Created by @r_channels
Quick overview of some procedurally generated chunks. The first are just basic examples and it gets more complex over time.
https://redd.it/1k7rxgo
@proceduralgeneration
Procedural Shape Generation
https://redd.it/1k6pwnn
@proceduralgeneration
Neuro-procedural map generation
https://redd.it/1k60q6c
@proceduralgeneration
Created a Compute shader driven procedural planet in Unreal Engine
https://redd.it/1k5zidi
@proceduralgeneration
How do I learn procedural generation?
I want to make cars in blender and use procedural animation/modelling to help me. What's the best way to learn how?
https://redd.it/1k5hl9o
@proceduralgeneration
Primetime
https://redd.it/1k4xb9v
@proceduralgeneration
Procedural Surface Texture - Reaction Diffusion
https://redd.it/1k4e06s
@proceduralgeneration
Procedurally generated landscape with Infinite Lands
https://redd.it/1k4ca5r
@proceduralgeneration
After implementing continental drift, voronoi edge detection, dynamic chunk loading and real-time erosion emulation, you can now finally explore detailed mountains in my random planet generator! (swipe right)
https://redd.it/1k41dsi
@proceduralgeneration
What is turbulence?
So this tutorial of the C++ library libnoise they talk about using it's built in turbulence function to create more disordered and realistic terrain, so what is it and how could I implement it with in my code?
https://redd.it/1k3vg9y
@proceduralgeneration
Procedural Surface Texture - Reaction Diffusion
https://redd.it/1k3oj5f
@proceduralgeneration
cellular_automata + emboss filter based on mario - python + gimp
https://redd.it/1k39cmc
@proceduralgeneration
The floating islands now have many biomes
https://redd.it/1k2ir97
@proceduralgeneration
Dynamic Flow Field
https://redd.it/1k28uwg
@proceduralgeneration
Procedural river generation
https://redd.it/1k26748
@proceduralgeneration
Mom said it was my turn to post procedural planets!
https://redd.it/1k7j39g
@proceduralgeneration
We are but abstract shapes in 3 dimensions
https://redd.it/1k62ei8
@proceduralgeneration
Procedural Surface Texture - Reaction Diffusion
https://redd.it/1k607mp
@proceduralgeneration
Chain Snake Pattern
https://redd.it/1k5jq4l
@proceduralgeneration
2 / Real-time planetary crust generation - RUST/WASM in browser
https://redd.it/1k53ou3
@proceduralgeneration
O(1) procedural ico-sphere vertices
I've got a spherical point distribution method, it takes a random spherical coordinate, and does some rounding to calculate the nearest vertex, and the final distribution is pretty uniform, it's called an Igloo spherical grid if anyone is interested.
Given a ring of vertices on an ico-sphere, I can generate the same ring with my method. The difference between the rings is the spherical inclination angle of the vertices. On the ico-sphere, the vertices follow a pentagon inscribed on my ring. So I believe by calculating the inclination difference between my ring and the inscribed pentagon projected onto the sphere, ie the ico-sphere ring, I can morph my vertices using that difference to recreate the ico-sphere ring. Has anyone done this before or have any questions?
https://redd.it/1k4mozj
@proceduralgeneration
My 4th steps to dual contouring
https://redd.it/1k4bvm8
@proceduralgeneration
Clean
https://redd.it/1k4a9vv
@proceduralgeneration
Apollonian Gasket Fractal | Unity
https://redd.it/1k3zz7v
@proceduralgeneration
Procedural planet 🌎
https://redd.it/1k3qhfz
@proceduralgeneration
How can i make my perlin noise terrain generator to have flat valleys?
I'm trying to make a medieval fantasy city builder game and i can't understand how i could make some very flat valleys and plains using Perlin noise please help me how i could make a balance terrain generator of rivers, hills, mountains, valleys, and plains. I'm new to making games
https://redd.it/1k3fh6n
@proceduralgeneration
Procedural Animation Generator that uses basic shapes and trigonometric functions
https://www.imageonlinetools.com/procedural-animation-generator
https://redd.it/1k30924
@proceduralgeneration
Anyone use procedural generation for real world design or applications?
I'm very new to procedural generation and am aware of its applications in digital landscapes, namely gaming. But does anyone use it for things like landscape design, architecture, or some other application in the non-video game world? Or do you know of people who use it for real world reasons?
https://redd.it/1k29wah
@proceduralgeneration
Uni dissertation testers needed, procedurally generated dungeon crawler
Hi there I need some people to try my artefact it's a procedurally generated dungeon crawler made in ue5 this is the link to it https://neodeltagames.itch.io/theshiftingcrypts also in the inch.io page there is a link to a survey to take after you've played it please fill it in it should only take about 20 to 30 minutes of your time thanks very much in advance
https://redd.it/1k268sw
@proceduralgeneration
This bug was far to beautiful not to capture
https://redd.it/1k1sk10
@proceduralgeneration