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Desert of the Fervent -
Land — Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
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Darkwater Catacombs -
Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
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Darkslick Shores -
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Where curiosity meets cruelty, hideous innovations arise.
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Command Beacon -
Land
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
"I gazed once into that light. Now it burns in my mind, forever denying me rest."
—Riku of Two Reflections
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Chromatic Lantern - 3
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
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Caves of Koilos -
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
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Canyon Slough -
Land — Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
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Bojuka Bog -
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
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Blackcleave Cliffs -
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Where ambition meets industry, passion is poisoned by greed.
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Arcane Signet - 2
Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
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Academy Manufactor - 3
Artifact Creature — Assembly-Worker
P/T: 1/3
If you would create a Clue, Food, or Treasure token, instead create one of each.
Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.
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Woodland Cemetery -
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.
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Vault of the Archangel -
Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
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Twilight Mire -
Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
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Terramorphic Expanse -
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
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Demolition Field -
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
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Darksteel Ingot - 3
Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
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Command Tower -
Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
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Clifftop Retreat -
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
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Chaos Wand - 3
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
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Cascade Bluffs -
Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
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Bonders' Enclave -
Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.
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Bladegriff Prototype - 5
Artifact Creature — Griffin
P/T: 3/2
Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
The new model has improved aerodynamics but introduced a few glitches in the targeting system.
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Battlefield Forge -
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—*The Antiquities War*
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Access Tunnel -
Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
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Yavimaya Coast -
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
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Viridescent Bog -
Land
{1}, {T}: Add {B}{G}.
Life and death mixing together, both ends of the same cycle giving rise to something else.
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Underground River -
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—*The Antiquities War*
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Trailblazer's Boots - 2
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
It's much easier to list the places they *haven't* been.
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Temple of Triumph -
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
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