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procedural generation

InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

https://xandergos.github.io/terrain-diffusion/

https://redd.it/1ug5sl6
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procedural generation

I built a non-destructive vector pattern editor (like Figma/Blender logic, but for seamless patterns & generative art). Giving away 5 Early Access keys!

Hey everyone,

As a solo developer, I was always frustrated by how destructive traditional vector tools are when you want to tweak complex, seamless patterns. So, I spent the last few months building **PatternLoom** using Python and PySide6.

It’s an active Early Access project, but the core engine is rock solid. Instead of just editing paths, you build a non-destructive modifier stack (like Chaikin smoothing) and edit the raw anchor points while the smoothed, generated geometry updates live.

**Core Features so far:**

* **Live Base-Mesh Node Editing:** Drag an anchor, and the smoothed shape updates in real-time.
* **Seamless Tiling:** Live preview of your tile repetitions with zero visual popping across boundaries.
* **Generative Tools:** L-system plants, parametric fish/bugs, and complex organic snowflake structures (steered by a "Complexity Direction" slider).
* **M3 Color Engine:** Automatic harmonious tonal palettes.
* **Pro Export:** SVG, high-res PNG, or even CNC-ready text files.

**Transparency Note:** I built this architecture with the heavy assistance of AI coding tools (Claude/Gemini). It allowed me as a solo dev to iterate incredibly fast, but the creative vision, chaos-engineering audits, and final QA remain 100% human.

**🎁 The Giveaway (5 Keys):** Since I am in an active Beta phase, I need creative people to break things and give feedback! **Comment below what kind of pattern or art you would create with this tool**, and I will randomly pick 5 commenters in 24 hours to receive a free key (Windows & Linux portable versions available).

You can check out the current build here: [*https://etowner.itch.io/patternloom*](https://etowner.itch.io/patternloom)

https://preview.redd.it/oseegiuxsh9h1.jpg?width=1899&format=pjpg&auto=webp&s=2cd2da2b74b8110579f1a2846cce1c00c3a2d818

https://preview.redd.it/8biibluxsh9h1.jpg?width=1905&format=pjpg&auto=webp&s=db3b0d84aa9d53961165b13ab9a9897441d94053

https://preview.redd.it/iuo9zhuxsh9h1.jpg?width=1907&format=pjpg&auto=webp&s=f207cb466b40fcfb84f45d7beeb708919abe12cb

https://preview.redd.it/c8605muxsh9h1.jpg?width=1914&format=pjpg&auto=webp&s=abc243bad7f935b8aa45c906b4767d6a3ce62b17

https://preview.redd.it/eavyqiuxsh9h1.jpg?width=1914&format=pjpg&auto=webp&s=fb2d42a73216a2d91244c151447ecaee8a6d70d4

https://preview.redd.it/vseqxiuxsh9h1.jpg?width=1914&format=pjpg&auto=webp&s=406b39a2467190ae20b9177c1eba5add99b919cf

https://preview.redd.it/p1w8ciuxsh9h1.jpg?width=1901&format=pjpg&auto=webp&s=4dbdff263b0235e86aebd86378b3ec6caaa61dd2

https://preview.redd.it/e7hn6kuxsh9h1.jpg?width=1902&format=pjpg&auto=webp&s=88ebb1110cb94b5c12b9bc225276d042f32633f9

https://preview.redd.it/3ckm9kuxsh9h1.jpg?width=1906&format=pjpg&auto=webp&s=8983aa25fcbc519568b9c60079ecf888a9e719c0

https://preview.redd.it/d7dgfkuxsh9h1.jpg?width=1896&format=pjpg&auto=webp&s=c2da60dfc708ca0d14a998ffc94cb994cffaa02e

Let me know what you think!

https://redd.it/1ufmc4w
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procedural generation

Stayin' procedur-alive

https://redd.it/1uffvk4
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procedural generation

Games with different map generation?
https://redd.it/1ufdsrf
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procedural generation

I got tired of UE's default gizmo, so I built a plugin to bring Blender's transform workflow into Unreal.
https://www.fab.com/listings/4e9ddba3-82a3-465a-89ba-a197c8c80175?utm_campaign=pr*Fab_sp*Fab.com_an*Moonrock_ct*Bing_cn*Fab.com_ta*Generic_pl*LinkClicks_co*USBuyer&utm_content=555197693&utm_medium=PaidSearch&utm_source=bing&utm_term=download+3d+tools

https://redd.it/1uf5ovw
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Contour Formation with lines
https://www.reddit.com/gallery/1uei2ex

https://redd.it/1uf2w5z
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procedural generation

I'm building a 3D generator that outputs models as code instead of flat meshes. Just got automatic UV unwrapping working on top of it.
https://www.reddit.com/gallery/1uem3gx

https://redd.it/1uemc19
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procedural generation

Procedurally Generated Space Stations for my VR game DustCrow

https://redd.it/1udg6p6
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procedural generation

I did my own !! Developed on android in gd script !!

https://redd.it/1ude4pn
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Generative Gun Game

https://redd.it/1udcsxz
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This output is the funniest Markov thing I've ever done. I present to you: a procedurally generated collection of works. Some words are added.

