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r/Unity3D

So the license.unity3d.com domain lost its https certificate. Do Unity Hub can't get license, am I the only one?
https://redd.it/1j6g26h
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r/Unity3D

If you hate how small the 2D collider handles are, you can now edit them to make them larger!
https://redd.it/1j6kyws
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r/Unity3D

Learning as a beggier is so hard because of how many horrible tutorials there are.

I have no idea about coding, but I want to learn. So like mostly people I looked it up on YouTube and followed a tutorial. It was about making a flappy bird clone.

But that didn't really explain the coding, so I went to watch another, and that one also went over some stuff, but they missed to take into account that newbies like me have no idea about the fundamentals.

And all the tutorial are just the exact same! They all assume you already know stuff, wth does "Public" mean, what does "void" do? None of these explain them.

It's like trying to learn words without learning the alphabet first!

I basically started taking one line of code and just searching every single word up, I have some success, but it's slow, very slow.

Does anyone know where I can learn the very fundamental basics of coding with C#?

https://redd.it/1j6i6ow
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r/Unity3D

how to only take two rectangular shape barriers from one image in sprite editor and get one sprite ??

how to only take two rectangular shape barriers(that I have selected )from one image in sprite editor(skipping all rest of the image), I have already know how much gap I want??

but when Ever I select two rectangles at a spacing and click appy then it makes two sprites instead of one.

as my later plan is to just tile this one sprite so that I hav equal spacing of barrier on my ground...
sorry I am very NEW IN UNITY


https://redd.it/1j6fl7h
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r/Unity3D

Do you think $7.99 is a good price for this game?

https://redd.it/1j6chft
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r/Unity3D

Button Won't Load Scene IDK whyy

Hi, I'm really new to unity and all I've done is try to make this button take me to another scene and it just won't work. I've checked like so many tutorials and changed the code, but it wont work. I've even deleted my whole canvas and started a new one from scratch. But it still wont work. Someone help me pleeease.
Both scenes have event systems. (Since that seems to be the common issue)


https://preview.redd.it/30k2t90yeene1.png?width=1882&format=png&auto=webp&s=36e5823bbf2808202fdebf6b7abac8ffb4864478

https://preview.redd.it/0jss7amyeene1.png?width=752&format=png&auto=webp&s=d26ae08114fa8ca9b2e0cb6fbfee1539c0718d57



https://redd.it/1j69txw
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Planets (Space) See Down Below!
https://redd.it/1j64evs
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r/Unity3D

How to make Speed Power Up temporary?

https://redd.it/1j63pi3
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The player can now control the hue of the computer screens in my game because why not!

https://redd.it/1j5yg4v
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Uhh I've decided to use PID controllers for my turrets to make them more silly 🤗

https://redd.it/1j5sqoy
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r/Unity3D

Classes in Unity

I'm new to unity but I have a reasonable amount of programming experience in python. I'm working on a shooter game but need a little help understanding how classes work in unity.

For example, for my item system, my first thought is to create an 'Item' class, and then have a 'Weapon' class that inherits from Item so that weapons can be treated as items while having extra functionality. However, I'm not sure how I would do something like this in unity (What's the difference between a GameObject and an object, is a prefab a type of class, etc).

I'd appreciate any help/advice either in general with classes in unity, or possible implementations of the specific example given.


Thanks

https://redd.it/1j5uedk
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r/Unity3D

We're working on a Lava biome in our indie game, based solely on how it looks how would you expect it to impact gameplay? we're trying to improve how we communicate with the player without literal instructions.
https://redd.it/1j5pb5l
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r/Unity3D

Taming a Piglet with a Skill-Based Lasso Minigame
https://redd.it/1j5ojbs
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What started as a side project over 4 years ago has grown beyond what I ever imagined - I am officially Publisher Of The Week 🔥 Here is a showcase of the 'Erosion Fractal Noise' I recently added in the free gift asset, tell me what you think about it! (Link in comments)

https://redd.it/1j5kgia
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r/Unity3D

I’ve started developing a new game and would love for you to try the playtest and share your thoughts! Link to Itch.io in the comments.

https://redd.it/1j5edk1
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10 days progress on new game

https://redd.it/1j6i3br
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r/Unity3D

Swinging? More like… uh… never mind. 😆 Picking up companion in our game had… side effects. 😅
https://redd.it/1j6isu0
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r/Unity3D

Just finished implementing my first boss fight!

https://redd.it/1j6f3gr
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One of the new big bossses for my game "Beak the hunter"! His name is Moshy and sometimes he gets sleepy... Even during a fight XD
https://redd.it/1j6fm1g
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r/Unity3D

Another location for "Whirlight - No Time To Trip", our new point and click in development that blends puzzles, humor, and a retro touch! A secret vault, hidden treasures, and mysteries waiting to be solved. Are you ready to explore and uncover what lies behind this locked door?
https://redd.it/1j6cxef
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r/Unity3D

Drawing Physics: Dynamic Lines that can be erased?

