Direct posts from /r/wow in your telegram!
Botting. It is impossible to tell who is doing it. We will never be able to truly know who is botting and who is real.
https://redd.it/1ej885s
@r_wow
Fun Fact: Arachnophobia mode also changes the Bloodfang Widow spider mount to a crab.
https://redd.it/1ej5d5p
@r_wow
2: Press A or B or C, whatever is off CD (aka castrandom)
There is a macro command that allows you to create a list of abilities called /castrandom. This used to try a new ability every time you pressed the macro, but now it gets stuck until the currently chosen ability was successfully used, similar to /castsequence. That killed most of its functionality for combat use (still great for mounts, pets or toys though).
But there is a powerful alternative that does almost the same thing in a somewhat roundabout way.
The macro command /swapactionbar takes your main action bar and changes it into a different currently unused one. It acts like the little arrows next to the main action bar. Depending on which of bars you have activated in the interface menu (bars 2 to 8), this command can potentially rotate between up to 9 bars.
https://preview.redd.it/xnpeaxps0hgd1.png?width=1469&format=png&auto=webp&s=0be5a7ae50923663e98a91371c6e5abd3db21904
Note, that in terms of key binds in the options menu the game always considers this action bar 1, since the bars you're switching to are technically not active.
OK, so how do we set this up?
Let’s say, you have some filler abilities that serve the same purpose. And you just want to use whatever is off CD.
https://preview.redd.it/j6v4p0ot0hgd1.png?width=1962&format=png&auto=webp&s=2f765e1287e421a93eee5fc8bff763e1f872faca
The first one (goes onto bar 1) swaps from bar 1 to 2 after trying its ability, the second one (goes onto bar 2) swaps from bar 2 to 3 after trying its ability, the third one (goes onto bar 3) swaps from bar 3 to 4 after trying its ability, the fourth one (goes onto bar 4) swaps from bar 4 back to 1. Other than the castrandom command this will always perform the swap, even it the ability itself was not successfully used.
Important notes:
1) You might have to press the key multiple time to use an ability, especially if you use more than 2 bars. At that point it is best to bind it to one of your mouse wheel directions, since it is much easier to spam that.
2) You will have to fill up all the bars with the same abilities or macros on all of the other buttons, so they stay usable after a swap.
3) Each of these macros can be a castsequence on its own, allowing you to further combine abilities in useful ways.
This might be the single most powerful macro command in the game and no one uses it. It is almost never mentioned even in advanced guides on the topic. I seriously can't stress how much this can transform how you approach playing a spec in WoW. It is a bit unintuitive to set up, but well worth the effort. And with the interface overhaul of Dragonflight you don’t even need a single add-on to use it. This even beats the functionality of addons like Gnome Sequencer.
Be smart, swap bars!
--------------------------------------------------------------------
Scenario 3: Press A, if not ready press B, if not ready press C (aka priority list)
So what if you have a list of abilities that serve a similar purpose, but you DO care about which one is used first? And it is not a consistent sequence either, things might even reset randomly.
Currently, there is no legal way I know of to do this for you with just the use of macros or clever key binds. You could bind them to neighbouring keys like 1,2,3,4 and spam them in quick succession like a power chord. But this will quickly hurt your hand, which is one of the problems we try to avoid.
I would suggest testing the limits of sequences and swaps for your spec. You might not actually lose much in terms of numbers, even if it is worse on paper. The effects of free mental resources should never be underestimated.
--------------------------------------------------------------------
**Part 2: Buttons that use the right ability for the situation**
This part is primarily for healers and specs with group utility.
Here the main thing is that you have a lot of abilities you only cast on enemies and a lot of abilities you only cast on allies. So there is really no good reason to have a key bind for each. To combine
2: Press A or B or C, whatever is off CD (aka castrandom)
There is a macro command that allows you to create a list of abilities called /castrandom. This used to try a new ability every time you pressed the macro, but now it gets stuck until the currently chosen ability was successfully used, similar to /castsequence. That killed most of its functionality for combat use (still great for mounts, pets or toys though).
But there is a powerful alternative that does almost the same thing in a somewhat roundabout way.
The macro command /swapactionbar takes your main action bar and changes it into a different currently unused one. It acts like the little arrows next to the main action bar. Depending on which of bars you have activated in the interface menu (bars 2 to 8), this command can potentially rotate between up to 9 bars.
https://preview.redd.it/xnpeaxps0hgd1.png?width=1469&format=png&auto=webp&s=0be5a7ae50923663e98a91371c6e5abd3db21904
Note, that in terms of key binds in the options menu the game always considers this action bar 1, since the bars you're switching to are technically not active.
