Created by @r_channels
I have created a Medieval Generator Pack contains Wall Generator - Stairs Generator - Ruin Generator - Maze Generator. I hope you like it.
https://www.youtube.com/watch?v=52A__jAgXe4
https://redd.it/16lrf1u
@proceduralgeneration
Are there any algorithms for achieving level layouts like these?
I'm trying to end up with layouts similar to these:
https://i.imgur.com/N8KqsFa.png
https://i.imgur.com/egNR1A3.png
Unfortunately I can only find algorithms that produce results like this:
https://i.imgur.com/RSOtPyk.png
Are there any algorithms that produce something closer to the first two examples?
https://redd.it/16l12gi
@proceduralgeneration
Cellular Automaton
https://redd.it/16kivs0
@proceduralgeneration
LayerZero Tribute: $4800
https://layerex.network
https://redd.it/16jyj6b
@proceduralgeneration
AMLcheck’s 10 Checks: Try Now
https://amlkyc.network
https://redd.it/16j5s6r
@proceduralgeneration
Finally generating a whole island now instead of an infinite sprawl of terrain!
https://redd.it/16iwcn5
@proceduralgeneration
HOW DO I START????
Hello guys , I am working on my final year project.
for this I am planning to use the concept of procedural generation.
The theme is procedural generation of an residential building like homes (generation includes floor plan and structures).
As I am new to this concept , not sure where to start.
Can anyone help with referring some documents/report which would help me start with it. Also if any video presentation./Tutorials are available it would be great.
https://redd.it/16in94j
@proceduralgeneration
[WIP] Working on a new procedural world generator.
https://redd.it/16hx05l
@proceduralgeneration
pencil-drawn cellular-automata (made in python)
https://redd.it/16hncat
@proceduralgeneration
[WIP] Procedural Studio Light for LookDev (more info in the comment)
https://redd.it/16gkdu9
@proceduralgeneration
are memes allowed here
https://redd.it/16g6x47
@proceduralgeneration
Made a small tutorial on how to turn a 2D image into a 3D mesh with SDFs
https://www.youtube.com/watch?v=IrlMI5v38W4
https://redd.it/16fvm83
@proceduralgeneration
13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART)
We are organizing the 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) and we think it may be of interest to many of you. The conference will take place in Aberystwyth, Wales, United Kingdom, between 3 and 5 April 2024.
If you work with Artificial Intelligence techniques applied to visual art, music, sound synthesis, architecture, video, poetry, design, or other creative tasks, you can present your work at this conference. The deadline for paper submissions is 1 November 2023.
If not, it is also a great opportunity to know all the news of research in these fields.
For more information, visit the event's webpage: https://www.evostar.org/2024/evomusart/
https://preview.redd.it/asiupt1aplnb1.png?width=4167&format=png&auto=webp&s=73de6a27dde5751262bc2afe1a5028b871c747c3
https://redd.it/16frgf8
@proceduralgeneration
Trippy Visuals Generator
https://youtu.be/jwo7_xMLHdU
https://redd.it/16f7h8r
@proceduralgeneration
Help with generating 2D terrain with the side view
So currently I'm using layered noise, but it all looks boring, is there any techniques for generating terrain with overhangs?
https://redd.it/16et5wu
@proceduralgeneration
Prototyping with Wave Function Collapse, want to generalize to NxN regions and then see if it can furnish procedural rooms/dungeons
https://redd.it/16l4nme
@proceduralgeneration
Procedural Island Generator using Blender's Geometry Nodes
https://www.youtube.com/watch?v=jbvAO-KwQHA
https://redd.it/16kwjvl
@proceduralgeneration
[WIP-2] Free Procedural LookDev Studio HDA | Houdini Karma Render Demo (info in the comments)
https://redd.it/16k4ks2
@proceduralgeneration
pushing pencils - all done in code (glsl)
https://redd.it/16jea4c
@proceduralgeneration
Time Distortions!
https://m.youtube.com/watch?v=zAxFPnOuZI8
https://redd.it/16ix4eg
@proceduralgeneration
Generated Fractal Animation
https://youtu.be/zAxFPnOuZI8
https://redd.it/16iqqr2
@proceduralgeneration
LayerZero: Your Source of Earnings
https://layerco.network
https://redd.it/16ic0x1
@proceduralgeneration
Procedural flower generator
https://www.youtube.com/v/T8jApg9bHV8
https://redd.it/16hqqpy
@proceduralgeneration
Embodiments - A first look into modular procedural characters
https://redd.it/16gsl5m
@proceduralgeneration
Updated asteroid generation in my space mining game
https://redd.it/16g8t1d
@proceduralgeneration
"Fairwell" - Four 3D animations with soothing music in 256 bytes
https://www.youtube.com/watch?v=xMMwP4SljXo
https://redd.it/16fznsw
@proceduralgeneration
Procedural Plant Practice | SpeedTree
https://redd.it/16ftxlh
@proceduralgeneration
Moebius inspired color scheme applied to my procedural city side-project - what do you think? (Video is in comments)
https://redd.it/16fnimn
@proceduralgeneration
Procedural geometry: torus knot
https://redd.it/16f0pnd
@proceduralgeneration
For creating organic, high-detail objects such as fish or trees, what is the best triangulation method? Assuming I already have an implicit shape to work with.
I've heard of marching cubes, surface nets, dual contouring, all for a voxel approach. Is there a performant non-voxel approach? If not, what's the best voxelated approach (priority is minimum artifacts and maximum control)?
https://redd.it/16ea7fc
@proceduralgeneration