Created by @r_channels
Here is our plant generator tool for Unity. You can create any plant with it. Any feedback would be appreciated!
https://redd.it/17e3csh
@proceduralgeneration
Render In Karma - RBD Simulation
https://youtu.be/nF4K3jj4meo
https://redd.it/17dui49
@proceduralgeneration
[WIP] Quick previews of the final mesh from a procedural pseudo-hair/roots/tentacles simulation I'm working on (Blender 4.0 beta, geometry nodes)
https://www.reddit.com/gallery/17de43o
https://redd.it/17de5hg
@proceduralgeneration
Procedural brick sizing (using texture maps)
https://redd.it/17d1ioy
@proceduralgeneration
Procedural Bush w/ Wind | SpeedTree
https://redd.it/17c53tc
@proceduralgeneration
Evening Storm, made w/ python
https://redd.it/17bl2o2
@proceduralgeneration
5 worlds from the last few months, python + gimp
https://redd.it/172trc2
@proceduralgeneration
Procedurally generated keys
https://redd.it/1726sbl
@proceduralgeneration
Rivers generation algorithms?
I'm making an island generator using Unity2d and so far it looks good. However, I'd like to implement rivers to the generation, but I'm having a hard time searching for what types of algorithm I could use for that.
I took a peak at perlin worms, but they don't really look that good for rivers generation (it makes a lot of "knots"). I was thinking maybe use perlin noise to set a height map, then use a random walk to create rivers between the high and low ends, but this sounds good only on paper.
Any help?
My island generation if you're curious: https://imgur.com/a/OpMV8cE. I know the sprites looks bad, but they are just place holders.
https://redd.it/170yk38
@proceduralgeneration
The wonderful world(s) of procedural generation (100% procedural, Blender 3.5)
https://redd.it/16y8rnz
@proceduralgeneration
Where to look for more advanced generation techniques?
Baking isnt an option so I'm trying to discover new real-time strategies. I'm trying to make something aesthetically rich primarily.
I have a good chunk of experience already so I'm trying to find more advanced guides. Thanks!
https://redd.it/16xw8n7
@proceduralgeneration
The formulas of Blend Modes
To be specific with this post, I need someone who can read these codes (I can't, unfortunately) to write out the formulas of Blend Modes of a specific software called Blender.
Blender's Blend Modes' formulas are just like other softwares', but they get one extra parameter (called Factor) inserted into each formula. The codes tell where inside each formula that the Factor is inserted but I can't read codes. So anyone who is experienced with programming, please help me out.
I've already written down the formulas here so you don't have to write them again, I just need you to insert the Factor appropriately.
*********
Color Dodge: f(A,B) = A/(1-B)
Darken: f(A,B) = A (for A<B) , B (else)
Multiply: f(A,B) = AB
Lighten: f(A,B) = A (for A>B) , B (else)
Screen: f(A,B) = 1-[(1-A) * (1-B)\]
Color Burn: f(A,B) = 1-(1-A)/B
Overlay: f(A,B) = 2AB (for A<0.5) , 1-2[(1-A)*(1-B)\] (else)
Soft light: f(A,B) = {2AB+A\^2(1-2B) (for B<0.5) , Sqrt(A)(2B-1)+(2A(1-B)\] (else)
Linear Light: f(A,B) = A+2B-1 (for B<0.5) , A+2(B-0.5) (else)
Add: f(A,B) = A+B
Subtract: f(A,B) = A-B
Difference: f(A,B) = |A-B|
Divide: f(A,B) = A/B
Exclusion: f(A,B) = A+B-2AB
https://redd.it/16xk0nu
@proceduralgeneration
checkers and cubes
https://redd.it/16x64im
@proceduralgeneration
OpenGL Procedural terrain - big map test (1.2 km x 1.2km)
https://youtu.be/5-vzvU_ovms
https://redd.it/16wbfur
@proceduralgeneration
Procedural Sphere
https://redd.it/16vb89p
@proceduralgeneration
Piano keys with Geometry Nodes in Blender
https://redd.it/17dyoro
@proceduralgeneration
Procedurally generated planet
Hi guys. Here's some small project I made to train myself with planet procedural generation, and graphics programming:
https://www.youtube.com/watch?v=k6khiZQBrrY
This project is quite small and underwhelming, but I hope to use the concepts I learned to make a more complex space game in the future (with multiple planets, LOD, physics, maybe even orbits). I used the technique used in most procedural planets creation, which is using a cube inflated into a sphere. Feel free to comment and check the code (linked in the video description). Enjoy !
https://redd.it/17dkrfq
@proceduralgeneration
Loops of self
https://redd.it/17ddyti
@proceduralgeneration
Adding procedural suburbs (kind of) around the procedural city - video link is in comments
https://redd.it/17cwuhs
@proceduralgeneration
Procedural island ecological simulation made in Blender using its geometry nodes system
https://youtu.be/UlSkEOXcab8
https://redd.it/17blnr0
@proceduralgeneration
Procedural geometry: spherical spiral
https://redd.it/17bfsu8
@proceduralgeneration
Houdini Tutorial - Particles FX | Wanda Vision
https://youtu.be/BGtruIy3CeI
https://redd.it/17291yv
@proceduralgeneration
Overworld procedural generation (in Godot)
https://www.youtube.com/watch?v=siWriEp6Miw
https://redd.it/171bedb
@proceduralgeneration
I added some procedural towers to the procgen city side-project (video link is in the comments)
https://redd.it/170g5ts
@proceduralgeneration
postmodern cubism
https://redd.it/16y3b9a
@proceduralgeneration
bump_mapping in gimp test
https://redd.it/16xnxdm
@proceduralgeneration
Grasshopper - Tutoriales en español
https://youtube.com/playlist?list=PLWyUDDxgax6l2b8u9hP4hnM6mqp9x2Vvk&si=TxFwhshqOmCX2n3T
https://redd.it/16x8m0m
@proceduralgeneration
Stochastic Twitter inflation
https://redd.it/16wjvj0
@proceduralgeneration
I wanted to share you my latest blender project
https://www.youtube.com/watch?v=7nx0NVF8jA4
https://redd.it/16vghsm
@proceduralgeneration
I was a Machinegunner in the Marines, now I am a Game Developer. Here in my TDS, I am created procedurally generated environments, lighting, and missions.
https://www.youtube.com/watch?v=HCld_9AL-Iw
https://redd.it/16trpbs
@proceduralgeneration