Harnesser of Storms - 2R
Creature — Otter Wizard
P/T: 1/4
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
She feeds and powers her entire village.
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Coruscation Mage - 1R
Creature — Otter Wizard
P/T: 2/2
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Vren, the Relentless - 2UB
Legendary Creature — Rat Rogue
P/T: 3/4
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
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"Treasure for Trash" - 1G
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Return target permanent from your graveyard to your hand. If the gift was promised, return two target permanent cards from your graveyard instead.
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Thistledown Players - 2W
Creature — Mouse Bard
P/T: 3/3
Whenever Thistledown Players attacks, untap target nonland permanent.
"In hand, a sword to slay the frightful beast; in heart, these words to soothe our frightened kin."
—Lily and the Ember Seed
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"Swarmerine" - 3GG
Creature — Elemental Wolverine
P/T: 5/4
When "Swarmerine" comes into play, choose one —
• Put a +1/+1 counter on target creature you control.
• "Swarmerine" fights target creature token.
• Destroy target artifact or enchantment.
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Stargaze - XBB
Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
"Some batfolk dedicate their lives to seeing the world beyond them."
—Warion, scholar of the Cosmos
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Splash Lasher - 3U
Creature — Frog Wizard
P/T: 3/3
Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Finale of Revelation - XUU
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother's downfall.
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Filigree Racer - 3R
Artifact — Vehicle
P/T: 5/5
When Filigree Racer enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Whenever Filigree Racer attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1
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Faithless Looting - R
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Avacyn has abandoned us! We have nothing left except what we can take!"
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Expedition Map - 1
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
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Evolving Wilds -
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is *you*."
—Sturwynn, Boundary Lands ranger
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Evacuation - 3UU
Instant
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage
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Eternal Witness - 1GG
Creature — Human Shaman
P/T: 2/1
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
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Driftgloom Coyote - 3WW
Creature — Elemental Coyote
P/T: 3/4
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
"The fog is descending like a starving beast. I believe our expedition ends here."
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Bark-Knuckle Boxer - 1G
Creature — Raccoon Berserker
P/T: 3/2
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
May your bark be worse than your bite.
—Raccoonfolk war blessing
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Treetop Sentries - 3G
Creature — Squirrel Archer
P/T: 2/4
Reach
When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
They don't waste arrows on warning shots.
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Thought Shucker - 1U
Creature — Rat Rogue
P/T: 1/3
Threshold — {1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
Many rats have found their minds while lost in the mud-slicked gyre of a snail shell.
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The Infamous Cruelclaw - 1BR
Legendary Creature — Weasel Mercenary
P/T: 3/3
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
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Steampath Charger - 1R
Creature — Lizard Warlock
P/T: 2/1
Offspring {2} (You may pay an additional {2} as you cast this spell. If do, when this creature enters, create a 1/1 token copy of it.)
When this creature dies, it deals 1 damage to target player.
Hot-footed and cold-blooded.
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Star Charter - 3W
Creature — Bat Cleric
P/T: 3/1
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Scales of Shale - 2B
Instant
This spell costs {1} less to cast for each Lizard you control.
Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
Like shedding, but backwards.
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Final Act - 4BB
Sorcery
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
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Farewell - 4WW
Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
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Exterminator Magmarch - 2BR
Artifact Creature — Phyrexian Construct
P/T: 5/3
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent.
{1}{B}: Regenerate Exterminator Magmarch.
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Exotic Orchard -
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
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Everflowing Chalice - 0
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
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Eureka Moment - 2GU
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"
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Era of Innovation - 1U
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
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