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Alchemist's Assistant - 1B
Creature — Monkey
P/T: 2/1
Lifelink
Renew — {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
"Do not test the mandrill. He knows a thief when he sees one."
—Notice posted at Lu Fen's apothecary
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Aggressive Negotiations - 2B
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
"When an alliance outlasts its usefulness it's best to end it quickly."
—Heng, Sultai ambassador
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Wild Ride - R
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize 4{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
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Riverwalk Technique - 3U
Instant
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Since the reestablishment of Highspire Monastery, its favored fighting styles have also resurged in popularity.
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Constrictor Sage - 4U
Creature — Snake Wizard
P/T: 4/4
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Renew — 2{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
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Mardu Siegebreaker - 1RWB
Creature — Human Warrior
P/T: 4/4
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your end step, sacrifice those tokens.
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Lotuslight Dancers - 2BGU
Creature — Zombie Bard
P/T: 3/6
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
They've attained a level of synchronicity beyond what's possible in a single lifetime.
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Zurgo's Vanguard - 2R
Creature — Dog Soldier
P/T: */3
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
This creature's power is equal to the number of creatures you control.
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Traveling Botanist - 1G
Creature — Dog Scout
P/T: 2/3
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Every part of every plant is useful—for food, for medicine, and for ceremonies.
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Shocking Sharpshooter - 1R
Creature — Human Archer
P/T: 1/3
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground."
—Balur, Mardu warrior
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Highspire Bell-Ringer - 2U
Creature — Djinn Monk
P/T: 1/4
Flying
The second spell you cast each turn costs {1} less to cast.
The sequence of chimes rang out a specific alarm: dragonstorm, half a day, southwest.
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Ambling Stormshell - 3UU
Creature — Turtle
P/T: 5/9
Ward {2}
Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
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Wingspan Stride - U
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{U}: Return this Aura to its owner's hand.
"Yes, yes, very good. However, I believe you were supposed to be working on your sword techniques?"
—Taigam
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Wail of War - 2B
Instant
Choose one —
• Creatures target opponent controls get -1/-1 until end of turn.
• Return up to two target creature cards from your graveyard to your hand.
Mardu war shrieks ensure their enemies are defeated before the battle even starts.
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Starry-Eyed Skyrider - 2W
Creature — Human Scout
P/T: 1/3
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Too late, the elders realized the young prodigies shared a love of adventure and mischief.
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Ainok Wayfarer - 1G
Creature — Dog Scout
P/T: 1/1
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (Το mill three cards, put the top three cards of your library into your graveyard.)
"There has to be a faster route through Sagu Jungle. Give me a week."
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Adorned Crocodile - 4B
Creature — Crocodile
P/T: 5/3
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew -, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
"Eat you? Of course she won't. Pherah's got better taste than that."
—Visk, Qarsi Palace caretaker
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Sage of the Fang - 2G
Creature — Human Druid
P/T: 2/2
When this creature enters, put a +1/+1 counter on target creature.
Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
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Iridescent Tiger - 4R
Creature — Cat
P/T: 3/4
When this creature enters, if you cast it, add {W}{U}{B}{R}{G}.
The power of the dragonstorms transformed not only the land but many of the creatures within it.
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Unsparing Boltcaster - 2R
Creature — Ogre Wizard
P/T: 3/3
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
Zurgo valued those who took initiative.
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Hundred-Battle Veteran - 3B
Creature — Zombie Warrior
P/T: 4/2
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.
You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
She's eager to start a new winning streak.
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Defibrillating Current - 2/R2/W2/B
Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
A small shock to save a life, a large one to take it away.
—Mardu healer's adage
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Wayspeaker Bodyguard - 3W
Creature — Orc Monk
P/T: 3/4
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
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"Star of the Arena" - R
Creature -- Goblin Warrior
P/T: 1/1
Mobilize 1
{1}{R}, Sacrifice this creature: this creature deals damage to target creature equal to the number of creatures you control.
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Mammoth Bellow - 2GUR
Sorcery
Create a 5/5 green Elephant creature token.
Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
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Delta Bloodflies - 1B
Creature — Insect
P/T: 1/2
Flying
Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
With the rising waters, bloodflies were found far from their usual swamps.
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Worthy Cost - B
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
"'Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survivial."
—Duvir, Mardu warrior, final letter
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Warden of the Grove - 2G
Creature — Hydra
P/T: 2/2
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X+1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
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Synchronized Charge - 1G
Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
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Sinkhole Surveyor - 1B
Creature — Bird Scout
P/T: 1/3
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Vast sinkholes in the Shifting Wastes revealed long-buried structures—and long-buried dangers.
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