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procedural generation

Water on soil erosion simulation example

Here is a video of a water on soil erosion simulation I made. Every \~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern, terrain without the water, and rain pattern.

The TLDR forces in the simulation are: soil has an angle of repose, water and soil flow, water moves soil as it flows, the chance of rain is higher at higher elevations, soil constantly and homogenously erodes, soil constantly uplifts in a smoothed noise pattern. And that's it.

Simulation is written in Python, then animated in Blender.

https://redd.it/14wh7dp
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Frequency // Me // 2023 // animated version in comments
https://redd.it/14vzj9g
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Made inverse Tetris in p5.js
https://redd.it/14vb227
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Worked quickly on a map generator within a fragment shader

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https://preview.redd.it/1dsysxwuqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=8fe8cdde3e49ac5e240395f13bf3a609aab6a8de

https://preview.redd.it/ecn1e2guqtab1.png?width=1914&format=png&auto=webp&v=enabled&s=53b590ff6f0e66e1093e526a24c79d0dc1390a60

https://preview.redd.it/5en8ub9wqtab1.png?width=1900&format=png&auto=webp&v=enabled&s=96125948e4b97eaadf216032245545c47654fa15

https://preview.redd.it/halqgfdxqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=02858db8118e3fe69e0f3f84afd40781277930a8

https://preview.redd.it/ts84sg7yqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=468eed9f33da019f66d80dc6349cb7adddd3e420

https://redd.it/14uil9i
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Short update to the procedural city this week due to other commitments (video demo is in comments)
https://redd.it/14u3olw
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offroadest...
https://redd.it/14talgp
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Procedural Mug Generator | Houdini
https://redd.it/14shwje
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Generating Master of Orion 2 like starmap

Hey everyone,

I'm trying to figure out how to proceduraly generate stars for mmo2 like startmap

It seems mostly be a white cross with some glow effect which is stronger near the origin? However, I'm new at this and not even sure what terms should I google.

Would appreciate help figuring this out or at least tips on what to search for. Thanks!

https://redd.it/14s0fpj
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Rendering procedural chunks infinitely?

So I’m working on a game with C++ and SDL2, which uses a multi-layered procedural biome and terrain generator. So far I can direct draw in either pixels (minimap) or 32x32 tiles. I’m moving to a dynamic chunk system so I can achieve true, scrolling infinite terrain system, though I’m having difficulty realizing how to actually render and scroll each chunk on the screen with the camera.

Each chunk is 64x64 tiles so each chunk would have a 2048x2048 texture

https://redd.it/14rov6e
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Disco City - I've gone a bit OTT in the procedural city side-project with neon (video demo is in comments)
https://redd.it/14omvxe
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Working on my procedural planet generation for my space exploration game
https://redd.it/14rda1r
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kaleidoscope of shapes
https://redd.it/14pr1wh
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procedural generation

Craft, Customize, Play: Help Us Create Games with Rosebud AI Copilot!

Hello fellow devs and AI enthusiasts,

We're Rosebud AI! We’ve built a coding editor that leverages Large Language Models and generative AI to turn everyday language into code, creating a fully playable game.

Just to give you a taste of what we’re doing, here’s our first demo:

https://www.youtube.com/watch?v=co9sZws2QeQ&ab\_channel=RosebudAI

If you’re curious about what we’re building or want to join our early access, we’d love for you to join our **Discord Server** or sign up at **Rosebud AI**. Your experiences, ideas, and feedback are vital in helping us make Rosebud.AI a real game-changer (pun intended!)


We’re excited to hear what you think,

Team Rosebud


P.S. Here are also some themed creations in our AI Gamemaker to celebrate July 4th 🇺🇸

https://redd.it/14qlgel
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Roflcopter Island
https://redd.it/14qo1k7
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How can I make a voronoi diagram intertwine similar to this
https://redd.it/14q3ia4
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Just started learning the Blender API for 3D procedural generation. This is pretty fun.
https://redd.it/14wfrbe
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does any one konw how to generate smooth ramps and cliffs like how t3ssel8r did ?

https://redd.it/14vf7sm
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Particle Based Dynamics
https://redd.it/14uzbuc
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Ocean Render with KARMA | Houdini Tutorial
https://youtu.be/zjRphj1SUms

https://redd.it/14u71by
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My cellular automata implementation, I see spooky faces everywhere
https://redd.it/14tects
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A fairly simple tutorial on using basic L-systems to generate fractals in Java/Processing.
https://youtube.com/watch?v=z7LeTu94qEc&feature=share

https://redd.it/14sww2l
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A first look at our newly procedurally generated forest. What do you think?
https://redd.it/14s7wwk
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interior_design, made from cellular-automata
https://redd.it/14rygzw
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Introduction to Raymarching [100% in WebGL] (TUTORIAL COMING SOON!)
https://youtu.be/xR9rEsVQrK4

https://redd.it/14oqq9w
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weathered waves

https://redd.it/14rdukp
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Everett Update 30/06/2023. Wound System, material audio engine & mechanism
https://www.youtube.com/watch?v=IQmB-H6isIE

https://redd.it/14pv3nh
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[tutorial] How to use Lexica online AI image generator | Lexica Art tutorial for beginners
https://youtu.be/CdAAu646Riw

https://redd.it/14q9cgl
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Still working on my procedurally generated action rpg. Here's a current view of the generation process and its result
https://redd.it/14qog7u
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Some Gerstner shore waves for the summer
https://redd.it/14pvnlj
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fossilized ocean
https://redd.it/14puchz
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