OK, so how do we set this up?
Let’s say, you have some filler abilities that serve the same purpose. And you just want to use whatever is off CD.
https://preview.redd.it/j6v4p0ot0hgd1.png?width=1962&format=png&auto=webp&s=2f765e1287e421a93eee5fc8bff763e1f872faca
The first one (goes onto bar 1) swaps from bar 1 to 2 after trying its ability, the second one (goes onto bar 2) swaps from bar 2 to 3 after trying its ability, the third one (goes onto bar 3) swaps from bar 3 to 4 after trying its ability, the fourth one (goes onto bar 4) swaps from bar 4 back to 1. Other than the castrandom command this will always perform the swap, even it the ability itself was not successfully used.
Important notes:
1) You might have to press the key multiple time to use an ability, especially if you use more than 2 bars. At that point it is best to bind it to one of your mouse wheel directions, since it is much easier to spam that.
2) You will have to fill up all the bars with the same abilities or macros on all of the other buttons, so they stay usable after a swap.
3) Each of these macros can be a castsequence on its own, allowing you to further combine abilities in useful ways.
This might be the single most powerful macro command in the game and no one uses it. It is almost never mentioned even in advanced guides on the topic. I seriously can't stress how much this can transform how you approach playing a spec in WoW. It is a bit unintuitive to set up, but well worth the effort. And with the interface overhaul of Dragonflight you don’t even need a single add-on to use it. This even beats the functionality of addons like Gnome Sequencer.
Be smart, swap bars!
--------------------------------------------------------------------
Scenario 3: Press A, if not ready press B, if not ready press C (aka priority list)
So what if you have a list of abilities that serve a similar purpose, but you DO care about which one is used first? And it is not a consistent sequence either, things might even reset randomly.
Currently, there is no legal way I know of to do this for you with just the use of macros or clever key binds. You could bind them to neighbouring keys like 1,2,3,4 and spam them in quick succession like a power chord. But this will quickly hurt your hand, which is one of the problems we try to avoid.
I would suggest testing the limits of sequences and swaps for your spec. You might not actually lose much in terms of numbers, even if it is worse on paper. The effects of free mental resources should never be underestimated.
--------------------------------------------------------------------
Part 2: Buttons that use the right ability for the situation
This part is primarily for healers and specs with group utility.
Here the main thing is that you have a lot of abilities you only cast on enemies and a lot of abilities you only cast on allies. So there is really no good reason to have a key bind for each. To combine
So why is this the default chat log when you first go into the city?
https://redd.it/1ej5lf4
@r_wow
The Biggest Flaw with the New Warband Currency Transfer System
So the way transferring Currency works right now is, you need to be on the character that's receiving the currency. There needs to be an entry for that currency, meaning that character needs to have at least 1 unit of that currency for you to get the ability to click on it and click on "transfer." So that means you can never receive currency you never earned on that character.
Now, that may not be a big deal, because Blizzard may want you to have a character already earning a specific currency before you are able to receive more from another character. However, what the pre-expansion event has shown that sending currency between alts is a chore because you need to earn at least 1 unit before you can receive a transfer. Also, this event is a limited time event, so if you consolidate all the currency onto 1 character, you lose the entry for that currency, and can no longer receive that currency forever after the event is over.
https://redd.it/1eiwi9k
@r_wow
New (?) Portals to Dalaran for your event needs
https://redd.it/1eiyptr
@r_wow
They fixed the paladin tier 10 helmet to not hide beards!
https://redd.it/1eiring
@r_wow
Cool things with Warband you might not know!
So, I have been doing Ulduar a lot lately to try to get the last chest piece, and I have been sending every Wayward item (Tier token) through the warband bank, and it works seamlessly. Any character I've logged on got access to the bank, and you can deposit most items.
Today I realised you could do something even more cool!
I logged into a horde shaman, that I haven't played actively since 2010-2011. I checked his bank just for fun and found a Flask of the Titans recipe, Arcane Reaper recipe and a bunch of locked lockboxes. The shaman was also on a completly different server as well.
Just for shits and giggles, I took out the lockboxes and recipes and tried to put them into my warband bank...AND IT WORKED! My rogue got the lockboxes and I learnt the Flask of the Titans recipe (yeah I know, but I really wanted it myself). My paladin got the blacksmith recipe.
So to sum up. What I did was take some items from a horde character, from a different server, put items into my warband bank. Most of my characters are alliance, but it didn't stop me from withdrawing said items, and using them for my own good.
...