CHAPTER I: Music Critic Madness

The idea of mediocrity or practicing music must meet your mantra. You critize anyone's music. "Must say that deserves to black!" Or instrumental, its simplest form, for 1966, Daft Punk dedicated years to observe The Beatles. "Queen and Literature" is universally regarded as unpleasant, repulsive, and impervious. To undervalue a chord progression, it stands out on Netflix or rendered acapella. I dismembered the heaven and perhaps he shrieked once, once —ONCE conceived. It boasts impeccable production lyrics showcasing some objective validity. Splitting hairs! Versus! Disparate quality! Films, you mistake! For "rolling in Japan, Germany, and Graceland". It haunted me. Well? Too bad movie! You critize anyone's suggestion on global climate change. Their dedication spans years after night! "Suspicion of Chords and Tech Sides"? More like "Shake the Terrors that Caused Him Lie"! "Down I drew back" is abundantly evident to prove with Elon Musk. You see, he reads even stronger. In particular, the terrors that chilled the basis of U2's chords and tech sides of session musicians will gain popularity. Okay, back to prove. So, this matters. Because "it's genre [is\] another noteworthy example" doesn't mean anything! WTF? "Are exceedingly rare"? "The poorest song originated from Russia"? What does this philosophy ignore? The basis of chords? An hypocrite? "Hey Bill Gates, what's a drum?" level. Quote it: "No desire I hated." "Thank You, Jeeves" by Angela Thirkell is the best solution. It is appreciated by Tobias Smollett, author of The U.S Journal. Goncharov the message.

Chapter II: Tobias Smolett, An Autobiography (Excerpt About a Horror)

From my blood, it haunted me. Because death watches in Hell, how calmly I thought the world slept! The mournful influence of robbers— and thus rid myself. He shrieked once, as a muffled sound that distracted me. Well? Too wary for madness! Sometimes he slept upon his Evil Eye. Yes, he had stalked with awe. I thought of the presence of triumph to comfort himself with perfect distinctness—all between the world. At midnight, I placed my blood (ran cold) and stood still. You should have laughed. To comfort himself, it haunted me. No human eye, yes, it ceased the presence of pain. Or thoughts I. Dismembered. The presence of grief. Oh! You cannot imagine how wisely I went boldly. Into the wall, presently, I undid it.

CHAPTER III: Confusing Amalgamation of Horror-Satire

Just at midnight, I heard many things in Hell. How? Then I heard all. Things in the room I undid was impossible. To "place" my brain, he had sharpened my whole head. It fell upon me. Mad madmen know nothing but you. You should have laughed to see. How calmly I heard many things! In Hell. How calmly I found the disease! I had never wronged. Me? Mad madmen know nothing but I. "Put in the room!" I put in my whole room. I heard many things in Hell. How cunningly I moved! It haunted me.

https://redd.it/1ud6as1
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Procedural Rock Generator - Crystal layer

https://redd.it/1ud78j0
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Procedural Bud Generator
https://redd.it/1ud4g40
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procedural generation

PELAGIA – an ocean of artificial life that evolves in your browser, where every creature has a real neural network
https://redd.it/1uchi27
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Default cubed
https://redd.it/1uc6wfb
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Some Rule-Based Map Generation Magic

https://redd.it/1ug51r3
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Help: Procedural Water Generation

I am fairly new to programming, only been learning for about 6 months now but I am trying to dive head first into complex procedural terrain. I have had some luck using SDF with fine tuned noise in Godot. This has allowed me to make my terrain and while I still need to do some more fine tuning here, it’s mostly how I want it.

I have been working with procedural noise for over a year and a half, so I generally know how to get the shapes I am looking for, but this one case feels like I am hitting a wall.

Where I am struggling though, is with water! I don’t want a single sea level. Instead I want to generate ponds/lakes/and oceans at various heights in the world. Then level their surfaces afterwards.

I have tried using strips of water and having the terrain exclude the excess. But this is creating ponds in the sky that go beyond my mountain tops or just outside of them entirely. It’s also creating caves that look great and then open into the air below the water. I even tried ray casting to detect “bowls” and fill them, but that crashes too much when the body of water extends beyond a chink or two.

I feel like I am missing something basic here and after weeks of work and not getting anywhere, I could really use some help. Does anyone with more experience than me, know what I might be missing or still need to try to get these varied bodies of water at different terrain heights procedurally?

I hope it’s okay to ask this question here. Thank you so much for your help.

https://redd.it/1ufmsoe
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Sci-Fi Craft - Geometry Nodes Modifier

https://redd.it/1uferk4
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Fractal Curve
https://redd.it/1ufb37v
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procedural generation

Free PBR & Procedural Texture Tools — Node Editor, Maps & Gallery
https://vfxparlor.com/contest2026.html

https://redd.it/1uf2sv8
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We’ve created one of the most sophisticated active ragdoll systems in the indie scene!⚔️
https://youtu.be/JxrJTIvr5E4

https://redd.it/1uen1o9
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Procedural Data Centers in 3DWorld
https://3dworldgen.blogspot.com/2026/06/procedural-data-centers.html

https://redd.it/1ue51fu
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Stylized cloud generator

https://redd.it/1ude1rj
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procedural generation

I built a super simple, free browser tool to generate terrain heightmaps. Looking for feedback!
https://redd.it/1uddpb3
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21 procedural systems in one zero-dep page, each driven by a macro photo as its input field — deterministic + hash-verifiable.
https://redd.it/1ud7lwl
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Lebesgue Cantor
https://redd.it/1ud8o31
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Nailed it! Procedural Terrain Streaming

https://redd.it/1ud6ese
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The Last Harvest - Chopping trees with handcoded physics in MonoGame
https://redd.it/1ucyvdr
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I am making a game about bringing back extinct creatures, with procedural gen

https://redd.it/1uc8fun
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I made an infinite procedural hex Minesweeper game and would love feedback
/r/Minesweeper/comments/1uc64cb/i_made_an_infinite_procedural_hex_minesweeper/

https://redd.it/1uc64p2
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