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procedural generation

Procedural Hydrology: Meandering Rivers + Improvements [Article + Source]

https://redd.it/18kesza
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Procedurally Generating a Civilization Devlog #6 Npc Farming and Sociali...
https://youtube.com/watch?v=CAH1aogRXxY&si=OhKPibHbFdQPnsM3

https://redd.it/18k43m8
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Procedural Full-Scale Rendering of multiple planets
https://www.youtube.com/watch?v=8U4Wox99KGY

https://redd.it/18jb83q
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procedural generation

Which render looks better?

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Also, feel free to drop your opinions in the comments. Looking forward to suggestions.

View Poll

https://redd.it/18ixisd
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procedural generation

Wobbling Voronoi Grid

https://redd.it/18il1xv
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procedural generation

A procedural 2D house generator I have been working on past weeks.

https://redd.it/18ifzts
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Tried something new this time, feedback ?

https://redd.it/18hg4se
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Game with only procedurally generated terrain
https://kbrecordzz.itch.io/notacarclub

https://redd.it/18gulo6
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I made an open-source procedural planet generator with JavaScript + Three.js (link to source/demo in comments)
https://www.youtube.com/watch?v=SA1JQORFPlI

https://redd.it/18fpb9e
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procedural generation

Ran out of time for ProcJam this year, but ended up adding vector array support to my mesh generation software so multiple people can build paths together in real-time, as well as download the models that were created.

https://redd.it/18fbvwp
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1.5 Years of Development in 3 Minutes
https://youtu.be/Bi-LRxFqL10?si=9BntQWS-0ZHnLV0o

https://redd.it/18ewc1t
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Mudgate: New Segmented Realms

https://redd.it/18eizb5
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Sphere texturing for planet generation

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Mesh smoothing \/ non-uniformly sampled sphere, created using Matlab

Hello, this is my first post regarding procedural generation though I've observed and learned from a lot of amazing posts on this subreddit. One of my interests is different mathematical approaches for texturing a sphere (I'm not an expert I just dabble - mostly in Matlab).

A common method people use to texture a sphere is to sample Perlin or Simplex noise on the sphere surface. The images above were generated via an alternate method: randomly sampling points over a sphere and using connections between adjacent points defined by the convex hull to create a large and sparse system of equations. Noise was added and then the system of equations was solved to find the least-squares solution that would fit the "observations" of noise simultaneously constrained by a regularizer that determined the smoothness of the result. There is additional tweaking applied to each of the planets & moons above. The code for generation of these is very short and should be pretty easy to follow, you can find an example here: https://www.mathworks.com/matlabcentral/communitycontests/contests/6/entries/15522 and here: https://www.mathworks.com/matlabcentral/communitycontests/contests/6/entries/16129, some recent entries I made for a contest that is now over. The video below is similar to the gif created by the code in the first link, but with better texture, created using a random sphere.

Planet with swirling clouds

The clouds especially may look a bit artifacty but please keep in mind they are being visualized in Matlab - which has shockingly powerful tools for data visualization, but it is still not Unity. Also, I am sure I'm not doing things optimally in Matlab, either. At any rate, hopefully the code should be easy to follow for surface generation, creation of the cloud swirls, etc.

https://redd.it/18e76fj
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A short commute across a procedural city (video link is in comments)
https://redd.it/18dsksj
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Around The World, Part 5: Wind pressure - or, how *not* to make an efficient, procedural wind system on a sphere
https://frozenfractal.com/blog/2023/12/8/around-the-world-5-wind-pressure/

https://redd.it/18dph35
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Some seasonal fractal snowflakes.
https://redd.it/18k5v4x
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Explanation of Voronoi cells effects
https://www.youtube.com/watch?v=jtCDMpFDBP8

https://redd.it/18jgnrp
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Around The World, Part 7: Temperature and rain - including a story about optimization
https://frozenfractal.com/blog/2023/12/15/around-the-world-7-temperature-and-rain/

https://redd.it/18j1ssf
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I'm happy to announce the Demo is up! Posting here because the levels are maps are entirely procedurally generated with mission placement. You're feedback and support is greatly appreciated!

https://redd.it/18iivwj
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procedural generation

How can I generate visually stunning tilemaps?

I want to generate tilemaps that resembles the pixel art world maps from "Shovel Knight: Pocket Dungeon". I will have access to the tiles and objects shown in the pictures without rotation.

So far, my plan is to use WFC, but in multiple stages. For example, I'd first use it to generate landmarks, say, a large castle, place it somewhere on the map. From there feed it to the WFC again to generate the terrains, then feed it to the WFC again to generate the objects on top of the terrains, like the trees or the giant clock.

This is my plan but I'm new to procedural generation so I want to see if anyone have suggestions or advice on whether if this would work or if there are better algorithms I could look into? My goal is to create tilemaps that are visually amazing with lots of diversity.


Thanks in advance :)

https://preview.redd.it/1g58nty6mb6c1.jpg?width=1280&format=pjpg&auto=webp&s=017c63de0085f0d8a6af348fd7eaf3492719c840

https://preview.redd.it/xrehquy6mb6c1.jpg?width=1280&format=pjpg&auto=webp&s=18968a48d870059be72377181a41b30ccb02216e

https://redd.it/18ihxnd
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How I created a procedural city based on the squarified treemap layout
https://www.youtube.com/watch?v=b9xR62Qo1Ss

https://redd.it/18hovz0
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"I'm new to procedural generation and trying to make 3D dungeon levels using OpenGL and C++. But I'm having trouble figuring it out. Can someone give me simple advice, suggest easy tutorials, or recommend beginner-friendly books to help me learn how to do this?"

I want to implement something like this : https://www.youtube.com/watch?v=XOyxIVW7LkI&ab\_channel=ThatGuy

https://redd.it/18hda4s
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procedural generation

Planetoid Maker - Generating asteroids using SDFs and marching cubes (source code link in description)
https://samfromcadott.itch.io/planetoid-maker

https://redd.it/18g00r0
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Binding of isaac generation for the 3d Side of my game Bounty Hunters.

https://redd.it/18fiizv
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procedural generation

Benefits of using a quadtree approach instead of a distance one for LOD's (using approx. square roots)

https://redd.it/18f8glw
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Car Rigging and Simulation Inside Houdini | Houdini Tutorial
https://youtu.be/uJaHfS5ANek

https://redd.it/18efgd8
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A high definition tour of the procedural city side project (video link is in the comments)
https://redd.it/18egydm
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procedural generation

After some feedback I got on the current procedural potato generation, I have enhanced the color shading and added a new noise filter to incorporate additional textural dents into the potato.
https://redd.it/18duqg9
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procedural generation

A short commute across a procedural city (video link is in the comments)
https://redd.it/18dshzk
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procedural generation

Rollercoaster Tycoon/Sim City type terrain
https://redd.it/18dcerh
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