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Software dev job postings are up 15% since mid 2025
https://www.reddit.com/r/programming/comments/1s1e4il/software_dev_job_postings_are_up_15_since_mid_2025/

<!-- SC_OFF -->Been watching this FRED data for a while. Software development job postings on Indeed hit a low point around May 2025, then climbed steadily for 10 months straight and are now sitting about 15% higher than that trough. The recent acceleration from January 2026 onwards is pretty sharp. This runs directly against the AI is killing developer jobs narrative that's been everywhere for the past two years. I might be wrong but i think AI might actually be creating more software demand, not less. More products get built because the cost of building dropped. Someone still has to architect the systems, build the tooling, maintain the infrastructure. that's all still dev work. Curious what people here are actually seeing. Are you busier or less busy than two years ago? And if you're hiring, is the bar different now? <!-- SC_ON --> submitted by /u/IdeasInProcess (https://www.reddit.com/user/IdeasInProcess)
[link] (https://fred.stlouisfed.org/series/IHLIDXUSTPSOFTDEVE) [comments] (https://www.reddit.com/r/programming/comments/1s1e4il/software_dev_job_postings_are_up_15_since_mid_2025/)

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TrainSec voucher
https://www.reddit.com/r/programming/comments/1s150d3/trainsec_voucher/

<!-- SC_OFF -->I have a $500 TrainSec voucher that I’m not planning to use, so I’m looking to sell it. I’m asking around $250-$300, but the price is negotiable. Let me know if you’re interested. Also, you can choose your course as per your need for $500 <!-- SC_ON --> submitted by /u/Salty-Ad9979 (https://www.reddit.com/user/Salty-Ad9979)
[link] (https://trainsec.net/) [comments] (https://www.reddit.com/r/programming/comments/1s150d3/trainsec_voucher/)

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Node.js worker threads are problematic, but they work great for us
https://www.reddit.com/r/programming/comments/1s108v7/nodejs_worker_threads_are_problematic_but_they/

submitted by /u/aardvark_lizard (https://www.reddit.com/user/aardvark_lizard)
[link] (https://www.inngest.com/blog/node-worker-threads) [comments] (https://www.reddit.com/r/programming/comments/1s108v7/nodejs_worker_threads_are_problematic_but_they/)

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Reverse engineering a viral open source launch (or: notes on zerobrew!)
https://www.reddit.com/r/programming/comments/1s0tmav/reverse_engineering_a_viral_open_source_launch_or/

submitted by /u/lucasgelfond (https://www.reddit.com/user/lucasgelfond)
[link] (https://substack.lucasgelfond.online/p/reverse-engineering-a-viral-open) [comments] (https://www.reddit.com/r/programming/comments/1s0tmav/reverse_engineering_a_viral_open_source_launch_or/)

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Rust vs C++: The Memory Safety Standard in 2026
https://www.reddit.com/r/programming/comments/1s0q4rl/rust_vs_c_the_memory_safety_standard_in_2026/

<!-- SC_OFF -->C++ gives developers direct control over memory allocation and deallocation but Rust is the language at the center of this shift. It promises, and delivers, the performance of C++ with compile-time guarantees that eliminate entire classes of memory bugs. Not through garbage collection (which adds runtime overhead), but through a novel ownership system that catches errors before the code ever runs. <!-- SC_ON --> submitted by /u/Low-Trust2491 (https://www.reddit.com/user/Low-Trust2491)
[link] (https://rune.codes/hub/tech-trends/why-rust-is-replacing-c-as-the-standard-for-memory-safety) [comments] (https://www.reddit.com/r/programming/comments/1s0q4rl/rust_vs_c_the_memory_safety_standard_in_2026/)

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my first patch to the linux kernel
https://www.reddit.com/r/programming/comments/1s0kr42/my_first_patch_to_the_linux_kernel/

submitted by /u/yusufaytas (https://www.reddit.com/user/yusufaytas)
[link] (https://pooladkhay.com/posts/first-kernel-patch/) [comments] (https://www.reddit.com/r/programming/comments/1s0kr42/my_first_patch_to_the_linux_kernel/)

