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Territorial Hellkite - 2RR
Creature — Dragon
P/T: 6/5
Flying, haste
At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
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Temple of the Dragon Queen -
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
{T}: Add one mana of the chosen color.
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Temple of Mystery -
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
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Taurean Mauler - 2R
Creature — Shapeshifter
P/T: 2/2
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
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Talisman of Creativity - 2
Artifact
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
"Good ideas don't take time. They take a lot of bad ideas first."
—Ral Zarek
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Swiftfoot Boots - 2
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Sungrass Prairie -
Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.
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Stormbreath Dragon - 3RR
Creature — Dragon
P/T: 4/4
Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Staff of Compleation - 3
Artifact
{T}, Pay 1 life: Destroy target permanent you own.
{T}, Pay 2 life: Add one mana of any color.
{T}, Pay 3 life: Proliferate.
{T}, Pay 4 life: Draw a card.
{5}: Untap this artifact.
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Slaughter the Strong - 1WW
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
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Sidar Kondo of Jamuraa - 2GW
Legendary Creature — Human Knight
P/T: 2/5
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
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Shalai, Voice of Plenty - 3W
Legendary Creature — Angel
P/T: 3/4
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
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Selvala's Stampede - 4GG
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
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Seedborn Muse - 3GG
Creature — Spirit
P/T: 2/4
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
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Sarkhan, Soul Aflame - 1UR
Legendary Creature — Human Shaman
P/T: 2/4
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Temur Ascendancy - GUR
Enchantment
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
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Temple of Plenty -
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {W}.
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Temple of Abandon -
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {G}.
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Talisman of Impulse - 2
Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. This artifact deals 1 damage to you.
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Sylvan Caryatid - 1G
Creature — Plant
P/T: 0/3
Defender, hexproof
{T}: Add one mana of any color.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
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Sunpetal Grove -
Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
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Storm's Wrath - 2RR
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Distant thunder rumbled, a dread forewarning of Keranos's displeasure.
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Steel Hellkite - 6
Artifact Creature — Dragon
P/T: 5/5
Flying
{2}: This creature gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
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Spit Flame - 2R
Instant
Spit Flame deals 4 damage to target creature.
Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
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Skarrgan Hellkite - 3RR
Creature — Dragon
P/T: 4/4
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Flying
{3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
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Sheltered Thicket -
Land — Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
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Shadrix Silverquill - 3WB
Legendary Creature — Elder Dragon
P/T: 2/5
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
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Selesnya Signet - 2
Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
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Scourge of the Throne - 4RR
Creature — Dragon
P/T: 5/5
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Rootbound Crag -
Land
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
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