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Vengeful Creeper - 4G
Creature — Plant Elemental
P/T: 5/5
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.
Seeking intact evidence in the Rubblebelt is a fool's errand.
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Tin Street Gossip - 2RG
Creature — Viashino Advisor
P/T: 4/4
Vigilance
{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.
"The lawmages are trying to hush it up, but I'm telling you the guard didn't fall off that balcony. He was pushed!"
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Soul Enervation - 3B
Enchantment
Flash
When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Judith's plan was close to fruition. She couldn't have Agrus get in the way.
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Sanguine Savior - 1WB
Creature — Vampire Cleric
P/T: 2/1
Flying, lifelink
Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
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Rubblebelt Braggart - 4R
Creature — Viashino Warrior
P/T: 5/5
Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
"I did it! Double—no, triple homicide! In a building I set on fire. Yep, all me."
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Fae Flight - 1U
Enchantment — Aura
Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
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Call a Surprise Witness - 1W
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."
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Basilica Stalker - 5B
Creature — Vampire Detective
P/T: 3/4
Flying
Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
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"Tenth District Hero" - 1W
Creature — Human
P/T: 2/3
{1}{W}, Collect evidence 2: "Tenth District Hero" becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If "Tenth District Hero" is a Detective, it becomes a legendary creature named Mileva, Stalwart Hero with base power and toughness 5/5 and "Other creatures you control have indestructible."
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"Expedited Inheritance" - RR
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. Until the end of their next turn, they may play those cards.
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Neighborhood Guardian - 1W
Creature — Unicorn
P/T: 2/2
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
A rare and beloved exception to the Agency's "no one is above suspicion" rule.
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Wellwisher - 1G
Creature — Elf
P/T: 1/1
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
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Armory Guard - 3W
Creature — Giant Soldier
P/T: 2/5
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
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Arboreal Grazer - G
Creature — Beast
P/T: 0/3
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
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Aetherplasm - 2UU
Creature — Illusion
P/T: 1/1
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Its fickle form holds hints of a thousand former identities.
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Toxin Analysis - B
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
"Poison this deadly is only used by the Ochran. Either the Golgari are behind this, or someone wants us to think they are."
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Thinking Cap - 1
Artifact — Equipment
Equipped creature gets +1/+2.
Equip Detective {1}
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
"I find that my greatest insights rarely arrive when my ears are cold."
—Senior Inspector Holjo
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Snarling Gorehound - B
Creature — Dog
P/T: 1/1
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
"I'd offer your dog a treat, but I'm afraid I don't have any appendages to spare."
—Alquist Proft, to Judith
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"Rune-Brand Juggler" - BR
Creature — Human Shaman
P/T: 2/2
When "Rune-Brand Juggler" enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.)
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
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Reasonable Doubt - 1U
Instant
Counter target spell unless its controller pays {2].
Suspect up to one target creature. (A suspected creature has menace and can't block.)
"Merle had the motive, but Blovinac was the one caught with the murder weapon. And who was the seven-foot-tall hooded figure? This case is a mess!"
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Coveted Falcon - 1UU
Artifact Creature — Bird
P/T: 1/4
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise {1}{U}
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
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Bubble Smuggler - 1U
Creature — Octopus Fish
P/T: 2/1
Disguise {5}{U} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
As Bubble Smuggler is turned face up, put four+1/+1 counters on it.
By the time they noticed the missing vials, Glovax was three fathoms away.
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"Banish the Fanfiction" - 2UU
Instant
The owner of target spell or nonland permanent puts it on the top or bottom of their library.
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"Invading the city with all my friends, they're just out of frame invading too" - 2RG
Legendary Creature — Centaur Druid
P/T: 4/4
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face-down under its owner's control if it's a permanent card. Then turn it face-up.
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Outrageous Robbery - XBB
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible."
—Etrata
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Lumbering Laundry - 5
Artifact Creature — Golem
P/T: 4/5
{2}: Until end of turn, you may look at face-down creatures you don't control any time.
Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
A true crime of fashion.
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Arrester's Zeal - W
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
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Arclight Phoenix - 3R
Creature — Phoenix
P/T: 3/2
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Some storms never blow over.
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Angelic Exaltation - 3W
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
"If we cannot have peace, we will have justice."
—Aurelia
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Act of Treason - 2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
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