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jsongrep is faster than {jq, jmespath, jsonpath-rust, jql}
https://www.reddit.com/r/programming/comments/1rzxlq0/jsongrep_is_faster_than_jq_jmespath_jsonpathrust/

submitted by /u/fizzner (https://www.reddit.com/user/fizzner)
[link] (https://micahkepe.com/blog/jsongrep/) [comments] (https://www.reddit.com/r/programming/comments/1rzxlq0/jsongrep_is_faster_than_jq_jmespath_jsonpathrust/)

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Pre-2000 computer graphics: a specification and challenge for classic-style game development
https://www.reddit.com/r/programming/comments/1rzqcnw/pre2000_computer_graphics_a_specification_and/

<!-- SC_OFF -->This open-source article (https://peteroupc.github.io/graphics.html#Graphics_Challenge_for_Classic_Style_Games) I have written relates to classic graphics (graphics typical of pre-2000 video games for home computers, game consoles, and arcade machines, at a time before "shaders"). The article is intended to encourage the development of— modern video games that simulate pre-2000 graphics and run with very low resource requirements (say, 64 million bytes of memory or less) and even on very low-end computers (say, those that support Windows 7, XP, and/or 98), and graphics engines (especially open-source ones) devoted to pre-2000 computer graphics and meant for developing such modern video games. So far, I have found that pre-2000 computer graphics involve a "frame buffer" of 640 × 480 or smaller, simple 3-D rendering (less than 12,800 triangles per frame for 640 × 480, fewer for smaller resolutions, and well fewer than that in general), and tile- and sprite-based 2-D graphics. For details, see the article. I stress that the guidelines in the article are based on the graphics capabilities (e.g., triangles per frame) actually achieved by pre-2000 video games, not on the theoretical performance of hardware. Besides the article linked, there is a companion article (https://peteroupc.github.io/graphicsapi.html) suggesting a minimal API for pre-2000 graphics. <!-- SC_ON --> submitted by /u/peteroupc (https://www.reddit.com/user/peteroupc)
[link] (https://peteroupc.github.io/graphics.html#Graphics_Challenge_for_Classic_Style_Games) [comments] (https://www.reddit.com/r/programming/comments/1rzqcnw/pre2000_computer_graphics_a_specification_and/)

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Is simple actually good?
https://www.reddit.com/r/programming/comments/1rzo4zc/is_simple_actually_good/

submitted by /u/progfu (https://www.reddit.com/user/progfu)
[link] (https://darth.games/posts/is-simple-good/) [comments] (https://www.reddit.com/r/programming/comments/1rzo4zc/is_simple_actually_good/)

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Trivy Under Attack Again: Widespread GitHub Actions Tag Compromise Exposes CI/CD Secrets
https://www.reddit.com/r/programming/comments/1rzivdh/trivy_under_attack_again_widespread_github/

submitted by /u/ScottContini (https://www.reddit.com/user/ScottContini)
[link] (https://socket.dev/blog/trivy-under-attack-again-github-actions-compromise) [comments] (https://www.reddit.com/r/programming/comments/1rzivdh/trivy_under_attack_again_widespread_github/)

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Tony Hoare and His Imprint on Computer Science
https://www.reddit.com/r/programming/comments/1rz98pm/tony_hoare_and_his_imprint_on_computer_science/

submitted by /u/mttd (https://www.reddit.com/user/mttd)
[link] (https://cacm.acm.org/blogcacm/tony-hoare-and-his-imprint-on-computer-science/) [comments] (https://www.reddit.com/r/programming/comments/1rz98pm/tony_hoare_and_his_imprint_on_computer_science/)

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Delphi 13.1 Released, with ARM64 support
https://www.reddit.com/r/programming/comments/1rz2fqq/delphi_131_released_with_arm64_support/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://blogs.embarcadero.com/announcing-the-availability-of-rad-studio-13-florence-update-1/) [comments] (https://www.reddit.com/r/programming/comments/1rz2fqq/delphi_131_released_with_arm64_support/)

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Emacs Internal #01: is a Lisp Runtime in C, Not an Editor
https://www.reddit.com/r/programming/comments/1rz2c7z/emacs_internal_01_is_a_lisp_runtime_in_c_not_an/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://thecloudlet.github.io/technical/project/emacs-01/) [comments] (https://www.reddit.com/r/programming/comments/1rz2c7z/emacs_internal_01_is_a_lisp_runtime_in_c_not_an/)

