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This game is...different.

I had a deep sense of dread once it dawned on me that it had been some time since I saw any stations or settlements. I felt very, very alone despite sitting in my home office.

That turned to elation when I decided to explore the surface of a planet and was informed I made first footfall.

I've stared fixated for minutes at jets of gas being expelled from the poles of a spinning star.

I've never played a game that made me feel awe.

https://redd.it/1jrqlzy
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Greetings from Guardian's Hope

https://redd.it/1jrkgo5
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Extrapolating Corsair stats to predict FDev's next ship - Meet the Corvette Mark II

This post is 80% jest, 15% conjecture, and 5% snark so reader beware...

Given the inevitable power ~~creep~~ surge of the newest ships, I've been thinking about what we may see next from FDev. Follow my (lack of) logic...

Family: Federal. With Gutamaya joining the party and adding clear Imperial presence to the shipyard, it makes sense that the Feds will have their time to shine.
Size: Large. We've hit all the marks with medium ships as well as stoked our nostalgia with a small Cobra reissue, so it certainly makes sense that a large ship will be coming soon.

That clearly points to an updated, SCO-optimized Federal Corvette. I'm calling it the Corvette Mark II because FDev removed "Imperial" from the Corsair and I lack creativity.

Hardpoints:
3x Huge
3x Large
2x Mediium

This represents about a 45% firepower increase over the current Corvette and is consistent with the firepower increase we saw with both Python Mk2 and the Corsair. Both of which offered over a 40% increase in firepower over it's "peers."

Core Internals:
Class 8 across the board. There really is no other choice given that the featherweight Corsair sports a Class 7 for most important internals and we don't have Class 9 (yet). That said, if there ever was a time for FDev to introduce Class 9 powerplants, power distributors, and thrusters, the Corvette Mark II is it! A bit overpowered you say? Fine. Drop the life support to a Class 7.

Utility Slots:
12 total. The obsolete Corvette already has 8 so 12 makes sense.

Optional Internals:
4x Class 7
4x Class 6
4x Class 5
4x Class 4
1x Class 3
1x Class 2
1x Class 1
3x Class 5 Military

Ship Base Statistics:
Weight: 550 tons. This is not as aggressive as the Corsair, which immediately became the lightest medium ship in the game by a whopping 30% but it's still over 1000t lighter than the current Vette. Why? Progress. Duh.

Jump Range: 29ly. This is 23ly more than the current Corvette but still not as good a Mandalay. Sorry, you can't have it all.

Shield: 1100 (increased from 516). Only about 50% better than the Cutter so pretty balanced.

Armor: 1500. This is more than double the current Vette but the Type 10 has 1044 and we can't have that!

Speed: I'm struggling with this one. The current fastest Large ship is 308 m/s but the Corvette Mark II is basically a "large ship with the firepower of two large ships and the weight of a medium ship and the maneuverability of a small ship" so it's gotta be fast. Really fast. I'm going to go with Ludicrous Fast and say 317...which is 1 m/s faster than the Mamba. That makes it 60% faster than it's predecessor so it feels right.

And there you have it. The Corvette Mark II! Better than ~~most~~ everything else.

https://redd.it/1jrj3xx
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Is there a lore reason this mission provider is so passive aggressive?
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DAILY Q&A Ask and answer any questions you have about the game here!

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous



If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check [previous daily Q&A threads](/r/EliteDangerous/search?sort=new&restrict_sr=on&q=flair%3ADaily+Q%26A) and the [New Q&A FAQ](/r/EliteDangerous/wiki/faqpart2).



WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey

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OK, so I got myself a Python 🐍

I had one previously and sold it after a few minutes because I didn't like how it flew. But now I see that as a me-problem, not an it-problem.

I will be mostly using it to trade and holy fuck I did not know about the trading route option in Inara till yesterday. That is a massive game changer. Till now I've just been doing some exploration, making money off cartographics and some transport missions. I had 11M 'spare' credits yesterday, and I managed to increase this to 17M credits off just two runs. Two!

The more I fly it, esp with a 6A power plant and 6A thrusters, the better it feels. It feels sturdy, powerful, stable. And better as a cargo hauler than the T7 because it can land anywhere.

I'm warming to it. It does move nicely. Nicer than I originally thought. I was comparing it to e.g. a Krait Mk II, which it isn't. The Krait is more nimble but it doesn't FEEL like a cargo ship. And I am quite confident that the Python would survive an interdiction.

One thing I am not that enamoured with is the asymmetrical cockpit view. But I am getting used to this too since it's a two-seater and the cockpit feels BIG especially with headlook but.... I can't put anyone in that second seat it seems? Unless it's another real commander? It would be great to put an NPC there but apparently we can't. Maybe I'll have to just imagine someone. AI copilots when??

I have only been using this Python for one evening so far. But I'm starting to understand why people like it. It's reliable. It's tenacious. It's comfortable. It's almost relaxing. And with some invested time, it could probably start to make me some serious cash.

