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Created by @r_channels
Soleil Corona
https://redd.it/1sgm0nh
@proceduralgeneration
All my life is circle
https://redd.it/1sfzm0q
@proceduralgeneration
Metroidvania-like Procedural Generation
https://redd.it/1sf23so
@proceduralgeneration
Rhythm game with a responsive procedural soundtrack
https://redd.it/1sf377l
@proceduralgeneration
Project Horae: Another big update!
https://www.reddit.com/gallery/1seycbl
https://redd.it/1seyif8
@proceduralgeneration
Programmatic 3D Rendering Pipeline: Encapsulating Three.js and NASA CGI Textures in Next.js
Las Vegas Sphere Moon effect - threejs
A few days ago, I shared a Las Vegas Sphere effect built with image masking and Three.js.
Now, I am sharing a newly completed moon effect. To find a suitable solution, I asked Gemini to search for high-res moon textures and found the NASA CGI Moon Kit, which is specifically designed for 3D rendering.
After some adjustments, I rendered the images onto a sphere and recorded this video. I have also migrated the tech stack from HTML + Three.js to Next.js + Three.js and encapsulated the modules, which will make it easier to iterate on other effects in the future.
Feel free to ask for more details. I'd appreciate any feedback and iteration suggestions.
image origin: https://svs.gsfc.nasa.gov/4720/
https://redd.it/1semxd0
@proceduralgeneration
wdyt of the title screen for the space colony gravity sim game I'm working on right now?
https://redd.it/1segj81
@proceduralgeneration
Fractal Curve - H
https://redd.it/1sdzrh6
@proceduralgeneration
Self-portrait [p5.js]
https://redd.it/1sc9gjn
@proceduralgeneration
Opal Epitrochoid
https://redd.it/1sd0xao
@proceduralgeneration
Started Work on a Procedural Voxel World Generator for my Isekai Game. Any Thoughts?
https://www.reddit.com/gallery/1sd8tah
https://redd.it/1sd8ubh
@proceduralgeneration
[wip} Gen 3 dungeon / house floorplan generator, pretty pic
https://redd.it/1sdioig
@proceduralgeneration
New to procgen and currently self-teaching. Love what can be made with some perlin noise and hillshading!
https://redd.it/1sdj5y2
@proceduralgeneration
Fully procedural Cathedral in geometry nodes Blender
https://redd.it/1s8jzez
@proceduralgeneration
I built a spatial reasoning pipeline for AI generation — text → 3D scene graph → image → video → world model
https://redd.it/1s8bzgm
@proceduralgeneration
I built a tool that generates fully-rigged 3D game assets from a prompt (or even a sketch)
Hi everyone — I’ve been working on a tool to speed up creating placeholder and production-ready 3D assets for games, and I’m looking for feedback.
**What it does:**
* Type a prompt → generates an AI image → converts to 3D mesh
* Auto-rigs the model
* Applies preset animations (idle, walk, etc.)
* Prompt helper that generates structured “game-ready” prompts
* Sketch → AI image → 3D mesh pipeline (draw rough shapes and convert)
* Create base figures, then generate multiple skins
* Each skin can have multiple variants (colorways, outfits, styles)
* Select which generated assets you want and download them together as a ZIP
**Goal:**
Reduce the time from idea → animated 3D asset to a few minutes, while also enabling fast variations of the same character.
**Example use cases:**
* Rapid prototyping for game jams
* Placeholder characters
* NPC generation with multiple skins
* Character variants (enemy tiers, factions, cosmetics)
* Testing art styles quickly
Would love feedback on:
1. Would you actually use this in your workflow?
2. What export formats matter most (FBX, GLB, etc.)?
3. Are skins/variants useful for your pipeline?
4. What’s missing for this to be production-ready?
Project: [https://forge.logiqdev.com](https://forge.logiqdev.com)
I can share demos if there’s interest.
https://redd.it/1sgiv6y
@proceduralgeneration
I added primordial hypernova and supernovas to the primordial ages of my project
https://redd.it/1sftl4h
@proceduralgeneration
Aqua Witch
https://redd.it/1sf9czp
@proceduralgeneration
Geology-inspired planet generator for our
indie flight combat game
https://redd.it/1seyz4c
@proceduralgeneration
Modern Bauhaus Geometric Pattern
https://www.reddit.com/gallery/1seqzgh
https://redd.it/1sercni
@proceduralgeneration
3d 90 degree random walk
https://redd.it/1sel92e
@proceduralgeneration
90 degree Random Walk in Desmos
https://redd.it/1se48qn
@proceduralgeneration
This might be impossible, but can anyone help me make a program to procedurally generate a Binding Of Issac style procedural map in Scratch?
This is probably gonna be difficult, which is why I need some help.
https://redd.it/1sdxlpo
@proceduralgeneration
M.Rose
https://redd.it/1sd6adf
@proceduralgeneration
Pen plotted art of a procedural cube
https://redd.it/1sd918m
@proceduralgeneration
i'm working on a procedurally generated solar system simulator that's becoming a space colony simulator!
https://redd.it/1scrdwd
@proceduralgeneration
Modular 3D world generator
https://redd.it/1sdfjge
@proceduralgeneration
DevLog #2: The first post did better than expected, so I kept going
https://redd.it/1s8pkg6
@proceduralgeneration
Solar system progress
https://redd.it/1s8gqs4
@proceduralgeneration
How I Made Perlin Noise 30% Faster
https://milesoetzel.substack.com/p/making-perlin-noise-30-faster
https://redd.it/1s8aszt
@proceduralgeneration