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Unlucky Drop - 3U
Instant
Target artifact or creature's owner puts it on the top or bottom of their library.
"First rule down here is the same as it is on the water: always double-check your knots."
—Captain Lannery Storm
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Swashbuckler's Whip - 1
Artifact — Equipment
Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip {1}
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Sunfire Torch - R
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Let Tilonalli's light burn a path through this darkness."
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Shipwreck Sentry - 1U
Creature — Human Pirate
P/T: 3/3
Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
"That's close enough, stranger."
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Seeker of Sunlight - G
Creature — Merfolk Scout
P/T: 1/1
{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"We weren't fleeing a broken world. We were running toward paradise!"
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Sage of Days - 2U
Creature — Human Wizard
P/T: 3/2
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
"After this age, another."
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Rumbling Rockslide - 3R
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down.
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River Herald Guide - 2G
Creature — Merfolk Scout
P/T: 3/1
Vigilance
When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Ray of Ruin - 4B
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury."
—Akal Pakal, First Steward of Oteclan
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Plundering Pirate - 2R
Creature — Orc Pirate
P/T: 3/2
When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
"Whatever it is, it set off a trap. It must be valuable!"
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Panicked Altisaur - 4R
Creature — Dinosaur
P/T: 4/5
Reach
{T}: Panicked Altisaur deals 2 damage to each opponent.
Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.
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Out of Air - 2UU
Instant
This spell costs {2} less to cast if it targets a creature spell.
Counter target spell.
"The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect."
—Akal Pakal, First Steward of Oteclan
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Daring Discovery - 4R
Sorcery
Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Child of the Volcano - 3R
Creature — Elemental
P/T: 3/3
Trample
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
It is a living eruption, unquenchable fury given form.
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Cartographer's Companion - 3
Artifact Creature — Gnome
P/T: 2/1
When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Ever since the Fomori's attempt long ago to extinguish Chimil's light, the Oltec have taken extensive measures to never get lost in the Core.
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Tectonic Hazard - R
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
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Sunshot Militia - 1R
Creature — Human Soldier
P/T: 1/3
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
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Staggering Size - 1G
Instant
Target creature gets +3/+3 and gains trample until end of turn.
"Ah well... the temple was due for a new roof anyhow."
—Kusi, Oltec gardener
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Seismic Monstrosaur - 4RR
Creature — Dinosaur
P/T: 6/5
Trample
{2}{R}, Sacrifice a land: Draw a card.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Screaming Phantom - 2B
Creature — Spirit
P/T: 2/2
Flying
Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
After a slow death in darkness, she flies into a rage at the slightest glimpse of light.
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Runaway Boulder - 6
Artifact
Flash
When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
"Run, hearties, run! Or we'll end our days as pirate paste!"
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River Herald Scout - 1U
Creature — Merfolk Scout
P/T: 1/2
When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"Don't worry, little swimmers. I'm here for the ruins, not you."
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Relic's Roar - U
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
"Well, that's one less share to divide up."
—Dranach, Dire Fleet boatswain
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Quicksand Whirlpool - 5W
Instant
This spell costs {3} less to cast if it targets a tapped creature.
Exile target creature.
"Those who would steal the blood and breath of the living will drink their fill of the sand."
—Sovereign Okinec Ahau
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Pirate Hat - 1U
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
"Landlubbers just don't understand the value of a proper hat."
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Over the Edge - 1G
Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Dead Weight - B
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
The hired goblins were not, as advertised, worth their weight in gold.
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Cosmium Blast - 1W
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.
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Cavern Stomper - 4GG
Creature — Dinosaur
P/T: 7/7
When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.
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Captivating Cave -
Land — Cave
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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