Abandoned Campground -
Land
Abandoned Campground enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
They say every inhabitant vanished in a single night, leaving their belongings untouched but curiously covered in moths.
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I Am Duskmourn -
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
"I am infinite. All that you behold, even the stars above, are my domain."
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Tyvar, the Pummeler - 1GG
Legendary Creature — Elf Warrior
P/T: 3/3
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Winter, Cynical Opportunist - 2BG
Legendary Creature — Human Warlock
P/T: 2/5
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Living Death - 3BB
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Exhume - 1B
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
Those who try to rob a grave claimed by a necromancer rarely make the same mistake twice.
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Crypt Ghast - 3B
Creature — Spirit
P/T: 2/2
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional {B}.
The soul of a murderer from the old world, steeped for centuries in rot and malevolence.
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Aminatou, Veil Piercer - 1WUB
Legendary Creature — Human Wizard
P/T: 2/4
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Demonic Counsel - 1B
Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Valgavoth whispered into Marina's ear until he was all she could hear.
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Hish of the Snake Cult - 2BGU
Legendary Creature — Snake
P/T: 2/5
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
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Glade of the Pump Spells - 2G
Land
(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
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Flavor Disaster - 4G
Enchantment Creature — Elemental Pirate
P/T: 4/3
Reach
When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end turn, where X is Flavor Disaster's power.
Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
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Fetching Garden -
Land — Forest Plains
({T}: Add {G} or {W}.)
Fetching Garden enters the battlefield tapped if it was played from your hand.
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Don't Worry About It - 1GU
Enchantment — Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs {1} less to cast.
When you cast enchanted card, copy it.
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My Champion Stands Supreme -
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Your commander has ward {2}.
Whenever your commander attacks, put two +1/+1 counters on it.
When your commander leaves the battlefield, abandon this scheme.
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Enduring Curiosity - 2UU
Enchantment Creature — Cat Glimmer
P/T: 4/3
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Zimone, Mystery Unraveler - 2GU
Legendary Creature — Human Wizard
P/T: 3/3
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Valgavoth, Harrower of Souls - 2BR
Legendary Creature — Elder Demon
P/T: 4/4
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
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Goryo's Vengeance - 1B
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Damn - BB
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
As their bodies crumbled to ash, the cultists' terrible smiles only grew wider.
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Archon of Cruelty - 6BB
Creature — Archon
P/T: 6/6
Flying
Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
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Disturbing Mirth - BR
Enchantment
When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana
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Lazotep Archway -
Land
Lazotep Archway enters the battlefield tapped.
{T}: Add {W} or {B}.
Eternalize {3}{W}{B} ({3}{W}{B}: Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
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Immersturm Battlefield - 1R
Enchantment — Realm
Hosted creatures get +2/+0 and have haste.
Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
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Gobland -
Land Creature — Mountain Goblin
P/T: 2/1
(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.")
Gobland can't block.
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Fludge, Gunk Guardian - 3BG
Legendary Creature — Slug Ooze
P/T: 5/5
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
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Flanking Licid - 1R
Summon Licid
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
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Dwarven Confluencer - 2R
Creature Dwarf
P/T: 1/1
{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")
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Under-Construction Skyscraper -
Land
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{T}: Add {C}.
LEVEL 1-7
{T}: Add {W}, {B}, {G}, or {C}.
LEVEL 8+
{T}: Add {W}, {B}, {G}, or {C}. Scry 1.
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