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Created by @r_channels
I did my own !! Developed on android in gd script !!
https://redd.it/1ude4pn
@proceduralgeneration
Generative Gun Game
https://redd.it/1udcsxz
@proceduralgeneration
This output is the funniest Markov thing I've ever done. I present to you: a procedurally generated collection of works. Some words are added.
CHAPTER I: Music Critic Madness
The idea of mediocrity or practicing music must meet your mantra. You critize anyone's music. "Must say that deserves to black!" Or instrumental, its simplest form, for 1966, Daft Punk dedicated years to observe The Beatles. "Queen and Literature" is universally regarded as unpleasant, repulsive, and impervious. To undervalue a chord progression, it stands out on Netflix or rendered acapella. I dismembered the heaven and perhaps he shrieked once, once —ONCE conceived. It boasts impeccable production lyrics showcasing some objective validity. Splitting hairs! Versus! Disparate quality! Films, you mistake! For "rolling in Japan, Germany, and Graceland". It haunted me. Well? Too bad movie! You critize anyone's suggestion on global climate change. Their dedication spans years after night! "Suspicion of Chords and Tech Sides"? More like "Shake the Terrors that Caused Him Lie"! "Down I drew back" is abundantly evident to prove with Elon Musk. You see, he reads even stronger. In particular, the terrors that chilled the basis of U2's chords and tech sides of session musicians will gain popularity. Okay, back to prove. So, this matters. Because "it's genre [is\] another noteworthy example" doesn't mean anything! WTF? "Are exceedingly rare"? "The poorest song originated from Russia"? What does this philosophy ignore? The basis of chords? An hypocrite? "Hey Bill Gates, what's a drum?" level. Quote it: "No desire I hated." "Thank You, Jeeves" by Angela Thirkell is the best solution. It is appreciated by Tobias Smollett, author of The U.S Journal. Goncharov the message.
Chapter II: Tobias Smolett, An Autobiography (Excerpt About a Horror)
From my blood, it haunted me. Because death watches in Hell, how calmly I thought the world slept! The mournful influence of robbers— and thus rid myself. He shrieked once, as a muffled sound that distracted me. Well? Too wary for madness! Sometimes he slept upon his Evil Eye. Yes, he had stalked with awe. I thought of the presence of triumph to comfort himself with perfect distinctness—all between the world. At midnight, I placed my blood (ran cold) and stood still. You should have laughed. To comfort himself, it haunted me. No human eye, yes, it ceased the presence of pain. Or thoughts I. Dismembered. The presence of grief. Oh! You cannot imagine how wisely I went boldly. Into the wall, presently, I undid it.
CHAPTER III: Confusing Amalgamation of Horror-Satire
Just at midnight, I heard many things in Hell. How? Then I heard all. Things in the room I undid was impossible. To "place" my brain, he had sharpened my whole head. It fell upon me. Mad madmen know nothing but you. You should have laughed to see. How calmly I heard many things! In Hell. How calmly I found the disease! I had never wronged. Me? Mad madmen know nothing but I. "Put in the room!" I put in my whole room. I heard many things in Hell. How cunningly I moved! It haunted me.
https://redd.it/1ud6as1
@proceduralgeneration
Procedural Rock Generator - Crystal layer
https://redd.it/1ud78j0
@proceduralgeneration
Procedural Bud Generator
https://redd.it/1ud4g40
@proceduralgeneration
PELAGIA – an ocean of artificial life that evolves in your browser, where every creature has a real neural network
https://redd.it/1uchi27
@proceduralgeneration
Default cubed
https://redd.it/1uc6wfb
@proceduralgeneration
1 to 1 scale planet earth in Unity
https://redd.it/1uc3wtj
@proceduralgeneration
I built an open source tool that turns real world map data into Minecraft worlds
https://redd.it/1ubuqjx
@proceduralgeneration
Ulam Leapers - generalizations of OEIS A392177
https://redd.it/1ubnw6f
@proceduralgeneration
free in-browser tool for seamless PBR maps, built it for my own gamedev
https://redd.it/1ubjvxv
@proceduralgeneration
stardust
https://redd.it/1ubep7a
@proceduralgeneration
Video game RL environment with procedural base generation / attack design
https://redd.it/1ub2cth
@proceduralgeneration
What to do with bad algorithm generations?
