Wellwisher - 1G
Creature — Elf
P/T: 1/1
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
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Armory Guard - 3W
Creature — Giant Soldier
P/T: 2/5
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
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Arboreal Grazer - G
Creature — Beast
P/T: 0/3
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
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Aetherplasm - 2UU
Creature — Illusion
P/T: 1/1
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Its fickle form holds hints of a thousand former identities.
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Tidespout Tyrant - 5UUU
Creature — Djinn
P/T: 5/5
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
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Savra, Queen of the Golgari - 2BG
Legendary Creature — Elf Shaman
P/T: 2/2
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
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Prime Speaker Zegana - 2GGUU
Legendary Creature — Merfolk Wizard
P/T: 1/1
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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Karlov of the Ghost Council - WB
Legendary Creature — Spirit Advisor
P/T: 2/2
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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Hellkite Tyrant - 4RR
Creature — Dragon
P/T: 6/5
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Dark Confidant - 1B
Creature — Human Wizard
P/T: 2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Creeping Chill - 3B
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Condemn - W
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
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Coiling Oracle - GU
Creature — Snake Elf Druid
P/T: 1/1
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
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Cloudfin Raptor - U
Creature — Bird Mutant
P/T: 0/1
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Chord of Calling - XGGG
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Arrester's Zeal - W
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
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Arclight Phoenix - 3R
Creature — Phoenix
P/T: 3/2
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Some storms never blow over.
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Angelic Exaltation - 3W
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
"If we cannot have peace, we will have justice."
—Aurelia
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Act of Treason - 2R
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
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Teysa, Orzhov Scion - 1WB
Legendary Creature — Human Advisor
P/T: 2/3
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
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Protean Hulk - 5GG
Creature — Beast
P/T: 6/6
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
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Pack Rat - 1B
Creature — Rat
P/T: */*
Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
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Ilharg, the Raze-Boar - 3RR
Legendary Creature — Boar God
P/T: 6/6
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Domri Rade - 1RG
Legendary Planeswalker — Domri
Loyalty counters: 3
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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Darkblast - B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Copy Enchantment - 2U
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
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Compulsive Research - 2U
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
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Cloudstone Curio - 3
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
It *wants* to remain a mystery, banishing the curious in favor of less inquisitive company.
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Chromatic Lantern - 3
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
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Cartel Aristocrat - WB
Creature — Human Advisor
P/T: 2/2
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
"Your life serves a higher purpose now: ensuring the continuation of my own."
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