Bonus:
Also, a bit unrelated to the warband bank, but if you didn't know you can transfer currency by logging into a character, push the currency button, push the red bonfire button, and just simply transfer for example memories or timewalking badges, also seamsless from all your characters to the character you want. It only requires that you have at least 1x of said currency.
https://redd.it/1eiqnx0
@r_wow
Don't forget there's a free 34-slot bag behind this waterfall
https://redd.it/1einbcw
@r_wow
Getting kinda frustrating that 2H versions of these swords aren't being made...
https://redd.it/1eikjtt
@r_wow
I like that Blizzard nerfed his huge chin but not his massive honker
https://redd.it/1eies9u
@r_wow
Getting some seriously concerning vibes from my rogue
https://redd.it/1eicq9h
@r_wow
Today I logged in WoW after years and it almost made me cry.
For some reason I got a lot of stuff in my mail when I logged in, and one of the things I got was a farewell letter from a friend I met a long time ago in Goldshire, from when he logged out of WoW for the last time. We used to have a lot of fun roleplaying as Mexicans (I was a kid).
https://preview.redd.it/kprefy2xy8gd1.jpg?width=318&format=pjpg&auto=webp&s=bace1249451a0dc52d177de3026ee9c9d71b54b5
https://redd.it/1ei9b30
@r_wow
Such An Awesome Dwarf Model
https://redd.it/1ei03sc
@r_wow
DKs were the peak of a “hero class” to me
https://redd.it/1ejamg8
@r_wow
multiple abilities into a single button we again turn to macros, specifically so called "conditions".
(Full list at: https://warcraft.wiki.gg/wiki/Conditionals)
------------------------------------
/use \[condition 1\] A
/use \[condition 2\] B
------------------------------------
This macro will first check for condition 1 and try to press ability A, if it is met. Then it will check for condition 2 and try to press ability B, if it is met. This means, that ability A will take priority, if conditions 1 and 2 are met at the same time.
Important notes:
1) Multiple conditions can be combined in the same brackets. In that case all of the conditions must be met.
2) The same ability can show up multiple times in the same macro, but with different conditions.
3) Multiple sets of conditions for the same ability can be written right next to each other.
4) Conditions can also be used for castsequence and for the /use in a bar swap macro.
There are two important categories of conditions for us.
Firstly, conditions that change what the target of the ability will be:
* "@target" - ability will be used on your current target (default behaviour) and will keep the macro from trying to target a near enemy on its own, potentially pulling stuff
* "@mouseover" - ability will be used on the target below your cursor (works on group or raid frames)
* "@cursor" - ability will be used on the ground directly below the cursor (removes the extra click to confirm your Blizzard/Healing Rain etc.)
* "@focus" - ability will be used on your current focus target (great for interrupts or healer CDs for the tank)
* "@player" - ability will be used on the player character or on the ground directly below the player character
Secondly, conditions that check the state of the target the ability would be used on:
* help/nohelp - unit can or can't be targeted by helpful abilities like buffs
* harm/noharm - unit can or can't be targeted by harmful abilities like debuffs
* dead - unit can be targeted by resurrections
* nodead - unit is still alive and can receive healing or damage
There are more conditions that can check the state of the player character (like combat, indoors or stealth), but we will not go into these for now.
Let's get into a real example to give you a better idea, how such a macro could look like and work in its final form.
------------------------------------
#showtooltip
/use \[@mouseover, help, dead\]\[help, dead\] Rebirth
/use \[@mouseover, help, nodead\]\[help, nodead\] Rejuvenation
/use \[@target, harm, nodead\] Moonfire
------------------------------------
This macro will try to use a battle res on either your current target or mouseover target, if they are friendly and dead. Then it will try to use a heal on these targets, if they are friendly and alive. Then it will try to use an offensive spell on your target, if it is an enemy and alive.
And just like that, you have turned 3 abilities into a single key bind. All you have to do is to switch the target or move your mouse over the correct one.
I would strongly suggest to pair up abilities with similar roles and animations (like Smite and Flash Heal or Flame Shock and Riptide).
--------------------------------------------------------------------
**Part 3: TL;DR**
If you find yourself running out of key binds for all your stuff and needing 2 rows of Week Auras to keep track of all the CDs in your rotation, you probably could make your life a whole lot easier.
Learn how to harness the power of macros and get the number of key binds you need down to half or less of what it is now.
--------------------------------------------------------------------
That’s all I have to say for now, but I will probably adjust the guide to some extent later.