Main path generated by the algorithm
Hello there!
I recently started working on procedural generation algorithm, based on this generator, but with some changes:
\- Start and end room have special, slightly random spawn location
\- The rest of rooms are placed randomly
\- System generates main path first (start room, through one special room to exit room)
\- I will add other rooms / hallways later
For now I got working algorithm, I scripted automatic test to generate dungeon 100 times and count whenever is complete and I got 70 - 80% success rate.
But there is a problem I wonder about - How to handle this 20 - 30% of bad generations? should I try to repair them or just throw it away and generate it once more time? But if so, I will need to change the seed, that means that seed is not able to generate anything complete? How it's handled in popular games?
https://redd.it/1uarlnr
@proceduralgeneration
3D African Fractals
https://redd.it/1uaff25
@proceduralgeneration
I built a super simple, free browser tool to generate terrain heightmaps. Looking for feedback!
https://redd.it/1uddpb3
@proceduralgeneration
21 procedural systems in one zero-dep page, each driven by a macro photo as its input field — deterministic + hash-verifiable.
https://redd.it/1ud7lwl
@proceduralgeneration
Lebesgue Cantor
https://redd.it/1ud8o31
@proceduralgeneration
Nailed it! Procedural Terrain Streaming
https://redd.it/1ud6ese
@proceduralgeneration
The Last Harvest - Chopping trees with handcoded physics in MonoGame
https://redd.it/1ucyvdr
@proceduralgeneration
I am making a game about bringing back extinct creatures, with procedural gen
https://redd.it/1uc8fun
@proceduralgeneration
I made an infinite procedural hex Minesweeper game and would love feedback
/r/Minesweeper/comments/1uc64cb/i_made_an_infinite_procedural_hex_minesweeper/
https://redd.it/1uc64p2
@proceduralgeneration
I (also) work on an (open-source) car game based on procedurally reconstructed real life places, and am open to feedback!
https://redd.it/1ubx9vs
@proceduralgeneration
Numbers Formation
https://www.reddit.com/gallery/1ubq66f
https://redd.it/1ubqatq
@proceduralgeneration
Trip Simulation - Knife Party - 404 (Fan Video)
https://youtu.be/sZGtjtvKfMA?si=NftqHZao5qykvIfj
https://redd.it/1ubl6zu
@proceduralgeneration
A Minecraft-style world generated entirely in a single GLSL fragment shader - procedural biomes, weather, seasons, and day/night, no game engine.
https://redd.it/1ubgnei
@proceduralgeneration
It's works !! Take any OSM PBF file you want !!
https://redd.it/1ub7y5i
@proceduralgeneration
Any ideas on how to generate river net on this flat terrain
https://preview.redd.it/spsr449nvf8h1.png?width=1875&format=png&auto=webp&s=73e359213e53f0ea91637005314f6b27777b68ad
I am amateur in the field and would really appreciate some advice
https://redd.it/1uawx0b
@proceduralgeneration
How Do You Know Which Mathematical Functions to Use for Procedural Texturing?
Hi everyone,
I recently started learning about procedural texturing, and I'm a bit confused about the creative process behind it.
When you have a specific texture in mind, how do you know which mathematical functions to use to create it?
I'm trying to understand how you go from "I want this texture" to "these are the mathematical building blocks I should use."
Thanks!
https://redd.it/1uaenqr
@proceduralgeneration
Binary combination of gradients
https://redd.it/1uagxt9
@proceduralgeneration