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Telegram-канал proceduralgeneration - procedural generation

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procedural generation

2D Pixel Planet Rendering (Converts 2D Textures to 2D spheres)
https://redd.it/15xtq6h
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procedural generation

Core Mechanics of Voxelscaper
https://youtube.com/watch?v=1b-myu9n3PM&feature=share

https://redd.it/15x9oav
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procedural generation

Pixel Spiral Galaxy Simulator
https://redd.it/15x4m8n
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procedural generation

Anyone knows a algorithmic good approach for generating sand waves or ripple marks?
https://redd.it/15wmi2v
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procedural generation

Infinite world of programmer art
https://redd.it/15wi15u
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procedural generation

Pixel Based Universe Simulator (Inspired by: https://photon-ray.xyz/pixelPhysics/)
https://redd.it/15we4im
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procedural generation

Houdini Tutorial | How to do White Water in Houdini
https://youtu.be/Vaj8fdyzEBM

https://redd.it/15w1i4h
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procedural generation

We're three college grads who built a next-gen voxel game engine inspired by Minecraft, and it's so easy that anyone can create an open world (Then we will use AI to procedurally generate worlds). I am here to answer any questions!
https://redd.it/15vkink
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procedural generation

El Greco study (cellular-automata collage)
https://redd.it/15vamdy
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procedural generation

Ladders, roads, and balconies.

https://redd.it/15unac1
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procedural generation

Extrapolating triangles from Voronoi diagrams

I’m playing around with procedural terrain gen and I have implemented the divide and conquer voronoi algorithm. What I am left with is a 2D array, in which each element contains the ID of its nearest voronoi point.

So the next step is to use this array to get a list of triangles for each voronoi cell. But I’m struggling to think of how to do this, if anyone could point me in the right direction that’d be greatly appreciated:)

https://redd.it/15sz3l4
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procedural generation

cry me an ocean... model and print ~290° FOV
https://redd.it/15swmts
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procedural generation

The first-ever Coinbase airdrop

https://basechain.markets

https://redd.it/15s1v5z
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procedural generation

Battle with AI Pokemon!

Hey guys, I'm a student studying computer science and have recently been learning AI. I developed a cool project where you can battle with AI-generated pokemon. The pokemon were generated using a procedural algorithm which formed a prompt to give to StableDiffusion. I was wondering what you guys thought! It's one of my first projects so please go easy on me.

https://mirageisland.ai

https://i.redd.it/jr4o9122y9ib1.gif

https://redd.it/15rsgre
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WebGPU Voxel Path Tracing

For the past couple of weeks I have been working on a WebGPU-based voxel path tracer.

It uses a JavaScript port of [https://bitbucket.org/BWerness/voxel-automata-terrain/src/master/\] to generate fractal-like voxel scenes and renders them with WebGPU.

link: https://addisonprairie.github.io/WebGPU-Voxel-Fractals/?size=128

The default scene size is 128x128x128. If you'd like to see smaller or larger sizes, you can just change the "size" argument in the URL. Valid sizes are 32, 64, 128, 256, and 512, although 512 and 256 can take a bit to generate.

It generates scenes based off a seed, which can also be changed to generate new and interesting fractals. You can get more information about the controls/settings by clicking the "help" button.

I'd love to know what you guys think! And if you find any interesting seeds, you can save images of them, or share that seed using the "copy seed URL" button to allow other people to explore that seed on their own computer.

Note: while this program is capable of running on a range or hardware, including laptop integrated graphics, it may run slowly on low end hardware. Also, it must be run on a WebGPU-enabled browser: anything Chromium-based should work. If you have issues, please let me know!

more info: https://twitter.com/AddisonPrairie/status/1691187208722456576?s=20

https://preview.redd.it/f5h9sym905ib1.png?width=1920&format=png&auto=webp&s=0bbf307d804cdb70b3703a7cf0d215f9ba3d2ef9

https://redd.it/15r6lqz
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procedural generation

Hi, I have released Procedural Realistic City Generator for Blender
https://youtu.be/6YIpYWfLkr0

https://redd.it/15xbv76
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procedural generation

Need help island generation with caves and so on

Hello everyone, I'm searching for a partner to collaborate with me on crafting an extraordinary procedurally generated island. The project involves creating diverse landscapes including caves, rivers, and more. While I'm new to procedural content generation, I've already achieved success in generating islands featuring various biomes, lakes, and even some serendipitous rivers.

My discord: unifiedcode

https://redd.it/15x4qzo
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procedural generation

Procedural generation of stories in games?

Is it reasonable to think that in the near future maps, level design, town/city building, NPC stories, secondary quests, can be fully generated procedurally by an IA, and possibly randomized, to allow the scalability needed for some ambitious space games, world RPGs, MMOs, story-based infinite rogue-like?

That does not mean the IA would generate the main stories (if they exist), as this could still be on the dev part, but the IA could be useful to fill the holes.

https://redd.it/15wqwpn
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Rivers, Lakes and Waterfalls (w. terrible graphics)
https://redd.it/15wig4u
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procedural generation

Procedural Forest Battlemap
https://redd.it/15wfaik
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procedural generation

Procedural Biome Authoring Using Relational Data Models in Houdini for Unreal Engine
https://www.youtube.com/watch?v=yL-KL7OQyHg&ab_channel=HakeemAdam

https://redd.it/15wdkb1
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Oppy - A stylized world generator for Unity 3D. Effortlessly create unique, stylized worlds that can be easily customized with parameters using Perlin Noise. This powerful tool simplifies the world-building process and allows for endless creative possibilities. WIP
https://redd.it/15vnb15
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procedural generation

My simple pixel space systems generator.
https://redd.it/15vhf5p
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procedural generation

fun with curls - 270° FOV - model and print
https://redd.it/15upa5d
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procedural generation

I made a little game about finding fractals
https://redd.it/15u3dp7
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procedural generation

Interesting video on some extra complexities to perception for terrain generation
https://youtu.be/Z6wGgxAtFlM

https://redd.it/15sylv9
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procedural generation

Procedural continental terrain generation

How do u procedurally generate a coastline?

Ive tried with perlin noise, but it gives always this kinda result.

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Perlin based terrain generation

But i want a more continental look, we could say, more realistic. Like, how can u get this kinda result?

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World coastline

Maybe combining different types of noise or what?

https://redd.it/15s5b3u
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procedural generation

Voxelization and smoothing
https://redd.it/15rtr1v
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procedural generation

Gunsmithing Generator

I wanted to make a generator which randomly chooses parts and puts these on a chosen weapons system, though I don’t know how I could make the generator nor do I know where I could get the assets for the gun mods. Help is appreciated.

https://redd.it/15rlqpo
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[UPDATE | Train board generator] - Create custom Ticket to Ride boards within seconds!
https://www.reddit.com/gallery/15qqesz

https://redd.it/15qqja1
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