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EntersTheBattlefield - MTG Spoilers

Omenpath to Naya -
Land — Omenpath
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {R}, {G}, or {W}.

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No-Regrets Egret - 1U
Creature — Bird Scout
P/T: 2/2
Flying
Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

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Naturalize 2 - 1G
Instant
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

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Mothers Yamazaki - 2RW
Legendary Creature — Human Samurai
P/T: 2/2
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

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Meandered Towershell - G
Enchantment — Aura
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

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Maestros' Totally Safe Hideout -
Land
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.

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Luxior, Ignited - 4
Legendary Artifact Planeswalker — Equipment Luxior
Loyalty counters: 1
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.
+1: Attach this Equipment to up to one target creature you control.
−2: Equipped creature gets +2/+2 and gains double strike until end of turn.

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Map to Lorthos's Temple - U
Enchantment — Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
☐ Diving Gear - An artifact enters the battlefield under your control.
☐ Merfolk - A Merfolk enters the battlefield under your control.
☐ Ritual - You cast an instant or sorcery spell.

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Devilish Valet - 2R
Creature — Devil Warrior
P/T: 1/3
Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.

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Decree of Pain - 6BB
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

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Deadly Dispute - 1B
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
"That's a pretty ring! Trade you my knife for it."

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Cultivate - 2G
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.

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Copperline Gorge -
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where fire meets ferocity, a greater evolution begins.

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Coiling Oracle - GU
Creature — Snake Elf Druid
P/T: 1/1
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

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Clifftop Retreat -
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

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Oddric, Lunar Marquis - 2B
Legendary Creature — Human Soldier
P/T: 3/3
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."

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Night of the Flying Merfolk - 2U
Enchantment — Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I - Create two 1/1 blue Merfolk creature tokens.
II - Put a flying counter on each tapped creature you control.
III - Draw a card for each creature you control that dealt combat damage to a player this turn.

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Narod, the Beige Flower - WUB
Legendary Creature — Plant Rogue
P/T: 0/5
Each creature assigns combat damage equal to its mana value rather than its power.

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Microscope - 2
Artifact
{T}: Surveil 1.
{T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

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Marchesa's Surprise Party -
Conspiracy — Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.

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Madlands -
Land
Madlands enters the battlefield tapped.
{T}: Add {B} or {R}.
Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

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Lutri, Pauper Otter - 3U/RU/R
Legendary Creature — Elemental Otter
P/T: 3/4
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

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Magus of the Chains - 1B
Creature — Human Wizard
P/T: 2/2
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

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Deep Forest Hermit - 3GG
Creature — Elf Druid
P/T: 1/1
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.

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Decimate - 2RG
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Anarchy comes in many forms: social, individual, Gruul . . .

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Curiosity Crafter - 3U
Creature — Bird Wizard
P/T: 3/3
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.

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Coveted Jewel - 6
Artifact
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

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Combat Celebrant - 2R
Creature — Human Warrior
P/T: 4/1
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

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Cloudblazer - 3WU
Creature — Human Scout
P/T: 2/2
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.

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Circuit Mender - 3
Artifact Creature — Insect
P/T: 2/3
When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.

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