Release the Dogs - 3W
Sorcery
Create four 1/1 white Dog creature tokens.
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Redcap Gutter-Dweller - 2RR
Creature — Goblin Warrior
P/T: 3/3
Menace
When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
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Rampaging Baloths - 4GG
Creature — Beast
P/T: 6/6
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
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Rakdos Guildgate -
Land — Gate
Rakdos Guildgate enters tapped.
{T}: Add {B} or {R}.
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Choose Your Demise -
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
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A Premonition of Your Demise -
Scheme
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
"I will unravel you piece by piece."
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Aminatou's Augury - 6UU
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
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Sporogenic Infection - 1B
Enchantment — Aura
Enchant creature
When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature.
When enchanted creature is dealt damage, destroy it.
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Rampaging Soulrager - 2R
Creature — Spirit
P/T: 1/4
Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
The souls of those who perished before Valgavoth's Ascension exist now only as fractured echoes of who they once were.
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Osseous Sticktwister - 1B
Artifact Creature — Scarecrow
P/T: 2/2
Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
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Manifest Dread - 1G
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"That's why I never travel without a flamethrower."
—Rip, spawn hunter
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Live or Die - 3BB
Instant
Choose one —
• Return target creature card from your graveyard to the battlefield.
• Destroy target creature.
"I grant them the illusion of hope so that their despair grows ever sweeter."
—Valgavoth
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Kona, Rescue Beastie - 3G
Legendary Creature — Beast Survivor
P/T: 4/3
Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
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"Heidi Seeker" - 2U
Creature — Human Scout
P/T: 2/3
Flash
Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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Enter the Enigma - U
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.
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Regal Caracal - 3WW
Creature — Cat
P/T: 3/3
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink.
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Ravenous Giant - 2RR
Creature — Giant
P/T: 5/5
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
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Ramos, Dragon Engine - 6
Legendary Artifact Creature — Dragon
P/T: 4/4
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
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Pulse Tracker - B
Creature — Vampire Rogue
P/T: 1/1
Whenever Pulse Tracker attacks, each opponent loses 1 life.
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Behold the Power of Destruction -
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I must break the world before I can remake it in my image."
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Ancient Cellarspawn - 1BB
Enchantment Creature — Horror
P/T: 3/3
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Where it treads, plants wither. Where it breathes, poison spreads.
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Exorcise - 1W
Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
"Strictly speaking, you can't kill what's already dead, but trapping and disintegrating it is pretty close."
—Garden, survivor technologist
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Spectral Snatcher - 4BB
Creature — Spirit
P/T: 6/5
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Paranormal Analyst - 1U
Creature — Human Detective
P/T: 1/3
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
"If I've done this right, it should immobilize all spirits in the area. If I've done this wrong... you know what, let's just hope I did it right."
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Optimistic Scavenger - W
Creature — Human Scout
P/T: 1/1
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
"A void rod? Perfect! Now I'll be able to get the glitch reader working again."
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Malevolent Chandelier - 6
Artifact Creature — Construct
P/T: 4/4
Flying
{2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
"If you see a light moving toward you in the darkness, don't assume it's coming to help."
—Winter
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Let's Play a Game - 3B
Sorcery
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.
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Jump Scare - W
Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
"Boo!"
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Frantic Strength - 2G
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
With his friends dead and his weapons broken, Taros seized the only thing he could to defend himself.
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Enduring Vitality - 1GG
Enchantment Creature — Elk Glimmer
P/T: 3/3
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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