Interactive 2D terrain generator in JavaScript
I want to share this pixel-art style, islands generator I wrote.
##### [Try it here](https://larpa.ca/projects/island_mapgen/map_gen.html)
Should also work on phones and tablets (mostly).
##### Controls
[drag and drop] for moving around, then [z] + [x] for zooming.
***
The generator logic was written about ~10 years ago. As I rediscovered this code in a corner of my hard drive, covered in spider webs and dust, I decided to add some interactive sliders to it. More fun that way.
The main algorithm is based on simplex perlin noise. Nothing fancy here. (...and you should be able to find better implementations easily on this sub). Temperature / rainfall data from the noise generator are mapped to biomes, and then biome data maps to pixel colors. Height noise below a certain threshold becomes ocean.
If you want to look deeper into it, the source code is non-obfuscated (however poorly written).
https://redd.it/1cka21d
@proceduralgeneration
Speed run in my 100% procgen engine / editor side-project game (details in comments)
https://redd.it/1cjvbdr
@proceduralgeneration
Research Innovation Style Runner Trail Animation
https://youtube.com/watch?v=0esfwgLjUd8&si=lVyvrT6TRZPUwWwL
https://redd.it/1chkkki
@proceduralgeneration
The new vvvv showreel is online!
https://vimeo.com/930568091
https://redd.it/1cg9214
@proceduralgeneration
Research Innovation Style Runner Trail animation
https://youtube.com/watch?v=0esfwgLjUd8&si=Tc35RbqOJRPAP9O_
https://redd.it/1cfhv4e
@proceduralgeneration
Fast, Perlin-noise based "wind" effect
https://redd.it/1cejjfa
@proceduralgeneration
1st part of Research whether it is possible to produce Italian porticoes procedurally / generically.
https://redd.it/1cec81w
@proceduralgeneration
SIGGRAPH 2013 procedural terrain generation based on hydrology
Youtube just recommended that 11 years old video to me. I though some could be interested here.
https://youtu.be/JCsj0v-wmIM?si=rBBtU8gP\_-YKykAk
https://redd.it/1ck9zwp
@proceduralgeneration
Antimatter 2023 - 2024 Video Devlog
https://youtu.be/GHxCJj7TaI0
https://redd.it/1ck2gv0
@proceduralgeneration
Procedural terrain bug. So in my terrain paths are being generated below sea level and looks like sometimes these paths raise terrain above sea level and sometimes dont. Though imo generated paths look pretty cool. Do you think I should fix paths that are generated below sea level or let it be?
https://redd.it/1cjasg9
@proceduralgeneration
Checkers Twist - a variant of the classic game Checkers on a procedurally generated grid
https://redd.it/1cjbkt0
@proceduralgeneration
New procedurally generated villages (no NPCs yet). ☃️What do you think?
https://redd.it/1cievof
@proceduralgeneration
ProcGen in TEARDOWN
https://youtu.be/A8Kzwkf8pm0
https://redd.it/1chkqun
@proceduralgeneration
How to generate simple SVG infinite looping line animations?
I also want to generate svg animation from the music frequency, pitch, etc... Is there any library(C/Python/JS/Rust) for generating svg animations from a nD array?
https://redd.it/1chgasz
@proceduralgeneration
Endless Tunnel - Blender Geometry Nodes
https://youtube.com/shorts/vm7LffqIuw8?si=40U0wYW73DyFHmQ5
https://redd.it/1cga4vg
@proceduralgeneration
You find yourself alone, in a dark cave, facing this procgen creature. What's your next move? "Where Beasts Were Born" is uses procedural creatures and a genetic algorithm, so next time you meet this beast, it will have evolved...
https://redd.it/1cg98wu
@proceduralgeneration
generation based on an image
yo is there a tool that expands the image by generating parts that look similar? i wanna make a procedurally generating picture of the sky but i want the image to be based on the sample
https://redd.it/1cfmxkn
@proceduralgeneration
Voronoi generation through density map
Hi there. I'm totally not familiar with the subject, but I'm looking for some tool or program that could generate a voronoi (or similar tesselation?) texture according to a grayscale density map as input. My intention is to create something like that:
https://preview.redd.it/6edun5cqc2xc1.jpg?width=1000&format=pjpg&auto=webp&s=c8ba806147de590809a6e1f888b3021614b1c6e8
where I would imagine the image to have, say, a black background and white shapes going through it. My ultimate intended use is for procedural texture generation inside Blender, but as far as I'm aware creating something like this within Blender is not possible as its voronoi texture node does not respond to image inputs like that. Is there another software that could do this? Thanks!
https://redd.it/1cel3ix
@proceduralgeneration
Procedural Terrain with generated and customizable Roads. 🚙
https://www.youtube.com/watch?v=cASPzPfF6xI
https://redd.it/1cecci6
@proceduralgeneration
Procedurally generated island now has procedurally generated events and quests
https://redd.it/1ce9aqy
@proceduralgeneration
How to make model synthesis faster on godot engine
I am currently working on an implementation of the model synthesis algorithm on version 3 of godot. I made quite a bit of progress and managed to obtain similar results by testing the example samples from the original repository. The main problem is that for the same given sample where the original program takes a few milliseconds to generate a small output (a 4x4x4 model) on godot it takes up to a minute. Do you have any suggestions for optimizing my code, I think I implemented the algorithm incorrectly.
My github repo : https://github.com/SanicsP/gd-model-synthesis
https://redd.it/1cdrfjp
@proceduralgeneration