Vengeful Possession - 2R
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
As the ghost clawed its way into her skin, Sarissa forgot that the rage tearing through her heart wasn't her own.
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Rite of the Moth - 1WBB
Sorcery
Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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House Cartographer - 1G
Creature — Human Scout Survivor
P/T: 2/2
Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Fear of Being Hunted - 1RR
Enchantment Creature — Nightmare
P/T: 4/2
Haste
Fear of Being Hunted must be blocked if able.
It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer.
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Disorienting Choice - 3G
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Under the Skin - 2G
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
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Grab the Prize - 1R
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Unfortunately, the keyhole turned out to be located in an even larger, scarier clown mouth.
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Fear of Surveillance - 1W
Enchantment Creature — Nightmare
P/T: 2/2
Vigilance
Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Its unblinking gaze sees every flaw, every shame, every humiliating moment you wish you could forget.
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Diversion Specialist - 3R
Creature — Human Warrior
P/T: 4/3
Menace (This creature can't be blocked except by two or more creatures.)
{1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
"Hey! Fang-faces! Over here!"
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"Breaker of Spirits" - UUU
Legendary Enchantment Creature — Nightmare
P/T: 10/1
The Mind Render can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
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Bashful Beastie - 4G
Creature — Beast
P/T: 5/4
When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
No one knows what hides beneath the beasties' masks.
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Bleeding Woods -
Land
Bleeding Woods enters tapped unless a player has 13 or less life.
{T}: Add {R} or {G}.
They say if someone lies down to sleep beneath the trees, in the morning nothing will remain but a few scattered bones and a bed of blood-red lilies.
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Balustrade Wurm - 3GG
Creature — Wurm
P/T: 5/5
This spell can't be countered.
Trample, haste
Delirium — {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
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Altanak, the Thrice-Called - 5GG
Legendary Creature — Insect Beast
P/T: 9/9
Trample
Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.
{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
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The Tale of Tamiyo - 2U
Legendary Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
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"Nashi, Searcher in the Dark" - UB
Legendary Creature — Rat Ninja Wizard
P/T: 2/2
Menace
Whenever "Nashi, Searcher in the Dark" deals combat damage to a player, mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you didn't put any cards in your hand this way, put a +1/+1 counter on Nashi.
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Fear of Falling - 3UU
Enchantment Creature — Nightmare
P/T: 4/4
Flying
Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream.
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Baseball Bat - GW
Artifact — Equipment
When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Curator Beastie - 4GG
Creature — Beast
P/T: 6/6
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Oblivious Bookworm - GU
Creature — Human Wizard
P/T: 2/3
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
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Give In to Violence - 1B
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"Come. Strip yourself of flesh and fear. Hunt for me. *Entertain* me."
—The Lord of Pain
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Final Vengeance - B
Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
The cries of survivor and cellarspawn mingled in a single, terrible roar as they plunged into the fathomless depths.
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Emerge from the Cocoon - 4W
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.
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Clammy Prowler - 3U
Enchantment Creature — Horror
P/T: 2/5
Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.
Sometimes, survivors in the Floodpits hear their own drowning voices crying out for help. Only the ones who flee immediately live to speak of it.
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Bear Trap - 1
Artifact
Flash
{3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.
Every time its teeth tasted blood, its hunger grew, until one day it was no longer a trap but a hunter.
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Anthropede - 3G
Creature — Insect
P/T: 3/4
Reach
When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
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Blazemire Verge -
Land
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.
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Attack-in-the-Box - 3
Artifact Creature — Toy
P/T: 2/4
Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Pop goes the evil.
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Acrobatic Cheerleader - 1W
Creature — Human Survivor
P/T: 2/2
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
"I used to cheat death every day in practice. This is nothing."
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