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The Good, the Bad, and the Leaky: jemalloc, bumpalo, and mimalloc in meilisearch
https://www.reddit.com/r/programming/comments/1rz2a4h/the_good_the_bad_and_the_leaky_jemalloc_bumpalo/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://blog.kerollmops.com/the-good-the-bad-and-the-leaky-jemalloc-bumpalo-and-mimalloc-in-meilisearch) [comments] (https://www.reddit.com/r/programming/comments/1rz2a4h/the_good_the_bad_and_the_leaky_jemalloc_bumpalo/)

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VisiCalc Reconstructed
https://www.reddit.com/r/programming/comments/1rz1m6z/visicalc_reconstructed/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://zserge.com/posts/visicalc/) [comments] (https://www.reddit.com/r/programming/comments/1rz1m6z/visicalc_reconstructed/)

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Qt 6.11 released
https://www.reddit.com/r/programming/comments/1s1dtk5/qt_611_released/

submitted by /u/jlpcsl (https://www.reddit.com/user/jlpcsl)
[link] (https://www.qt.io/blog/qt-6.11-released) [comments] (https://www.reddit.com/r/programming/comments/1s1dtk5/qt_611_released/)

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Pessimistic vs Optimistic Concurrency Control
https://www.reddit.com/r/programming/comments/1s10x8v/pessimistic_vs_optimistic_concurrency_control/

submitted by /u/Comfortable-Fan-580 (https://www.reddit.com/user/Comfortable-Fan-580)
[link] (https://pradyumnachippigiri.substack.com/p/concurrency-controls-pessimistic) [comments] (https://www.reddit.com/r/programming/comments/1s10x8v/pessimistic_vs_optimistic_concurrency_control/)

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Traditional user-interface graphics: icons, cursors, buttons, borders, and drawing style
https://www.reddit.com/r/programming/comments/1s0ymoh/traditional_userinterface_graphics_icons_cursors/

<!-- SC_OFF -->This open-source article (https://peteroupc.github.io/classic-wallpaper/docs/uielements.html) I wrote discusses aspects of the traditional visual design (up to about the year 2003) of user-interface (UI) graphics, such as button and border styles, icons, and mouse pointers. It also seeks to characterize the drawing style of traditional UI graphics, especially from 1990 to 2003, and gives advice on developing new graphical UI systems with a high degree of flexibility. User interfaces found in video games are outside the document's scope. <!-- SC_ON --> submitted by /u/peteroupc (https://www.reddit.com/user/peteroupc)
[link] (https://peteroupc.github.io/classic-wallpaper/docs/uielements.html) [comments] (https://www.reddit.com/r/programming/comments/1s0ymoh/traditional_userinterface_graphics_icons_cursors/)

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Let's see Paul Allen's SIMD CSV parser
https://www.reddit.com/r/programming/comments/1s0rldb/lets_see_paul_allens_simd_csv_parser/

submitted by /u/NosePersonal326 (https://www.reddit.com/user/NosePersonal326)
[link] (https://chunkofcoal.com/posts/simd-csv/) [comments] (https://www.reddit.com/r/programming/comments/1s0rldb/lets_see_paul_allens_simd_csv_parser/)

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lshaz: a static analysis tool for finding microarchitectural latency hazards
https://www.reddit.com/r/programming/comments/1s0o597/lshaz_a_static_analysis_tool_for_finding/

submitted by /u/Rugta (https://www.reddit.com/user/Rugta)
[link] (https://abokhalill.github.io/lshaz-writeup/writeups/abseil-deep-dive/) [comments] (https://www.reddit.com/r/programming/comments/1s0o597/lshaz_a_static_analysis_tool_for_finding/)

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The OSS Maintainer Is the Interface
https://www.reddit.com/r/programming/comments/1s0h37m/the_oss_maintainer_is_the_interface/

