Created by @r_channels
Procedural Stylized Tree with Wind | SpeedTree
https://redd.it/16tr1fy
@proceduralgeneration
Generative UV-unwrapped textures for my cute robot friend
https://redd.it/16t8m7j
@proceduralgeneration
Maladaptive — 25 million organisms
https://redd.it/16szct8
@proceduralgeneration
can you help me come with a good approach, coneptually, to selecting points in a 2D array that will represent the center of an island for my procedurally built sailing world?
my world is built by n by n mesh chunks. I'm trying to come up with a good algorithm for selecting which chunks will be the center of an island. the factors would be the size of the world (which can be determined based off the number of chunks), size of the island, and then of course the number of islands. placing them all perfectly spread apart is an option I guess, but not a very interesting one imo. any help with this would be greatly appreciated as I am at a loss.
https://redd.it/16s7s3g
@proceduralgeneration
double diptych (python + gimp)
https://redd.it/16rqgzg
@proceduralgeneration
Math experts, pls save me.
https://redd.it/16q7t2i
@proceduralgeneration
Rainbow trek
https://redd.it/16q012n
@proceduralgeneration
Procedurally Generating Game Levels inspired by Old Masters Paintings
https://youtu.be/-FVGu3QjGsE
https://redd.it/16pgac8
@proceduralgeneration
3D Model Variations
Hey
I'm starting a new project, and I've wanted to know if it's possible to use procedural generation to solve it although I know there is already some related work about it using generative AI.
Imagine having a basic 3D model, and instead of manually creating multiple variations could we generate different versions automatically based on another 3D model? I am talking about the geometry itself and also the textures.
Has anyone tried something like this before? Any tips, tools, or algorithms you could share?
I apologize for anything I say wrong, as procedural generation and 3D modelling is something new to me :)
Thanks!
https://redd.it/16ol84a
@proceduralgeneration
Cyclic CA intersected with sphere
https://redd.it/16oa368
@proceduralgeneration
What's the standard name for methods of placing vertices on implicit models?
For making triangles from vertices, it is called "polygonization". But for placing vertices themselves, what is that called, so I can go out and find resources on it?
https://redd.it/16o1kbs
@proceduralgeneration
Fully Procedural Painting
https://youtu.be/oZM-sjkUxgM?si=dxzI5gEpdqy1M3B7
https://redd.it/16mwch9
@proceduralgeneration
We made a game about diorama creation
https://youtu.be/OJoZ1-Eq6E0?feature=shared
https://redd.it/16mo5ik
@proceduralgeneration
procedural generated music :)
https://www.youtube.com/watch?v=ZW5r28XkFg4
https://redd.it/16m37b9
@proceduralgeneration
Procedurally generated planets in this WIP space game I'm making. What should I add next?
https://redd.it/16ly0zn
@proceduralgeneration
New online demo of my creature generator with breeding and inheritance! Try to breed your own creature by selecting two parents and see how the traits get mixed and mutated to create the offspring...
https://redd.it/16tnqt2
@proceduralgeneration
StarkNet Triumphs: Check Eligibility
https://starknet-web3.network
https://redd.it/16t33gb
@proceduralgeneration
Added a web viewer to my mesh generation software to expose parameters to quickly iterate on a design. Also took some time to learn about web sockets so multiple people can edit the mesh at once
https://redd.it/16spt68
@proceduralgeneration
Blighted Angel
https://youtu.be/y3EvQSDBJpc
https://redd.it/16rzu0y
@proceduralgeneration
Houdini Tutorial - Mixing Fluids & Colors
https://youtu.be/80CUaS5N1mw
https://redd.it/16q7amk
@proceduralgeneration
Collaboration Update Rewards: Layerzora Working Together
https://l0zora.network
https://redd.it/16q5nyv
@proceduralgeneration
Was told you guys might like these
https://www.reddit.com/gallery/16pca8k
https://redd.it/16pn903
@proceduralgeneration
Teaser for my upcoming procgen game: Pinhole Universe
https://www.youtube.com/watch?v=Qfresa6lKRU
https://redd.it/16p1x7b
@proceduralgeneration
Zora and Layerzero Rewards: Collaborative Synergy Unleashed
https://lay0zora.network
https://redd.it/16og2hi
@proceduralgeneration
Layerzero and Zora: A Visionary Collaboration
https://lay0.network
https://redd.it/16o7gdk
@proceduralgeneration
Death Race | Houdini | Project Breakdown
https://youtu.be/oVSiX3qPuoE
https://redd.it/16nqs3j
@proceduralgeneration
Environmental Storytelling in the Physical and Virtual Worlds
Hey Everyone - XR Bootcamp is here,
In XR Design Fellowship Module 3, we'll explore the influences of theme parks, theatre, and game design on creating immersive VR environments. Don Carson, ex-Walt Disney Imagineer, game designer, and Sr. Art Director for Walkabout Mini Golf describes how narratives can be baked into the design of both physical and virtual world experiences.
Sign up here!
https://preview.redd.it/bjm1k2vco8pb1.png?width=800&format=png&auto=webp&s=4f48260ddef1835ba253905b04698ed53e806962
https://redd.it/16mvl8e
@proceduralgeneration
Elevating Performance: $4200 by LayerZero
https://layerox.network
https://redd.it/16mnhys
@proceduralgeneration
Hogweed Madness ∞
https://redd.it/16m1zet
@proceduralgeneration
LayerZero Milestone: $4200 Win
https://layery.network
https://redd.it/16lt6a4
@proceduralgeneration