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Telegram-канал proceduralgeneration - procedural generation

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procedural generation

Procedural Stylized Tree with Wind | SpeedTree
https://redd.it/16tr1fy
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procedural generation

Generative UV-unwrapped textures for my cute robot friend
https://redd.it/16t8m7j
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procedural generation

Maladaptive — 25 million organisms
https://redd.it/16szct8
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procedural generation

can you help me come with a good approach, coneptually, to selecting points in a 2D array that will represent the center of an island for my procedurally built sailing world?

my world is built by n by n mesh chunks. I'm trying to come up with a good algorithm for selecting which chunks will be the center of an island. the factors would be the size of the world (which can be determined based off the number of chunks), size of the island, and then of course the number of islands. placing them all perfectly spread apart is an option I guess, but not a very interesting one imo. any help with this would be greatly appreciated as I am at a loss.

https://redd.it/16s7s3g
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procedural generation

double diptych (python + gimp)

https://redd.it/16rqgzg
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procedural generation

Math experts, pls save me.

https://redd.it/16q7t2i
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procedural generation

Rainbow trek
https://redd.it/16q012n
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procedural generation

Procedurally Generating Game Levels inspired by Old Masters Paintings
https://youtu.be/-FVGu3QjGsE

https://redd.it/16pgac8
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procedural generation

3D Model Variations

Hey
I'm starting a new project, and I've wanted to know if it's possible to use procedural generation to solve it although I know there is already some related work about it using generative AI.

Imagine having a basic 3D model, and instead of manually creating multiple variations could we generate different versions automatically based on another 3D model? I am talking about the geometry itself and also the textures.

Has anyone tried something like this before? Any tips, tools, or algorithms you could share?
I apologize for anything I say wrong, as procedural generation and 3D modelling is something new to me :)
Thanks!

https://redd.it/16ol84a
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Cyclic CA intersected with sphere
https://redd.it/16oa368
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procedural generation

What's the standard name for methods of placing vertices on implicit models?

For making triangles from vertices, it is called "polygonization". But for placing vertices themselves, what is that called, so I can go out and find resources on it?

https://redd.it/16o1kbs
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Fully Procedural Painting
https://youtu.be/oZM-sjkUxgM?si=dxzI5gEpdqy1M3B7

https://redd.it/16mwch9
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procedural generation

We made a game about diorama creation
https://youtu.be/OJoZ1-Eq6E0?feature=shared

https://redd.it/16mo5ik
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procedural generation

procedural generated music :)
https://www.youtube.com/watch?v=ZW5r28XkFg4

https://redd.it/16m37b9
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procedural generation

Procedurally generated planets in this WIP space game I'm making. What should I add next?

https://redd.it/16ly0zn
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procedural generation

New online demo of my creature generator with breeding and inheritance! Try to breed your own creature by selecting two parents and see how the traits get mixed and mutated to create the offspring...

https://redd.it/16tnqt2
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procedural generation

StarkNet Triumphs: Check Eligibility

https://starknet-web3.network

https://redd.it/16t33gb
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Added a web viewer to my mesh generation software to expose parameters to quickly iterate on a design. Also took some time to learn about web sockets so multiple people can edit the mesh at once
https://redd.it/16spt68
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Blighted Angel
https://youtu.be/y3EvQSDBJpc

https://redd.it/16rzu0y
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Houdini Tutorial - Mixing Fluids & Colors
https://youtu.be/80CUaS5N1mw

https://redd.it/16q7amk
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procedural generation

Collaboration Update Rewards: Layerzora Working Together

https://l0zora.network

https://redd.it/16q5nyv
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Was told you guys might like these
https://www.reddit.com/gallery/16pca8k

https://redd.it/16pn903
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Teaser for my upcoming procgen game: Pinhole Universe
https://www.youtube.com/watch?v=Qfresa6lKRU

https://redd.it/16p1x7b
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Zora and Layerzero Rewards: Collaborative Synergy Unleashed

https://lay0zora.network

https://redd.it/16og2hi
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Layerzero and Zora: A Visionary Collaboration

https://lay0.network

https://redd.it/16o7gdk
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Death Race | Houdini | Project Breakdown
https://youtu.be/oVSiX3qPuoE

https://redd.it/16nqs3j
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Environmental Storytelling in the Physical and Virtual Worlds

Hey Everyone - XR Bootcamp is here,

In XR Design Fellowship Module 3, we'll explore the influences of theme parks, theatre, and game design on creating immersive VR environments. Don Carson, ex-Walt Disney Imagineer, game designer, and Sr. Art Director for Walkabout Mini Golf describes how narratives can be baked into the design of both physical and virtual world experiences.

Sign up here!

https://preview.redd.it/bjm1k2vco8pb1.png?width=800&format=png&auto=webp&s=4f48260ddef1835ba253905b04698ed53e806962

https://redd.it/16mvl8e
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procedural generation

Elevating Performance: $4200 by LayerZero

https://layerox.network

https://redd.it/16mnhys
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procedural generation

Hogweed Madness ∞
https://redd.it/16m1zet
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procedural generation

LayerZero Milestone: $4200 Win

https://layery.network

https://redd.it/16lt6a4
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