I hope this is helpful to anyone :)
https://redd.it/1ej6qaf
@r_wow
How to reduce the number of key binds you need (100% legal edition)
This is the improved version of a guide I wrote last year on the same topic. This time it will not include a section on which keys to use for what. Instead I will expand on more ways to combine multiple abilities into one button. This can save a lot of cognitive load and vastly reduce the need for Weak Auras to use your abilities right.
These methods have helped countless friends and raid/guild mates of mine over the years. They can single-handedly turn a spec with a lot of rotational abilities (like Brewmaster or Enhance) from 9 to 3 buttons.
Please help to spread the word, if you find this useful.
--------------------------------------------------------------------
**Part 1: Buttons that use multiple abilities after another**
This part is primarily for melee dps and tank specs.
They mostly use instant abilities that are either targeted or some form of cone or nova. They also often end up with quite a bit of abilities that need to be kept on CD and pressed in some kind of order or priority. So a lot of players turn to some form of custom UI like Weak Aura to show them all their available abilities, resources, CDs etc. And while that is certainly very helpful, it does not address the fundamental problems of this sort of gameplay. You stare at this UI or your bars all the time and lose track of so many other important things like enemy casts or positioning. And you need a key bind for all of the these abilities, often blindly pressing multiple buttons at once just to make sure one goes off. Not only does this hurt your fingers, but you also run out of comfortable key binds quite quickly.
So, what else could you do?
Firstly, identify groups of abilities that share a purpose (like Holy Power generation) and similar animation (like instant targeted). These can be seen as multiple charges of the same ability that recharge independently.
Secondly, identify the logic behind how you go about using these "charges". The way you decide which button to press next usually comes down to 3 scenarios:
Scenario 1: Press A, only then B, only then C (aka cast sequence)
Scenario 2: Press A or B or C, whatever is off CD (aka cast random)
Scenario 3: Press A, if not ready press B, if not ready press C (aka priority list)
Thirdly, combine each of these groups into one button using the star of today's show: Macros
Macros in WoW have changed quite a lot since 2005, sometimes losing and sometimes gaining power in the process. They have always been one of my favourite aspects of this game and provide an incredible amount of customization to your gameplay. For today, we’ll keep it to only a few examples, but the possibilities are truly endless.
--------------------------------------------------------------------
Scenario 1: Press A, only then B, only then C (aka castsequence)
There is a macro command that will allow you to create an ordered list of abilities.
------------------------------------
/castsequence reset=x A, B, C
------------------------------------
(add "#showtooltip" in the line above any ability macro to makes sure, the button looks like the current ability and shows a tooltip on mouseover)
When you first press this macro, it will try to use ability A (like Keg Smash). Once you have successfully used A, it will then try to use ability B (like Breath of Fire). If the currently chosen ability is not ready to use, the macro will not do anything and not move on to the next one until the current ability was used by this macro.
If you want to be able to come back to the start without going though the whole chain, you can put in a reset condition x (like not pressing the button for 3 sec).
(Full list at: https://warcraft.wiki.gg/wiki/MACRO\_castsequence)
This command can also be used to "throttle" the use of a low CD ability (like Tiger Palm) by linking it to a higher CD ability (like Rising Sun Kick) in order to regulate the rate at which it will be used.
--------------------------------------------------------------------
Scenario
How to reduce the number of key binds you need (100% legal edition)
This is the improved version of a guide I wrote last year on the same topic. This time it will not include a section on which keys to use for what. Instead I will expand on more ways to combine multiple abilities into one button. This can save a lot of cognitive load and vastly reduce the need for Weak Auras to use your abilities right.
These methods have helped countless friends and raid/guild mates of mine over the years. They can single-handedly turn a spec with a lot of rotational abilities (like Brewmaster or Enhance) from 9 to 3 buttons.
Please help to spread the word, if you find this useful.
--------------------------------------------------------------------
Part 1: Buttons that use multiple abilities after another
This part is primarily for melee dps and tank specs.
They mostly use instant abilities that are either targeted or some form of cone or nova. They also often end up with quite a bit of abilities that need to be kept on CD and pressed in some kind of order or priority. So a lot of players turn to some form of custom UI like Weak Aura to show them all their available abilities, resources, CDs etc. And while that is certainly very helpful, it does not address the fundamental problems of this sort of gameplay. You stare at this UI or your bars all the time and lose track of so many other important things like enemy casts or positioning. And you need a key bind for all of the these abilities, often blindly pressing multiple buttons at once just to make sure one goes off. Not only does this hurt your fingers, but you also run out of comfortable key binds quite quickly.
So, what else could you do?
