99
Created by @r_channels
Over the last 3 days I made a little world generator! You cant do anything with it (yet) but thats next :D
https://redd.it/14ipjz1
@proceduralgeneration
Made a bullet heaven game with p5.js
https://redd.it/14im8yw
@proceduralgeneration
Boiling Water In Houdini | Houdini Tutorial
https://youtu.be/y6obkya_DCc
https://redd.it/14hvq4s
@proceduralgeneration
A minimalist GUI to generate dune fields using cellular automaton
Hi, I made a minimalist GUI to generate dune fields using cellular automaton. Repository is here: https://github.com/otto-link/DuneScape, and the cellular model is very well explained here: https://smallpond.ca/jim/sand/dunefieldMorphology/index.html.
https://i.redd.it/xrfbgotssr7b1.gif
https://redd.it/14gymxy
@proceduralgeneration
Houdini vs Geo nodes Blender.
So I am a Houdini user but have been absolutely blown away by some of the procedural geometry work I have seen using the geometry nodes from Blender .
Especially things with viewport control over placement and generation which can only be done in Houdini using python states.
As I have never used Blender curious what people who have used both think about it.
What does Houdini do better than Blender and vice versa?
https://redd.it/14ghgym
@proceduralgeneration
Spherical Voxel-Based Planets
​
https://preview.redd.it/ycqso9cqcf7b1.png?width=900&format=png&auto=webp&v=enabled&s=b226d3656dc0331b9c35e20f76dc03ac8b853f0e
I created a detailed explanation of how to create voxel-based planets. You can find it here. The code snippets in the blog are written in C#. If you are just interested in the code, you can find it here.
https://redd.it/14fgzrq
@proceduralgeneration
Hi everyone, I have made a Procedural Sword Generator in Blender
https://redd.it/14f1pgs
@proceduralgeneration
AI In Video Games
Hi everyone, I've been doing some research on the use of AI in video games and it's fascinating to see how it has evolved over the years. From creating different difficulty levels and distinct movement patterns to now being used for player-experience modeling and procedural-content generation.
I'm curious to know what are the latest developments in this field?
Are there any recent games that have incorporated AI in a unique or innovative way?
Also, how do you see the future of AI in video games?
Looking forward to your insights!
https://redd.it/14dz1sy
@proceduralgeneration
Image generation/storage?
I'm procedurally generating textures for objects in a game I'm working on in Unity. Does anyone have advice/experience? Given I've generated a texture in a shader, is it worth storing it to a file for future object rendering via a more traditional pipeline? Or is it likely to be preferable to just reload that generation into memory each time it's needed? If I should load it into a file does file format make a huge difference when I'm concerned with on demand time to render? Are the compressed formats of benefit or liability when comparing the extra time to store extra data vs the extra compute time to compress and extract?
https://redd.it/14d62sc
@proceduralgeneration
Efficient Algorithm for Tree Spawning on an X*Y Size Area?
Any Recommendations for title?
​
The only Ideas i could come up with are something like:
curTile = 0
curTile = curTile + 1 + random(0,top)
if not in radius of another tree then spawn tree at xyz
https://redd.it/14clwrw
@proceduralgeneration
Hi, I have made a Medieval Building Generator in Blender
https://redd.it/14bu1qf
@proceduralgeneration
I added ground fog to the procedural city engine
https://redd.it/14bl5b7
@proceduralgeneration
Antimatter Devlog : Administration, territories & sea projection
https://store.steampowered.com/news/app/1343010/view/3658658568022716181
https://redd.it/147653n
@proceduralgeneration
Ten steps for procedurally generating royal crowns
https://redd.it/1465b6p
@proceduralgeneration
Made an diamond shaped falloff map for my map generator
https://redd.it/1463agt
@proceduralgeneration
I'm a Highschooler and just released a Slime Mold Procedural Art Game!
https://redd.it/14inghb
@proceduralgeneration
First attempt at recursive river generation on a Spiral Honeycomb Mosaic
https://redd.it/14i5yok
@proceduralgeneration
Generating in-game statues for different kinds of generated Lovecraftian gods
https://redd.it/14hvm8g
@proceduralgeneration
Someone took a screenshot of a biomes preview I made and uh... is selling a whole product line of it on Amazon...?
https://redd.it/14gnryk
@proceduralgeneration
basic explanation in comments
https://www.reddit.com/gallery/14gf80h
https://redd.it/14gfcnl
@proceduralgeneration
Node Based Procedural Animation System via Blender curently working on
https://youtu.be/M7hc2BwRzV8
https://redd.it/14f4rfl
@proceduralgeneration
Tutorial Feedback Wanted: I have struggled with the tutorial of my game because its a very complex game, is this new tutorial effective in making you want to play more?. It's a rogue-lite, bullet heaven, management sim, If you like Vampire Survivors you may like this one too.
https://redd.it/14ekexg
@proceduralgeneration
RBD Disintegration Effect In Houdini | Houdini Tutorial
https://youtu.be/mAX0NXRfZLo
https://redd.it/14co3xf
@proceduralgeneration
SIDEFX HOUDINI: SLINKY EFFECT, EASY?
Hi guys, I'm trying to create a basic slinky effect in Houdini where a tube moves from A to B. I can't figure out how to move it from its original position. I attached some images of my current setup.
Anybody got an idea how to tackle this, ideally without VEX?
Thanks in advance!
​
https://preview.redd.it/zuc2rtwtrx6b1.png?width=1874&format=png&auto=webp&v=enabled&s=17669cafd35b19bf557635122b64f741a2523e05
https://preview.redd.it/4oqpftwtrx6b1.png?width=1870&format=png&auto=webp&v=enabled&s=48be0ea44f4171d7f0e2c508c45aa43a64964b5f
https://preview.redd.it/pav5utwtrx6b1.png?width=1070&format=png&auto=webp&v=enabled&s=b27698f6d270e09a78e1e165140d47eb2ea29e98
https://preview.redd.it/rtc8bixtrx6b1.png?width=1870&format=png&auto=webp&v=enabled&s=336467bc725daf9d8df20ce46e4a1d80dcc03bca
https://preview.redd.it/j15qwkxtrx6b1.png?width=1856&format=png&auto=webp&v=enabled&s=391792a4c1ff5c7af3fd672d6296495e8b19711a
https://redd.it/14d8r1s
@proceduralgeneration
experiments with render
https://redd.it/14cjpsr
@proceduralgeneration
The other side of the moon
https://redd.it/14blpmb
@proceduralgeneration
Simple spline to mountain range
https://redd.it/14bi7l2
@proceduralgeneration
Hi, I'm making a puzzle game where maps are procedurally generated
https://redd.it/146syk0
@proceduralgeneration
Houdini Tutorial | Particle Simulation Using Curve Force
https://youtu.be/3x9FF0M_8Ws
https://redd.it/1462w59
@proceduralgeneration
I'm trying to make a Roguelike, Mini Civilization! :D 1 year ago the generated maps were... a bit buggy. :D Here's one now!
https://redd.it/1454g4o
@proceduralgeneration