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procedural generation

Quick overview of some procedurally generated chunks. The first are just basic examples and it gets more complex over time.
https://redd.it/1k7rxgo
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procedural generation

Procedural Shape Generation

https://redd.it/1k6pwnn
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procedural generation

Neuro-procedural map generation

https://redd.it/1k60q6c
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procedural generation

Created a Compute shader driven procedural planet in Unreal Engine

https://redd.it/1k5zidi
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procedural generation

How do I learn procedural generation?

I want to make cars in blender and use procedural animation/modelling to help me. What's the best way to learn how?

https://redd.it/1k5hl9o
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procedural generation

Primetime

https://redd.it/1k4xb9v
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procedural generation

Procedural Surface Texture - Reaction Diffusion

https://redd.it/1k4e06s
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procedural generation

Procedurally generated landscape with Infinite Lands

https://redd.it/1k4ca5r
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procedural generation

After implementing continental drift, voronoi edge detection, dynamic chunk loading and real-time erosion emulation, you can now finally explore detailed mountains in my random planet generator! (swipe right)

https://redd.it/1k41dsi
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procedural generation

What is turbulence?

So this tutorial of the C++ library libnoise they talk about using it's built in turbulence function to create more disordered and realistic terrain, so what is it and how could I implement it with in my code?

https://redd.it/1k3vg9y
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procedural generation

Procedural Surface Texture - Reaction Diffusion

https://redd.it/1k3oj5f
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procedural generation

cellular_automata + emboss filter based on mario - python + gimp

https://redd.it/1k39cmc
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procedural generation

The floating islands now have many biomes

https://redd.it/1k2ir97
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procedural generation

Dynamic Flow Field
https://redd.it/1k28uwg
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procedural generation

Procedural river generation
https://redd.it/1k26748
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procedural generation

Mom said it was my turn to post procedural planets!
https://redd.it/1k7j39g
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procedural generation

We are but abstract shapes in 3 dimensions

https://redd.it/1k62ei8
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procedural generation

Procedural Surface Texture - Reaction Diffusion

https://redd.it/1k607mp
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procedural generation

Chain Snake Pattern
https://redd.it/1k5jq4l
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procedural generation

2 / Real-time planetary crust generation - RUST/WASM in browser

https://redd.it/1k53ou3
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procedural generation

O(1) procedural ico-sphere vertices

I've got a spherical point distribution method, it takes a random spherical coordinate, and does some rounding to calculate the nearest vertex, and the final distribution is pretty uniform, it's called an Igloo spherical grid if anyone is interested.

Given a ring of vertices on an ico-sphere, I can generate the same ring with my method. The difference between the rings is the spherical inclination angle of the vertices. On the ico-sphere, the vertices follow a pentagon inscribed on my ring. So I believe by calculating the inclination difference between my ring and the inscribed pentagon projected onto the sphere, ie the ico-sphere ring, I can morph my vertices using that difference to recreate the ico-sphere ring. Has anyone done this before or have any questions?

https://redd.it/1k4mozj
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procedural generation

My 4th steps to dual contouring

https://redd.it/1k4bvm8
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Clean
https://redd.it/1k4a9vv
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procedural generation

Apollonian Gasket Fractal | Unity

https://redd.it/1k3zz7v
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procedural generation

Procedural planet 🌎

https://redd.it/1k3qhfz
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procedural generation

How can i make my perlin noise terrain generator to have flat valleys?

I'm trying to make a medieval fantasy city builder game and i can't understand how i could make some very flat valleys and plains using Perlin noise please help me how i could make a balance terrain generator of rivers, hills, mountains, valleys, and plains. I'm new to making games

https://redd.it/1k3fh6n
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procedural generation

Procedural Animation Generator that uses basic shapes and trigonometric functions
https://www.imageonlinetools.com/procedural-animation-generator

https://redd.it/1k30924
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procedural generation

Anyone use procedural generation for real world design or applications?

I'm very new to procedural generation and am aware of its applications in digital landscapes, namely gaming. But does anyone use it for things like landscape design, architecture, or some other application in the non-video game world? Or do you know of people who use it for real world reasons?

https://redd.it/1k29wah
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procedural generation

Uni dissertation testers needed, procedurally generated dungeon crawler

Hi there I need some people to try my artefact it's a procedurally generated dungeon crawler made in ue5 this is the link to it https://neodeltagames.itch.io/theshiftingcrypts also in the inch.io page there is a link to a survey to take after you've played it please fill it in it should only take about 20 to 30 minutes of your time thanks very much in advance

https://redd.it/1k268sw
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procedural generation

This bug was far to beautiful not to capture

https://redd.it/1k1sk10
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