Working name of ZS-RL - 'Rochelle' - in Kojeara.

https://redd.it/1jr7fqf
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Colonization as a function of COST of PLAYER TIME

https://preview.redd.it/vc0cvi21jsse1.png?width=612&format=png&auto=webp&s=721df05334b2db9cf076259470e92fbee3ed0b4b

Jettvex / CMDR Doc Decepticon posted a great breakdown of the Aluminum required to build a Coriolis-class station. A while ago I built a spreadsheet for my squadron based on DaftMav's information. A snippet of that spreadsheet is given in the image here - where I reframe the cost of building these colony structures from cargo and credits to Player Time spent running the cargo (inventing the unit of Player Hours). This allowed our squadron to have conversations about coordinated efforts and each player's expected investment - in terms of time spent at the computer (or whatever you barbarous console monkeys). After reading Doc's breakdown, I thought the community at large might appreciate the alternative viewpoint.

Notes - I based the calculations on the underestimate of 700 tons of cargo space in a ship running delivery round trips that average to twenty minutes. Obviously a fleet carrier will reduce that considerably. And a maxed out cutter or type 9 will exceed 100 tons. But I felt them to be solid numbers to build an estimate.

https://redd.it/1jr89he
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I finally joined the Fleet Carrier club

https://redd.it/1jr42hg
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Stopping the game because of stuttering

The stuttering that has been happening at 5, 25 and 55 minutes past the hour is now happening every 10 minutes, at about a minute to 1.5 minutes each time. The game is simply unplayable now because of this. Stopping the game for the first time because of this and may take a few weeks away and come back and see if this is solved.

https://redd.it/1jqxa3s
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New to Exploration, is This Normal? Seems like a Pain lol
https://redd.it/1jqxlgf
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New EDMC Power Play Plugin
https://redd.it/1jqrii7
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I found something curious near Delta 69

https://redd.it/1jqsfhe
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two things i like - life forms, and life forms :)
https://redd.it/1jqmws8
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Hey Vegeta, what does the Scouter say about this System's power level?
https://redd.it/1jqkdki
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As this point it's like whatever man

Orbital outpost was colony economy. Built high tech surface settlement to promote high tech economy. Orbital outpost switches to industrial economy.

https://redd.it/1jqioss
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who’s with me?

https://redd.it/1jrp1xi
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A nice break from colonization hauling

https://redd.it/1jrizep
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Calling this one "Revelations in the Church of the Bone Shard"
https://redd.it/1jrcvil
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All I want is on foot Thargoid.

https://redd.it/1jrde5p
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I found the Concha
https://redd.it/1jr8sry
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I love this game
https://redd.it/1jr90fj
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Never noticed the leds on these things

https://redd.it/1jr6ezg
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things really going down in chi eridani

https://redd.it/1jr3rzm
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So I found a Thargoid surface site now what?

https://redd.it/1jqyfgl
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I too am having some "little too close to the sun" issues
https://redd.it/1jquo04
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Greetings from a K01-Anomaly

https://redd.it/1jqtlu4
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Let hired NPCs background haul

Its a simple idea. We have npcs who have no other purpose than missing the enemy when flying a fighter currently. Why not add a system where you can provide them with a ship that you own, and based off a function of the jump range, cargo capacity and rank they can haul cargo to owned system constructions, fill load and unload orders on fleet carriers, etc. You designate a station from which they will pick up goods and a delivery point to drop them off.


They’ll be paid a flat number of credits per tonnage based off rank, so players will exclusively be losing money on doing this, but it will help greatly in colonization and such, having a few helping hands that you can order. Of course, player interaction is always better and faster, but for those without billions to sink into paying 100k a ton for pickups it can be an okay alternative.

Edit: To clarify, this is entirely for making your NPC crew move x good to y location. It doesn’t need to contribute to CGs, it wont make you money by having npcs do trade routes, all it will do is move goods at cost to the player. Perhaps it shouldnt be allowed to move goods to fleet carriers, I can see how that can be abusable on consideration, so making it a colony only feature would be the goal. I want the world to feel alive, and have actual background trade and such matter in some small part to the development of colonies.

https://redd.it/1jqjxnt
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New CG: Political Flashpoint Sparks Violence in Chi Eridani
https://www.elitedangerous.com/news/galnet/political-flashpoint-sparks-violence-chi-eridani

https://redd.it/1jqj1i0
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DAILY Q&A Ask and answer any questions you have about the game here!

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous



If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check [previous daily Q&A threads](/r/EliteDangerous/search?sort=new&restrict_sr=on&q=flair%3ADaily+Q%26A) and the [New Q&A FAQ](/r/EliteDangerous/wiki/faqpart2).



WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey

https://redd.it/1jqkq35
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Solo T3 starport construction has broken me

TL;DR: Time for a break I guess.

I was enjoying colonisation up until this point, with 8 other constructions done and dusted. I finally had enough t3 points to start my 'main' starport so I went for it.

However, I've been hauling a couple of hours every night for a week and I'm only 20% complete; It's hard to keep motivated when the progress bar doesn't move, delivery after delivery.

I switched from using my fleet carrier to just using my ship for anything under 3 jumps away, so I could half the number of runs, but the time per run has almost doubled and, once you add in regular interdictions, and ports and construction sites sitting behind their planet you can't just engage supercruise assist and zone out, so it needs a lot more focus each run.

Thankfully it's not my primary port, so I can, at least, pick away at it without worrying about the time limit.



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