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Created by @r_channels
I built an open-source tool for generating stylized trees, rocks, and other game props
https://redd.it/1xl10dc
@proceduralgeneration
stipple - making of peonies
https://redd.it/1xl3ryq
@proceduralgeneration
WIP Fully Voiced + Fully Symbolized Languages, generated with 2 seeds.
https://redd.it/1xl53g9
@proceduralgeneration
Tsuji - music tracker and procedural dance
https://youtube.com/watch?v=zLYk1INwmzo&si=eD2Sg37Dgss75Nej
https://redd.it/1xl2hry
@proceduralgeneration
still wet
https://redd.it/1xkyyj4
@proceduralgeneration
Suburban town created with Urban Architect Pro Unity asset
https://www.youtube.com/watch?v=-Wn5t0AmJuo
https://redd.it/1xkb6in
@proceduralgeneration
Procedural wound channel generation and ballistic trajectory slicing in real-time anatomy
https://redd.it/1xkdg5b
@proceduralgeneration
Check out what I made with morva studio:- https://morva-studio.com/#/about
https://redd.it/1xkggmo
@proceduralgeneration
made a character creator where you dress isometric heroes item by item, the demo runs in your browser
https://redd.it/1xkihqk
@proceduralgeneration
Real-scale planet terrain from plate tectonics and climate, seamless from orbit to the ground
https://redd.it/1xkibsb
@proceduralgeneration
Four generated worlds on a cube-sphere: plates, then climate, then water, then history on top
https://redd.it/1xkggn9
@proceduralgeneration
IsoDungeon Forge
https://daoneil.github.io/Procedural/isodungeon-forge.html
https://redd.it/1xka7ek
@proceduralgeneration
Terrain Study II
https://redd.it/1xkbnav
@proceduralgeneration
volumetric
https://redd.it/1xk7pa8
@proceduralgeneration
اسمعي تعملي لعبه ماين كرافت
/r/VoxelGameDev/comments/1xk5ocs/اسمعي_تعملي_لعبه_ماين_كرافت/
https://redd.it/1xk5oiv
@proceduralgeneration
Edinburgh inspired generator
https://www.reddit.com/gallery/1xl9xj5
https://redd.it/1xl9xwf
@proceduralgeneration
1-bit dark fantasy bundle: isometric tiles and animated characters in exactly two colours
https://redd.it/1xl46d9
@proceduralgeneration
stipple - peonies
https://redd.it/1xl3rjg
@proceduralgeneration
Years of work on one shared procedural voxel world. The engine works. I haven't found the game yet.
https://redd.it/1xl12dk
@proceduralgeneration
Exploding animals
https://redd.it/1xkx9wu
@proceduralgeneration
made a free tool that generates pixel art effects
Processing gif wsfo02b34xyh1...
been working on a little tool that makes pixel effects for games, like explosions, fire, slashes and lightning. you pick an effect, hit new variation until you like it, change the colors and export it
my first version looked like colored blobs so i threw it all out and started over lol. now it’s at 66 effects and i’m pretty happy with how they look
no image ai in it, every pixel comes from code, but the code itself was built with ai help (claude). i designed and tested it
https://redd.it/1xksnu4
@proceduralgeneration
Real-time "Doom Fire" on a Garmin watch. Kind of a cellular automaton using bit-planes
https://redd.it/1xkk3r8
@proceduralgeneration
Check out what I made with morva studio:- https://morva-studio.com/#/about
https://redd.it/1xkggmo
@proceduralgeneration
I'm building a solar system generator complete with simulated terraforming
https://redd.it/1xkl3cv
@proceduralgeneration
made a character creator where you dress isometric heroes item by item, the demo runs in your browser
https://redd.it/1xkfysr
@proceduralgeneration
Nobody plays these nations: civil wars, coups and unions emerge on their own over a century
https://redd.it/1xkfk9f
@proceduralgeneration
Grow Fractal Curve
https://redd.it/1xkb5j9
@proceduralgeneration
Asking for advice on procedurally generating Japanese gold-leaf patterns (Byōbu)
https://redd.it/1xka4ll
@proceduralgeneration
Procedural voxel forests in Unreal 5.6
https://redd.it/1xk7pka
@proceduralgeneration
After years of failing, I finally got random mazes with several fair paths to the center (one per player)
https://redd.it/1xk3cr7
@proceduralgeneration