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Wingblade Disciple - 2U
Creature — Human Monk
P/T: 2/2
Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
"Our greatest teachers are those which the natural world has so thoroughly refined."
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Unburied Earthcarver - 1B
Creature — Human Warrior
P/T: 2/2
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.
"Unless you actually see my spirit join the Kin-Tree, never assume me so unprofessional as to die on the job."
—Ezcul of House Zanhar
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Trade Route Envoy - 3G
Creature — Dog Soldier
P/T: 4/3
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
The Abzan pride themselves on the safety of their roads. To reject their escorts invites storm and sorrow.
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Stormbeacon Blade - 1W
Artifact — Equipment
Equipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
"Sky and Ember, guide my blade!"
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Sandskitter Outrider - 3B
Creature — Goblin Soldier
P/T: 2/1
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
"There's a new sinkhole, seven leagues east. I'll take Scratchy."
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Sagu Pummeler - 3G
Creature — Beast
P/T: 4/4
Reach
Renew — {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.
Like talking to a grokmaul
—Tarkir expression meaning "a failure of diplomacy"
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Reputable Merchant - 2/W2/B2/G
Creature — Human Citizen
P/T: 2/2
When this creature enters or dies, put a +1/+1 counter on target creature you control.
"Dried durian from the Marang River Valley! Candied cherries from the slopes of Cori! Genuine dragon scale cookware!"
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Poised Practitioner - 2W
Creature — Human Monk
P/T: 2/3
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"Excellent form, Jun! Just keep your weight on that back foot, and you'll master this in no time."
—Narset
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Nightblade Brigade - 2B
Creature — Goblin Soldier
P/T: 1/3
Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Kin-Tree Nurturer - 2B
Creature — Human Druid
P/T: 2/1
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
"Thank the ancestors. A few more weeks, and we would have discovered nothing but dead wood and lost kin."
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Iceridge Serpent - 4U
Creature — Serpent
P/T: 3/3
When this creature enters, return target creature an opponent controls to its owner's hand.
"Even dragons avoid Glintglaze Lake in this season. Which of you youngsters can tell me why?"
—Teacher Eliam
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Furious Forebear - 1W
Creature — Spirit Warrior
P/T: 3/1
Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand.
"Your hatred dampens the land with my kin's blood. My love will flood it with yours."
—Hazena, spirit of House Emesh
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Focus the Mind - 4U
Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Asham discovered it was impossible to learn if he thought he already knew everything.
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Dragon Sniper - G
Creature — Human Archer
P/T: 1/1
Vigilance, reach, deathtouch
During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.
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Champion of Dusan - 2G
Creature — Human Warrior
P/T: 4/2
Trample
Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Dusan boxing matches allow contestants no weapons, no allies, and no excuses.
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Veteran Ice Climber - 1U
Creature — Human Scout
P/T: 1/3
Vigilance
This creature can't be blocked.
Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
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Twin Bolt - 1R
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
"Fire is only as precise as your control over it."
—Danfeng, Jeskai mage
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Strategic Betrayal - 1B
Sorcery
Target opponent exiles a creature they control and their graveyard.
As Sultai blades threatened Qatros city walls, Mehtma of House Fenzala turned her weapons on her political rivals.
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Sibsig Appraiser - 2U
Creature — Zombie Advisor
P/T: 2/1
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"Oh, I can absolutely verify its authenticity," chuckled Sarnai. "I was there when it was made."
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Salt Road Skirmish - 3B
Sorcery
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Dariya's first mistake was thinking they could short the Mardu trader on a deal. Their last was not considering the trader would bring backup.
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Rescue Leopard - 2R
Creature — Cat
P/T: 4/2
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
"The scouts should have been back hours ago. They might be in trouble. I'm sending Kyra."
—Eshki Dragonclaw
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Rainveil Rejuvenator - 3G
Creature — Elephant Druid
P/T: 2/4
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.)
{T}: Add an amount of {G} equal to this creature's power.
In the aftermath of war, Temur mages nurtured the land back to its former vitality.
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Overwhelming Surge - 2R
Instant
Choose one or both —
• Overwhelming Surge deals 3 damage to target creature.
• Destroy target noncreature artifact.
Mardu lightning rods disperse the energy of dragonstorms—or whatever happens to be touching the rods.
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Knockout Maneuver - 2G
Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
An exceptional bout during the Zenith celebration will be noted by Temur elders and result in recruitment for higher ranks.
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Inspirited Vanguard - 4G
Creature — Human Soldier
P/T: 3/2
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Abzan soldiers know they never enter battle alone.
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Gurmag Rakshasa - 4BB
Creature — Demon
P/T: 5/5
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
"It's a pity to hoard life essence in a form so weak. Give it to me."
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Formation Breaker - 1G
Creature — Beast
P/T: 2/1
Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2
"The war chargers seem restless. Let them out to play."
—Ermaz, Abzan border guard
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Fleeting Effigy - R
Creature — Elemental
P/T: 2/2
Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
2{R}: This creature gets +2/+0 until end of turn.
The brushfires of Cori Mountain take on a life all their own.
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Dragonclaw Strike - 2/U2/R2/G
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Some had doubted the whisperers' choice of Eshki for Dragonclaw. None did so after witnessing her in battle.
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Arashin Sunshield - 3W
Creature — Human Warrior
P/T: 3/4
When this creature enters, exile up to two target cards from a single graveyard.
{W}, {T}: Tap target creature.
"The best way to protect the citizens is to defend Arashin, not hunt dragonstorms across Tarkir." —Sadesh of House Mevak
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