Created by @r_channels
Fractal Design with Symmetry
https://redd.it/1jqsfjy
@proceduralgeneration
Procedurally generated landscapes with Infinite Lands. Updated it to 0.8.0 with many improvements!
https://redd.it/1jqje2o
@proceduralgeneration
New nodes and features in Graphite (FOSS 2D procedural design app) - last quarter's development progress
https://graphite.rs/blog/graphite-progress-report-q4-2024/?utm_source=reddit&utm_campaign=proceduralgeneration
https://redd.it/1jq844f
@proceduralgeneration
Procedurally generating characters + movesets + tiles during gameplay (using AI for images) for my game Monster Pod Quest
https://redd.it/1joatv5
@proceduralgeneration
Headspace IV.
https://redd.it/1jniija
@proceduralgeneration
Backrooms - Smiler encounter
https://youtu.be/SJdKLXRQCiE
https://redd.it/1jkx8qw
@proceduralgeneration
Real time Halo ring gen + fluvial erosion - running on RTX3080
https://redd.it/1jk7ntj
@proceduralgeneration
Infected
https://redd.it/1jlhu2g
@proceduralgeneration
Simple WFC that creates puzzle levels in my game
https://redd.it/1jivznr
@proceduralgeneration
patternscape - python + gimp
https://redd.it/1jhut4j
@proceduralgeneration
Procedural voxel craters
https://redd.it/1jh8zlz
@proceduralgeneration
Student Animation Reel - Salzburg University of Applied Sciences (FH Salzburg) - Applications for the winter semester 2025 are still open!
Hey everyone! Sharing our latest student showreel featuring student work with plenty of procedural work, created mostly in Houdini and Unreal:
# youtu.be/H5cjizFiKdo
All projects are part of our international Realtime Art & Visual Effects Master’s program and our MultiMediaArt Bachelor’s program.
If you are interested in our programs, you can apply here:
www.fh-salzburg.ac.at/studium/ct/realtime-art-visual-effects-master
See what our students say about the master program:
www.youtube.com/watch?v=ggMDJJaJYN4
The application deadline for non-EU students is March 31st, 2025. If you have any questions, don’t hesitate to contact us here on Reddit or via the links above.
https://redd.it/1jgfx82
@proceduralgeneration
Creating a procedural map
https://redd.it/1jg2gyo
@proceduralgeneration
We need jungle (I’m afraid)
https://redd.it/1jfyxpu
@proceduralgeneration
Dungeon Generation using Binary Space Partitioning in Godot C#
Hello proc gen people! I am working on a traditional roguelike game project in Godot and decided to do a write-up on the dungeon generation code and share it. If you are curious about Binary Space Partitioning, Godot or dungeon generation you can find the write-up on my dev blog and a runnable Godot project here.
Hope you like it! If you want to discuss dungeon generation or talk about the code I'm happy to chat :)
https://redd.it/1jfqd3e
@proceduralgeneration
drawing a circle one point at a time
https://redd.it/1jqmpf4
@proceduralgeneration
Reducing my Tectonic Plate Simulation algorithm's complexity from O(n^2) to O(n) has enabled me to generate planets with practically infinite resolution!
https://redd.it/1jqese5
@proceduralgeneration
We are but abstract shapes
https://redd.it/1jpx3wi
@proceduralgeneration
I created a Procedural Image Generator that uses basic shapes and trigonometric functions
https://www.imageonlinetools.com/procedural-image-generator
https://redd.it/1jo9fhw
@proceduralgeneration
CA + voronoi - python + gimp
https://redd.it/1jn6ejl
@proceduralgeneration
Procedurally generated map for my game Pumpkin Woods
https://redd.it/1jkmjde
@proceduralgeneration
I built some completely procedural jellyfish in WebGPU
https://holtsetio.com/lab/aurelia/
https://redd.it/1jlbar3
@proceduralgeneration
I developed a procedural spherical Voronoi edge detection algorithm which supports multiple points contributing to the same tile. This allows for a smooth transition between tiles, which I will use for transitioning between tectonic plates in a planet generator I am working on.
https://redd.it/1jlvjfn
@proceduralgeneration
PCB texture gemerator
https://redd.it/1jid64g
@proceduralgeneration
First iteration of my tectonic plate simulation on a sphere (voronoi cells, soft body physics, and Kriging to sample heights at voronoi centroids instead of simulating every pixel)
https://redd.it/1jhiznp
@proceduralgeneration
FOSS Universal 2D Graphics Editor with procedural Node Graph capabilities - PixiEditor 2.0 is finally feature complete
https://pixieditor.net/blog/2025/03/19/q1-status
https://redd.it/1jgn5te
@proceduralgeneration
We're making a game where the NPCs use procedurally generated audio! Set in a small town in Roswell New Mexico, you are a Radio DJ and the last hope to save the town from a shapeshifting invasion. But not all your callers are who they seem.
https://redd.it/1jgex0k
@proceduralgeneration
generative elephant-ass ;-) (...happened by accidentally, initial conditions are always crucial)
https://redd.it/1jg1do6
@proceduralgeneration
SCULPTING WITH CODE & MATH ::::: A Line-by-Line Showcase of My Procedural Skeleton
https://redd.it/1jfquxx
@proceduralgeneration
Voronoi Algorythm, Lloyd Relaxation and Poisson Disk Sampling
https://redd.it/1jflbis
@proceduralgeneration