Created by @r_channels
Water on soil erosion simulation example
Here is a video of a water on soil erosion simulation I made. Every \~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern, terrain without the water, and rain pattern.
The TLDR forces in the simulation are: soil has an angle of repose, water and soil flow, water moves soil as it flows, the chance of rain is higher at higher elevations, soil constantly and homogenously erodes, soil constantly uplifts in a smoothed noise pattern. And that's it.
Simulation is written in Python, then animated in Blender.
https://redd.it/14wh7dp
@proceduralgeneration
Frequency // Me // 2023 // animated version in comments
https://redd.it/14vzj9g
@proceduralgeneration
Made inverse Tetris in p5.js
https://redd.it/14vb227
@proceduralgeneration
Worked quickly on a map generator within a fragment shader
​
https://preview.redd.it/1dsysxwuqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=8fe8cdde3e49ac5e240395f13bf3a609aab6a8de
https://preview.redd.it/ecn1e2guqtab1.png?width=1914&format=png&auto=webp&v=enabled&s=53b590ff6f0e66e1093e526a24c79d0dc1390a60
https://preview.redd.it/5en8ub9wqtab1.png?width=1900&format=png&auto=webp&v=enabled&s=96125948e4b97eaadf216032245545c47654fa15
https://preview.redd.it/halqgfdxqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=02858db8118e3fe69e0f3f84afd40781277930a8
https://preview.redd.it/ts84sg7yqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=468eed9f33da019f66d80dc6349cb7adddd3e420
https://redd.it/14uil9i
@proceduralgeneration
Short update to the procedural city this week due to other commitments (video demo is in comments)
https://redd.it/14u3olw
@proceduralgeneration
offroadest...
https://redd.it/14talgp
@proceduralgeneration
Procedural Mug Generator | Houdini
https://redd.it/14shwje
@proceduralgeneration
Generating Master of Orion 2 like starmap
Hey everyone,
I'm trying to figure out how to proceduraly generate stars for mmo2 like startmap
It seems mostly be a white cross with some glow effect which is stronger near the origin? However, I'm new at this and not even sure what terms should I google.
Would appreciate help figuring this out or at least tips on what to search for. Thanks!
https://redd.it/14s0fpj
@proceduralgeneration
Rendering procedural chunks infinitely?
So I’m working on a game with C++ and SDL2, which uses a multi-layered procedural biome and terrain generator. So far I can direct draw in either pixels (minimap) or 32x32 tiles. I’m moving to a dynamic chunk system so I can achieve true, scrolling infinite terrain system, though I’m having difficulty realizing how to actually render and scroll each chunk on the screen with the camera.
Each chunk is 64x64 tiles so each chunk would have a 2048x2048 texture
https://redd.it/14rov6e
@proceduralgeneration
Disco City - I've gone a bit OTT in the procedural city side-project with neon (video demo is in comments)
https://redd.it/14omvxe
@proceduralgeneration
Working on my procedural planet generation for my space exploration game
https://redd.it/14rda1r
@proceduralgeneration
kaleidoscope of shapes
https://redd.it/14pr1wh
@proceduralgeneration
Craft, Customize, Play: Help Us Create Games with Rosebud AI Copilot!
Hello fellow devs and AI enthusiasts,
We're Rosebud AI! We’ve built a coding editor that leverages Large Language Models and generative AI to turn everyday language into code, creating a fully playable game.
Just to give you a taste of what we’re doing, here’s our first demo:
https://www.youtube.com/watch?v=co9sZws2QeQ&ab\_channel=RosebudAI
If you’re curious about what we’re building or want to join our early access, we’d love for you to join our **Discord Server** or sign up at **Rosebud AI**. Your experiences, ideas, and feedback are vital in helping us make Rosebud.AI a real game-changer (pun intended!)
We’re excited to hear what you think,
Team Rosebud
P.S. Here are also some themed creations in our AI Gamemaker to celebrate July 4th 🇺🇸
https://redd.it/14qlgel
@proceduralgeneration
Roflcopter Island
https://redd.it/14qo1k7
@proceduralgeneration
How can I make a voronoi diagram intertwine similar to this
https://redd.it/14q3ia4
@proceduralgeneration
Just started learning the Blender API for 3D procedural generation. This is pretty fun.
https://redd.it/14wfrbe
@proceduralgeneration
does any one konw how to generate smooth ramps and cliffs like how t3ssel8r did ?
https://redd.it/14vf7sm
@proceduralgeneration
Particle Based Dynamics
https://redd.it/14uzbuc
@proceduralgeneration
Ocean Render with KARMA | Houdini Tutorial
https://youtu.be/zjRphj1SUms
https://redd.it/14u71by
@proceduralgeneration
My cellular automata implementation, I see spooky faces everywhere
https://redd.it/14tects
@proceduralgeneration
A fairly simple tutorial on using basic L-systems to generate fractals in Java/Processing.
https://youtube.com/watch?v=z7LeTu94qEc&feature=share
https://redd.it/14sww2l
@proceduralgeneration
A first look at our newly procedurally generated forest. What do you think?
https://redd.it/14s7wwk
@proceduralgeneration
interior_design, made from cellular-automata
https://redd.it/14rygzw
@proceduralgeneration
Introduction to Raymarching [100% in WebGL] (TUTORIAL COMING SOON!)
https://youtu.be/xR9rEsVQrK4
https://redd.it/14oqq9w
@proceduralgeneration
weathered waves
https://redd.it/14rdukp
@proceduralgeneration
Everett Update 30/06/2023. Wound System, material audio engine & mechanism
https://www.youtube.com/watch?v=IQmB-H6isIE
https://redd.it/14pv3nh
@proceduralgeneration
[tutorial] How to use Lexica online AI image generator | Lexica Art tutorial for beginners
https://youtu.be/CdAAu646Riw
https://redd.it/14q9cgl
@proceduralgeneration
Still working on my procedurally generated action rpg. Here's a current view of the generation process and its result
https://redd.it/14qog7u
@proceduralgeneration
Some Gerstner shore waves for the summer
https://redd.it/14pvnlj
@proceduralgeneration
fossilized ocean
https://redd.it/14puchz
@proceduralgeneration