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Telegram-канал proceduralgeneration - procedural generation

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procedural generation

a few mountainscapes (python / gimp)

https://redd.it/1ckicmw
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procedural generation

Interactive 2D terrain generator in JavaScript

I want to share this pixel-art style, islands generator I wrote.

##### [Try it here](https://larpa.ca/projects/island_mapgen/map_gen.html)
Should also work on phones and tablets (mostly).

##### Controls
[drag and drop] for moving around, then [z] + [x] for zooming.

***
The generator logic was written about ~10 years ago. As I rediscovered this code in a corner of my hard drive, covered in spider webs and dust, I decided to add some interactive sliders to it. More fun that way.


The main algorithm is based on simplex perlin noise. Nothing fancy here. (...and you should be able to find better implementations easily on this sub). Temperature / rainfall data from the noise generator are mapped to biomes, and then biome data maps to pixel colors. Height noise below a certain threshold becomes ocean.

If you want to look deeper into it, the source code is non-obfuscated (however poorly written).

https://redd.it/1cka21d
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procedural generation

Speed run in my 100% procgen engine / editor side-project game (details in comments)

https://redd.it/1cjvbdr
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procedural generation

Real-time Monster Evolution
https://redd.it/1cjd5em
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procedural generation

Village Generator
https://redd.it/1ciwjs0
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procedural generation

Research Innovation Style Runner Trail Animation
https://youtube.com/watch?v=0esfwgLjUd8&si=lVyvrT6TRZPUwWwL

https://redd.it/1chkkki
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procedural generation

Mixing Curl Noise Fields
https://redd.it/1chhfdp
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procedural generation

HR Giger Guitar

https://redd.it/1cgyf2c
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procedural generation

3 biomes + rivers + heightmap
https://redd.it/1cgj78s
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procedural generation

The new vvvv showreel is online!
https://vimeo.com/930568091

https://redd.it/1cg9214
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procedural generation

js experiments render in browser
https://redd.it/1cfwxv2
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procedural generation

Research Innovation Style Runner Trail animation
https://youtube.com/watch?v=0esfwgLjUd8&si=Tc35RbqOJRPAP9O_

https://redd.it/1cfhv4e
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procedural generation

Fast, Perlin-noise based "wind" effect

https://redd.it/1cejjfa
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procedural generation

1st part of Research whether it is possible to produce Italian porticoes procedurally / generically.

https://redd.it/1cec81w
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procedural generation

JS experiments using three.js
https://redd.it/1ce78mv
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procedural generation

SIGGRAPH 2013 procedural terrain generation based on hydrology

Youtube just recommended that 11 years old video to me. I though some could be interested here.

https://youtu.be/JCsj0v-wmIM?si=rBBtU8gP\_-YKykAk

https://redd.it/1ck9zwp
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procedural generation

Antimatter 2023 - 2024 Video Devlog
https://youtu.be/GHxCJj7TaI0

https://redd.it/1ck2gv0
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procedural generation

Procedural terrain bug. So in my terrain paths are being generated below sea level and looks like sometimes these paths raise terrain above sea level and sometimes dont. Though imo generated paths look pretty cool. Do you think I should fix paths that are generated below sea level or let it be?

https://redd.it/1cjasg9
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procedural generation

Checkers Twist - a variant of the classic game Checkers on a procedurally generated grid

https://redd.it/1cjbkt0
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procedural generation

New procedurally generated villages (no NPCs yet). ☃️What do you think?

https://redd.it/1cievof
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procedural generation

ProcGen in TEARDOWN
https://youtu.be/A8Kzwkf8pm0

https://redd.it/1chkqun
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procedural generation

How to generate simple SVG infinite looping line animations?

I also want to generate svg animation from the music frequency, pitch, etc... Is there any library(C/Python/JS/Rust) for generating svg animations from a nD array?

https://redd.it/1chgasz
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procedural generation

some sort of loops
https://redd.it/1cglzdx
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procedural generation

Endless Tunnel - Blender Geometry Nodes
https://youtube.com/shorts/vm7LffqIuw8?si=40U0wYW73DyFHmQ5

https://redd.it/1cga4vg
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procedural generation

You find yourself alone, in a dark cave, facing this procgen creature. What's your next move? "Where Beasts Were Born" is uses procedural creatures and a genetic algorithm, so next time you meet this beast, it will have evolved...
https://redd.it/1cg98wu
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procedural generation

generation based on an image

yo is there a tool that expands the image by generating parts that look similar? i wanna make a procedurally generating picture of the sky but i want the image to be based on the sample

https://redd.it/1cfmxkn
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procedural generation

Voronoi generation through density map

Hi there. I'm totally not familiar with the subject, but I'm looking for some tool or program that could generate a voronoi (or similar tesselation?) texture according to a grayscale density map as input. My intention is to create something like that:

https://preview.redd.it/6edun5cqc2xc1.jpg?width=1000&format=pjpg&auto=webp&s=c8ba806147de590809a6e1f888b3021614b1c6e8

where I would imagine the image to have, say, a black background and white shapes going through it. My ultimate intended use is for procedural texture generation inside Blender, but as far as I'm aware creating something like this within Blender is not possible as its voronoi texture node does not respond to image inputs like that. Is there another software that could do this? Thanks!

https://redd.it/1cel3ix
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procedural generation

Procedural Terrain with generated and customizable Roads. 🚙
https://www.youtube.com/watch?v=cASPzPfF6xI

https://redd.it/1cecci6
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procedural generation

Procedurally generated island now has procedurally generated events and quests

https://redd.it/1ce9aqy
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procedural generation

How to make model synthesis faster on godot engine

I am currently working on an implementation of the model synthesis algorithm on version 3 of godot. I made quite a bit of progress and managed to obtain similar results by testing the example samples from the original repository. The main problem is that for the same given sample where the original program takes a few milliseconds to generate a small output (a 4x4x4 model) on godot it takes up to a minute. Do you have any suggestions for optimizing my code, I think I implemented the algorithm incorrectly.

My github repo : https://github.com/SanicsP/gd-model-synthesis

https://redd.it/1cdrfjp
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