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EntersTheBattlefield - MTG Spoilers

Two by Four - 1U
Instant
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.

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Toddler's Rage - 1R
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

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The Heron Moon -
Legendary Land
{T}: Add {C}.
{1}, {T}: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

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Terry Pin, Turboturtle - 2UR
Legendary Creature — Turtle Athlete
P/T: 4/3
Flash
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.

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Teferi, Druid of Argoth - 2GGG
Legendary Creature — Human Druid
P/T: 3/4
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.

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Stone Drake - 3UB
Creature — Drake
P/T: 4/4
Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.

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Spuzzem Strategist - 3G
Creature — Spuzzem Advisor
P/T: 4/4
You make all choices for Spuzzems you control.

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Slumbering Waterways -
Land
Slumbering Waterways enters the battlefield tapped.
{T}: Add {G} or {U}.
Flying, vigilance, trample

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Rule with an Even Hand -
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.

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Questing Cosplayer - 1G
Creature — Human Bard
P/T: 1/1
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

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Processing Plant -
Land — Ulamog's Power-Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
{T}: Add {W}, {U}, {B}, or {C}.

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Plant a Sapling (double-faced) // Fully-Grown Treefolk

Plant a Sapling (double-faced) - G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.)

Fully-Grown Treefolk - G
Creature — Treefolk
P/T: */*
(You can't cast this face unless it's been transformed by the front face.)
Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.

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Pinchy McStingbutt - 2B
Creature — Scorpion
P/T: 1/3
Deathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

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Penumbra Umbra - 1G
Enchantment — Aura
Enchant creature you control
When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Orb of Origin - 0
Poly Artifact
{2}: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

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Toofer, Keeper of the Full Grip - 1B
Legendary Creature — Human Gamer
P/T: 2/1
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)

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The Many Deeds of Belzenlok - 1B
Enchantment — Saga
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.
II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.
III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

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The Colossal Dreadmaw - 4GG
Legendary Creature — Dinosaur
P/T: 6/6
Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

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Temur Elevator -
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.

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Subgoyf - 1U
Artifact Creature — Lhurgoyf
P/T: *
/1+*
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

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Starting Town NPC - 2G
Creature — Human Peasant
P/T: 3/3
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

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Snap Judgment - 4R
Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)
Cycling {1}

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Runed Terror - 6
Artifact Creature — Elemental Champion
P/T: 6/6
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

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Rin and Seri, Inseparabler - R/GG/W
Legendary Creature — Dog Cat Scientist
P/T: 3/2
All Cats you control are Dogs in addition to their other types.
All Dogs you control are Cats in addition to their other types.
Cats and Dogs you control have haste.

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Pyromancy 101 - R
Sorcery — Lesson
Pyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")

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Pokey, the Scallywagg - UR
Legendary Creature — Brushwagg Pirate
P/T: 2/2
Menace
If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

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Planeswalkerificate - 2RR
Enchantment — Aura
Enchant creature you control
Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —
+1: Add {R}{R}.
-1: Exile the top card of your library. You may play it this turn.
-X: This planeswalker deals X damage to any target.

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Phyrexian Seedling - 2G
Creature — Phyrexian Plant
P/T: 0/0
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

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Panglacial Shinobi - 2U
Creature — Wurm Ninja
P/T: 1/3
Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)
Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

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Omnipresent Impostor - 2
Basic Creature — Shapeshifter
P/T: 2/1
Changeling
Omnipresent Impostor has all card names.
As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

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