I'm working on a project that's a platformer, where you draw lines to platform off of. One type of line I want in the game is a line that falls from gravity after being drawn.

https://i.redd.it/if9fr4phmdne1.gif

What I've got so far is a line made up of smaller segments that are instantiated as the player draws with the mouse, that are all under a parent rigidbody. When the player stops drawing, that rigidbody is set to dynamic, and the entire line/shape the player drew falls as one object.

The main problem I'm having is being able to erase a small chunk of that shape, and have the physics work accordingly. In the first gif, If the player draws a straight line and cuts it in half by erasing, the left and right portions of the line go into their own parent rigidbodies, and now these segments each have their own physics.

However in the second gif, if the player draws a loop, where two portions of the line cross over each other, and then erase in the middle of that loop, the game needs to recognize that the shape is still "solid" and connected. I'm struggling to find a solution for this. I considered having each segment of the line recognize which ones it was touching as the line was being drawn, but objects under the same rigidbody don't detect triggers/collisions with each other.

https://i.redd.it/zpjnkhcimdne1.gif

I'd appreciate if someone can help me figure this out, I'm still a beginner to Unity. Thanks!

https://redd.it/1j670tg
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r/Unity3D

I love my new bullet seeking ability.

https://redd.it/1j63tfj
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r/Unity3D

Why would you want to use ScriptableObjects?

Hello I'm a newbie to Unity and C#, but I'm a senior dev working with TS in my day job.


Currently I'm having a hard time understanding why I would want to use ScriptableObjects. Say for example I want to create a CardData SO

using UnityEngine;
CreateAssetMenu(fileName = "CardData", menuName = "ScriptableObjects/CardData", order = 0)
public class CardData : ScriptableObject
{
    public CardId Id;
    public string DisplayName;
    public CardCategory Categories;
    public Sprite CardImage;
    TextArea(3, 10)
    public string Description;
    public CardRarity Rarity;
    public int BaseSellPrice;
}



I could create bunch of these scriptable objects in my Resources folder, but I've found two major problems with it.


1. Refactoring a property/field to be a different name completely wipes the corresponding data from the SO instance. Meaning if I had 100 card SOs that property value would be completly wiped even though I just wanted to rename the field.

2. Can't just CRTL+F the codebase and find particular values like searching a card by its name. Well not unless you include .asset files to show up in your editor which bloats everything

3. Overall its generally a bit clunkier to edit values in the Unity Edtior vs the IDE, as a solo indie dev I don't get why I would want to do that in the Unity Editor


Please tell me I'm missing something here because its really looking like static classes extending an interface/abstract class is the way to go here.

https://redd.it/1j63p2q
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I've been working on a little Couch Multiplayer game on my free time and I just made the Steam Page public!

https://redd.it/1j5xv6s
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r/Unity3D

How to implement falling tiles like the sand tiles in Terraria for a 2d mining game

I'm making a 2d mining game with tilemaps and I want to implement a mechanic where if you destroy a "sturdy" tile on the ceiling of a cave for example and above that tile is a "falling" tile like a sand tile, that tile would fall to the ground below, along with its colliding tiles above, and deal damage to the player if standing below. How would you go about coding a mechanic like this? I just started learning programming and I'm really lost here/ struggling to find any resources online. I would really appreciate it if someone could point me to the right direction! Thanks! 🙏😊

https://redd.it/1j5w70s
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I made my first $50 with my free mobile game!

Hello fellow devs!

I just hit $50 in revenue with my free mobile game. It’s not a lot, but it’s honest work!

I wanted to share a breakdown of what worked, what didn’t, and what I’ve learned along the way.



How does my free game make money?

My game monetizes through in-app purchases (IAPs) and rewarded ads—but no banners or interstitials.

I aim for fair progression, but players can speed things up by watching ads or purchasing items. Despite having a very low DAU (\~10 daily active users), I still manage to earn $1.50 to $2.50 per day from ads.