Firstly, identify groups of abilities that share a purpose (like Holy Power generation) and similar animation (like instant targeted). These can be seen as multiple charges of the same ability that recharge independently.
Secondly, identify the logic behind how you go about using these "charges". The way you decide which button to press next usually comes down to 3 scenarios:
Scenario 1: Press A, only then B, only then C (aka cast sequence)
Scenario 2: Press A or B or C, whatever is off CD (aka cast random)
Scenario 3: Press A, if not ready press B, if not ready press C (aka priority list)
Thirdly, combine each of these groups into one button using the star of today's show: Macros
Macros in WoW have changed quite a lot since 2005, sometimes losing and sometimes gaining power in the process. They have always been one of my favourite aspects of this game and provide an incredible amount of customization to your gameplay. For today, we’ll keep it to only a few examples, but the possibilities are truly endless.
--------------------------------------------------------------------
Scenario 1: Press A, only then B, only then C (aka castsequence)
There is a macro command that will allow you to create an ordered list of abilities.
------------------------------------
/castsequence reset=x A, B, C
------------------------------------
(add "#showtooltip" in the line above any ability macro to makes sure, the button looks like the current ability and shows a tooltip on mouseover)
When you first press this macro, it will try to use ability A (like Keg Smash). Once you have successfully used A, it will then try to use ability B (like Breath of Fire). If the currently chosen ability is not ready to use, the macro will not do anything and not move on to the next one until the current ability was used by this macro.
If you want to be able to come back to the start without going though the whole chain, you can put in a reset condition x (like not pressing the button for 3 sec).
(Full list at: https://warcraft.wiki.gg/wiki/MACRO_castsequence)
This command can also be used to "throttle" the use of a low CD ability (like Tiger Palm) by linking it to a higher CD ability (like Rising Sun Kick) in order to regulate the rate at which it will be used.
--------------------------------------------------------------------
Scenario
Sneaky livers, where art thou?
https://redd.it/1ej4crg
@r_wow
Why did i randomly get a Warlords Deathwheel from 2014?
https://redd.it/1ej1s4l
@r_wow
If you're mounted up as Tarecgosa's Visage before entering Trial of Style, then win, it puts the entire mount visage as the "winning outfit" 😭
https://redd.it/1eiz9d8
@r_wow
Saturday Achievement and Loot Thread
Let us know what you got this week! Achievements, meta-achievements, mounts, pets, actual loot drops, gold thresholds, or other things that you can say, "Oooh, I got this" and be excited about. Post them here! Screenshots are encouraged but not necessary.
https://redd.it/1eiw2nq
@r_wow
Aerial Halt should grant 5 seconds of traditional flight
My biggest gripe with the skyriding and traditional flight change is when you're farming herbs and ore, sometimes a node will be on a tiny ledge, and previously you could just swap to a traditional flying mount to reach it. But now we need to dismount, swap flight styles, and remount to achieve the same result.
If our Aerial Halt ability granted us a few seconds of traditional flight, this would make it easier to get those hard to reach nodes.
https://redd.it/1eip180
@r_wow
The Services channel should opt in and not active by default.
This channel is full of spam, scams, and just altogether ruins immersion and I'm sure its overwhelming for new players. Let us join it rather than make it active by default. The first thing I do when logging in after making a new toon is /leave 5. Before even touching my addons.
*forgot a word in the title due to my annoyance with this channel*
https://redd.it/1eijrw3
@r_wow
Just wanted to say:
Good job on blizzard for fixing prepatch. It was about to go down as one of the worst they’ve ever made but after playing the changes yesterday they really made it very alt friendly and actually worth doing. I think I leveled 3 characters from 51 and 61 to 70 and got a ton of whatever the resource is called doing that.
https://redd.it/1eiiq47
@r_wow
Found a couple worthless arrows on my ancient Hunter
https://redd.it/1eibtqd
@r_wow
what is this black bar in the middle of my screen, right under my character?
https://redd.it/1eiaoak
@r_wow
Don't be like me and turn off Chromie Time before you level your alts during Radiant Echoes event.
Just as the title says. In Chromie Time you are sharded only with people below level 61 which makes leveling a massive slog. In comparison, Remembered bosses have over 250 million HP, killing them can take at least 8 minutes, and events take 3-4 minutes each while on regular shards, Remembered bosses take around 2 minutes, and events up to a minute because of all the level 70s that just blast through everything. So if you have any sub-61 alts that you want to level, turn off Chromie Time first then do Radiant Echoes.
https://redd.it/1ei6y6v
@r_wow
Two types of wow players
https://redd.it/1ei3gzs
@r_wow