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EntersTheBattlefield - MTG Spoilers

Vexing Radgull - 1U
Creature — Bird Mutant
P/T: 1/2
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fighting one is a terrible experience.

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Vault 12: The Necropolis - 4BB
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

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EntersTheBattlefield - MTG Spoilers

Ferrous Lake -
Land
{1}, {T}: Add {U}{R}.
Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.

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Exotic Orchard -
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Orwell Orchards is about as peaceful and pleasant as a tomb can get.

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Endurance Bobblehead - 3
Artifact — Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

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ED-E, Lonesome Eyebot - 3
Legendary Artifact Creature — Robot
P/T: 2/1
Flying
ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

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Diamond City -
Land
Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

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Desdemona, Freedom's Edge - 2RW
Legendary Creature — Human Rogue
P/T: 3/4
Vigilance
Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

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Commander Sofia Daguerre - 3W
Legendary Creature — Human Pilot
P/T: 1/3
Flash
Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

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Codsworth, Handy Helper - 2W
Legendary Artifact Creature — Robot
P/T: 2/3
Commanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
"Proud to serve!"

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Cinder Glade -
Land — Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
With the Scorched below and toxic smog above, few survived fissure site Omega.

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Chaos Warp - 2R
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
No one knew what the Zetans wanted. But whatever it was, it involved cattle.

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Cass, Hand of Vengeance - 2RW
Legendary Creature — Human Ranger
P/T: 4/3
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

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EntersTheBattlefield - MTG Spoilers

C.A.M.P. - 3
Artifact — Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

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Butch DeLoria, Tunnel Snake - 1B
Legendary Creature — Human Rogue
P/T: 2/2
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.

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Vault 87: Forced Evolution - 3GU
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.

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Tireless Tracker - 2G
Creature — Human Scout
P/T: 3/2
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

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Explorer's Scope - 1
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Evolving Wilds -
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"One day, maybe, kids will play here again."
—Preston Garvey

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Elder Arthur Maxson - 1WB
Legendary Creature — Human Knight
P/T: 4/2
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

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Duchess, Wayward Tavernkeep - 3R
Legendary Creature — Human Citizen
P/T: 4/3
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

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Desolate Mire -
Land
{1}, {T}: Add {W}{B}.
The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.

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Crimson Caravaneer - 2R
Creature — Human Scout
P/T: 1/2
Double strike, trample
Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

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Colonel Autumn - 1WB
Legendary Creature — Human Soldier
P/T: 2/3
Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

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Clifftop Retreat -
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
"From up here, you could almost imagine how it was before."
—Wasteland survivor

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Charisma Bobblehead - 3
Artifact — Bobblehead
{T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

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Champion's Helm - 3
Artifact — Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}

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Canopy Vista -
Land — Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.

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Cait, Cage Brawler - RG
Legendary Creature — Human Warrior
P/T: 1/1
As long as it's your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

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Buried Ruin -
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Venture into the abandoned subway and you'll get more than your ticket punched.

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