I know a lot of people dislike ads in mobile games, and I totally get why—especially compared to PC/console experiences. However I still considere my content pretty 'fair' compared to the mobile game market.



How am I getting players?

So far, all my traffic is organic. I’ve mainly promoted my game by posting on various subreddits.

r/gamedev & r/unity3D – Great for exposure, but not really my target audience.
r/IOSGaming & r/AndroidGaming – Better conversion and engagement rates!

I also try to post when my target audience is online using tools like LaterForReddit. Not sure how much of a difference it makes, it might be totally useless.



What I’m working on now

Right now, I’m gathering as much player feedback as possible to improve progression, balance, onboarding and overall polish

I’ve already reworked multiple parts of the game, and I’m constantly iterating based on feedback.



Future plans (next 3-4 months)

I’ll be expanding my marketing efforts beyond Reddit, focusing on TikTok & YouTube Shorts – Posting short videos about the game’s development, gameplay, and behind-the-scenes content.



Advice for fellow indie devs

One big lesson I’ve learned: Even harsh criticism can be valuable.

Yeah, some people will be straight-up insulting, but there’s often a nugget of truth hidden in their feedback. Don’t let your ego block you from improving your game!



The Game :
If you want to try it out and give me feedbacks about what you did or didn’t liked, here are the link :
IOS: https://apps.apple.com/fr/app/zroad-survival/id6584530506?l=en-GB
ANDROID: https://play.google.com/store/apps/details?id=com.SkyJackInteractive.ZRoad

That’s it for now! If you have any tips, feedback, or just want to chat about mobile game dev, let me know! 😊

https://redd.it/1j5rzh7
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r/Unity3D

Spent 8 Years Developing my Unity Asset but its Finally Released (hope its worth it!)

8 years ago I was searching for a nice in-game developer console tool to use, something that lets me easily add commands, auto-complete, and whatever else you might expect (just like we had in the days of Source games!).

I didn't find anything I liked, some were too simple, some overly complicated, and so one thing led to another, and somehow I ended up spending years of on-and-off work developing my 'dream' console tool. My general goals were:

\- It must be extremely simple to install and use, while being very powerful. Usability shouldn't be sacrificed for power, nor the power for usability.

\- It must come 'batteries included' and look nice, but simultaneously be fully configurable

\- It must be high performance (1 million lines of logs was the benchmark)

\- It should be usable by both devs and users (if wanted by devs), to allow for the classic experience of shipping dev tools with your games!

Now I am very satisfied and proud to say that all this, and many other things, were achieved with the Ingame Developer Console!

Not only do we have installation by dropping 1 prefab and ability to have multiple setting profiles you can swap (e.g. different settings between mobiles and desktops), we also have syntax highlighting, autocomplete for commands, arguments, structs, overloads, game objects, and much more!

'Explode' command with 1 argument 'pos' of type Vector3, and the autocomplete options for pos

You can find detailed documentation here and a video here (please tell me if you want more tutorials on how to use it).

To celebrate the launch after all these years, I am giving away 5 free keys for the Ingame Developer Console and 5 free keys for my previous tool, the Visual Item Database.

If you want a key, please comment with which tool you are interested in (or both!). Its first come first serve.

Looking forward to hearing your feedback and questions!


Edit:

Wow thanks so much everyone for the positivity and comments, really appreciate it!

We have already ran out of console keys within minutes (!) but we have keys left for the visual item database (for now!).

Since we have such high demand, over the next 24h Ill randomly distribute 5 more keys for the console to those who are interested, so please leave your comments below!

Thanks again everyone!

https://redd.it/1j5nyl9
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Drawing a grid over a sprite

I'm making an isometric 2d game and i want to create a grid over a sprite (Table for example) so the players can place objects above sprites. I can't find any information related to this topic, i already created a tilemap and a grid for the floor but i'm not sure how to create another one over a sprite.

I would love to create a system like the "Unpacked" game has:

https://preview.redd.it/38hbyxy0i9ne1.png?width=1920&format=png&auto=webp&s=7a9f5bff68c8c97ae60671320f558e727a86ae8d

Thanks for the help in advance.

https://redd.it/1j5mg0z
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My game, We Could Be Heroes is OUT NOW on PlayStation 5, I'm pretty proud as a Unity solo dev.

https://redd.it/1j5k59z
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r/Unity3D

Does anyone wanna try my audiobook app for free?
https://youtu.be/xEgnmqoB2sY?si=u73HIQ3M_mkVXD8z

https://redd.it/1j5j1y2
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