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Island -
Basic Land — Island
({T}: Add {U}.)
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Idol of the Deep King // Sovereign's Macuahuitl
Idol of the Deep King - 2R
Artifact
Flash
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact 22 (22, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Sovereign's Macuahuitl -
Artifact — Equipment
When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Hidden Volcano -
Land — Cave
Hidden Volcano enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hidden Necropolis -
Land — Cave
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hidden Cataract -
Land — Cave
Hidden Cataract enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Gishath, Sun's Avatar - 5RGW
Legendary Creature — Dinosaur Avatar
P/T: 7/6
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
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Forest -
Basic Land — Forest
({T}: Add {G}.)
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Deep-Cavern Bat - 1B
Creature — Bat
P/T: 1/1
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
The first shriek locates the prey. The second immobilizes it.
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Chart a Course - 1U
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed.
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Cavernous Maw -
Land — Cave
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Many footprints lead into the cave. None lead out.
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Bringer of the Last Gift - 6BB
Creature — Vampire Demon
P/T: 6/6
Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
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Bartolomé del Presidio - WB
Legendary Creature — Vampire Knight
P/T: 2/1
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
"Bless this sinner, who sacrificed his blood so that I may live."
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Path of Ancestry -
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Chalice of the Void - XX
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Amulet of Vigor - 1
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
"Everyone is obsessed with this cosmium stuff, but I can sense some kind of comparable power in this droplet of ancient amber."
—Quintorius Kand, research notes
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Intrepid Paleontologist - 1G
Creature — Human Druid
P/T: 2/2
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Hit the Mother Lode - 4RRR
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hidden Nursery -
Land — Cave
Hidden Nursery enters the battlefield tapped.
{T}: Add {G}.
{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hidden Courtyard -
Land — Cave
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Growing Rites of Itlimoc - 2G
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Itlimoc, Cradle of the Sun -
Legendary Land
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.
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Geological Appraiser - 2RR
Creature — Human Artificer
P/T: 3/2
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Didact Echo - 4U
Creature — Spirit Cleric
P/T: 3/2
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.
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Cosmium Confluence - 4G
Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
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Cenote Scout - G
Creature — Merfolk Scout
P/T: 1/1
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"If you're afraid to dive into the unknown, how will you ever find anything new?"
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Broodrage Mycoid - 3B
Creature — Fungus
P/T: 4/3
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
As the massive mycoids known as rage titans charge into battle, lesser ones swarm in their wake, gobbling up any survivors.
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Bonehoard Dracosaur - 3RR
Creature — Dinosaur Dragon
P/T: 5/5
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
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Abuelo, Ancestral Echo - 1WU
Legendary Creature — Spirit
P/T: 2/2
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
"Come, friends. Let us see if this world remembers us."
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Expedition Map - 1
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"Oltec maps are not simple charts of place and distance. Each tells a story of exploration and learning, celebrating the meaning beyond the discovery."
—Huatli's travel journal
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Arcane Signet - 2
Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
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Life Finds a Way - 2G
Enchantment
Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
"Life breaks free. It expands to new territories and crashes through barriers. Painfully, maybe even dangerously. But, uh, well there it is."
—Ian Malcolm
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