<!-- SC_OFF -->Kenneth Reitz (creator of Requests, Pipenv, Certifi) on how maintainers are the real interface of open source projects The first interaction most contributors have with a project is not the API or the docs. It is a person. An issue response, a PR review, a one-line comment. That interaction shapes whether they come back more than the quality of their code does. The essay draws parallels between API design principles (sensible defaults, helpful errors, graceful degradation) and how maintainers communicate. It also covers what happens when that human interface degrades under load, how maintaining multiple projects compounds burnout, and why burned-out maintainers are a supply chain security risk nobody is accounting for. <!-- SC_ON --> submitted by /u/Capital-Interview-23 (https://www.reddit.com/user/Capital-Interview-23)
[link] (https://kennethreitz.org/essays/2026-03-22-the_maintainer_is_the_interface) [comments] (https://www.reddit.com/r/programming/comments/1s0h37m/the_oss_maintainer_is_the_interface/)

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Where did 400 MiB go?
https://www.reddit.com/r/programming/comments/1rzxhgh/where_did_400_mib_go/

submitted by /u/andreiross (https://www.reddit.com/user/andreiross)
[link] (https://frn.sh/pmem/) [comments] (https://www.reddit.com/r/programming/comments/1rzxhgh/where_did_400_mib_go/)

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PetaPerl - reimplementation of perl in rust
https://www.reddit.com/r/programming/comments/1rzp2jx/petaperl_reimplementation_of_perl_in_rust/

submitted by /u/DeepFriedDinosaur (https://www.reddit.com/user/DeepFriedDinosaur)
[link] (https://perl.petamem.com/docs/eng/introduction.html) [comments] (https://www.reddit.com/r/programming/comments/1rzp2jx/petaperl_reimplementation_of_perl_in_rust/)

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Chapter 1 Reloaded: Dual-Core Light Tasking – Blinking LEDs on Both Cores
https://www.reddit.com/r/programming/comments/1rzj4hl/chapter_1_reloaded_dualcore_light_tasking/

submitted by /u/unitedbsd (https://www.reddit.com/user/unitedbsd)
[link] (https://pi-ada-tutorial.sourceforge.io/pico_ada_c01_blink_lt/) [comments] (https://www.reddit.com/r/programming/comments/1rzj4hl/chapter_1_reloaded_dualcore_light_tasking/)

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Delve – Fake Compliance as a Service (SOC 2 automation startup caught fabricating evidence)
https://www.reddit.com/r/programming/comments/1rze1zs/delve_fake_compliance_as_a_service_soc_2/

submitted by /u/one_user (https://www.reddit.com/user/one_user)
[link] (https://deepdelver.substack.com/p/delve-fake-compliance-as-a-service) [comments] (https://www.reddit.com/r/programming/comments/1rze1zs/delve_fake_compliance_as_a_service_soc_2/)

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No Semicolons Needed
https://www.reddit.com/r/programming/comments/1rz2hkx/no_semicolons_needed/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://terts.dev/blog/no-semicolons-needed/) [comments] (https://www.reddit.com/r/programming/comments/1rz2hkx/no_semicolons_needed/)

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What we heard about Rust's challenges, and how we can address them
https://www.reddit.com/r/programming/comments/1rz2cuj/what_we_heard_about_rusts_challenges_and_how_we/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://blog.rust-lang.org/2026/03/20/rust-challenges.md/) [comments] (https://www.reddit.com/r/programming/comments/1rz2cuj/what_we_heard_about_rusts_challenges_and_how_we/)

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100+ Kernel Bugs in 30 Days
https://www.reddit.com/r/programming/comments/1rz2ati/100_kernel_bugs_in_30_days/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://substack.com/home/post/p-188916866) [comments] (https://www.reddit.com/r/programming/comments/1rz2ati/100_kernel_bugs_in_30_days/)

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Java is fast, code might not be
https://www.reddit.com/r/programming/comments/1rz1qu3/java_is_fast_code_might_not_be/

submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://jvogel.me/posts/2026/java-is-fast-your-code-might-not-be/) [comments] (https://www.reddit.com/r/programming/comments/1rz1qu3/java_is_fast_code_might_not_be/)

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Sebastian Lague - Coding Adventure: Synthesizing Musical Instruments
https://www.reddit.com/r/programming/comments/1ryu6io/sebastian_lague_coding_adventure_synthesizing/

submitted by /u/Pink401k (https://www.reddit.com/user/Pink401k)
[link] (https://youtu.be/rRnOtKlg4jA?si=nAdkR-fUTgx_Q7iG) [comments] (https://www.reddit.com/r/programming/comments/1ryu6io/sebastian_lague_coding_adventure_synthesizing/)

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