We have made our first trailer for PROFITEER a strategy with procedural generated resources
https://www.youtube.com/watch?v=trajMFYVRQ0&ab_channel=Hrust
https://redd.it/1d5qb01
@proceduralgeneration
Around The World, part 15: Making waves
https://frozenfractal.com/blog/2024/5/31/around-the-world-15-making-waves/
https://redd.it/1d54u1u
@proceduralgeneration
Neon Vortex Illusion - Made by me with Geometry Nodes
https://youtube.com/shorts/inQsCLjZ7Iw?feature=share
https://redd.it/1d4hmb7
@proceduralgeneration
True 2D isometric regional tilemaps in Godot (more info in post)
https://www.youtube.com/watch?v=aWPIKEXKvpg
https://redd.it/1d2rt15
@proceduralgeneration
Neon Corridor - Made with Blender Geometry Nodes
https://www.youtube.com/shorts/DACgV4QQQCw
https://redd.it/1d25u3u
@proceduralgeneration
Using evolution to generate 3D Particle life 'creatures' that pursue food.
https://redd.it/1d1u0v7
@proceduralgeneration
Reliable WGSL noise library with derivatives
Hello! Starting to make a game in bevy and was looking for some wgsl implementations although most seem incomplete / miss the derivative calculation
Im going to use it for normal calculation, procedural terrain generation as described in https://www.youtube.com/watch?v=gsJHzBTPG0Y
Have anything you used?
https://redd.it/1d11520
@proceduralgeneration
Reliable Rust / C++ noise libraries with support of derivatives?
https://redd.it/1d0w9cz
@proceduralgeneration
Making a particle system in p5js that emits from a 3d area instead of a single point. Fun!
https://redd.it/1d09zj4
@proceduralgeneration
Is it even possible to create a solid cube mesh from perlin noise???
Hey, so over the past 6-ish days, I've been trying to generate a solid cube of perlin noise(I've tried to figure it out myself, discord and youtube, and most reluctantly, ChatGPT) but I can never get a solid mesh cube of perlin noise I can use to later carve out caves and tunnels. The most successful attempt was ironically was with chat-gpt where I could havea solid cube of gizmos as shown below
https://imgur.com/a/DHeAQMF
But gizmo's aren't mesh and they wont be in the final game and when I change my scale and threshold values, all I get is a noodly- pipey mess of mesh. Here's my Chat-GPT generated code
NoiseCube Class-https://pastebin.com/E7MCuG71
PopulateTerrainMap-https://pastebin.com/F79qL2Fj(This method was mostly created by a youtuber called b3agz
I'm using c# and unity along with the marching cubes algorithm so if any of you could help, It would be much apreciated...B.T.W if it makes a difference scale is 0f(0.01-10f doesnt make a difference other than noodly mesh) and threshold is -0.5f.
https://redd.it/1d03ixn
@proceduralgeneration
Tips for making these mountains look more realistic?
I'm generating infinite terrain using simplex noise. I've tried messing around with the octaves but they still look very smooth and fake. Erosion isn't an alternative since it's infinitely generated terrain.
https://preview.redd.it/ab8su5uq9f2d1.png?width=2559&format=png&auto=webp&s=21adff256a65cde74e2053cea22938746d4edde7
https://redd.it/1czshtc
@proceduralgeneration
Generating exterior environments for my game
https://redd.it/1czp0h8
@proceduralgeneration
I just released my LayerProcGen open source framework for layer-based infinite procedural generation
https://redd.it/1czkmx8
@proceduralgeneration
How I created a rapid transport system for my huge procedural city
https://youtu.be/KKeBElJS6-M?si=iHwoNByovk4KVUif
https://redd.it/1cy6c51
@proceduralgeneration
Creating a multiplayer procedural open-world game
https://redd.it/1cw0qrd
@proceduralgeneration
Chess Twist - a mind-bending Chess variant
https://redd.it/1d5np8w
@proceduralgeneration
Neon Space Warp - Made with Blender Geometry Nodes
https://youtube.com/shorts/E2SoDkL1krM
https://redd.it/1d2wx1a
@proceduralgeneration
Hokkaido Generator: Procedural landscape generation of fictional towns in Hokkaido, Japan (web)
https://redd.it/1d2eykj
@proceduralgeneration
Humble link
Hello all,
I have finally put it out there! I understand this will feel like a very basic embryo of a project to many (because well... it is) but I am happy and relieved I could release it for others to check out.
https://adlumens.org/
It is very basic, 100% home-made and has a starting log where I shall endeavour to document things as they come: problems, ideas and solutions.
If someone ever feels like it, they can comment on posts, etc ... once that becomes available. :blush:
Many thanks for your feedback, ideas, suggestions or just kind words of encouragement!
Yours truly
https://redd.it/1d1aqt6
@proceduralgeneration
Some shots of my V-Nature Park Islands Customizable Procedural Map for Teardown. Each launch creates new islands. You can choose types of trees and flowers, control the number of rocks, tourists, boats and motorcycle taxis. Vegetation is generated directly in the game with custom lua voxscripts.
https://redd.it/1d0z7wc
@proceduralgeneration
How would I do 'erosion' on edited perlin terrain
So in This video Josh talks about using the gradients of the terrain to estimate erosion to make more interesting terrain. But how would I do this same trick if I was using terrain redistribitution to like seen in This website (like squaring all the values to get pointier terrain, using an abs function to get ridged terrain, using a sigmoid function to get plateaus)
I can't just apply the function to each of the octaves individually and do the gradient trick there as adding up all the numbers and doing a function on it isn't the same as putting each of the numbers in the function and adding them up
https://redd.it/1d0kndo
@proceduralgeneration
What Is Procedural Generation?
https://www.boristhebrave.com/2024/05/25/what-is-procedural-generation/
https://redd.it/1d091q3
@proceduralgeneration
Strangled - A GenArt Experiment in P5.js
https://redd.it/1czyyiu
@proceduralgeneration
StyleGAN Music Video (Camouflage Paintings)
https://youtu.be/IE4ZdgCxhOk
https://redd.it/1czql4x
@proceduralgeneration
Couldn't sleep so I made L-System based grass generator.
https://redd.it/1czenap
@proceduralgeneration
Extracting a slope map from a HeightMap creates a pretty cool texture
https://redd.it/1cxg5gc
@proceduralgeneration
Our cozy building and simulation game is centered all around procedurally generated worlds and characters
https://redd.it/1cvrkxm
@proceduralgeneration