developing and improving Satisfactory, so you will get a one-time popup next time you launch the game, if you change your mind about whether you would like to participate on this, you can always change this in the Options Menu
Aside from these new additions, we have a decent amount of bugfixes and improvements that we’ve been preparing for a while which we hope can make your experience with Satisfactory even more enjoyable and we’re working on more fixes as usual
If you play the latest update and encounter any issues that are hindering your experience, please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback
Thank you for all your support as always, see you next time! <3
NEW
CROSSPLAY
Crossplay is now possible between Steam, Epic, PlayStation 5® and Xbox Series S|X!
Crossplay is handled via Epic Online Services, so a free Epic Games account is required for Crossplay and Cross platform friend list management
You can read the FAQ at the bottom of this post or in here for more information: [https://www.satisfactorygame.com/support](https://www.satisfactorygame.com/support)
DEDICATED SERVER
We are now partnering with Indifferent Broccoli to promote their Dedicated Server Hosting services, we’ve seen their close collaboration with the community owned Coffee Cup Studios events (Shoutouts to everyone involved, much love <3 -Uzu) and we decided to support Indifferent Broccoli as well.
Added information regarding the partnership with Indifferent Broccoli for Dedicated Server Hosting on the Server Manager menu on PC
Can be found by clicking on the Rent a Server button in the Server Manager Menu
https://indifferentbroccoli.com/satisfactory-server-hosting
[https://coffeecupstudios.org/](https://coffeecupstudios.org/)
Dedicated Server is currently only available on PC and therefore not available during Crossplay
Fixed Download Save UI not correctly showing progress in the Server Manager Menu
TELEMETRY
Overhauled our internal telemetry systems for gameplay data collection, this helps us get data on many aspects of the game, primarily on how it’s played while also providing us with additional data which can help us investigate bugs and other issues.
Since the system is overhauled since its previous iterations, we have also added a new one time popup on launch to give you the option whether you would still like to participate in sharing your gameplay data with us or not, if you change your mind later this can
My very first Nuclear Power Plant (25,000 MW) after 500h in this save.
https://redd.it/1xnnfvn
@r_SatisfactoryGame