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Temple of the False God -
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
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Temple of Mystery -
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
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Sulfur Falls -
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Shortly after the vault dwellers moved out, fire geckos moved in.
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Mystic Forge - 4
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
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Memorial to Glory -
Land
Memorial to Glory enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
It commemorates the Battle of Hoover Dam. The rangers lured the best of Caesar's Legion into Boulder City, then blew the whole town up.
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Lightning Greaves - 2
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
No matter how big the fall is, you're safe as long as you land with both feet.
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Glimmer of Genius - 3U
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute.
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Spire of Industry -
Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex.
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Silverbluff Bridge -
Artifact Land
Silverbluff Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {R}.
A good way to avoid getting your feet wet (and irradiated) as long as you're willing to contend with raiders, scavengers, and super mutants.
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Razortide Bridge -
Artifact Land
Razortide Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {U}.
In order to join the Order of the Tadpole, one must pass an athletics test that requires participants to ru along the dge, contending with feral ghouls, bloodbugs, and the bridge's dilapidated state. Don't forget to stretch!
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Power Fist - 1G
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
A fist fight will leave a bruise. A power fist fight will leave a crater.
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One with the Machine - 3U
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
"Synth-kind welcomes you, as long as you welcome us."
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Expert-Level Safe - 2
Artifact
When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.
{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
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Endurance Bobblehead - 3
Artifact — Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Crush Contraband - 3W
Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
"This tech is unworthy of preservation."
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Temple of Silence -
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
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Temple of Malice -
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
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Mystic Monastery -
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
"Hey, come see me at the Top of the World when you get a chance. I've got something for you. And, I pinky-swear I won't kill you."
—Rose, robotic raider
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Mind Stone - 2
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!"
—*Overseer's Manual*
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Loyal Apprentice - 1R
Creature — Human Artificer
P/T: 2/1
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
"Does Ramos know you're walking around without a guard?
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Irrigated Farmland -
Land — Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
"Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do.'
—Wiseman
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Glacial Fortress -
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-516 power armor.
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Skycloud Expanse -
Land
{1}, {T}: Add {W}{U}.
The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the Prydwen and Liberty Prime.
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Rustvale Bridge -
Artifact Land
Rustvale Bridge enters the battlefield tapped.
Indestructible
{T}: Add {R} or {W}.
"The Institute . . . It's important. It really is humanity's best hope for the future, no matter what those above ground might think of us."
—Father
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Prairie Stream -
Land — Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider.
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Panharmonicon - 4
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
The difference between surviving and living is joy.
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Farewell - 4WW
Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
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Everflowing Chalice - 0
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
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Dispatch - W
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
"Structural weakness detected. Exploiting."
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Crucible of Worlds - 3
Artifact
You may play lands from your graveyard.
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